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Halls of Torment News

Tiny Teams Festival and a Thank You!

Greetings Champions!


First of all, thank you so much! Without you we couldn’t have advanced with Halls of Torment as we did. Over 500 000 players have played the game and each week more are coming. Your support, your feedback, and your participation in the beta means a lot to us. It allows us to improve the game every day and bring new and interesting content.

Since yesterday, there is the Tiny Teams Event that focuses on small teams just like us. We are having a 20% discount during this event, and if you want to help us, tell your friends about us. But maybe you want to help more tiny teams and explore hidden gems? Visit the Tiny Teams Festival!

https://store.steampowered.com/sale/tinyteamsfestival2023



Why is this important? The key point is diversity in the games market. Over 95% of all indie games never turn a profit. Small Indie devs often come by with contract work or work full-time jobs in order to finance their game development. If you want to see more games made by people who deeply care about them, browse through the festival and give those devs some of your attention. The organizers stream games 12 hours a day. This is a perfect place to find your next potential purchase.

We’re sure you’ll encounter some very interesting games, only few people have heard about.

Anyway, if you want to follow our latest updates, then visit the forums!
https://steamcommunity.com/app/2218750/discussions/3/3801652762283956029/

[h3]Have a nice weekend, whatever you do!
- Chasing Carrots[/h3]

HoT Beta Update | 2023-07-31 | Frozen Depths

Greetings Brave Souls!


We are ready to deploy a new build on the beta branch. This will be the base for the first big Halls of Torment update. Please be aware that this update is still under development. Most features are not yet finished, require further tuning or may change entirely.
We’ll give a short overview of the most important points. Generally while you will see wonky graphics or missing content, everything that has been included should be working. If you are finding any bugs or have any feedback, please visit either the Steam Forums or our official Discord.

More information & how to join: https://store.steampowered.com/news/app/2218750/view/3649655808283204317


[h2]Frozen Depths[/h2]
The new Stage can be unlocked by beating the Frost Knight on the Forgotten Viaduct. You’ve done that already? Great! You can jump right into action. The Frozen Depths are a system of caves that can be tricky to navigate through and are the core of the new update. New enemies and challenges will await you with many new unlocks… once they are ready.
While the stage is fully functional, aside from some monsters using dirty recolored sprites, the unlockable content is still to be done. This includes Blessings, new Traits, one of the new characters etc.


[h2]Norseman[/h2]
Can be unlocked through the Frozen Depths, a character focussing on quick melee attacks. The basic work is done and all Traits and attacks are as they should be. Missing are his quests, including all coming unlocks, especially new items that will be there for Synergies between his base play style.
Also the Ability that will accompany him is still to be done.


[h2]Character #9[/h2]
She will be coming in the next few weeks. She will be a huntress with a loyal beast on her side and ranged Ice attacks.


[h2]Flame Strike & Frost Avalanche[/h2]
We added two new base abilities that will be unlocked, once you can finish the quest to survive 8 minutes in the Ember Grounds. Both abilities are fully functional and we await feedback about them! Frost Avalanche is the base Ice Ability, starting with a diagonal attack pattern while the Flame Strike is a close range, single target, high damage skill. Both abilities will get visual upgrades further down the line.


[h2]Agony[/h2]
Agony is but the first step in making the game more challenging. It will start out just as the normal game and scales up based on your performance. When Agony mode is active following things will happen:
  • Randomized Champions will spawn and drop additional loot
  • Health and Enemy amount are increasing based on performance
  • Increased Gold rewards

The agony mode will also get new unlocks once we work out the kinks. For now your main focus will probably be on the drops of champions, as they will enable you more customization in the dungeon itself. You can find uncommon equipment, which are improved versions of regular equipment that can’t be retrieved. But not only that, champions can also drop bottles, ability scrolls and if you are lucky… a bucket?!


[h2]Frost Effect[/h2]
Adding frost will do at first no damage. But once the enemy dies, the Frost effect will deal damage based on the stacks on the enemy. The base damage is currently 100 per stacks. The range of the blast will depend on the strongest hit that has been dealt to the enemy. Stronger hits = bigger area!
Frost effects not only trigger when an enemy dies, but also when you would apply the 21st stacks. Frost stacks will dissipate when the enemy survives for 10 seconds without getting another Frost effect stack.


[h2]Other Additions and Changes[/h2]
  • Gold rewards when dying/winning now depend on the stage.
  • All lords now work by getting stronger over time and having reduced Health pools.
  • Reroll potions for abilities and items have been added.
  • Characters now get automatically some stats every level (defensive) / 10 levels (offensive).
  • Characters have more traits now that benefit specific play styles.
  • General balancing work on abilities and characters.
  • Piercing and Duration have been replaced by Force, which also boosts Knockback of melee attacks.
  • Item Balancing - Most items have seen a boost in strength.
  • All damage effects are now limited to 20 stacks. They trigger damage when trying to apply once again.
  • Fixing several smaller and bigger bugs.



This will be all for now. Please note that we’ll do many smaller updates during the test, but not all patches will get their own announcement on the steam page. So it’s worth looking into the Beta Forums or the Discord Server!

[h3]Stay Cool ❄️
- Chasing Carrots[/h3]

HoT Journal | 2023-07-27 | Update Beta Details

[h2]Greetings Champions![/h2]

It’s time for another small update. As we said in our last update, we’d still like to start the beta for the next big update in July, which we will do just right in time on Monday the 31st July. Today we want to talk about how you can participate in the update beta and what to expect. If things are unclear, please let us know.


[h3]Joining the Beta Branch[/h3]
You can freely join the Beta, by going into your games properties from the Steam library (right-click the game or “manage”). There will be a page called Betas where you can set the game version you want to play on.

You can freely switch between the live and beta version, but switching back to the live version might remove some progress from the save game. But usually the unlocked progress will simply not be available in previous versions (new stages, characters, items etc.)


[h3]Contents & State of the Beta[/h3]
When you join the beta, be aware that most features are not complete and content will get added over time. While most of the foundations are done and the addition of new parts will be quick, there are some points to be aware of.
  • Assets are not final and some content will be using place holders (enemies, items, abilities…)
  • Not all quests and unlocks will be added.
  • Unlocks bound to quests will automatically be available once the content gets added.
  • Content and balancing might be vastly reworked during the beta as many content items have not been tested in depth.
  • The beta is not feature complete, additional features will be finished during the beta.


[h3]Duration & Updates of the Beta[/h3]
We don’t have a fixed schedule, but depending on the progress and problems, we believe the beta will take 2-4 weeks for an update as big as this one. For the duration of the beta we’ll do irregular updates and not every update will get an additional announcement. Those changes will be added either to the previous beta notes or the steam forums.


[h3]Reporting & Communication for the Beta[/h3]
We added a sub forum to the Steam Forums, where we’ll share all information about the beta and encourage all reports and feedback for the beta branch to be posted in that forum.

https://steamcommunity.com/app/2218750/discussions/3/

Please note, the forum will be locked outside of beta phases.

You can also join the discord, we’ll also have a channel there to talk about the beta!
https://discord.gg/chasingcarrots



[h3]Beta Preview[/h3]
As many of you await new content, please allow me to give you a short list of content the beta will most likely start with! This may change as we are currently still preparing the beta content.
  • New stage “Frozen Depths”
  • Agony game mode (not final yet)
  • Balancing changes to characters, traits, items and abilities
  • Up to 2 of the 4 new abilities.
  • 1 of the 2 new characters.
  • Many smaller changes and additions
  • Stability updates & engine upgrade

More details on all changes will be provided when the Beta starts!


[h3]New Achievements & Quests[/h3]
Yes, there will be new achievements alongside new quests. The new achievements will be added for the release of the update. If you participate in the beta and complete the connected quests beforehand, the achievements will unlock once you start the regular game after the patch release.

New quests will be added and modified during the beta. If any unlockable gets added retroactively to a quest, these will be made available without the requirement to finish the quest again. This does not apply to added or changed gold rewards.


Stay Fresh
- Chasing Carrots

Diablo 4 players are leaving to play Vampire Survivors style game

Halls of Torment caught my attention as soon as I saw it on the Steam storefront. It's one of those survival games that perfectly captures what makes other ground-breaking titles such as Diablo 4 and Vampire Survivors great. Halls of Torment blends its cast of heroes with hordes of monsters to create a fast-paced bullet hell appealing to fans of Blizzard's most recent ARPG. With overwhelmingly positive reviews on Steam and countless hours of playtime available to those interested in it, Halls of Torment is one indie release you won't want to miss.


Read the rest of the story...


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HoT Journal | 2023-07-17 | Development Update

[h2]Hello Adventurers![/h2]

Here is a small summary of the past week's progress. We’ve taken slightly longer than anticipated, but we’d still like to start the beta for that patch within July. The release of the update is to be expected in August. The beta will not start with the full content, but with everything that’s been finished at that time.

So what were the biggest changes we’ve been working on in the past weeks?
Note: Details in screenshots and information might change, everything is WIP


[h2]Frozen Depths[/h2]


The Frozen Depths are the 4th stage that will be available. Following the previous stages, this stage will become harder and more complex. As the name suggests, the stage is going to be freezing cold, as will be the included new mechanics and enemies.



We had to make monster AI a bit smarter in order for it to navigate through a cave-like system. The cave structure will not only limit your movement, it will also enable you to plan ahead on how and where to engage enemies. It’s our first approach to more complex level layouts. To not make things more interesting, we are also going to add a few new behaviours and patterns to enemies!



Besides some new cold hearted enemies, we’ll also introduce the ice element with new abilities and characters. But those are not ready for the beta test, yet. Just this much: Ice will not slow down enemies :)


[h2]Agony[/h2]


Agony is the first step of many to add new challenges and difficulties to the game. We had to rework some systems internally to make the monsters and spawning more flexible. This limited the amount of work we could get done on this front. For now Agony will be a simple toggle in the Register of Halls that can be enabled if you have defeated the Lord of the Hall.



With raising agony, champion enemies with some additional mobs will appear. The champions are randomized encounters that appear more frequent and grow stronger the better you play. Champions have special modifiers, making them shoot fireballs or use abilities, sometimes being simply stronger or faster. Those champions will reward you with additional drops of items, abilities and gold.

But champions are not the only new challenge. All enemies will grow more resilient and in numbers with a higher agony rating. To raise the agony, one simply needs to slay many monsters as quickly as possible!


[h2]Balancing[/h2]


Player characters are undergoing some changes right now. Especially early characters will be refitted with new traits so they follow the trait patterns of later characters. They will receive more general usage traits that don’t focus on the main attack only. In the future, every character and ability will have a crit bonus value above 0, which means that they can all crit and critical hits can be more universally used. Also in the works are boni on level ups depending on the player character, like for example “5 max health per level”, or a heal effect on each level up. In the future we want to expand on this, so it can go beyond simple passive stat boosts.



Furthermore, hit effects will get a couple of changes. Debuff effects will be toned down from 10% to 5% while all elemental effects will be capped to stacks of 20. Burn was already limited, but Electrify will now be limited as well. In exchange for this, when applying another elemental effect stack, the stack will deal direct damage and reset all timers which allows for better damage upscaling.

The last thing regarding elemental damage is that buffs that were increasing elemental damage will now affect the damage effects instead of the direct damage. For example, Fire Blessing will from now on increase the strength of the burn effect instead of the direct fire damage dealt.



The bonus XP from completed quests is being rebalanced as well. The XP boost was rather strong and we will be adding more and more quests, so over time we’ll have to reduce the bonus you gain from quests. With this update we are doing the first step with a reduction to 0.33% per quest.


[h2]Other Changes[/h2]

There are many other changes, smaller and bigger ones, that will have an impact on how the game plays.

Force will be introduced as a new stat value, replacing pierce and duration, combining them into a single stat. Force will also be used to increase knockback from melee attacks and to mitigate damage reduction of projectiles when piercing enemies. It may also apply to some more exotic stats in the future, but those will be denoted in respective descriptions. Duration buffs will all be changed to force buffs, the trait Piercing Wind has been changed to add a base crit bonus to all characters and abilities.



Wordings for effects are going to be unified. When releasing into early access, we had no unified system for how to describe how values affect character stats and it wasn’t always clear whether modifiers were multiplicative or additive. In the future additive bonuses will always include the keyword “base” and be non-% values, while all %-values will be added up and used as a multiplier on the base values.



There are 2 new potions coming up: one to reroll items and one to reroll abilities. Those are still WIP in terms of unlocking, but they are functional in the game.



The Lords of Ember Grounds and the Viaduct will be changed to have less health and scale in difficulty as time passes, just as the Lord of Pain in the first level. The additional projectiles and indestructible guards will no longer be valid targets for abilities and auto-aim.



We’ve upgraded the Godot Engine to version 4.1. This includes many potential fixes for various engine level issues. It will not fix everything and we are expecting more work to be done. But the engine upgrade will also enable us to further optimize the game in the future.
A big Thank You to all the Godot Collaborators developing and maintaining the engine!



Please note that all the above is work in progress and we continue to add more content. It’s just a short overview of what we’ve done during the past few weeks. Once we can ensure a stable beta, we’re going to make it available for everyone who wants to give us feedback while the work on the next proper update continues.

Have a nice week!
Chasing Carrots