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Halls of Torment News

Developer Stream 2023-04-25

[h3]Hello everyone,[/h3]

We are making good progress towards the EA. We’d like to show you the most recent progress and talk about it in our next dev stream. If you can’t join us live, don’t worry - you’ll be able to watch VODs on Twitch or YouTube: https://www.youtube.com/playlist?list=PLJQDnWBP6oKKQt56riGw_9T9gNQcxVeGT

Also, for later next week we intend to release a Patch for the PRELUDE with some additional QoL items and Bug Fixes. Some of this will be shown during the stream.

Stream Date: 25th April 2023
Stream Start: 17:00 CEST | 15:00 UTC | 08:00 am PST
Link: https://www.twitch.tv/chasingcarrots

We hope to see you there!
- Chasing Carrots



HoT Update 2023-04-06

Hello Adventurers!


We are doing good progress on the Early Access version. We are still aiming for a release in Q2 this year. However, we very much prefer to make a solid game instead of pushing a hasty release. We’d also like to thank everyone for joining our latest dev stream and hanging out with us while talking about Halls of Torment. The next stream will be announced a bit earlier than the last one, promised!
If you missed it, you can watch it on YouTube: https://www.youtube.com/watch?v=yLqME7PbSGc

In this update, we’re focusing mainly on bug fixes, polish, and QoL features. There are still a couple of known issues on our list which we will tackle in future updates. Your feedback helps us to determine the highest priorities when it comes to improving the game experience. We will keep on reading through forums and our discord channel and keep in touch with you.


[h2]Change Log 2023-04-06[/h2]

[h3]FEATURES[/h3]
  • Character traits now have two variations for each level so will be able to further customize your build. This has been applied to Swordsman, Archer, and Exterminator in the PRELUDE.
  • Multistrike & projectiles can now be partial. Those partial additional attacks are applied regularly on each n-th attack.
  • Block Chance is superseded by Block Strength which will determine the Block Chance of a character based on incoming damage. Block Strength can lead to a 100% Block Chance for attacks with a power of ¼ of the Block Strength.
  • Auto-aim can now be toggled with buttons.
  • Ember Grounds now has its own soundtrack.


[h3]CONTENT[/h3]
  • New Double Slash Trait (I) has been added, additional levels will be made available through quests later on.
  • The Scorched Giant elite in Ember Grounds is now a Scorched Giant Thrower.


[h3]BALANCING[/h3]
  • Ashen Wyrms now stay longer overground and wait a bit longer before attacking.


[h3]OTHER CHANGES[/h3]
  • Lord of Pain now casts homing projectiles with the death curse. (In the future we plan to add a quest item that allows you to cancel the curse projectile. Originally, it was not intended to beat this encounter by reviving)


[h3]POLISH & QOL[/h3]
  • Added more descriptions for traits
  • Added special info for Additional Attacks, Block Chance and Defense in the stat-tooltip
  • Added an input delay to trait and ability selection
  • Added graphics to the final screen
  • Character Stats can now be navigated with a gamepad
  • Items have now indicators to show if they have been retrieved or bought


[h3]BUG FIXES[/h3]
  • Auto-Aim and Auto-Attack is now properly saved and applied
  • Power Hitter quest can now be completed



[h2]What's Next?[/h2]
Holidays! But joking aside: We are currently working on the third stage and we might show a few glimpses of it on social media or the next stream. We are also working on further abilities and characters. Simultaneously we are working on fixes for outstanding issues and any bugs you report to us. Unfortunately, some bug fixes we originally wanted to add didn’t make it into this update. This also includes the slow effect that is speeding up the enemies. We hope we can get those in on the next update.

Stay Fresh!
Chasing Carrots



Developer Stream 2023-03-30

Hello everyone,

First, we’d like to thank you for all of your feedback and reports! When we launched the PRELUDE, we didn’t expect it to become so well received. This week we don’t have an update for the PRELUDE version. Instead we’re going to be live on stream playing the game and talking about future steps and changes.

We invite you to join us for one or two cozy hours of Halls of Torment talk and play. Ask us any questions and celebrate the progress of the game with us!


Stream Date: 30th March 2023
Stream Start: 18:00 CEST | 16:00 UTC | 09:00 am PST
Link: https://www.twitch.tv/chasingcarrots



We hope to see you there!
- Chasing Carrots

Halls of Torment is classic Diablo meets Vampire Survivors

Ah hell, going to say goodbye to any free time I had for the next month. Halls of Torment has sucked me right in being a blend of retro Diablo and Vampire Survivors.

Read the full article here: https://www.gamingonlinux.com/2023/03/halls-of-torment-is-retro-diablo-meets-vampire-survivors

HoT Update 2023-03-23

Hello Adventurers!


Greetings from the team! We’d like to thank you once more for your support. We reached over 15 000 Wishlist entries for the Early Access, still rising. There are over 100 discussions in the Forum going on, a wiki is getting started, a subreddit has been created and we have great activity on the Discord Server.
Also a huge thanks to all content creators and streamers for sharing their joy about the game. We are reading and watching through as much feedback and impressions as we can.

Development is moving forward quickly and it’s time for another patch!


[h2]Change Log 2023-03-23[/h2]

[h3]FEATURES[/h3]
  • The Flamedancer, first boss of Ember Grounds, got two new attack patterns.


[h3]PERFORMANCE[/h3]
  • Improved performance of monsters
  • Improved player upgrade performance
  • Improved Abilities performance
  • Improved of XP Gem performance


[h3]STABILITY ISSUES[/h3]
  • Sometimes on pickup the game would crash.
  • Fixed a freeze when an item chest was collected while the player was dying.
  • Fixed that loading of stages could be triggered multiple times.


[h3]OTHER CHANGES[/h3]
  • Visual Upgrades to Ember Grounds
  • Visual Upgrades to the Overworld
  • Updated all trait frames
  • Added several new item graphics


[h3]POLISH & QOL[/h3]
  • Added general description to undiscovered quests
  • Changed item stash location and sprite in the overworld
  • Improved sprite visibility of Ashen Wyrms in Ember Grounds
  • Auto-Aim will now target on breakables
  • When reviving an effect is shown


[h3]BUG FIXES[/h3]
  • Bullets would not properly react to: Sparking Tips, Ring of Fire, Shockwave Core
  • Sparking Tips projectiles would not set enemies on fire
  • Firewalker Boots and Bogged Boots no longer react to the attack speed modifier
  • Dragon’s Breath could trigger burn endlessly on hit
  • Dragon’s Breath and Ring of Fire now make the Fire Affinity trait appear (if unlocked)
  • Fixed quest description for monster type kill quests
  • Added monster types to all monsters on Ember Grounds (mostly Scorched and Imps)
  • Items could be picked up multiple times from chests
  • When re-entering a level, values on the right side should be properly reset now
  • Quests’ hidden state will now be saved properly. A patch will unhide all falsely hidden quests.


[h3]BALANCING[/h3]
  • Reworked Transfixion ability: lower chance for the debuff but significantly increasied damage
  • All burning effects: 10dmg/0.2s for 2s -> 25dmg/0.5 for 5s
  • All burning chances have been generally halved
  • Flamewalker boots trigger distance: 2.5m -> 5m
  • Flamewalker boots burn chance as been reduced by 60%
  • Sparking Tips damage 5 -> 25
  • Shockwave Core range: 1.5m -> 2.0m
  • Exterminator’s projectile damage falloff: 30% -> 25%
  • Dragon’s Breath cooldown traits: increasing attack speed bonus
  • Potions heal now 25 + 5% health
  • Potion and Hand of Greed drops have been increased by 20%
  • Invincibility time after spawn of slimes has been reduced to 200ms



[h2]What's Next?[/h2]

For the next few weeks the balancing and bug fixes will be reduced as we are back concentrating on creating additional content and working on new features to work towards the Early Access launch. We’ll still update the PRELUDE every 1-2 weeks ahead of the Early Access launch for adjustments.

Feedback especially on performance and stability would be appreciated!


[h3]Cheers!
- Chasing Carrots[/h3]