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POSTAL 2 News

Recruiting Wannabe Devs for POSTAL Update

Please note that this post refers to POSTAL 1, not POSTAL 2. Why did we post this in the POSTAL 2 announcements? Shameless self-promotion, of course!

If you're a fan of POSTAL with some knowledge and skill in game development, or if you're just someone looking to get your foot in the video game industry and to have something to put in your portfolio, then we have an opportunity that might just interest you.

We're offering the community with the chance to work with us in creating new updates for the original classic POSTAL title. Your work would be included in future updates of the full game, and you would receive full credit. Interested?

Click Here for details

THE ORIGINAL POSTAL HAS BEEN MADE OPEN SOURCE

It was in September, 1997 – over 19 years ago (we’ll round that out to 20, for marketing reasons) – when us humble folk from Running With Scissors unleashed our Robotron-inspired isometric shooter POSTAL to the unsuspecting public at large. It was an instant hit, grabbing the attention of gamers, parents and politicians across the country, and we’ve been supporting and updating it ever since. But now, (almost) 20 years later, we are entrusting our fans with the future of our game, by releasing its source code to the public. Consider it a belated Christmas present!

It’s hard to digest how long ago POSTAL was released. Feels like it was only yesterday that our new fans were sending us wonderful e-mail to praise our work, and we received our very first lawsuit notice… ah, those were the days.
But it’s true – (nearly) 20 years have passed us by. So much has happened in that time, that it’s hard to even keep track of it all – an entire generation has grown into legal adults, while video games have evolved to levels of near-photorealism; plus we’re finally getting that VR tech that we’ve been dreaming of since before we released POSTAL. It’s been a long and eventful couple of decades, full of change and advancement, but there is one thing that has always remained constant – our continued support and updates for our baby. Thanks to the dedicated hard-workers in our team, the loving support of our fans and even the efforts by our detractors, POSTAL has seen a lot of activity during these many years – an expansion pack, a lawsuit by the Postal Service, an exclusive Japanese edition, bans in 14 countries across the world, re-released special editions, sequels, digital re-releases, an Android port, new updates with twin-stick controls, a novelization and even an enhanced modern remake. Not too shabby for one of “the three worst things in American society”, wouldn’t you agree?
The remake – POSTAL Redux – was an especially big step for us; a passion project to make the original POSTAL again, but do it better this time, rebuilding it from scratch and focusing on making the most fun and exhilarating twin-stick shooter that we could by patching up the unfortunately outdated design decisions, and improve the game where we could. We even used the opportunity to bring old content, which was exclusive to the Japanese release of the game, to the west for the first time! For anyone who really wants to see how far POSTAL has come in the last two decades, there is no better way than by comparing the original to Redux.

It’s definitely been a wild ride for us all, and POSTAL means a lot to us – it’s our baby… But now we’re ready to hand the future of ‘the little shooter that could’ to the public at large. People have been asking, and we have been promising this for years now, but today we are proud to announce that the source code for POSTAL is officially released to the public on Bitbucket, under the GPL2 license. Everyone now has ‘under the hood’ access, to see what makes POSTAL tick, and anyone with the time and skills can now tweak/change/update/modify anything in the game at all! And hey, if anyone feels the urge to port the game to other platforms (The Dreamcast, for example *wink* *wink*), then they absolutely can!

This has been a long time coming, and we are tickled pink to see what the community will be able to put together from this (no seriously, someone get on that Dreamcast port. We’re not joking.).



POSTAL Open Source on Bitbucket

THE ORIGINAL POSTAL HAS BEEN MADE OPEN SOURCE

It was in September, 1997 – over 19 years ago (we’ll round that out to 20, for marketing reasons) – when us humble folk from Running With Scissors unleashed our Robotron-inspired isometric shooter POSTAL to the unsuspecting public at large. It was an instant hit, grabbing the attention of gamers, parents and politicians across the country, and we’ve been supporting and updating it ever since. But now, (almost) 20 years later, we are entrusting our fans with the future of our game, by releasing its source code to the public. Consider it a belated Christmas present!

It’s hard to digest how long ago POSTAL was released. Feels like it was only yesterday that our new fans were sending us wonderful e-mail to praise our work, and we received our very first lawsuit notice… ah, those were the days.
But it’s true – (nearly) 20 years have passed us by. So much has happened in that time, that it’s hard to even keep track of it all – an entire generation has grown into legal adults, while video games have evolved to levels of near-photorealism; plus we’re finally getting that VR tech that we’ve been dreaming of since before we released POSTAL. It’s been a long and eventful couple of decades, full of change and advancement, but there is one thing that has always remained constant – our continued support and updates for our baby. Thanks to the dedicated hard-workers in our team, the loving support of our fans and even the efforts by our detractors, POSTAL has seen a lot of activity during these many years – an expansion pack, a lawsuit by the Postal Service, an exclusive Japanese edition, bans in 14 countries across the world, re-released special editions, sequels, digital re-releases, an Android port, new updates with twin-stick controls, a novelization and even an enhanced modern remake. Not too shabby for one of “the three worst things in American society”, wouldn’t you agree?
The remake – POSTAL Redux – was an especially big step for us; a passion project to make the original POSTAL again, but do it better this time, rebuilding it from scratch and focusing on making the most fun and exhilarating twin-stick shooter that we could by patching up the unfortunately outdated design decisions, and improve the game where we could. We even used the opportunity to bring old content, which was exclusive to the Japanese release of the game, to the west for the first time! For anyone who really wants to see how far POSTAL has come in the last two decades, there is no better way than by comparing the original to Redux.

It’s definitely been a wild ride for us all, and POSTAL means a lot to us – it’s our baby… But now we’re ready to hand the future of ‘the little shooter that could’ to the public at large. People have been asking, and we have been promising this for years now, but today we are proud to announce that the source code for POSTAL is officially released to the public on Bitbucket, under the GPL2 license. Everyone now has ‘under the hood’ access, to see what makes POSTAL tick, and anyone with the time and skills can now tweak/change/update/modify anything in the game at all! And hey, if anyone feels the urge to port the game to other platforms (The Dreamcast, for example *wink* *wink*), then they absolutely can!

This has been a long time coming, and we are tickled pink to see what the community will be able to put together from this (no seriously, someone get on that Dreamcast port. We’re not joking.).



POSTAL Open Source on Bitbucket

Halloween update - Fixes and more!

Happy Halloween!

Along with our annual Halloween event, we've updated both POSTAL 2 and Paradise Lost, bringing you some new features and bug fixes!

  • The “How to Play” screen has been updated with the default gamepad controls.
  • Fixed a problem with the “Restore Defaults” option in the Performance menu not setting the proper defaults.
  • Removed the non-functional “Level of Detail” checkboxes in the Performance menu.
  • Added new dialog for Vince Desi in both games (he is now fully voiced as a bystander)
  • Added new dialog for black males in both games.
  • Expanded dialog for gay males in both games.
  • Fixed a problem with the Dude’s head rendering poorly at distance.

  • (POSTAL 2) Fixed a gameplay problem where Uncle Dave could be killed by someone other than the player without completing the errand. As a result, a pacifist run is now possible in both POSTAL and Impossible difficulties.
  • (POSTAL 2) Fixed a problem with the “Night Mode” holiday not working correctly on Mac and Linux platforms.
  • (POSTAL 2) Fixed a problem with the achievement introduced in the June update; it can now be obtained by activating the related inventory item if it is not awarded automatically.
  • (POSTAL 2) Fixed a problem where some bystanders were missing from the Lucky Ganesh upstairs during a certain scene.

  • (Paradise Lost) Added Postal Dude commentary for the newspapers.
  • (Paradise Lost) Fixed the placement of several unobtainable and “floating” pickups.
  • (Paradise Lost) Animal Control Center - Improved visual quality of the monkeys.
  • (Paradise Lost) Wipe House/Robotics Factory area - Fixed a problem where the player would sometimes take extra fall damage in this area.
  • (Paradise Lost) Wipe House/Robotics Factory area - Removed a misleading “Locked” message on a certain door which led some players to believe the door could be unlocked.
  • (Paradise Lost) Winter Wonderland interior - Fixed an exploit which would let players escape the Winter Wonderland interior and get into the unloaded exterior area.

Halloween update - Fixes and more!

Happy Halloween!

Along with our annual Halloween event, we've updated both POSTAL 2 and Paradise Lost, bringing you some new features and bug fixes!

  • The “How to Play” screen has been updated with the default gamepad controls.
  • Fixed a problem with the “Restore Defaults” option in the Performance menu not setting the proper defaults.
  • Removed the non-functional “Level of Detail” checkboxes in the Performance menu.
  • Added new dialog for Vince Desi in both games (he is now fully voiced as a bystander)
  • Added new dialog for black males in both games.
  • Expanded dialog for gay males in both games.
  • Fixed a problem with the Dude’s head rendering poorly at distance.

  • (POSTAL 2) Fixed a gameplay problem where Uncle Dave could be killed by someone other than the player without completing the errand. As a result, a pacifist run is now possible in both POSTAL and Impossible difficulties.
  • (POSTAL 2) Fixed a problem with the “Night Mode” holiday not working correctly on Mac and Linux platforms.
  • (POSTAL 2) Fixed a problem with the achievement introduced in the June update; it can now be obtained by activating the related inventory item if it is not awarded automatically.
  • (POSTAL 2) Fixed a problem where some bystanders were missing from the Lucky Ganesh upstairs during a certain scene.

  • (Paradise Lost) Added Postal Dude commentary for the newspapers.
  • (Paradise Lost) Fixed the placement of several unobtainable and “floating” pickups.
  • (Paradise Lost) Animal Control Center - Improved visual quality of the monkeys.
  • (Paradise Lost) Wipe House/Robotics Factory area - Fixed a problem where the player would sometimes take extra fall damage in this area.
  • (Paradise Lost) Wipe House/Robotics Factory area - Removed a misleading “Locked” message on a certain door which led some players to believe the door could be unlocked.
  • (Paradise Lost) Winter Wonderland interior - Fixed an exploit which would let players escape the Winter Wonderland interior and get into the unloaded exterior area.