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Halls of Torment News

HoT Experimental 2024-02-13

Update 03 | 2024-02-16
- Fixing Sage traits
- Adjusting agony health for mobs to be more equal among all stages
- Sage's back problems were fixed, he can now look in different directions that he move to
- Consecutive Punches no longer reduces it's own damage
- Fireball now counts as Meteor Strike damage
- Ethereal Shift attack speed buff was wrongly set to movement speed (Orb's go weeee)
- Morning Star force multiplier fix + it now properly works with it's own traits

If you don't get the update immediately, please try to restart Steam.

Update 02 (2024-02-14):
- Landsknecht, fixing the grenade spawn, they shouldn't rain amass anymore
- Landsknecht balancing adjustments, we'll keep trying a few things
- Sage transform to Default Weapon should now work on projectile abilities.
- Some items would not count for the item damage quest
- Adjusting new quests, specifically the kill quest in Chambers of Dissonance

Update 01 (2024-02-13):
Thanks for the quick feedback, we fixed several issues!
- Landsknecht quests could not be completed
- Sage would not be unlocked
- Possibly the screen flickering (we need feedback for that)
- An Arch was not able to be passed through
- Added missing trait & blessing icons

-------------------------------------------

Greetings Adventurers


Today we’d like to bring you the next stage for Halls of Torment: The Chambers of Dissonance. This update also introduces two new characters and will be released on the experimental branch for now. Currently, we are in the middle of polishing, balancing, and cleaning up the update. We are kindly asking for your feedback on the new content, specifically regarding its stability and performance.

Our estimate is that this test run on the experimental branch will take about a week before we make it available to everyone. If you want to participate in this feedback round, please go to the game settings -> betas and enable the experimental branch.

As usual, we’re welcoming you to post your feedback and bug reports in the Steam forums and on our Discord server. It would be a great help for us if you could also mark your posts being related to the experimental branch.


[h2]Here’s an overview of the incoming changes[/h2]
  • Performance improvements on all ends, general ones and for specific abilities and cases.
  • Fixed some sources of common crashes. As per usual we ask you to send us crash dumps after every new update to find new unknown sources for crashes. Thanks for your continuous reporting, even if we can’t reply to everyone!
  • Trait Variants View: When selecting traits with multiple variants you can now display the mutual exclusive traits in a separate view (right mouse click, or LB on the gamepad).


Chambers of Dissonance
  • The next stage that can be unlocked by defeating the Twisted Construct in Frozen Depths.
  • Chambers of Dissonance quest board has been added.
  • The Chambers feature a complete roster of new unique monster types, including three new bosses and a final Lord boss.
  • The stage comes with its own new music track.
  • The difficulty should be manageable for most regular players. Players that have maxed out their builds won’t have any trouble unless maybe playing with Agony turned on. We’re also looking forward to your feedback on this and might apply some adjustments in the final update.


Landsknecht
  • Can be unlocked in the Chambers of Dissonance.
  • Quest board for Landsknecht has been added.
  • Landsknecht-Mark has been added.
  • Projectile focused character wielding a powerful arquebus and magic grenades.
  • Magic grenades have a chance to be thrown every time when dealing damage with projectiles. Higher damage yields a significantly better chance.
  • Landsknecht has 3 variants for each Trait, but from the total of 9, 4 are exclusive for the Landsknecht.


Sage
  • Can be unlocked in the Chambers of Dissonance.
  • Quest board for Landsknecht has been added.
  • Sage Mark has been added.
  • Character’s main weapon is the first ability you choose at the beginning of the run.
  • You start your run with a free ability selection.
  • Sage traits are focused on abilities in general.
  • The sage is quite knowledgeable and can always choose from the full set of abilities, even when picking up a scroll instead of a tome.


New Abilities
  • Added Morning Star ability: a physical projectile/melee ability that gets a damage buff with force.
  • Morning Star comes with three upgrades and a full set of traits.
  • Morning Star is unlocked by completing Landsknecht quests.
  • Added Spectral Fists ability which is a directly attacking summon ability.
  • Spectral fists' special traits can influence other abilities or be strengthened by main weapon traits..
  • Spectral Fists are unlocked by completing Sage quests.


Ability Changes
  • Frost Avalanche rebalancing.
  • Frost Avalanche got a new quest and ability upgrade.
  • Spirit Warriors rebalancing, scales now with summon count improvements.
  • Spirit Warriors’ Twin Warrior upgrade got replaced.
  • Spirit Warriors got a new ability upgrade + quest.
  • Hailstorm got a rebalancing: You need to drop the satellites from time to time so that the upgrades will keep doing their job.
  • Hailstorm got an upgrade including a new quest to set enemies on fire.
  • Kugelblitz received some changes to make it more useful, especially early on.


Other Changes
  • Many smaller visual updates in effects and abilities.
  • Added Physical & Magic Damage blessings.
  • Multistrike III and Piercing Wind III traits have been added.
  • New late run min-max traits unlocked through the Sage that can be used when reaching level 70.
  • Frost effect damage has been reduced to a base of 80 while burn has been increased to 30.
  • New layout for the Frozen Depths quest board.
  • Total damage in endscreen has been changed to show the sum of all weapons, filtering out damage sources that have not been the player.
  • New quest icons. (some are still missing, but will be added for the update next week)
  • The HUD shows whether you have auto attack and/or auto aim enabled or not.
  • Trait and ability selection screens have a selection feedback effect. UI effects can be turned off in the settings.
  • Many smaller bug fixes



It is very likely that we will update the experimental branch a few times this week. All updates will be added to this announcement!


Stay Fresh 🥕
- Chasing Carrots

HoT Update 2024-01-11

Greetings Adventurers


We wish you all a happy new year! Since last week we are back actively on development and a small update is ready for today with some new ability upgrades and bug fixes.
This will be the last update before the next major content which will include two new characters and a new stage.


[h2]Change Log | 2024-01-11[/h2]

[h3]General Changes[/h3]
  • Chests with uncommon loot will drop more often.
  • Dialogues contain new voices and add our voice actors to the credits.
  • In Dialogues, characters will now use their mouths properly.


[h3]Dragon’s Breath[/h3]
  • Adding new ability upgrade “Refined Flame” which makes enemies hit by Dragon’s Breath take more burn damage in exchange for Attack Speed.
  • Adding the quest “Dragon’s Breath Specialist” to unlock the new upgrade, requiring players to hit max burn stacks.
  • Heat Blast upgrade adds “Physical” to Dragon’s Breath attacks.
  • Dragon’s Breath is now more focused into the aim direction, having less spread.
  • Fixing Agony Upgrade, it was not increasing base attack speed but normal attack speed.
  • Reach traits do no longer add Area but Damage bonus instead.


[h3]Radiant Aura[/h3]
  • Adding a new ability upgrade “Echoing Light”. Enemies hit by the Aura have a chance to echo the light and damage all others around them for the same damage.
  • Adding the quest “Radiant aura Specialist” requires players to make a single strong hit of 25 000 damage on an enemy with Radiant Light.
  • Performance Improvements.
  • Radiant Aura flash intensity now scales with the enemy flash intensity.


[h3]Ring Blades[/h3]
  • Adding a new ability upgrade “Cyclone” which changes the movement pattern of blades to fly in a circular pattern and extend their flying duration.
  • New quest “Ring Blades Specialist” that wants your blades to travel for 500 miles.
  • Ring Blades no longer disappear when being blocked.


[h3]Meteor Strike[/h3]
  • Meteor Strikes can now be transformed into “Fireballs” with a new upgrade, making the projectiles fly through enemies and hitting them for high damage, leaving a trail of fire and exploding after a certain amount of hits.
  • “Meteor Strike Specialist” quest has been added that requires players to reach a certain amount of crits with a single meteor (counting every over crit trigger) to be completed.
  • Scattered Debris does now scale with Area instead of Multistrike.
  • Burning Craters now scale with Area.
  • Burning Craters also burn enemies in the explosion area.
  • Reducing the effect of the Blast trait from 30% to 25%.
  • Scaling down the size of visual effects.
  • Performance improvements.


[h3]Summon Golem[/h3]
  • Golems can now be duplicated with the “Double Trouble” upgrade.
  • Unlocked by the quest “Golem Specialist” which requires players to have the Golem rolling for 20 minutes.
  • Ferrite Infusion does now add shockwaves to the golem when moving, adding electrify to close enemies.
  • Reducing the duration bonus for roll from Ferrite Infusion from x2.5 to x2.0.
  • Acceleration Trait is now also increasing the movement speed of the golem by 10% but the attack speed by only 15%.


[h3]Bug Fixes[/h3]
  • Projectiles would not be properly destroyed when reaching max. hits.
  • Reverberant Potion would not drop from chests anymore, this has been fixed.
  • There was always a trait carried over from previous runs, this has been fixed and should also fix some additional follow up bugs resulting from this.
  • Typos


- Stay Fresh 🥕
Chasing Carrots

HoT Update | 2023-12-14

Greetings Adventurers!


The (hopefully) last update for the year has arrived. It’s another small package with smaller improvements, item variations and new Ability options. Aside from that we also have done a technical change, upgrading the engine to Godot 4.2 and adding some additional structural changes for faster loading and better memory management.

Thank you to the community that helped to shape the game so far and helped to verify this update runs properly so short before the holiday season. We’ll be less active for some time starting next week, but we have quite some things prepared for next year.
More about that soon, we’ll give you a rundown on what is coming next. For now we hope you enjoy the latest additions.


[h2]Change Log | 2023-12-14[/h2]
  • Adding Twitch integration to support user votes on Abilities, Items and Traits
  • Disabled filtering of base traits (Area, Range, Crit Chance, Crit Bonus, Force)

[h3]Agony[/h3]
  • Agony decay has been entirely removed
  • Losing an agony level on death is still a thing
  • Agony will increase by 1 level every 5 minutes
  • Some of you may die, but it’s a sacrifice we are willing to make

[h3]Technical & Performance[/h3]
  • Updating the engine from Godot 4.1.4 to Godot 4.2
  • Reworking data structure for faster load up speed
  • The normal render mode will now be more performant
  • Flash intensity scaling has been fixed and corrected for a better scale
  • Adding an option to outline the cursor
  • Adding additional log entries to better trace what happens during a run
  • Performance update for summons

[h3]Lightning Strike[/h3]
  • Concentrated Strikes upgrade has been added
  • Targets the monster with the highest Health and then spreads around it
  • Also adds damage bonus for each elemental stack on enemies
  • Adding quest “Lightning Strikes Specialist” to unlock the new upgrade
  • New quest can be found on the Viaduct quest board
  • Explosive strikes can now apply Burn
  • Exploding Strikes no longer cancel out with Electrifying Strikes
  • Base Damage of Lightning Strikes has been reduced
  • Attack Speed and average hits per second has been increased
  • Traits were adjusted to account for the balancing change
  • Lightning Strikes now attack faster with higher Attack Speed to avoid Strikes being lost

[h3]Arcane Splinter[/h3]
  • Arcane Elements upgrade has been added
  • All projectiles get a random element with a 20% chance to apply elemental status effects
  • Adding quest “Arcane Splinters Specialist” to unlock the new upgrade
  • New quest can be found on the Viaduct quest board

[h3]Items[/h3]
  • All base stat items get a new uncommon variant (Growth) which will need to be leveled and should outperform the (Boost) variant after 70-80 levels
  • Some base items like Quickhand Gloves and Runner Shoes were improved
  • Echoing band base range has been increased
  • Adding uncommon Echoing Band that can trigger with magic damage
  • Elemental Resonator was buffed
  • Replacing previous uncommon variant to also trigger with magic attacks
  • Adding a new uncommon variant (Chaos) that makes that every element has a chance to add any or all of every other elemental status effect
  • Mask of Madness (Degeneration) now adding negative regeneration instead of damaging each Tick
  • Reappearing traits after they had been banished

[h3]Bug Fixes[/h3]
  • No more negative Health (for real this time)
  • Holy Relic’s Light does now count as source for Warrior’s Fervor
  • Holy Relic’s uncommon variant now also scales with itS own light
  • Blood Catcher (Enchantment), the temporary Attack Speed buff is now working
  • No more potions stuck in the well, the wellkeeper threw them away
  • If one has now all available bottles in the inventory, no more additional bottle drops
  • Sometimes pointers to items would not disappear
  • Scorched Slayer quest now properly shows Blazing Armor as reward
  • Several Typos and descriptions
  • Uncommon Shadow Cloak now spawns the correct patches giving you 30 Block Strength


Once more we are open for a small Q&A session, if you have any questions please post them below the announcements and we’ll try to answer everything for the next 24 hours.

Stay Fresh 🥕
- Chasing Carrots

HoT Experimental Update 2023-12-07

Update 2023-11-12:

- Fixed Uncommon Shadow Cloak, it had the base values.
- Wooden Ring (Growth) is now additive and not multiplicative bonus.
- Concentrated Strikes no longer ignore single enemies.
- Description of Explosive Strikes adjusted -> deals damage based on LS damage.
- Explosive Strikes damage reduced from 50% to 30% of LS.
- Description of the LS Specialist quest was updated -> can only count LS direct damage, ES do not count.
- Torment Score wasn't properly tracked.
- Arcane Unrest did not apply to Elemental Splinters, instead the bonus was multiple times added to normal projectiles.

---

Update: In the first upload of the patch there is a bug where no monsters spawn on agony 5, this bug has been corrected. Please restart Steam to make sure you have the fix!
Update2: Fixed the quests in the ending screen, the issues with the potion of oblivion and the normal chest not dropping uncommon variants in agony.
Update3: Fixed the "Reach Agony" quests.
Update4: Fixing FireSplinter info and Arcane Elements splinter are now also Magic.

Greetings Adventurers!

We have just updated the experimental branch of the game. We’ll be testing the next update until next week before setting it available for everyone. There are several technical changes in the background that may cause unforeseen problems as we’ve just officially upgraded the game to run on Godot 4.2, and changed some rendering and data structures.

Generally speaking, the game should load faster and perform better without any visible differences, even without performance mode on. At the same time because of these structural changes the game might be a bit unstable at the moment and we need your help to let us know about crashes and other bugs.

To join, right-click the game -> properties -> Betas and change the participation to “experimental”


[h2]Experimental Change Log | 2023-12-07[/h2]
  • Updating the engine from Godot 4.1.4 to Godot 4.2
  • Adding Twitch integration to support user votes on Abilities, Items and Traits
  • Reworking data structure for faster load up speed
  • The normal (not performance) mode is now longer rendered on higher resolution
  • -> In normal circumstances this will be no visible change from before, the text will remain sharp, performance in normal mode will improve
  • Agony decay has been entirely removed
  • -> Losing an agony level on death is still a thing
  • -> Agony will increase by 1 level every 5 minutes
  • -> Some of you may die, but it’s a sacrifice we are willing to make
  • Flash intensity setting is working again with better scaling
  • Disabled filtering of base traits (Area, Range, Crit Chance, Crit Bonus, Force)
  • Adding options to add an outline to the cursor


[h3]Lightning Strike[/h3]
  • Concentrated Strikes upgrade has been added
  • Targets the monster with the highest Health and then spreads around it
  • Also adds damage bonus for each elemental stack on enemies
  • Adding quest “Lightning Strikes Specialist” to unlock the new upgrade
  • New quest can be found on the Viaduct quest board
  • Explosive strikes can now apply Burn
  • Exploding Strikes no longer cancel out with Electrifying Strikes
  • Base Damage of Lightning Strikes has been reduced
  • Attackspeed and average hits per second has been increased
  • Traits were adjusted to account for the balancing change
  • Lightning Strikes now attack faster with higher Attack Speed to avoid Strikes being lost


[h3]Arcane Splinter[/h3]
  • Arcane Elements upgrade has been added
  • All projectiles get a random element with a 20% chance to apply elemental status effects
  • Adding quest “Arcane Splinters Specialist” to unlock the new upgrade
  • New quest can be found on the Viaduct quest board


[h3]Items[/h3]
  • All base stat items get a new uncommon variant (Growth) which will need to be leveled and should outperform the (Boost) variant after 70-80 levels
  • Some base items like Quickhand Gloves and Runner Shoes were improved
  • Echoing band base range has been increased
  • Adding uncommon Echoing Band that can trigger with magic damage
  • Elemental Resonator was buffed
  • Replacing previous uncommon variant to also trigger with magic attacks
  • Adding a new uncommon variant (Chaos) that makes that every element has a chance to add any or all of every other elemental status effect


[h3]Bug Fixes[/h3]
  • No more negative Health (for real this time)
  • Holy Relic’s Light does now count as source for Warrior’s Fervor
  • Holy Relic’s uncommon variant now also scales with itS own light
  • Blood Catcher (Enchantment), the temporary Attack Speed buff is now working
  • No more potions stuck in the well, the wellkeeper threw them away
  • If one has now all available bottles in the inventory, no more additional bottle drops
  • Sometimes pointers to items would not disappear
  • Scorched Slayer quest now properly shows Blazing Armor as reward
  • Several Typos and descriptions



The update will move over for everyone by Tuesday - Thursday next week. (12th - 14th December)
Achievements will be added on official release of the update, completed quests will unlock achievements as soon they are added when the game is started.


Cheers! 🥕
- Chasing Carrots

HoT Fix | 2023-11-27

Hello Adventurers!

Over the weekend some bugs appeared that required squishing. These fixes will solve some problems you may have encountered with the latest patch. Please restart Steam in case you can’t see today’s date in the main menu.


[h2]Change Log | 2023-11-27[/h2]
  • When swapping item versions, their counters (and accumulated buffs) were not kept.
  • Holy Relic now heals you for the fixed 50 HP.
  • Power ups and health pickups from items can no longer spawn out of bounds.
  • Characters can no longer drop below 1 max. Health.
  • Shepherd’s Boon bonus on full health only charges when being at full health now.
  • The Focus variant of Shepherd’s boon now increases main weapon damage.
  • The Summon Ring’s had a bug where the base increase of summon counts would be applied multiple times. This resulted in hundreds of minions when using the Shepherd’s Boon.
  • The Brimming variant of Maiden’s Tear now properly adds a 60% bonus.
  • The gem spawn positions on the Viaduct are now calculated more accurately.
  • Wisps and Wyrms are no longer getting lost in the Frozen Depths as they’ve been taught how to navigate through the passages.
  • Wyrms on Ember Grounds are back at work.
  • Possessed Effigy (that nice little statue ghosts on the Viaduct) have their effect on Agony reduced.
  • Decreased the effect of monsters on Agony in general, making it decay slower.
  • Removed all the speed modifiers from Champions.
  • Corrected a balancing mistake with Viaduct and Frozen Depths not scaling monster spawns properly.



Please note that we’ll observe the Agony balancing results and adjust further if needed.

Cheers! 🥕
- Chasing Carrots