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Noobs Are Coming News

Patch 0.5.0: Mid-run Save/Resume + Shop RNG Rework + Enhancements + Balancing

[p]This is a BIG update packed with improvements, including two of the most requested features: Mid-run Autosave & Resume, and a rework of the Shop RNG for Attacks![/p][p]Since the game launched just a few days ago, these have been among the top requests—right after Visibility Options, which were added in Update 3.0 and further improved in this 5.0 update.[/p][p]Implementing Mid-run Autosave & Resume was a complex and challenging task, requiring careful handling of many edge cases. But I'm super happy to say it's finally in the game! :D[/p][p][/p][p]NEW FEATURES:[/p]
  • [p]NEW MAJOR FEATURE: Mid-run Autosave and Resume Run (so you can go back to Title Screen or even close the app and still resume your run, note that you can only resume a run from the same game version)[/p]
  • [p]SHOP RNG for Attacks: Big rework and enhancements, there was already tons of systems under the hood to favorize similar Attacks to appear (while still allowing discoverability to be able to go very creative and create unique builds), but I improved them even more, and the shop should provide you related Attacks (same tags/synergies or same Damage Scaling more often)[/p]
  • [p]NEW ITEM: Kickception: your Kickables can kick other kickables[/p]
  • [p]NEW ITEM: Discord: 1% chance to charm a Noob when it spawns (5.3)[/p]
  • [p]Chained Ball Attack: can now kick other kickables by default
    [/p]
[p]ENHANCEMENTS & BALANCING:[/p]
  • [p]New Achievement: Win a run with Mom in Difficulty 5: unlocks Kickception (note: new achievements aren’t retroactively unlocked by design, this way players who already D5 all characters in early version can still enjoy unlocking content as it’s added in the game, especially since the balancing differs between version)[/p]
  • [p]New Achievement: Win a run with Wormator in Difficulty 5: unlocks Discord Item (5.3)[/p]
  • [p]Endless Mode is now only available in Difficulty 4+ (5.3)[/p]
  • [p]Enhancement: In Singleplayer, the Level Upgrade/Chest Found phase now displays the next wave number (5.3)[/p]
  • [p]Enhancement: Multiplayer Shop now displays the next wave number (5.3)[/p]
  • [p]New QOL/Accessibility option: toggle for the Animated Vortex Background (5.3)[/p]
  • [p]Improved Chest Pickup SFX (5.3)[/p]
  • [p]There is now a maximum limit to 120 soul pickups in the Arena (5.3)[/p]
  • [p]Added reward previews for most of the community quests (5.3)[/p]
  • [p]Massively improved the shadows of all Spiders in the Game (Playable Characters and Minions) [/p]
  • [p]Spider Minion: rework its pattern so it’s easier to control, and less disturbing even with tons of spider[/p]
  • [p]Spider Minion: smaller by default[/p]
  • [p]Spider Minion: don’t do knockback anymore[/p]
  • [p]Bonecrusher Minion: Higher speed when charging towards the player[/p]
  • [p]Medusa Minion: is now also affected by size[/p]
  • [p]Medusa Minion: don’t do knockback anymore[/p]
  • [p]Shaman Wand Attack: Cooldown 0.4s =>0.6s[/p]
  • [p]Shaman Wand Attack: Arcane Damage scaling 100/120/140/160 => 80/90/100/110[/p]
  • [p]Removed the subtle screenshake that happened each time a noob was killed[/p]
  • [p]Spikeballs Attack: the feedback when it hits a wall is more subtle[/p]
  • [p]Laser Eye Attack: now pink/purple color effect instead of red as Red is the color of enemies attack[/p]
  • [p]Laser Eye Attack: now keeps it color even in “Transparent Attacks” Mode[/p]
  • [p]Shurikens Attack: now a unique/upgradable attack: I didn’t want to nerf the item itself as I love it being able to bounce everywhere, being kicked and scaling with amount very well, but stacking 3+ shurikens with maxing all those stats in singleplayer and coop was too overpowered (almost god mode) and visually way to messy[/p]
  • [p]Amputation Item: now costs 1 soul[/p]
  • [p]Locked Camera Mode: zoomed out a little more so HUD doesn’t hide the corners[/p]
  • [p]Wraithshot Item: chance for the effect to trigger doesn’t scale with Luck anymore (it was too powerful)[/p]
  • [p]Goblin Minion: 6/10/14/18 Damage => 8/12/16/20[/p]
  • [p]Water Orbit Attack: Watering Power: 20/25/30/40 => 35/45/55/65[/p]
  • [p]Water Orbit Attack: Base Damage: 1/2/3/4 => 2/3/4/5[/p]
  • [p]Room Size is now displayed in Secondary Stats[/p]
  • [p]Vampiric Hit: blue item => purple item[/p]
  • [p]Summoner Character: only equip Minions Damage/Melee Damage Attack => only equip Minions Damage/Kickable[/p]
  • [p]Summoner Character: +5 HP Max[/p]
  • [p]Landmines Attack: now scale with Amount (⅕)[/p]
  • [p]Amputation Item: now only costs 1 soul and gives 500 souls instead of 300[/p]
  • [p]Retry Fail Waves now better handle super specific edgecases[/p]
  • [p]Improved translations and fixed some issues in some languages[/p]
[p]
BUGFIXES[/p]
  • [p]Bugfix: Yokai Character now correctly restores its attack when using the “Retry Fail Waves” option[/p]
  • [p]Bugfix: with Yokai or Monoculus Character, if the wave ended while doing a Skill (Impact/Wrecking Ball), the Attack was destroyed before canceling the Skill, creating issues[/p]
  • [p]Bugfix: sometimes after buying a locked attack, the shop could fail to find other attacks (it was especially annoying with Yokai)[/p]
  • [p]Bugfix: transparent attacks removed legs display of Playable Spider Character (unintentional) while it should just remove leg display of Minion Spider (intentional)[/p]
  • [p]Bugfix: Multiplayer Shop (2 Players): the tooltip of Attacks could sometimes be stretched and very hard to read in Full Screen[/p]
  • [p]Bugfix: on very specific devices the line spacing of the UI was too big (it was an extremely rare bug)[/p]
  • [p]Bugfix: when the room was super big, laser eyes could have visual issues[/p]
  • [p]Bugfix: in super extreme cases where the player someone equipped almost all items in the game at max stack, shop could fail to find new items, it now find a special “Rock item” in those scenario
    [/p]
[p]Early Access - Hotfix Update 5.2 - (25 July 2025) [/p]
  • [p]Bugfix: rerolling Level Upgrades created an issue[/p]
[p]Early Access - Update 5.3 - (29 July 2025) [/p]
  • [p]NEW ITEM: Discord: 1% chance to charm a Noob when it spawns[/p]
  • [p]New Achievement: Win a run with Wormator in Difficulty 5: unlocks Discord Item (5.3)[/p]
  • [p]Endless Mode is now only available in Difficulty 4+[/p]
  • [p]Enhancement: In Singleplayer, the Level Upgrade/Chest Found phase now displays the next wave number[/p]
  • [p]Enhancement: Multiplayer Shop now displays the next wave number[/p]
  • [p]New QOL/Accessibility option: toggle for the Animated Vortex Background[/p]
  • [p]Improved Chest Pickup SFX[/p]
  • [p]There is now a maximum limit to 120 soul pickups in the Arena[/p]
  • [p]Bugfix: Charmed Frog Noob projectile stayed red instead of being blue[/p]
  • [p]Bugfix: Resume Run/Retry Wave: didn’t restore locked items[/p]
  • [p]Bugfix: Resume Run: didn’t restore the Room Size[/p]
  • [p]Bugfix: Saving/Resume a run many times in a row while staying in shop made synergies bonus stack several times[/p]
  • [p]Bugfix: Cat: Retry failed waves/Resume run didn’t work due to its special rule with HP not getting restore (regressive bug that was introduced in update 0.5 a few hours ago)[/p]
  • [p]Bugfix: Resume Run/Retry Wave: sometimes there was a visual issue with the XP Bar when reloading the game state[/p]
  • [p]Bugfix: Resume Run/Retry Wave: could sometimes change the mapSkin[/p]
  • [p]Tons of fixes and improvements to the new Resume Run feature[/p]
[p]Early Access - Hotfix Update 5.4 - (29 July 2025) [/p]
  • [p]Fixed an issue with save/load run feature (sometimes, the shop of a new run could be the same as the previous run)[/p]
[p]Early Access - Hotfix Update 5.5 - (29 July 2025) [/p]
  • [p]Bugfix: Resume Run could fail to work with Necromancer Wand due to a very specific edgecase[/p]
[p]Early Access - Hotfix Update 5.6 - (30 July 2025) [/p]
  • [p]There are less Frog Noobs and their pattern is now different[/p]
  • [p]Fixed the "Freeze" issue some very specific users/devices seemed to face sometimes[/p]
[p][/p][p]Enjoy![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p] Once again, I want to thank you all for the incredible launch we’ve had. I’ve received so many kind messages from people sharing how much they love the game—some even bought extra copies to gift to friends and family! Others provided super insightful feedback that has already helped improve the game tremendously through these first updates.[/p][p]After working so hard on this game alone, it’s been truly heartwarming to see such a positive response. Your support means the world to me and keeps me motivated to keep doing my best.[/p][p]Thank you![/p]

Patch 0.4.0: New Attack + Plant Minions Rework + Enhancements + Balancing

[h2]Important: I temporarily reverted to Update 4.0 as I need some time to fix some issues that were reported on Update 5.0[/h2][p][/p][p]NEW WATER ORBIT ATTACK + TONS OF ENHANCEMENTS[/p][p]After a big update published yesterday adding a lot of enhancement including many new Accessibility and Visibility options (update 3.0), here is already an other big update adding a brand new Attack and lot of enhancement and balancing changes, including a rework on the Soul Harvest Stat and Plant Build, based on player feedback :)[/p][p][/p][p]The game sold more than 10 000 COPIES IN JUST A FEW DAYS!!! Completely amazing, thanks a lot! As we reached 10 000 players on the Full Version of Noobs Are Coming, it also means we just unlocked a new Community Quest: Paloof, a new heroic Noob will be implemented very soon in a next update. We're also very close to achieve other Community Quests, everything is going so fast haha[/p][p][/p][p]If you want to support my work on this Game and if you enjoy the 4 Updates already pushed to the Game in less than a week, please do not hesitate to leave a positive review on Steam ✨! It helps a lot![/p][p]Early Access - Update 4.0 - (21 July 2025) [/p]
  • [p]NEW ATTACK: Water Orbit (Upgradable/Wizard/Water), this attack scales well with Size, Cooldown, Duration and Knockback. It also allows to water Plant Minions and it scales also well with the Attack Orbit Speed stat[/p]
  • [p]Difficulties 2/3/4/5 are now a bit harder[/p]
  • [p]Difficulty 5: 2 Heroic Noob Bossfights spawn at wave 20/25/30[/p]
  • [p]Endless Mode: difficulty now immediately increases from the first wave when switching to endless mode (in addition to the exponential difficulty raising waves after waves)[/p]
  • [p]Yokai Character: additional effect: guaranteed to find at least 1 Attack in Shop[/p]
  • [p]Vilethorn Character: Can now only find and equip Plant and Water Attacks[/p]
  • [p]Bigfoot Character: Can now only find and equip attacks scaling with Melee or Kickable Attacks[/p]
  • [p]Carrot Attack Rework: now quickly redirects towards the player directly after hitting a wall (way more powerful)[/p]
  • [p]Plant Attacks: now watering a grown plant makes it recover its duration 2x faster[/p]
  • [p]Disc Synergy nerf: remove the +1 Bounce that was given at (4)[/p]
  • [p]Soul Harvest Stat: now capped at 50%[/p]
  • [p]Soul Harvest Stat: now can only provide 100x the current wave value in souls[/p]
  • [p]Claustrophobia Item: -10% Room Size/-5% Enemy Speed =>  -8% Room Size/-4% Enemy Speed[/p]
  • [p]Claustrophobia Item: green/Limited to 2 => blue/unique[/p]
  • [p]Room Size Stat: now minimum value at -25%[/p]
  • [p]Defaut Room Size is now bigger when playing with 3 or 4 players (+10% for 3 Players, +15% for 4 Players)[/p]
  • [p]Frog Noobs: tweaked the bullet pattern on jump landing[/p]
  • [p]Frog Noobs: changed projectile visual[/p]
  • [p]Bugfix: Enemies could be pushed outside the arena with getting hit repeatedly by extremely high knockback values very quickly[/p]
  • [p]Bugfix: The Achievement “Final Boss 1” did trigger the in-game achievement and its reward but not the Steam Achievement (should retroactively work for the player that already completed the challenge)[/p]
[p]Enjoy![/p][p][dynamiclink][/dynamiclink][/p]

Patch 0.3.0: The Visibility and Accessibility Update + New Content + Balancing

[p]The Visibility and Accessibility Update + New Content and Balancing [/p][p]The main feedback on the game since its release a few days ago was about the lack of visibility option, so this update add a LOT of cool option so you can customize the game as you want (in addition to the one already in the previous update) + tons of other improvement to make some visual elements and mechanics less distracting. There is also some rework, QOL enhancements, new content and balancing. Enjoy! [/p][p]Early Access - Update 3.0 - (20 July 2025) [/p]
  • [p]NEW ITEM: Team Play: Minions kick Kickables towards the player (super powerful for Minion + Kickable soccer build)[/p]
  • [p]NEW ITEM: Claustrophobia: -10% Room Size, -5% Enemy Speed[/p]
  • [p]NEW QOL Feature (visibility): Transparent Attacks Mode (projectiles, minions and many attacks now transparent)[/p]
  • [p]NEW QOL Feature (visibility): Toggle on/off the Ground Texture[/p]
  • [p]NEW QOL Feature (visibility): Locked Camera Mode even when there is only 1 player in singleplayer or co-op[/p]
  • [p]NEW QOL Feature (visibility): Option to disable Noob Text Bubbles[/p]
  • [p]Spider Minion: spiders don’t shake anymore when they change direction, it was too visually distracting[/p]
  • [p]Polished the Ground Textures so they’re less distracting[/p]
  • [p]Merge Character Item: indicated it can only be found with Character that already won in Difficulty 5[/p]
  • [p]Difficulty 2 is now unlocked after winning 1 Difficulty run instead of 2[/p]
  • [p]Kickable Synergy: (3) => +10% Damage[/p]
  • [p]Adept Character: +40 Range in its Circle (should make the character more powerful and fun to play)[/p]
  • [p]Summoner Character: now always starts with a Skullball in addition to its starter attack choice[/p]
  • [p]Crowd Item: (nerf) now also add +10% Enemy HP[/p]
  • [p]Plant Attacks: Tweak the water fill bars so it’s less distracting[/p]
  • [p]Bonecrusher/Minion Attacks: added an advice in the tooltip: the player should position so those minions destroy rows of enemies by targeting the player[/p]
  • [p]Bugfix: some issues could happen when new settings were added in game updates[/p]
  • [p]Improved russian translations[/p][p][/p]
[p]Early Access - Hotfix Update 3.2 - (20 July 2025) [/p]
  • [p]A mistake introduced in update 3.0 made new players start with Difficulty 2 unlocked[/p]
[p][dynamiclink][/dynamiclink][/p]

If you love Brotato you should check out Noobs Are Coming

Noobs Are Coming is a new release that takes the skin of Brotato and puts you in the shoes of a final boss, complete with really weird abilities.

Read the full article here: https://www.gamingonlinux.com/2025/07/if-you-love-brotato-you-should-check-out-noobs-are-coming/

Thank you for the amazing launch + first patch notes! (last update: July 18)

[h3]Thank you everyooone![/h3][p]
Since it's the very first Steam news since launch, I want to thank you all for playing Noobs Are Coming and for the overwhelmingly positive reception in your messages! [/p][p]Many of you have been leaving great positive reviews for the game, and given how important that is, I truly appreciate it. If you haven’t yet, please consider leaving one, it can definitely make a huge difference![/p][p][/p][p]The game sold more than 5 000 COPIES IN JUST 1 DAY!!! [/p][p]Completely crazy, it far exceeded my expectations and all the typical data about what a game is expected to do based on its wishlist count before launch.[/p][p][/p][p]I want to give a special thanks to Thomas and Marco from Blobfish Games (creators of Brotato). As you know, Brotato was the main inspiration for Noobs Are Coming (it’s one of the best games ever made) and they were kind enough to feature Noobs Are Coming on Brotato’s Steam page and Discord. We’re also part of a cool "Complete the Set" bundle with Brotato.[/p][h3]
What's next?[/h3][p]I'm currently processing all the feedback people have sent on Discord and the Steam forums to determine what the priorities should be for upcoming updates. Thank you all so much for your detailed reports, ideas, and suggestions—this is exactly how I want to improve the game: directly based on your feedback. It’s a super fun process for me![/p][p]One of the first big features I plan to implement is autosave during runs, so you can resume even if you need to close the app—whether for life stuff or issues. (It’s a pretty big and complex feature to implement, but I think it’s both really cool and important.)[/p][p]Another priority will be adding new accessibility and visibility options. Since the game allows for completely crazy builds, the action can sometimes become a bit chaotic, which is incredibly fut, but having some options to make things clearer in those situations would be super cool![/p][p]For now, my top priority is fixing some issues affecting about 1–2% of users (app sometimes failing to launch) \[FIXED]. I also have a lot to handle regarding the game’s release itself, but I’ll do my best to keep making changes and enhancements to the game—I'm having so much fun working on it! 😄 [/p][h3]PATCH NOTES of the first quick updates[/h3][p]For the next few updates, I’ll keep updating this post with any changes to the game (enhancements, balancing, new features, and gameplay bug fixes), as it will probably be quick updates for now.[/p][p]If you notice a tiny Steam update that doesn’t seem to change anything (no dedicated patch note below/no version number bump), it likely means I’m experimenting with potential fixes for very rare bugs and communicating with players to make sur it works before writing a patch note.[/p][p][/p][p]Early Access - Update 2.4 - (18 July 2025) [/p]
  • [p]Visual QOL: Option to disable Damage Numbers[/p]
  • [p]Bigfoot Character: +6 Amount with Kickable Weapons (it should make the character more powerful and fun to play)[/p]
  • [p]Spikeball Attack: 1 additional spikeball every 8/7/6/5 Amount => Every 6/6/6/5 Amount[/p]
  • [p]Mom Character: -100% Amount Modification => -50% Amount Modification[/p]
  • [p]Spammers Item: Limited by 2 => Unique[/p]
  • [p]Boomperor Character: Explosion triggered on getting hit is now affected by Size Stat (+indicate this in the tooltip)[/p]
  • [p]Boomperor Character: Added Landmine as an available Starter Attack[/p]
  • [p]Boomperor Character: Removed max damage per Hit[/p]
  • [p]Boomperor Character: +40% Armor[/p]
  • [p]Frozen Synergy: (3) => +10% Enemy Count[/p]
  • [p]Bugfix: A small amount of user (1% of users) was experiencing an issue where the app sometimes failed to launch (it's now fixed)[/p]
[p]Early Access - Update 2.3 - (16 July 2025) [/p]
  • [p]Mom Character: Nerf — Amount modification reduced by 100% (this character already duplicates all its attacks, so amount builds were too overpowered).[/p]
  • [p]Megadisk Attack: Now bounces off Solid only once (was 2 times before).[/p]
  • [p]Various minor tweaks, balancing, and polish across many aspects of the game (noob sizes, damage values, etc.).[/p]
  • [p]Experimental changes trying to address rare issues[/p]
[p][/p][p]Big thanks to all of you who already left positive reviews on the game, it helps a lot ❤[/p][p]Overboy.

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