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Dwarves Mining Idle News

Hotfix 0.8.02

    Patch Notes
    [h3]Hotfix 0.8.02[/h3]

    After testing, I'll be adjusting and fixing a few issues I ran into.

    [h2]UI[/h2]
  • Added 'Dwarves Ultimate on CD' in the Ultimate Ability Tooltip.

    [h2]Floors[/h2]
  • Added Cur. Area and Max Area Reached information in the Floor Actions Window for Mineable Floors.
  • Adjusted buy cost for Floors. Was a bit too high.
  • The required Area to buy a new Floor will include ALL Area count from all Floors. This will make having Mineable Floors very important, but will no longer be limited to only one Floor's highest area count.
  • Mineable Floors will only go back 5 Areas instead of resetting to Area 1 if you don't have enough materials to purchase the next Area. This would've caused issues for higher Areas if it all went back to 1 where materials are scarce.

    [h2]Dwarf[/h2]
  • Increased Stamina incremental power and adjusted Stamina Regenerate rate.
  • Dwarf Experience Gain will now take into account Floor Stat Points in Floor Experience Gain.

    [h2]Fixes[/h2]
  • Fixed Ultimate Ability visual bug that caused the abilities to show at incorrect times.
  • Fixed Ultimate Ability if you have multiple abilities it would only allow you to click one button to activate all abilities.
  • Fixed Ultimate Ability not showing correct information within the Tooltip.
  • Fixed Dwarf Stamina Multiplier not incrementing. (Sorry about that!)
  • Fixed Dwarf Stamina showing wrong value in Dwarf Stats.
  • Fixed Dwarf resting even when Stamina is full (this is a potential fix due to Stamina).
  • Fixed Dwarves Near Window not showing Dwarves.
  • Fixed Areas increasing when they shouldn't on Reset if you don't have enough materials to proceed.



https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

Hotfix 0.8.01

    Patch Notes
    [h3]Hotfix 0.8.01[/h3]

    [h2]Adjustments[/h2]
  • Adjusted Dwarf Experience Gain. It should feel faster now.
  • Max Experience will increase based on Higher Level and will ignore any levels under 100.
  • Reduced Max Floor Experience to 100. Seemed way too high at 1000. Max Experience will increase by 100 every level now.
  • Adjusted Floor Experience gain on Dwarf Action.
  • Floor will now gain Experience after a Dwarf finished digging.

  • [h2]Fixes[/h2]
  • Fixed Early Access text at top right from disappearing at higher resolution.
  • Fixed Tooltip not adjusting to at 1600x900 Resolution



https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

The Complete Overhaul Update 0.8

The Complete Overhaul 0.8


It's finally here! Yes, it has been awhile, but it most definitely took us months to create a whole new concept and rewrite EVERY. THING. based off of suggestions and feedback. I hope you all enjoy what I did to rework Dwarves Mining Idle's main concept and how the overall gameplay works based on the feedback and suggestions. It's basically a whole new world. I do appreciate the feedback and suggestions!

I wanted to reduce the amount of UI navigation. With removing a lot of Dwarven Book's navigating. Points are global, removed certain points, Materials will show all the time and Perks have been removed. I removed specific points to reduce the amount of non-material currencies so there's no more confusion what does what. There might've been too many "point" additions that could have been removed early on. This is one of MANY changes to make your gameplay experience even better than it was.

For interaction with Litty Game developers and our community please join our Discord. We're open to constructive criticism, feedback and suggestions for our games and we find it very important to hear our community out! Please report as much as you can on Discord or our community forum!

If you don't have Discord, you can post your suggestions in the Suggestions Forum.

PLEASE NOTE

For those who have been playing for awhile: Please keep in mind due to these major gameplay changes you will keep and lose certain things. Don't get too upset, this will allow you to learn the new mechanics of the game.


    [h2]WHAT YOU KEEP[/h2]
  • All Materials
  • Entity Points (Known as Dwarf Points now)
  • The Surface Progression material is REFUNDED.

    [h2]WHAT YOU LOSE[/h2]
  • All Areas
  • All Floors
  • All Dwarves
  • All Placeables
Patch Notes

    [h2]Achievements[/h2]
  • You can now achieve Hot Lava.
  • Added Archaeology Novice
  • Added Archaeology Expert
  • Added Artifact Buffer
  • Added Over Worked Dwarf
  • Added Highly Experienced Dwarf
  • Added Dwarf and Floor Work Force

    [h2]Steam[/h2]
  • Updated all Store Page ABOUT, screenshots and trailer to included the new changes.
  • Reimplemented Steamworks API. Achievements and other Steam related features should work and show up better.

    [h2]Offline Calculation[/h2]
    Yes! Finally! Something that's very much needed in an idler and it's here!
  • Implemented calculations for offline gains. This does not include multipliers for its calculations.
  • Added Calculation for Dwarves working on any Floor. You must have the Floor type to earn offline gains from it. Dwarves will also level and gain Dwarf Points while offline too.
  • Added Calculation for Furnace, Crusher and other placeables. For offline progression to count, you need to have fuel in a placeable and have it crafting whilst you log off.
  • Material gain will go by its rarity in the game. Dirt being the most common and Uranium being less common.

    [h2]Major Dwarven Book Changes[/h2]
  • Materials are no longer in the Dwarven Book and are now shown on the main Canvas.
  • Dwarven Book was completely reworked and it's used for spending Dwarf Points.
  • Dwarf Points are now used to increase the multiplier of Hit Damage, Hit Speed, Experience Gain and Stamina. Once the timers count down, the multipliers will increased based on the amount bought. These multipliers are global for ALL Dwarves.





    [h2]Guide[/h2]
  • Guide was originally scrapped and reworked from the ground up. It's now fully implemented.
  • You can revisit any part of the guide by going to Settings.

    [h2]Major Dwarf Changes and Additions[/h2]
  • Dwarf Behaviors were removed.
  • Dwarves are no longer free on floor reset. Instead, you buy Dwarves at the Cloning Orb (Big yellow Orb at Floor 1, Area 1).
  • Dwarves can no longer be clicked to regenerate Stamina faster.
  • Added Cloning Orb. Cloning Orb allows you to purchase and clone Dwarves. Before purchasing a Dwarf, you will see that it has stats or unlocks an ability. Cloning a Dwarf by merging two Dwarves will increase the stats it has by a specific amount. Refreshing the Dwarf Buy page will cost materials or certain points and give you new Dwarf buy options.
  • Added Ultimate Abilities. Dwarves are given Ultimate abilities on your first Cloning. If you don't have them all, don't worry, you can still get them! Cloning a Dwarf with an Ultimate Ability will unlock a new set buttons you can click to make Dwarves have increased Hit Damage, Hit Speed or Increased Experience Gain for X seconds. This will inevitably allow you to push your Dwarf to do something special if you need to. Ultimate Abilities works on all Dwarves, you just need to have a Dwarf with that ability after buying.
  • Dwarf Skills were updated with the new changes using Dwarven Book multipliers.
  • Added NEW skills for Dwarves! This is implemented but a WORK IN PROGRESS. We had new artwork for the Dwarves made months ago and they're finally being used! I had to come up with a concept on how to utilize these new dwarf look and animation. Decided to place them in the Skill Tree and they're valuable. Choose your Skill Trees how you want to build your dwarves material grind!
  • Added Fire Dwarf Skill Tree. Adds a 10% chance to burn tiles when mining.
  • Added Ice Dwarf Skill Tree. Adds a 20% chance to add frostbite when digging water. Frostbite will add ice to your inventory. Ice takes 2 minutes to melt into Gathered Water.
  • Added Poison Dwarf Skill Tree. Adds a 10% chance to Poison enemies and tiles. Adds a 10% chance to Poison enemies and tiles.
  • Updated Prestige Skill description and included Total Prestiges amount. I also included information that Prestige does NOT reset on Skill Reset.











    [h2]VFX[/h2]
  • Added Fire VFX for Fire Dwarf Skill.
  • Added Ice VFX for Ice Dwarf Skill.
  • Added Poison VFX for Poison Dwarf Skill.

    [h2]Enemies[/h2]
  • Enemies no longer drop world loot, but instead drop loot within a Combat Floor.
  • Enemy Loot Table has been updated to include more than just Slime and Wood.
  • Reworked Health and Armor due to the new changes.

    [h2]Major World Generation Changes[/h2]
  • Floors are no longer free and they no longer have a chance to spawn on a floor reset.
  • Areas are no longer free. You have to buy areas with materials.
  • Areas will automatically move to the Dwarves when it's available to move.
  • Dwarves will no longer move in all Floor Types except The Surface.
  • Tile Health will dynamically change on each new area. This will be floor specific, not global.
  • Reduced intensity of tile shaking after being hit.

    [h2]Floors[/h2]
  • Floors now cost materials and area requirement to purchase.
  • Floors are now separated by type. Mineable, Combat, Liquid and Loot.
  • Mineable Floor allow Dwarves to Mine. Mineable tiles will move to Dwarves when it can.
  • Combat Floor allow Dwarves to fight Enemies. If no Loot Floor is available Dwarves will alternate in Combat and Looting.
  • Liquid Floor allow Dwarves to Dig and Pumps to pump. If no liquid is available it will reset the floor when it's time and try again.
  • Loot Floor allow Dwarves to Loot. Loot will be sent from a Combat Floor overtime if setup in the Floor Action Window.
  • Floors now have a Level System. Floors can gain experience by Dwarves being active on that Floor. When a Floor levels you will gain a Stat Point to spend on randomized list of properties to help your floor.
  • Floors can be converted to another Type, resetting the entire Floor (Level, Loot, Stats, etc) and it becomes costly if you continue to keep doing it.







    [h2]Areas[/h2]
  • Areas now cost materials to purchase.
  • There's an Auto Unlock toggle to automatically continue if you have the materials.
  • If you do not have the material cost, it will reset back to the first area in 10 seconds.

    [h2]Archaeology[/h2]
  • Multipliers and Buffs were updated with the new changes. Multipliers will use baseStats
  • DwarvenBookMultipliers.
  • Enemy Spawn Buff is now Floor Exp Gain.

    [h2]Quality of Life[/h2]
  • Tooltips have been added to Archaeology, Recipes, Placeable Windows and more!
  • You can now press Escape (ESC) to exit opened windows.
  • Added a Dwarves Near window. You can hover any Dwarf and it will show all Dwarves near with a quick button go-to instead of going to the Dwarves Window, selecting floor and finally getting to a dwarf you want to edit or look at. You can change Name, Behavior and View Skills within the Dwarves Near Window.
  • You can enable and disable the "Dwarves Near Window" in the Dwarves Window.
  • [h2]Placeables[/h2]
  • Completely reworked placeables to make them better.
  • This rework of Placeables is basically a huge QoL visually and internally to perform better and had a lot of redundancies removed. Not only that, it made a dynamic room open for The Surface Placeables implementation.
  • Placeables are no longer free to place and you can no longer place them everywhere you'd like.
  • Dirt, Stone, Mud are no longer fuel sources.







    [h2]Door[/h2]
  • Door transferring Dwarves from floor to floor was removed. It's now in the Dwarves Window under "Transfer" button. If you do not see the button, that means you need to buy a floor. The whole concept behind the door was very redundant and I made it easier without wasting space for Placeables.

    [h2]General[/h2]
  • Added Text at the top showing you what the placeable is doing. If it's not working then it'll show "Idle".
  • Updated Fuel and Output texts and increased the font size.
  • Replaced Output Timer and Fuel Timer texts with a progress bar.

    [h2]Fusion Machine[/h2]
  • Fusion Machine is now fully implemented. You can now see and use the Hardened Dust Slot.
  • Added new recipe Hardened Dust II
  • Added new recipe Hardened Dust III
  • Added new recipe Hardened Dust IV
  • Added new recipe Hardened Dust V

    [h2]Camera[/h2]
  • Added zoom limiations depending on Camera position.
  • Added position limitations so you don't go too far.

    [h2]Materials[/h2]
  • Water was named to Gathered Water so there's no confusion with Bottled Water.
  • Lava was named to Gathered Lava so there's no confusion with Bottled Lava.
  • Diamond, Uranium, Water and Lava will now have its rarity increased when you unlock more floors. Lower the floor, the higher spawn chance.

    [h2]UI[/h2]
  • Removed "Combat Damage" and "Combat Speed" texts and replaced them with "Hit Damage" and "Hit Speed".

    [h2]Settings Window[/h2]
  • Added Exit Button in Settings.
  • Added Guide Button to repeat any guide.
  • All options are much bigger now.
  • Removed Backup Save Button.

    [h2]Dwarves Window[/h2]
  • Added "Toggle Dwarves Near Hover" so you can disable and enable it at any time.
  • Floors are now shown as buttons instead of a drop-down showing the floors.

    [h2]Performance[/h2]
  • Increased performance. I had enemies and tiles hiding when the camera wasn't near them and showing when it was, but after a few internal testing I found out it was causing more performance issues than doing good. Removed and everything is going even more smoothly now!
  • Added a Load Manager. The world can become pretty big and so can the save file. Instead of everything loading all at once it'll take time its time to performantly load the world and everything in it.

    [h2]Fixes[/h2]
  • Fixed being able to click behind certain UI buttons and windows.
  • Fixed music audio changing with gameplay audio in the Settings.
  • Fixed skill tooltip not closing after Skills window has closed.
  • Fixed tooltip not accounting for resolution changes.

    [h2]Dwarf[/h2]
  • Fixed a rare bug where if you close the game when a tile was about to be destroyed the dwarves wouldn't mine. Dwarves should mine that destroyed tile and continue mining now.
  • Fixed default Dwarf body attack animation playing at an offset.
  • Fixed an issue that caused certain Dwarf body type to not continue their Combat Attack animation.

    [h2]Placeables[/h2]
  • Fixed an issue when adding more fuel the amount wouldn't update until it ticked.
  • Fixed an issue when building any placeables, the fuel would not update properly, causing excess loss in materials.
  • Fixed sprites flickering after crafting an item.
  • Fixed crafting timers continuously running when there's no resources left to craft. This was on all placeables (Furnace, Crusher, Fusion, etc).
  • Fixed ladders not showing properly after loading game from a save.

    [h2]Pump[/h2]
  • Fixed Pump item icon not showing the current item being crafted if it has been filling bottles.
  • Fixed Pump not giving items after it finished filling bottles.

    [h2]Furnace[/h2]
  • Fixed craft timer not updating when loading from a save when you're smelting Glass.

    [h2]Fusion[/h2]
  • Fixed Fusion Machine not able to fuse items due to invalid recipe error.


What's Next?

Next is to polishing up the Dwarf Skill Tree to ensure everything is working properly and continue working on The Surface. In the meantime between those, hotfixes will be done when bugs are found and reported.

I cannot thank you all enough! I really do appreciate the feedback and support you've given Dwarves Mining Idle and our team. We're trying very HARD and I must say I'm really comfortable with the new changes.


https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

Dwarf Weekend News #15

Hello everyone! It has been awhile for sure. I wanted to finish up the concepts and polish up the rewrite before I made another News announcement.

I do want to inform the community of somethings before we get started. We're 7 months in front of our Roadmap schedule. Our plan was to release The Surface Q4 of 2024. We didn't plan on working on it this early, but we're really ahead of ourselves. The rewrite was never planned until the community gave their feedback and suggestions, and of course the rewrite technically never set us back since we're still in front of schedule as per what the Roadmap shows. Most people have said that our 1.0 update is "a continuously delayed release", but that's beyond false. The Surface was put on a bit of hold until the rewrite, polish and the new mechanics/features were implemented and it's being worked on! As I mentioned, the rewrite was never planned until we received feedback and it's basically an entirely new game because of it.

I do want to show some examples of what to expect with the new mechanics. Today, I'll be showing you how Mining, Combat, Dwarven Book, Floors and Placeables will work. Whilst there's still more to do, I want to show some teasers to keep everybody informed. Please bear with us!

These examples are in testing mode to show you the newly made mechanics so expect the final result to be different.

[h2]Areas come to the Dwarf[/h2]
This will remove any wasted time between Dwarves running around going to the next material/tile. The original idea was to make it seem like you're digging further, but it ended up not being executed well since it was all a huge time waster for the Dwarves and Player.

Dwarves don't walk to materials and they come to the Dwarf.



[h2]Areas cost materials, but are Infinite[/h2]
Yes, areas will cost materials. Originally, I thought the concept of how the areas act now was okay, but it ended up removing a lot of the "idler" aspect to the game reducing that nice grind factor.

Areas will cost materials to unlock and if you do not have enough materials to unlock an area, it will restart back to the beginning and go from there until you have enough materials to unlock the next area.


[h2]Floors now cost materials[/h2]
Current Build, Floors have a chance to unlock by resetting floors.

Floors will cost materials and you can choose which Floor type to spawn. Floor Type determines Dwarf Behavior since Dwarf Behaviors were completely removed.





[h2]Floor Combat/Loot and Enemies[/h2]
Currently, enemies spawn near Dwarves with Combat Behavior assigned. Dwarves will have to move to enemies to be able to eliminate them. Like the mineable tiles, it could take awhile to walk to an enemy and end up wasting precious time before finally eliminating them.

Enemies will spawn in front of the Dwarf on a Combat floor type. Combat Floor type will have two behaviors: Attack and Loot. It's slower, but a Loot Floor Type will take loot from a Combat Floor overtime and you can set Dwarves to loot faster on a Loot Floor than on a Combat Floor.

New enemy drops have been set as well and as you see, all the loot information is all displayed under the Dwarf.



[h2]Dwarven Book[/h2]
As you know the Dwarven Book was completely redone. It's all fully implemented and when you unlock new floors and other features you will unlock more upgrades in your Dwarven Book.

Now, how this works is when you purchase any of these Stat items, the timer will start to count down and when it reaches 0 it will increase the multiplier. This multiplier is global for all Dwarves and Floors, but it takes a good awhile for it to start actually helping, but you will notice changes as it does upgrade.








[h2]Transferring Dwarves[/h2]
Dwarves Window, I removed the drop down for Floors and added buttons instead. It's easier to see your Floors and which one you have selected. The buttons for Dwarves are now based on Floor Type and Floor count.

Transferring Dwarves is different in the upcoming update. Currently, you had to spawn a Door after 1 floor reset. I changed it so now there's a Transfer Button in the Dwarves Window and the only requirement is to have more than 1 floor.






What's Next?

I don't have an ETA when this will be out. I'm still working on all the new features, mechanics and changing some things. It's a lot of grunt work. Once I'm finally comfortable with everything I'll start back on The Surface and get that going. Thank you for your patience, support, feedback and suggestions! I do hope you all enjoy the new teasers!


For interaction with Litty Game developers and our community please join our Discord. We're open to constructive criticism, feedback and suggestions for our games and we find it very important to hear our community out!

If you don't have Discord, you can post your suggestions in the Suggestions Forum.


https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/

Dwarf News #14

Hello everybody! I wanted to update you on what's been going on since it has been awhile. Trust me, it's been... awhile! Now, last time I updated the community on what we were in the process of doing -- today will be the same but with a good relief of results.

The rewrite has been completed. Now, with the rewrite completed a lot has changed with the save file and I do hope you guys understand as we're in the process of leaping out of Early Access. YOU will still keep your materials and "Entity Points" (Renamed to Dwarf Points in the 1.0 update), but lose your world due to the new gameplay and mechanic changes. The world loss was already announced prior, but I'm reiterating through this bit of information so you will know everything.

Since the completion of the rewrite I can now focus on The Surface update, along with the new gameplay mechanics. Originally, what the rewrite did was remove ALL of the Perks, changed Perk Book, completely reworked the world generation, how the floors work, how Dwarves work and a lot more! Overall, I'm really hoping the new gameplay makes you all happier. The game will be less "PERK" based, cluttered with unnecessary point currency, less UI navigating and more in-tune with allowing you to idle without the need to figure out what's going on most of the time.

For returning or consistent players, you will need to learn the new mechanics but you will be able to purchase almost everything depending how many materials you have.

For interaction with Litty Game developers and our community please join our Discord. We're open to constructive criticism, feedback and suggestions for our games and we find it very important to hear our community out!

If you don't have Discord, you can post your suggestions in the Suggestions Forum.

Thank you for your time and I'll be seeing you soon!

https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/