Regular Update v0.2.10.[h3]Bugs, Feedback and Suggestions Reported/Given by Community on Discord. (Thank you!)[/h3]
[h2]To instantly receive the update to download, you can:[/h2]
- Click 'Steam' and press Go Offline and click Go Online again.
- Restart Steam
[h2]If you experience any type of bug, remember, you can:[/h2]
- Join our Discord.
- Go to our Bug Report forum
Regular Quality of Life Update v0.2.10
Firstly, I want to thank everybody for trying out our game. This has been an amazing experience for us and I cannot wait to bring more to the table. Please consider joining our
Discord! We love talking to our community and we cannot get enough feedback and suggestions. You will also get sneak peeks and updates of our next projects!
This update is focused on huge quality of life for the Dwarven Book and implements a new dwarf mechanic dig. We have also listened to feedback and suggestions, adding what was asked from the community.
I wanted to do more, but the Dwarven Book took a very long time as it's such a huge part of the game. Next update the Placeable UI will get a quality of life update. That will include the Workbench, having to constantly click to upgrade Dwarves. Later, there will be an input box for how much you want to spend to upgrade Dwarves. Placeables UI lacks a lot of information that I want to update as well.
Patch Notes
[h3]General[/h3]
- You will now receive Area points for other behaviors besides just mining.
- Killing 5 enemies will reward 1 area point.
- Looting 5 items will reward 1 area point.
- Digging will reward 1 area point once the timer reaches 0.
[h3]Camera[/h3]
- Added camera zoom.
- Added holding Shift + W,A,S,D will make the camera move faster.
AI
[h3]Dwarf[/h3]
- Added Dwarf loot animations.
- Added new Dig mechanic and animations.
[h2]Placeables[/h2]
[h3]General[/h3]
- Added delete placeables. It will show a confirmation if you want to delete the placeable or not. You can access the delete button in Floors & Areas window or click on the placeable you want to destroy.
- Deleting a placeable that has materials in it, those materials will be returned.
[h3]Seasonal Events[/h3]
- Added Thanksgiving as a new seasonal event. Previous season event tokens are rolled over to the next event.
[h2]UI[/h2]
[h3]Floors & Areas Window[/h3]
- Added a red X on the top right of placeable images allowing you to delete your placeable from this window.
- Added Floor reset number so you know how many resets you've done.
[h3]Dwarven Book[/h3]
BEFORE

AFTER

- Completely overhauled the Dwarven Book. It is a lot more user-friendly with more information given on everything.
- The perk cost materials are more obvious to understand and you'll know what materials will unlock which perk.
- Moved all the Entity, Area and Floor points to the top for easier visualization of all the points.
- Materials and perks will show basic information until you click on them.
- Materials will update in real time without refreshing all the materials, fixing the buttons being sometimes unclickable issue.
- When clicking any Material or Perk, it will show more information and cost in the side panel.
- When upgrading a multiplier that, for every 100 entity, area or floor points spent will automatically adjust for the cost increase so you won't have to do it manually.
- Removed the Floor drop down box and replaced it with Floor buttons on the left side of the book and the floor buttons by F1 (Floor 1), F2 (Floor 2), etc.
- Cost will now show your Current Floor Resets so you know how much you have to go for the require resets.
Optimizations
[h3]World Generation[/h3]
- Slightly optimized resetting floors.
Fixes
[h2]UI[/h2]
[h3]Dwarven Book[/h3]
- Fixed incorrect sprite for sand and mud materials. It was showing Coal and Copper sprites instead.
- Fixed a potential issue that caused materials being removed when you didn't have enough materials for the entire perk, but still had enough materials for a specific cost. I reworked how it checks now.
[h3]Dwarf Stat Window[/h3]
- Fixed Behavior options not updating when unlocking Combat. You were forced to restart the game to have the new options show.
[h3]Dwarves Window[/h3]
- Fixed Dwarves Window not re-clearing Dwarves. This was causing Dwarves to show up when a different floor was selected, and corrected itself when you selected a different floor. Not a major issue, but a confusing one if you were sure you had those Dwarves on a specific floor.
[h2]World Generation[/h2]
- Fixed potential issues when resetting floors. Certain data wasn't being deleted or set properly.
What's Next?
As I mentioned before, there's more quality of life updates coming; placeables being the priority. Once that is settled I'll be working on the Pipes update and more polishing of Dwarves, animations, etc.
See ya in the next update. \o
https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/