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挂姬恶魔/IdleDevils News

2024.01.30 Version 1.1.1 update :



【New content】
*. Newly added Mammon medium-sized talent [Golden Hand]: When you hit a target, you have a 1% chance to obtain a number of gems equal to 10% of your own attack power, and there is a 1% chance when [Golden Hand] is triggered. Kill it instantly, and you will get gems equivalent to 100% of your own attack power when you kill it instantly (the probability of instant kill is affected by [Judgment], and the boss is immune to this effect)
*. Newly added Mammon medium-sized talent [Bite]: When causing damage, Sisi has a 5% chance of biting the target, causing 30% of the damage to the target as holy damage (the probability is affected by [Judgment]);
*. Newly added Mammon medium talent [Inviolability]: When our character has a shield, the damage received is reduced by 10%;
*. Newly added Mammon's large-scale talent [Squandering Money]: When you hit a target, you will consume gems equal to 99% of your own attack power, and additionally deal 99% of the number of gems consumed as holy damage;
*. Newly added Mammon's large-scale talent [Immunity]: All allies have a 20% chance of being immune to all damage received (will not be affected by [Judgment]);
*. Newly added Mammon's large-scale talent [Confident]: For every 1% of the health value of the shield you have, the final damage will be increased by 1%;

*. The enhancement level of equipment has been added, the material consumption has been reduced, and the enhancement will no longer cause [failure, downgrade], but now the enhancement will only increase the health value and attack power;
*. Added the distribution rules of [Warehouse]-[Reward Supply]. Rewards (except gems) will now be distributed according to the highest level of the Demon King's Tower that has been cleared;
*. The number of floors of [Demon King’s Tower] has been added, and it can now be climbed to 99999 floors;
*.The newly added layers are now open to T30;

【Character adjustment】

Leviathan:
*.Improved the effect of Leviathan’s medium-sized talent [Frost Crack]: the number of layers that trigger Frost Crack: 10 >> 7;
*. Increased the damage of Leviathan's large talent [Ice Explosion]: causing 2000% attack power of frost damage >> causing 2500% of attack power of frost damage;
*.Improved the effect of Leviathan's large talent [Curse of Winter]: action bar knockback 8% >> action bar knockback 10%;

All roles:
*. Improved the skill bonus effect of all characters to increase type damage, and changed it to a unified type damage bonus of 20%/30%/40%/50%/60%;

*.Fixed the problem of incorrect damage reduction rate of Leviathan [Ice Armor];

【Optimized content】

*. Optimized the completion conditions of some tasks, improved task rewards, etc.;
*.Optimized some effects, etc.;


=========================What I want to say====================== ===

Hello everyone, after nearly a year of polishing and iteration, today "Idle Devils" is finally launching its official version!

On behalf of all the members of "Idle Devils", I would like to say to all players: Thank you! thank you all! Thank you for your support, your valuable suggestions, and the hard testing of test players, which give us unlimited motivation.

This is the first time our team has made a game of this type, so it is inevitable that there will be many bugs or design flaws. I hope everyone can bear with me! We will also work harder in the future to bring players a better gaming experience.

After the official version of "Idle Devils" is launched, we will update it from time to time and continue to optimize the game experience. Please rest assured!

In addition, we were deeply inspired by "Idle Devils" and carefully polished a brand new idle game of cultivating immortals: "Endless Immortal Journey"! On the basis of maintaining the original core gameplay, the game's world view, settings and other aspects have been comprehensively adjusted, and elements such as the sect system and simulated management have been introduced! We sincerely invite everyone to experience the unusual journey of cultivating immortality through "Endless Immortal Journey", and, in order to let everyone experience it earlier, we will launch a free demo version before the New Year. Welcome to join our QQ group (group number: 537185437) to discuss the journey of cultivating immortality and share your thoughts! Looking forward to spending time with you on your journey of cultivating immortality!

Finally, I wish you all more happiness in the new year, thank you all!

2023.12.29 Version 0.3.25 update:

【New content】
*. Newly added Leviathan medium-sized talent [Necrosis]: [Snowstorm]'s skill multiplier is increased by 120%, [Trembling]'s triggering probability is increased by 50%, and the character subjected to [Trembling] is seriously injured by 90%;
*. New Leviathan medium-sized talent [Heart-Piercing Arrow]: The skill multiplier of [Ice Condensation] is increased by 150%, and the number of ice arrows is increased by 2;
*.New Leviathan medium-sized talent [Rush]: The skill multiplier of [Bearing Waves] and [Bearing] is increased by 300%;
*. Newly added Leviathan's large-scale talent [Tears of Ice]: When an enemy with [Trembling] dies, it will increase the team's maximum magic value by 3%, which can be stacked up to 99 times and last until the end of the battle;
*. Newly added Leviathan's large-scale talent [Dripping Water Turns into Ice]: [Ice Condensation] will consume 30 magic points for each ice arrow fired. After each ice arrow is released, the total damage of [Ice Condensation] will be increased by 1%. It can be stacked 999 times, the launch interval of [Ice Condensation] is shortened to 0.1 seconds, and the magic power retention is increased by 30%;
*. Newly added Leviathan's large-scale talent [Tsunami]: When an enemy with [Bearing] status is damaged by frost, there is a 3% chance of summoning [Wonderful Blue Waves], and the total damage of [Wonderful Blue Waves] will be increased by 250%;

【Character adjustment】

Leviathan:
*.Improved the effect of Leviathan’s medium-sized talent [Frost Crack]: damage multiplier: 300% >> 850%;
*.Improved the effect of Leviathan’s medium-sized talent [Add insult to injury]: Slowing effect: 40% >> 50%;
*.Improved the effect of Leviathan's large talent [Ice Explosion]: Damage bonus: 1500% >> 2000%;
*.Improved the effect of Leviathan's large talent [Curse of Winter]: Action bar knockback: 5% >> 8%;
*.Improved the effect of Leviathan’s large talent [Thick Accumulation]: Every 6 magic points consumed increases the damage >> Every 4 magic points consumed increases the damage;

*.Increased the damage of Leviathan's skill [Bearing]: 40%/50%/60%/70%/80% >> 40%/60%/80%/100%/120%
*.Increased the damage of Leviathan skill [Snowstorm]: 40%/50%/60%/70%/80% >> 60%/70%/80%/90%/100%
*.Increased the damage of Leviathan skill [Call of the Deep]: 488%/586%/684%/782%/880% >> 600%/800%/1000%/1200%/1400%

*.Adjusted the effect of Leviathan's skill [Ripple]: after releasing, increase own action value by 15%/17%/19%/22%/25% >> When releasing, increase own by 5%/10%/15 %/20%/25% resistance penetration, can be stacked 10 times, lasting 5 seconds; *.Adjusted the effect of Leviathan's skill [Ice Armor]: Frost resistance increased by 12%/14%/17%/ 20% >> Damage received reduced by 5%/7%/9%/11%/13%;
*.Adjusted the effect of Leviathan's skill [Command]: after releasing it, it increases its own frost damage by 10%/12%/14%/17%/20% for 10 seconds >> When it is released, it increases its own frost damage by 30%/ 40%/50%/60%/70% critical damage, lasting 10 seconds;
*.Adjusted the effect of Leviathan's skill [Frigid]: when carrying [Ice Condensation], increase the team's critical hit rate by 10%/12%/15%/17%/20% >> When carrying [Ice Condensation], Increase the team's cooldown reduction by 8%/10%/12%/14%/16%;

*.Adjusted the skill icons of Leviathan's skills [Ripples] and [Cold Blade], which are now more in line with the intuitive appearance;

Beelzebub:
*.Improved the effect of Beelzebub's medium-sized talent [Surviving Danger]: a maximum of 33% of health damage can be received at a single time >> A maximum of 12% of health value can be received at a single time;
*. Improved the effect of Beelzebub's medium-sized talent [Seeking Advantages and Avoiding Disadvantages]: every 9% lost increases the final damage and damage reduction by 5% >> Every 9% lost increases the final damage and damage reduction by 7%;
*. Improved the effect of Beelzebub's large-scale talent [Death and Life]: attack power and action speed are increased by 50% in total, lasting 5 seconds >> Attack power and final damage are increased by 80%, lasting 8 seconds;


【Problem fix】
*.Fixed the problem of incorrect display of the number of skill releases in the damage settlement interface;
*.Fixed the issue where the talent help interface prompts for incorrect talent points;

2023.12.21 Version 0.3.24 update:

【New content】
*. Newly added Beelzebub's medium-sized talent [Death-Giving Blood Blade]: At the beginning of the battle, 35% of life is retained, and 80% of the retained value is converted into attack power;
*. Newly added Beelzebub's medium-sized talent [Seeking Advantages and Avoiding Disadvantages]: For every 9% of health lost during combat, the total damage will increase by 5%, and the total damage received will decrease by 5%;
*. Newly added Beelzebub's medium-sized talent [Save Danger to Safety]: the damage you receive in a single time cannot be higher than 33% of your maximum health;
*. Newly added Beelzebub's large-scale talent [Blade Slash]: When your health is reduced to 60% and 30%, a slash will be triggered, causing physical damage of 3500% of the attack power to all enemies;
*. Newly added Beelzebub's large talent [Death and Life]: When you are about to die for the first time, you will still survive, your health will be reduced to 1%, and you will gain the [Death and Life] effect: your attack power will increase by 50%, The total movement speed is increased by 50%, and it is immune to all damage for 5 seconds;
*. Newly added Beelzebub's large-scale talent [Ultimate Target]: When performing a normal attack, there is a 15% probability of causing physical damage of 5000% of the attack power to a random unit. When the enemy has only one unit on the field, it will be triggered 100% of the time. Causes 5 times damage;


【Character adjustment】
*.Improved the effect of Beelzebub's medium talent [Hunting]: trigger limit: 50% >> 60%, damage bonus 15% >> damage bonus 50%;
*.Improved the effect of Beelzebub's medium talent [Aggravation of Pain]: Bleeding damage bonus 45% >> Bleeding damage bonus 80%;
*.Improved the effect of Beelzebub's large talent [Patient Death]: Apply double bleed layer >> Apply 3 times bleed layer;
*.Improved the effect of Beelzebub's large talent [Decapitation]: less than 10% triggers decapitation >> less than 18% triggers decapitation;
*.Improved the effect of Beelzebub's large-scale talent [Precision Hunting]: damage increased by 1% per layer >> damage increased by 3% per layer;


【Problem fix】
*. Try again to repair the archive damage problem (the archive can be uploaded to cloud backup by clicking on it);

2023.12.8 v0.3.23 version update:

【New content】
*. Added Sarah's medium-sized talent [Care]: After applying a healing effect to the target, the total damage received by the target will be reduced by 15% for 3 seconds;
*. Added Sarah's medium-sized talent [Puppet]: During the battle, when our character dies for the first time, it will be resurrected and 60% of its maximum health will be restored (the succubus needs to survive);
*. Added Sarah's medium-sized talent [Tease]: When causing damage to the enemy, there is a 20% chance of summoning a white bat. The damage is the same as [Shadow Bat]. The skill multiplier of [Shadow Bat] is increased by 120% (Learning [Taken into effect after [Shadow Bat]);
*. Added Sarah's large-scale talent [Demon Ritual]: When taking action, it will extract 10% of the current health of teammates, and return the same amount of extracted health to itself;
*. Added Sarah's large-scale talent [Evil Infusion]: the treatment effect will increase the target's maximum health limit by 1%, which can be stacked up to 99 times and last until the end of the battle;
*. Added Sarah's large-scale talent [Absorb Essence]: When causing damage to the enemy, it will cause additional shadow damage to the enemy, which is equivalent to 75% of its own health;
*. Added the effect of special sound effects after triggering the [Immunity] effect;


【Character adjustment】
Sylvia:
*.Increased the damage multiplier of talent [Overload]: 1500% >> 2500%;
*.Improved the effect of talent [Mission], trigger probability: 35% >> 40%, damage sharing: 35% >> 45%;

*.Adjusted the effect of skill [Revenge Arc], skill multiplier: 100%/125%/150%/175%/200% >> 300%/350%/400%/450%/500%; number of targets: 2 /3/4/5/6 >> 1/1/2/2/3;
*.Adjusted the effect of the 2-piece set [God's Punishment], trigger frequency: 35% >> 25%; damage bonus: 150% >> 350%;
*.Adjusted the effect of the 3-piece set [God's Punishment], trigger frequency: 35% >> 25%; damage bonus: 200% >> 550%;
*.Adjusted the effect of the 4-piece set [God's Punishment], additional additional damage: 100% >> 350%;

Sarah:
*.Increased the damage of skill [Shadow Burst]: 10%/15%/20%/25%/30% >> 30%/40%/50%/60%/70%;

【Problem fix】
*.Fixed the issue that caused the game to crash under certain conditions after Emily wore a certain piece of equipment;
*.Fixed the problem that Sylvia may cause the game to crash after learning [Arc of Revenge];
*.Fixed the problem of incorrect talent points being obtained when character is upgraded; (reset talents to obtain normal talent points)
*.Fixed the problem that when the value on the skill damage interface is too large, it will be displayed in scientific notation;
*. Fixed some multi-language display errors;

*.Attempt to fix the problem of archive loss;

2023.11.22 v0.3.22 version update:

【New content】

*. Added Sylvia's medium-sized trait [Block Specialization]: block rate +10%, damage block rate +20%;
*. Added Sylvia's medium-sized trait [Step Voltage]: When the enemy moves, there is a 50% chance that [Unstable Electricity] will be triggered, and the skill multiplier of [Unstable Electricity] is increased by 250%;
*. Added Sylvia's medium-sized trait [Quick Charge]: When blocking, restore 3% of its maximum health;
*. Added a new large-scale trait of Sylvia [the more you fight, the braver you get]: each block increases the team's critical hit damage by 10%, with a maximum stack of 99, and the continuous battle ends;
*. Added Sylvia's large-scale trait [Avoid the most important and take advantage of the light]: for every 1% of your own dodge rate, your own block rate will increase by 0.3%, and you can no longer dodge;
*. Added Sylvia's large-scale trait [Energy Conversion]: every 1 point of attack power you have will increase your health by 10 points, and every 100 health points you have will increase your attack power by 10 points (no cyclic conversion);

【Character adjustment】
*.Adjusted the effect of Sylvia's medium-sized trait [Charge]: for every 1% of the maximum health damage received, 1 layer of [Charge] effect will be obtained. Each layer of charge increases one's own lightning damage by 1%, with a maximum of 999 layers. , the continuous battle ends;
*. The effect of Sylvia's large trait [Overload] has been adjusted. It will no longer rely on [Charge]: every 20 times it receives damage, it will cause lightning damage of 1000% of the maximum health to all enemies;
*.Adjusted the effect of Sylvia's large-scale trait [Magnetic Field], and now it will no longer rely on [Electromagnetic Wave]: When the battle starts, it carries the [Magnetic Field] effect, which will give 5% of the enemy's attack power to itself;
*.Adjusted the trigger frequency of the 3-piece set of [God's Punishment]: 50% chance of triggering [Sky Thunder] when oneself is damaged >> 35% chance of triggering [Sky Thunder] when oneself is damaged;

*.Reduced the number of damage stages of the enemy's [Death Slicer] ultimate move, and increased the cooldown time of the skill;

【Problem fix】
*.Fixed a bug: This bug caused Sylvia's skill [Arc of Revenge] to end the round calculation early (and may also cause a crash) when triggered;