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Halls of Torment News

HoT Preview | Update 01 & Supporter Pack

Hello Fellow Tormented Souls!


We hope you all are doing well so far. As for us, we’re happily working on things to come and making plans further down the road. As previously announced after the last update, we decided to take it a bit slower. The next update will take until early next year, probably late January or February, mostly because we’re going to take a little break during the festive season.

But still, we have some progress to share with you. This is a quick preview of things to come.
We’re currently working on two things in parallel. The first one is a smaller free update with some new items and artifacts. Balancing, bug fixes, and performance improvements are coming as well. Further below you’ll find a small excerpt. If you’re interested in the full list, you can find it here: https://open.codecks.io/hot

The second part will be a paid DLC: the Supporter Pack. It will contain mostly visual changes to heroes and the in-game HUD, and also a small training area to test out some of your favorite builds in a controlled environment.

In 2025 we will keep working on Halls of Torment. Besides working on console support for Halls of Torment we’re also planning to work on content DLCs that will bring new stages, characters, and abilities. But more about that next year.


[h2]Free Update 01 [/h2]
Six new artifacts for additional challenges, including a smaller rebalancing of the Torment Levels.
Torment Levels will have a reduced increase in Damage and Movement Speed for enemies.
  • New Artifact: Enemies will gain Block Strength with each player level.
  • New Artifact: Reduce elemental chances but increase elemental damage.
  • New Artifact: Make enemies bigger, fewer of them spawn but they have more health.
  • New Artifact: Chance for each regular enemy to spawn as an enhanced version, dropping goodies.
  • New Artifact: Reduce the maximum number of abilities.
  • New Artifact: Reduce crit and effect chance with bigger area and range.


There are also four new items coming. One will be a bit special as it will not have a common version. You’ll only ever get the uncommon version of it.
  • Elemental Capacitor (Necklace): Apply Damage bonus to Burn, Spark and Frost.
  • Beast Master’s Hide (Body): Spawns beasts fighting for you. They despawn once they’ve taken too much damage.
  • Demonic Grasp (Footwear): When moving spawn summoned hands that grab enemies, XP, and items.
  • Ability Signet (Ring): Enables the wearer to upgrade an ability three times. (can’t be unequipped)


With the Ability Signet we also updated the Sage’s Mark that upon equipping it with the sage it allows the sage to use the 3rd upgrade of an ability on his main ability.

Other changes coming:
  • Many smaller technical performance improvements.
  • Changing the spawn pattern of waves to reduce lag spikes.
  • Additional information in the character stats about things like burn, spark and frost damage.
  • Shrine of Archeologists will now be teleported to the player like the well after defeating a lord.
  • An option to make the pickup range visible.
  • Vsync On/Off option to enable higher FPS.
  • Vault will spawn champions after 30 minutes.
  • Live DPS overlay.
  • Some additional things we’re still working on!



[h2]Supporter DLC[/h2]
  • We’ll add an alternative cosmetic skin for each character.
Those are purely visual and do not change the gameplay of characters.


  • Three HUD designs that can be selected via the settings.


  • A training area to test setups in a controlled environment.



We also want to say a big thank you for all the support the community has shown. Your feedback is always very helpful for us! We wish you all a good end of the year 2024! See you soon!
- Chasing Carrots

Halls of Torment hits 1 million sales - more free updates planned

Halls of Torment has been a great hit for developers Chasing Carrots, with it hitting 1 million sales on Steam.

Read the full article here: https://www.gamingonlinux.com/2024/10/halls-of-torment-hits-1-million-sales-more-free-updates-planned

HoT Million | Sales milestone and more to come!

[h3]Hello Everyone![/h3]

We want to shout out a huge THANK YOU! We reached a huge milestone by having sold a million units on Steam. It’s a great achievement for us so close after the release, and we’ve decided our journey won’t end here. We want to move further after leaving Early Access. We are currently working on some additional free content, fixing more bugs, and improving the game’s performance. You can have a peek at our current work progress here: Codecks – Halls of Torment 1.0

Aside from that, we’d like to release a Supporter DLC which would include character and UI skins, the soundtrack, and maybe an additional surprise. This will be a test balloon for us to check the DLC integration for Halls of Torment. If things go well we might add more extended content along with some more free updates.

See ya soon!
- Chasing Carrots



PS: Follow us on Bluesky! :)
https://bsky.app/profile/chasingcarrots.bsky.social

HoT Fix | 2024-10-11

Hello Adventurers!

We just released a small hot fix for players not playing in English fixing the Shrine of Torment description. Please note that the additional "defense" line will be fully translated in a future update.

Stay Fresh
- Chasing Carrots

HoT Patch | 2024-10-10

Hello Adventurers!


After having the latest patch tested on the Experimental branch we just made it available for everyone. We'd like to thank players active on the branch and giving us feedback and reporting bugs. We made some additional changed including some new Bug Fixes.



[h2]Full Patch Notes[/h2]

[h3]Compendium QoL:[/h3]
  • Every hero now has their own Torment Shard pool.
  • Holding the button to spend a shard will continuously increase them.
  • Right-Click removes shards from a single stat.
  • Collecting one Torment Shard will increase the shards for all characters.
  • The amount of used Torment Shards can now be seen in the end screen.


[h3]Torment Balancing:[/h3]
  • Agony will add 1 Defense to each enemy per rank.
  • Changing the scaling of Torment Levels and the Vault past 30 minutes.
  • Health will be changed to scale x1.12 instead of x1.2.
  • Defense scaling will be added with x1.12.
  • In Vault the Torment Levels will add 0.33 base defense to enemies each level.
  • Damage scaling will be changed from +4% to +5% per level.


[h3]Blood Catcher:[/h3]
  • Scaling of the Max. HP effect will be limited from 100 3 000.
  • Blood Catcher gains proper Diminishing Returns application.
  • Blood Catcher has been changed back to only give a modifier bonus when the player is on full health.
  • Blood Catcher now triggers every 5 seconds and applies its effect then based on the damage within that time frame.


[h3]Further Updates:[/h3]
  • In the Quest Board, one can now always see the required character for the next main quest/tracked quest on the top.
  • Turning off flash intensity also deactivates the flashes when the player is hit by enemies.
  • Hailstorm can now handle negative movement speed.
  • Astronomer’s Orbs can now over-crit.
  • Adding the current Game Version to the End Screen.
  • The targeting range of Summons now adjust with their attack range.
  • Beast Huntress' Dedication was adjusted so that the base range does not scale so much, making it more likely for the Hound to attack more enemies.


[h3]Bug Fixes:[/h3]
  • The Widescreen Pillar Box setting was not saved when leaving the game.
  • Fixed the Artifacts "Restless Wheel" not accelerating Agony increase.
  • Hunter’s Garb (Hawk Eye) is now modifying the Crit values.
  • Hunter’s Garb variants now show the info Icon on the right side of the screen.
  • Phantom Needles traits gave Crit Chance instead of Base Crit Chance.
  • Archer’s Dedication was unlocked by the wrong Trait.
  • Spectral Fists would not react to Attack Speed upgrades for melee/summon modifiers when Consecutive Punches had been activated.
  • Values of uncommon and rare Plated Boots had been mixed up.
  • Fixed an issue were the Cyclops from the Ember Eye would trigger Artifact quests to be completed.
  • Quest “Tank I” had a wrong number in its description.
  • Rank frame of Norseman's WP IV (Storming) was wrong.
  • End screen congratulation text was sometimes truncated.
  • Compendium did not update used Torment Shards in the info area.
  • Scars of Toil had the wrong tooltip on its Icon.
  • Warlocks character description said he should have only 350 instead of 500 HP.
  • Cleric was stronger than their information made appear. (regeneration, Defense and Block Strength)



Thank you for everything!
- Chasing Carrots