1. 紡織者之詠Voice of Belldona
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紡織者之詠Voice of Belldona News

DEMO 0.321 Update

This is storycrop Studio. We have received a lot of suggestions and feedback in the past few days, so we have corrected the bugs mentioned by players in the past few days to improve the player experience.

  • Fixed an issue where the action of the Sublime Guard (giant robot) may cause freezes
  • Fix the problem of wrong effect of feast card
  • Fixed the problem that the effect prompt of re-challenge after defeat will not be closed normally.
  • Added 2560*1440 resolution
  • Corrected the error in the description of the heroine fighter’s effect
  • Fixed an issue where enemies in novice tutorials may have process errors due to low blood volume.
  • Fixed the problem of the ambush status icon disappearing
  • Fixed the problem of animation delay of Goblin Riflemen

DEMO 0.32 Update

Here is StoryCropStudio! During this period, besides the usual bug fixes and experience optimizations, we have also made some adjustments to the cards for the female protagonist. Additionally, the highlights of this update include the new "Shop Owner" and the brand-new Imperial Soldier designs.

  • New shop owner added
  • Changes to Imperial army designs
  • Card/skill adjustments
  • Bug fixes
  • Experience optimization


New Shop Owner Added


Players can now meet a new character, "Rinne," in the preparation area. Although there is currently no difference in functionality compared to the robot Xiaobi, additional features will be added in the future. Players can now see the new shop owner's appearance in the game and chat with her.





Changes to Imperial Army Designs


To make the Imperial Army more in line with the story setting, we have revamped the appearance of the first batch of enemies completed in the game.









Card/Skill Adjustments


[h3]Grayza's default deck: Shattered Impact replaced with Lead Dice [/h3]

[h3]All cards requiring a friendly unit must have at least one friendly unit on the field to play.[/h3]

[h3]Invisible Sword Intent[/h3] Consumes all combos. Draws one card and gains Strength (1) for each combo consumed. ↓ Consumes all combos. Draws one card and gains 1 Energy for each combo consumed. Removed after use.

[h3]Bottled Blood[/h3] Gains 1 Energy next turn. Wounded Enhancement (3): Gains 1 Energy. Gains 1 Energy next turn. ↓ Choose one ally to lose 999 HP. Gain 2 Energy. Wounded Enhancement (4): Choose one ally to lose 999 HP. Gain 3 Energy.

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About the Playtest


Currently, clicking the Playtest button on the store page might result in an inability to participate in the test. We plan to create a test version for release once the DEMO version's performance is stable. If you clicked the button, we will invite you to the official test when it's ready. If you wish to experience the game now, you can download our demo version and provide feedback through the survey in the game announcement, Discord, or QQ group.

Thank you for your understanding and support!

[h3]Feast[/h3] Randomly discards one card. Gains Strength (1). Wounded Enhancement (3): Randomly discards one card. Gains Strength (3). ↓ Choose one ally to lose 999 HP. Draw two cards. Wounded Enhancement (4): Choose one ally to lose 999 HP. Draw three cards.

[h3]Power Extraction[/h3] Choose one ally to lose 999 HP. Gain 2 Energy. Wounded Enhancement (5): Choose one ally to lose 999 HP. Gain 2 Energy. Draw two cards. ↓ Choose one ally to lose 999 HP. Gain Strength (2). Wounded Enhancement (3): Choose one ally to lose 999 HP. Gain Strength (3).

[h3]Survival Instincts[/h3] Creates a random "Survival Card." The next time you play the created card, it costs 0 Energy. Wounded Enhancement (5): Creates two random "Survival Cards." The next time you play the created cards, they cost 0 Energy. ↓ Lose 9 HP and draw three cards. Wounded Enhancement (4): Lose 9 HP, draw three cards, and gain 1 Energy.

[h3]Wanton Slaughter[/h3] Deals Bleed (3) to a random target three times. Wounded Enhancement (4): Deals Bleed (3) to a random target five times. ↓ Deals Bleed (7) to a random target four times. Wounded Enhancement (4): Deals Bleed (7) to a random target four times. All enemy units lose HP equal to their "Bleed" stack.

[h3]Tear[/h3] Choose a target: Bleed (3). Wounded Enhancement (4): Choose a target: Bleed (5). ↓ Choose a target: Bleed (10). Wounded Enhancement (6): Bleed (10). The Bleed stack of that unit is doubled.

[h3]Crimson Blade[/h3] Lose 7 HP. Gain Bleeding Blade (1). Wounded Enhancement (3): Gain Bleeding Blade (1). ↓ Lose 4 HP. Gain Bleeding Blade (1). Wounded Enhancement (5): Lose 4 HP. Gain Bleeding Blade (3).

[h3]Rising Killing Intent[/h3] Wounded Enhancement (6): Draw one card each time you use a Wounded Enhancement card. Removed after use. ↓ Wounded Enhancement (4): Draw one card and lose 1 HP each time you use a Wounded Enhancement card. Removed after use.

Bug Fixes
  • Fixed an issue where the Ancient Flamethrower blessing would not correctly kill enemies with Burn.
  • Fixed an issue where the cards Insight: Ice Heart and Insight: Backflow would trigger multiple times if the enemy had multiple attacks.
  • Fixed an issue where the battle rewards Essence of Artistry and Essence of Ego were incorrectly awarded.
  • Fixed an issue where the game would freeze the next turn after using Immortality.
  • Fixed an issue where the game would freeze after playing the card Crimson Sword: Dancing Crescent.
  • Fixed an issue where the Discard Two, Draw Two card would skip the discard phase and directly draw cards if only one card was left in hand.
  • Fixed an issue where players could unlock a new difficulty even after losing.
  • Fixed an issue where the page would not refresh after purchasing a blessing.
  • Fixed an issue where the Trial "Rebellion" was added at the wrong time.
  • Fixed an issue where players could re-purchase Legendary Blessings after exiting and re-entering the preparation area.
  • Fixed an issue where Legendary Blessings could be purchased even without enough Dust of Origins.
  • Fixed an issue where the male protagonist's awakening skill would not trigger if he had zero cards.
  • Fixed an issue with incorrect time statistics.
  • Fixed an issue where the second-stage animation and defeat animation of the Iron Can were missing.
  • Fixed an issue where Ymir's Avatar: Assimilation would consume Wounded even if it couldn't be played due to unmet conditions.
  • Fixed an issue where enemy Bleed numbers would display incorrectly when in Invincible state.
  • Fixed an issue where HP would not recover (e.g., through regeneration) while in Invincible state.
  • Fixed an issue where a character would die at the end of a turn if the Bleed value could kill them, even while in Invincible state.


Experience Optimization
  • Replaced the general store NPC in the preparation area.
  • Optimized the exit button on the shop page.
  • Increased the scroll speed for character information and the encyclopedia.
  • Swapped the visual effects of the male protagonist's first and second stages of Awakening Cunning, with the second stage now drawing four cards.
  • Reduced the maximum number of concurrent long side quests to two.
  • Certain Debuffs are now set to be unremovable (e.g., Ambush).
  • Updated the illustration for the heroine's character selection page.

Voice of Belldona Demo 0.31 Update

This is Yujia Studio. We received a lot of feedback three days after the release of the DEMO. During this period, we first fixed some vicious BUGs and made a lot of enhancements and balances to the card of the male protagonist "Gresa". .

[h2]BUG fix[/h2]
  • Fixed the issue that the first-level effect of Gretha’s Scheme should be discarded rather than eliminated.
  • Fixed the problem of stuck animation caused by low-difficulty elf auxiliary machines.
  • Fixed the problem of stuck animation caused by low-difficulty Elf Gunner animation.
  • Fixed the problem of stuck animation due to incorrect animation of Goblin Scout on low difficulty level.
  • Fixed text errors in main and branch lines
  • Fixed the problem that some options cannot be selected
  • Fixed the issue that the side mission cannot obtain the protection "White Flower"
  • Fixed the problem of incorrect action of the red mechanical beast in low difficulty
  • Fixed the problem that the scorpion attack in low difficulty is negative.
  • Fixed an issue that caused the tank to get stuck when using a random target card when clearing the health bar and preparing to change stages.
  • Fix the problem of incorrect text at the end of the male protagonist’s challenge mode


[h2]Card balancing and modification[/h2]
[h3]New students[/h3]
Generate an equal number of random cards based on the current number of cards in hand and add them to the deck
→ Gain armor (30) twice

[h3]Layout[/h3]
Unable to play, discarded from hand: "Gain energy (1), draw card (1)"
→Permanent passive: Number of cards drawn each round +1 (repeated play increases the number of cards drawn)

[h3]Burn the cauldron[/h3]
Perform a normal attack equal to the current armor layer, consuming half of the armor.
→Perform a normal attack equal to the current armor layer

[h3]Struggle[/h3]
Median position: "Get hunting (3)" Normal attack (10*3)
→Choose an opponent unit and launch an all-in-one attack equal to the number of burn layers on the target.

[h3]Lone Wolf[/h3]
Free attack(5*2)
→Choose an opponent unit and launch a normal attack equal to twice the number of burn layers on the target.

[h3]Blind slashing[/h3]
Randomly attack (14) twice
Center: "Get flammable objects (2)"\nRandomly attack (10) twice

[h3]Focus on sniping[/h3]
Remote Hunting(1) Free Attack(21)
→Ranged rear position: "Hunting (1), Power (3)" Free attack (24)

[h3]shooting[/h3]
Remote, normal attack(14), move back(1)
→Back position: "Hunting (1)" Normal attack (14)

[h3]Spark lit[/h3]
Select an enemy to burn (11)
→Choose one enemy to be burned (12). Middle: "Get flammable items (1)"

[h3]boiling[/h3]
Back position: "Choose a target to burn (4)", causing damage to the target equal to 4 times the number of burn layers\nEliminate
→Select an opponent's unit and cause damage equal to 4 times the target's burn layer.

[h3]flammable materials[/h3]
Permanent passive: All attacks launched by cards are added with burning (1)
→All allies get flammable items (3))\nMiddle: "Self gets flammable items (1)"

[h3]Lightning strike[/h3]
Front position: "Gain strength (4)" Normal attack (10*2)
→Middle position: "Get flammable objects (2)" Normal attack (10*3)

[h3]Burning mechanism[/h3]
Burn (9) random targets four times
→Random targets are burned (9) four times. Median: "Get flammable objects (3)"

[h3]White heat[/h3]
Normal attack (38), 2x strength effect\nBack position: "Add two "Overload" into the discard pile"\nTarget moves back (2)
→Select an opponent unit, and the number of burning layers of this unit will be doubled.

[h3]Smart thrust[/h3]
Free Attack(3)\nTarget Vulnerable(1)
→Free attack(5*3)

[h3]Deepen the wound[/h3]
Free Attack(8)\nIf the target has Vulnerability, give the target: Weakness(1)
→Free Attack(8)\nIf the target has a mark, give the target: Weak(2), Vulnerable(2)

[h3]Festival[/h3]
Gain hunting by yourself(3)
→Middle position: "I gain strength (3)" I gain hunting (3)

[h3]Disinfection[/h3]
Move forward (1) Self-obtained: Armor (16) Front position: "Self-obtained: Armor (14)"
→Eliminate all negative states of the protagonist Eliminate

[h3]Duty of dedication[/h3]
Choose one of our units other than the protagonist: each time a normal action is taken, the HP will be lost (9) and the casting ability will be gained (1).
→Choose one of our units other than the protagonist: Gain Forging Power (1) every time a normal action is taken

[h3]Prestige executor[/h3]
Choose one of our units other than the protagonist: The target gains permanent passive: Gains memories (10) when attacked
→Reserved. Choose one of our units other than the protagonist: restore life (999)

[h3]Memory tunes[/h3]
Self-acquisition of roots (2) Self-acquisition of roots (2) Median position: "Self-acquisition of: Regeneration (5)" Elimination
→ Obtain Perseverance (3) by itself. Median: "Acquire by itself: Regeneration (5)" Eliminate

[h3]Can be broken by blowing bombs[/h3]
Perform a normal attack equal to the current armor layer.
→Perform a normal attack equal to twice the current armor layer

[h3]Token[/h3]
Choose one of our units other than the protagonist: the target gains a permanent passive: gains memories (25) at the beginning of each round to eliminate
→Choose one of our units other than the protagonist: Dusk (1)

[h3]Poetry[/h3]
Choose one of our units other than the protagonist: Target Memories (30)
→Choose one of our units other than the protagonist: Fortitude (2)

[h3]A sudden turn of events[/h3]
Gain energy(3) Move forward(1) Eliminate
→ Obtain Twilight (1) to yourself and eliminate Nothingness

[h3]Blessings from beautiful women[/h3]
Choose one of our units other than the protagonist: the target regenerates (10)
→All allies gain: Perseverance (1)

[h3]Bravery reward[/h3]
Choose one of our units other than the protagonist: Target obtained: Metalized (6)\nTarget moved forward (2)\nEliminate
→Choose one of our units other than the protagonist: Target Obtain: Metalization (6)

In addition to increasing the hero's card effect, this change also focuses on combat by adjusting many difficult-to-use cards and integrating the hero's construction and effects. On the other hand, it also reduces the shortcomings of some unpopular and difficult-to-use cards.

[h2]Other changes and corrections[/h2]
[h3]Gresa Survival Level 3 Awakening[/h3]
Invincible for one round, regeneration (6)
→Invincible for one round. Recover 10% of maximum life at the end of each round (can be superimposed)

[h3]Graysa’s Order Second Level Awakening[/h3]
All friendly forces initiate a general action Regeneration(6)
→All friendly forces launch a general action, Fortitude(1)

  • Gretha battle default deck changes
  • Gretha Survival Default Deck Changes


This update also modified the effects of the male protagonist’s two awakening skills to further optimize the male protagonist’s defensive performance.

DEMO3.0 Released

With everyone's support, we finally managed to launch the brand new demo version after a nearly one-week delay.

We have opened an independent DEMO store page and look forward to your trial. We also welcome you to leave valuable feedback and suggestions in your reviews!

https://store.steampowered.com/app/2382030/_Demo/

In this version, we've made a lot of changes and updates. Let's take a look at what's new and changed this time:

  • Redesign of character portraits
  • New illustrator added
  • New tutorial
  • Interface overhaul (dialogue/controls/save)
  • Character changes
  • Story adjustments
  • Updated world map objects
  • New content - Training Grounds
  • New content - Blessings
  • New content - Difficulty and Trials
  • New content - Enemies
  • New content - Chapter 2
  • Other adjustments
  • Future updates


[h2]1. Redesign of Character Portraits[/h2]

We've redesigned many character portraits and added more expressions to enhance the overall presentation.



[h2]2. New Illustrator Added[/h2]

Many card illustrations in this update are created by the artist 浄藍. The cover art this time is also drawn by 浄藍, and more beautifully styled artworks will be drawn by them in the future. Please look forward to it.



follow 浄藍 on PIXIV
https://www.pixiv.net/users/32869577

[h2]3. New Tutorial[/h2]

One of the key adjustments we've focused on during this period is the new tutorial.

Now, when players start a new save for the first time, they will enter a special map that can only be accessed once. On this map, the gentle character Jel will personally guide new players through the basic rules of "Song of the Weaver."



At the end of the tutorial, a small surprise awaits the players.

[h2]4. Interface Overhaul (Dialogue/Controls/Save)[/h2]

We have redesigned many interfaces to provide a more comfortable visual experience for players.

Dialogue Interface

Character Selection Interface

Preparation Area

Settings Interface

Besides the above-mentioned content, there are many more changes waiting for players to experience firsthand.

[h2]5. Story Adjustments[/h2]

We made some modifications to the main storyline to improve the player experience between battles and cutscenes.

Additionally, there are now differences in some cutscenes depending on whether the player chooses a male or female protagonist. Players interested in the story mode content are encouraged to explore this further.

[h2]6. Updated World Map Objects[/h2]

The various event icons and interface on the world map have been revamped to further enhance the quality of the game.



[h2]7. New Content - Training Grounds[/h2]

Now players can train with the Legion Commander, Sophia, or exchange legendary blessings with her in the preparation area after defeating a boss.



[h2]8. New Content - Blessings[/h2]

In this update, we've added over 50 new blessings that players can obtain in missions or the shop, allowing them to create more unexpected combinations during the game.



[h2]9. New Content - Difficulty and Trials[/h2]

Now players can choose the difficulty level that suits them best when starting the game.



In lower difficulties, the enemy's skills and AI are simplified, allowing players less familiar with the gameplay to experience "Song of the Weaver" more easily.

Additionally, players can challenge the advanced difficulty in the Trial Mode.



[h2]10. New Content - Chapter 2[/h2]

In Chapter 2, not only do more dangerous and powerful enemies await the players, but also more adventures.



At the end of the chapter, two powerful bosses will be waiting for players to challenge them!

[h2]11. Other Adjustments[/h2]

Male Protagonist Deception Pre-Built Adjustment

We've made significant changes to the Male Protagonist's Deception Pre-Built. The main reason is that its initial strength was too high.

We do not oppose players building a flawless deck, but having an overly strong deck from the start, making all subsequent content irrelevant, is a situation we want to avoid.

Male Protagonist Cunning Awakening Adjustment

Cunning First Stage Awakening

Choose 2 cards to discard, draw 4 cards

→Choose 2 cards to discard, draw 3 cards

Cunning Second Stage Awakening

Randomly generate a 1, 2, and 3-energy card, add them to your hand, and change their cost to 0 (permanently 0 cost)

→Draw 3 cards

Cunning Third Stage Awakening

Increase hand limit by 2, discard all cards in hand, draw until the hand is full

→Randomly generate a 1, 2, and 3-energy card, add them to your hand, and change their cost to 0 (permanently 0 cost)

After considering various opinions and feedback, we unanimously agreed that the original second stage was far superior to the third stage. In fact, the original second stage of Cunning was already far stronger than the third stage skills of other awakenings.

Therefore, we retained the original second stage skill and replaced the rarely used third stage with it. The first and second stages were changed to better align with the Male Protagonist's discard-based playstyle and to be a stronger version of "Pot of Greed" (draw three cards).

We will continue to observe the status of the third stage of Cunning and consider whether to add some limitations to adjust its strength without changing its effect.

Male Protagonist Card Adjustments

Discard

Choose a card to discard, gain Armor (16), Front Row: "Gain Armor (16)"

→Cannot be played, discard from hand: gain 2 energy

Preparation

Basic Attack (6), draw 1 card

→Draw 3 additional cards at the start of the next turn (repeatable for more turns)

Overnight

Weaken self (1), draw 2 cards

→Choose 2 cards to discard, then draw 2 cards

Layout

Permanent Passive: Draw a card every 2 eliminations (repeating this increases the number of cards drawn).

→ Permanent Passive: Draw a card each time you discard a card from your hand (repeating this increases the number of cards drawn).

This adjustment mainly targets the overly stable card-drawing effect of "All-Nighter" (almost equivalent to the Pot of Greed in Yu-Gi-Oh!, which is now a banned card in that game), as well as making adjustments to the other three tricky cards that are too difficult to use.

We do not intend to adjust strong cards like "Double Flip" or "Lucky." On the contrary, we highly encourage players to build their ideal unbeatable deck. Our main focus will be on enhancing underused or difficult-to-use cards.

After Defeat

Now, after defeat, there will be a chance for regret, I mean, a chance to try again.



Players can now continuously attempt challenges until they choose to give up!

Tips

Now, when using tips in the shop, the specified card type rate is 100%.

Resting Place

Health recovery in the resting place now restores 50%~30% of maximum health, depending on the difficulty.

Text Corrections

Corrections have been made to errors in the skills, cards, tutorials, and UI text.

12. Future Updates


*The updates mentioned here refer mainly to updates and adjustments for the current version. Content for the official version will not be discussed here.

Male and Female Protagonist Card Updates

In the upcoming period, we will focus on adjusting many of the underused/difficult-to-use cards for both male and female protagonists, making them better suited to the current and future game pace and difficulty.

The combat cards for the male protagonist will be a key focus of adjustment, with plans to significantly integrate the types and compositions of these cards, so they no longer feel disjointed as they do now.

Combat Animation Overhaul



We will completely revamp the appearance of the Imperial Army in the first chapter of the story to better match the background setting.

There are many more changes and updates in this update that cannot all be listed here. If you have any suggestions (or bugs) for "Song of the Weaver," feel free to let us know.

\\\ ⋆ LSP Festival 2024 ⋆ ////

「 LSP Banned? Is This Game Serious or Not 」
LoveStoryProject ◆Serious Games Festival 2024 is heating up this summer, from August 8th to 19th, with lots of surprises and benefits waiting for you. Come and check it out!

New Releases


[h3]◆ New Releases[/h3]
Serious new games are fun and affordable, launching consecutively in early August—
Several LSP new titles recommended by the customer service girl have been officially released or have new versions. Don't miss the launch discounts~

August 6-7: Releases of "Flower Romance Moon", "Heart's Distance"

https://store.steampowered.com/app/2956280
https://store.steampowered.com/app/2797180

August 7: "Photo Idol" V1.5 update

https://store.steampowered.com/app/2696120

August 9: New Demo release of "Weaver's Song"

https://store.steampowered.com/app/2223420

[h3]◆ LSP Project New Titles Announced[/h3]
New LSP titles to be released after Q3 2024 will be revealed daily from August 12—
On August 15, you can also participate in the #LSP Lottery# to win [custom activation codes] for all new titles and lock in your spot early!

Reveal page: https://www.lspsp.me/

Discounts and Bundles


[h3]◆ LSP Romance Game Sale[/h3]
Missed the summer sale? No worries, crazy "historical lows" continue——
From August 8 to August 19, enjoy historical low prices on the LSP romance game series!

Sale venue: https://store.steampowered.com/developer/LSPGAL/list/129593

[h3]◆ Limited Time Theme Bundles[/h3]
Customer service girl loves bundles, collect a set for a surprise——
We created three themed limited-time event bundles: [Pure Love], [Gameplay], and [Yuri], available until August 19. Collect a set to not only enjoy additional discounts but also receive event-exclusive physical merchandise sets.

https://store.steampowered.com/bundle/43875
https://store.steampowered.com/bundle/43876
https://store.steampowered.com/bundle/43877

[h3]◆ Permanent Brand Bundles[/h3]
Bundle up the producer! Permanent brand bundles are now available——
Taking advantage of the event, we also collaborated with Hollowings, G-MODE, and Zhi Yu Studio to launch bundles of works with similar themes from the same production team, allowing you to always get new or old works from the same producer at a discounted price.

https://store.steampowered.com/bundle/43036
https://store.steampowered.com/bundle/43874
https://store.steampowered.com/bundle/43508

Freebies


[h3]◆ Limited Edition Merchandise Giveaway[/h3]

We have created fun visual merchandise with the main visual: "LSP Banned Desk Flip" transparent file folder and "Serious or Not?" lenticular card. Participate in the event to receive them for free——

How to get it:

Participate in the LSP Lottery
Just have all the games in any one of the limited-time themed bundles in your Steam library to receive guaranteed merchandise through the LSP Lottery.

Repost on Weibo
Repost the event Weibo to participate in the repost lottery, and 10 lucky fans will receive event-exclusive merchandise sets. Details below.
[h3]◆ LSP+1 Daily Stock Replenishment[/h3]

From August 8 to August 14, LSP+1 stock will be refreshed every working day. Including new titles such as "Succuboss: My Boss is a Succubus" and restocking of old titles, a total of 1000 activation codes will be given away.

Claim benefits: https://www.lspsp.me/bonus

[h3]◆ Exclusive Gift Pack Lottery[/h3]
LSP website V3 or higher level users can also participate in an exclusive lottery to win a gift pack, taking home the Steam activation codes for 8 titles on discount in this event. A total of 5 sets, good luck!

*Gift pack contents: Steam activation codes for "Succuboss: My Boss is a Succubus", "Wandering Street", "Mirror Flower Candy Love", "Pure Love Monologue: Little", "Fantasy Cao Cao 2", "Mage of the Kingdom of Gods", "Vacuum Valkyrie", "Day and Night"

[h3]◆ Weibo Lottery[/h3]
Repost the event Weibo for a chance to win the following prizes——
  • First Prize: ¥888 cash red envelope × 1
  • Second Prize: ¥50 Steam recharge card × 3
  • Third Prize: Event-exclusive merchandise set × 10

Event Weibo: https://weibo.com/u/5877446372

That's all the information for this event. Enjoy your games!