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The Elder Scrolls III: Morrowind News

This randomizer mod turns the best Elder Scrolls game into a beautiful fever dream




Yams. It's all yams. Everywhere I look. Every crate, every bookshelf, every corpse pocket: They're all stuffed with yams. I have become the protagonist of a vegan Edgar Allen Poe story, and it's my own damn fault. I've installed the Morrowind World Randomizer mod (spotted by Micky D on YouTube, above), and it only went and randomized the world of Morrowind. They should put a warning on it...
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I downloaded 'The Elder Scrolls 6' but I'm starting to think it might not really be The Elder Scrolls 6




h, the wait is finally over. The Elder Scrolls 6 is here at last, and a full six months before Starfield to boot. All my favorites are here: The Master Chief John 117, An immortal destruction golem powered by The Duke, the Accuracy International Arctic Warfare Magnum, English post-punk legend and Sisters of Mercy frontman Andrew Eldritch for some reason. I may have gotten the wrong Elder Scrolls 6...
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We're saved: this 'Morrowind Removed' mod gets the Morrowind out of Morrowind




The one thing Morrowind had too much of was Morrowind, and now, thanks to CaffeineSnake over on NexusMods, that problem is solved. First spotted by Elder Scrolls YouTuber Micky D, Morrowind Removed gets rid of the island of Vvardenfell entirely, leaving just open ocean (and the island of Solstheim, if you've got Bloodmoon installed). To quote the mod's author, "Vvardenfell removed because y'all can't behave."..
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Finally, after 21 years, Morrowind meets my exacting standards of realism and immersion with this mod that adds footprints




Despite being a game full of chunky, blank-faced weirdos with awful hair that makes you swing at an enemy 20 times before you can land a single hit, Morrowind is an incredibly immersive game, sucking you into Vvardenfel and making you feel like part of its world. Modder abot over on the Morrowind Nexus has now, finally, torn down that last barrier between Morrowind and a perfect simulation of reality: with abot's new mod, the Nerevarine leaves behind footprints as they walk...
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Modders are using AI to put voice acting in Morrowind, and I'm impressed and concerned all at once




Morrowind, Lee Harvey Oswald's favourite Elder Scrolls game and mine, has its rough edges. Its combat makes no sense, its characters all have one polygon they share between each other, and the people walk like no one taught them about knees. But I suspect the thing that turns most people away is all that reading. You could fill a stadium with the number of players that switched Morrowind off as soon as Sellus Gravius started spitting multiple voiceless paragraphs of instructions at them, but now modders have started using AI to fix it. I'm just not sure how I feel about the results...
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