1. POSTAL 2
  2. News

POSTAL 2 News

After 20 years, PC's foulest FPS gets a big update and hits Steam Deck

Though I tend to keep an open mind with regards to gaming news, I have to admit, when I came into work this morning I didn't expect that Postal 2, the sweary, gory, altogether crude FPS game from all the way back in 2003, would end up on my to-do pile. Then again, this is gaming - if you can make a shooter featuring Gary Coleman, exploding cats, and the ability to interactively deploy human waste fluids, there's no reason that after two decades we shouldn't get a new Postal 2 update, bringing the bad taste classic to Valve's Steam Deck.


Read the rest of the story...


RELATED LINKS:

Postal 2 is getting another expansion, 12 years after it launched

Postal 2 receives first major update in 10 years as a thank you to Steam Greenlight

POSTAL 2 got a surprise 20th anniversary update with Steam Deck support

POSTAL 2 from Running With Scissors just had a big upgrade for the 20th anniversary and there's lots of improvements to this classic violent first-person adventure.

Read the full article here: https://www.gamingonlinux.com/2023/04/postal-2-got-a-surprise-20th-anniversary-update-with-steam-deck-support

POSTAL 2 - 20th Anniversary Update! [5100]




šŸŽ‰ Happy 20th Anniversary POSTAL 2! šŸŽ‰

We're stoked to announce our celebratory update, which brings the widely loved community mod 'xPatch' into the official fold, as well as other improvements! This update is jam-packed with exciting new features, enhancements, and bug fixes that will elevate your POSTAL 2 experience to a whole new level.

Some of the standout additions include improved Steam Deck compatibility, the Two Weeks In Paradise game mode (Paradise Lost), a reworked New Game menu, and a new "Ludicrous" difficulty. Plus, we've added the Flipping the Bird feature from Paradise Lost into the base P2, expanded Crosshair Customization, and introduced the super-fun Cat Launcher as a cheat-only weapon!

We've also made some significant changes to the game, such as restoring the original number of particles for blood effects, improving Muzzle Flash Effects, and adding new weapon options like Cat Silencers now being usable on more weapons, and dual-wielding Sawn-Off Shotguns. During the apocalypse, bystanders will now use more weapons too, making for a more thrilling and chaotic experience!

Furthermore, those who want to enjoy POSTAL 2 as it was in 2003 can now play 'Classic' mode, which presents the game closer to how it was at launch, before all the modern updates (while still retaining various modern quality of life improvements such as widescreen support). You can even cherry-pick which aspects of the game you'd like to see as either original or updated, how cool is that?

And that's just the tip of the iceberg! We've squashed numerous bugs and crashes, ensuring a smoother gaming experience for everyone.

So gear up, grab your weapons, and let the mayhem begin as we celebrate 20 years of POSTAL 2! 🄳

Note: This update will reset user configurations such as button layouts and video settings. We apologize for any inconvenience this may cause.







Fully compatible with Steam Deck!

'Two Weeks In Paradise' game mode! (Paradise Lost)

Classic Mode! (+ 'Options' Menu)

Reworked New Game menu with brand new Day Selection and Skip Intro options!

New ā€œLudicrousā€ difficulty!

Added Quit to Desktop option!

David Eddings (The original voice of Claptrap from the Borderlands series) as the voice of Pisstrap in Paradise Lost!

Crackola (dual-wield power-up) and Weapons Vending Machines added to P2 levels!

The Flipping the Bird feature from PL is now available in P2! This can be performed with a new dedicated button ('G' by default) or by pressing Fire with Empty Hands or Alt Fire with the Petition and other weapons that replace the hands

Added a few new cheats: ChugIt, ParadiseIsLost, SeekritWeaponzPls, DoubleTheGun, PeeAll, PukeAll, HereKittyKitty!

Added unique behavior for Cat Silencers made out of experimental cats! (Apocalypse Weekend)

When you pick up a thrown Scythe or Sledgehammer, it will now auto-switch back to this weapon!

Added support for customizable Weapon Selector and Inventory Menu!

NPCs weapon variety option! (random chance of using Eternal Damnation guns)

Restored some unused POSTAL Dude voice lines!

Expanded Crosshair Customization!

Saves with * mark for cheating or Workshop Game are now displayed in yellow color to be more noticeable!

New effects for Catnip and food use!

Added Cat Launcher! (Super-fun cheat only weapon)







Restored original amount of particles for blood effects.

New weapon selector and inventory menu default design (old one can be enabled in options)

Weapon Selector now selects the last used weapon in group (instead of the first) if it's switched by the weapon group key (1, 2, 3, etc.)

Improved Muzzle Flash Effects and viewmodel positions for all weapons

Cat Silencers can be now used on almost every gun in the game

Beta Shotgun now uses actual beta hands skins and sounds and has a brand new alternative fire

SMG and Machine Pistol now share the same ammo type

SWAT units are now equipped with Submachine Gun and Machine Pistol by default (with exception for Classic Mode)

The longer you hold burning Dynamite the shorter it will take to explode after throwing, additionally restored alternative attack

Axe has a new alternative charged attack

Restored unused Chainsaw alternative attack as well as clean and bloodied skins

Sawn-Off Shotgun has been reworked, it can now be dual-wielded, dismember zombies and explode heads from larger distances but uses 2 shells per shoot now

During the apocalypse, bystanders now use the new weapons too (with exception during Classic Mode)

Added a few new positions to the Stats Screen

Cat Silencers on gun are now also present in 3rd person view / mirrors

Restored unused Dynamite explosion sound (previously reused grenade sound despite having it's own in game files)

(Paradise Lost) New textures for Revolver

(Paradise Lost) Revolver (Primary Fire) deals a bit more damage and can explode heads on headshots

(Enhanced Game) Grenade multiplies itself into 3 after throwing

(Enhanced Game) Sniper Rifle deals both explosion and bullet damage

(Enhanced Game) Grenade Launcher doesn't need to reload, cat-silenced can shoot off 9 cat-grenades

Modding:

Fixed being unable to update Workshop Content via POSTed

Fixed OGG files (music) from downloaded Workshop Content being incorrectly assigned as UMX and not being detected by the game

Added support for custom Weapon Selector and Inventory Menu

Added proper support for reloadable weapons

Added custom text and highlight color support for menus

Added support for more than one bolton attachment for clothes







Fixed game randomly crashing while opening a game menu as well as several other often occurring crashes.

Fixed game not connecting with Steam in certain cases

Fixed missing Workshop menu options in localized game versions

Fixed the same Workshop game modes appearing multiple times in some cases

Fixed wrong or missing load screen appearing while starting a New Game after playing P2, AW or Workshop game mode

Fixed various visual issues related to POSTAL Dude’s head model

Fixed FOV during cutscenes getting messed up if the player was zoomed in with Rifle at the moment it got triggered

Fixed skins of cats stored in player's inventory not being kept through level transitions

Fixed being unable to pick up back thrown items on POSTAL difficulty and above

Fixed sound stuttering and other minor issues with Submachine Gun and Machine Pistol

Fixed hands skin not changing accordingly to currently worn clothes for certain weapons or while dual wielding

Fixed rewards icons for the Bass Sniffer radar minigame not being scaled

Fixed 3rd person weapon attachment disappearing after level transition

Fixed missing fire effects for dismembered head lighted on by Napalm

Fixed missing or incorrectly scaled effects for Molotov, Shocker and Dynamite.

Napalm projectiles no longer explode in your face due to its own fire damage

Fixed Baton hit cancelling out paralyzed state of NPCs electrocuted by Shocker

Fixed Cops not reacting to flipping them off

Fixed helmets protecting Military from Sledgehammer damage only in AW but not in P2

Fixed camera glitch after charging Grenade, Dynamite, Krotchy Grenade, and other grenade-based weapons for too long

Fixed "PAUSE" text being positioned incorrectly on widescreen resolutions

Fixed HUD changing its color when subtitles or boss health bar pops up.

Fixed POSTAL 2 game mode using outdated HUD and Player class which caused kill counters, boss health bar, and other HUD-related features implemented in Apocalypse Weekend and afterwards not showing up

Fixed Inventory Menu being accessible when it should not. (During cutscenes, Map Screen, etc.)

Fixed being unable to kick dismembered head while it's burning

Fixed dead people blinking after loading a saved game

Fixed puke not pouring out of the neck after cutting off or exploding NPC's head

Fixed Bali playing wall hitting sound while stabbing people

Fixed Axe and Shears not sending attack alert to nearby NPCs when they should. SWAT, Military, and other pawns can now properly block player's attacks

Fixed Restore Defaults option sometimes breaking for Video and Performance settings menu

Fixed "I am legend" and "I don't need virgins for this" achievements being impossible to obtain in Enhanced Game mode

Fixed misaligned Rifle texture and missing sounds

Restored missing Napalm sounds

Fixed control settings showing blank box if an icon for the currently bound key is missing (Now falls back to the old method of showing the key name instead)

Fixed dual wielded ED Weapons fire-mode not always matching

Fixed broken cat-silenced animations for Shotgun

Fixed weapon playing next weapon's load sound while adding cat silencer (Machine Gun playing MP5 sounds etc)

Fixed Shears alt-attack exploding cars

Fixed Sawn-Off Shotgun destroying player's head without killing them

Fixed Flash Grenade dismembering dead bodies (Paradise Lost)

Fixed that completely broken secret Hammer weapon (Paradise Lost)

Fixed screen constantly flashing white while using HUD modifiers (Paradise Lost)

Fixed left hand covering subtitles while ā€œFlipping the birdā€ (Paradise Lost)

Fixed Enhanced Mode Revolver sometimes destroying heads but not killing people (Paradise Lost)

Fixed Paradise Lost going into the POSTAL 2 Main Menu when leaving a workshop game.

Fixed WMD and Nuke Launcher in Tora Bora during Apocalypse not being possible to pick up (Paradise Lost)

'25th Anniversary of Going POSTAL' Sale Event is live!



Hey, POSTAL fans!

Today, we are celebrating 25 years of Going POSTAL! The sale event will run from November 10th to 15th, so be sure to check out all the sweet deals here: https://store.steampowered.com/publisher/RWS/sale/postalfranchise



To celebrate this special occasion, we put together an anniversary trailer, check it out! :)

[previewyoutube][/previewyoutube]

POSTAL: Brain Damaged - Connoisseur Edition (OST & Art Book bundle!) + upcoming updates!



Hyperstrange friends, RWS fam!


Hyperstrange-developed POSTAL: Brain Damaged, the action-packed DOOM Eternal-like spin-off of the POSTAL series is finally here, and if you own any of the eligible RWS or Hyperstrange titles, or some other staple throwback-shooters like DUSK, Hedon, or Nightmare Reaper, you can get PBD with an additional discount added on top of -20% release discount via one of the special bundle deals.

Plus, we're happy to report it really SLAPS! With more than 1100 reviews it currently enjoys an 'Overwhelmingly Positive' rating, with more than 95% players recommending the game.



Yes, Hyperstrange really pulled this one off. The game is good and the release has been relatively bug-free despite the 2-week delay made explicitly to implement some bugs and stay on-brand. But it wouldn't be a POSTAL release if something haven't gone wrong. Many of you were waiting for the release of the POSTAL: Brain Damaged Official Soundtrack. The wait is finally over! The OST has arrived, and you can get it separately or bundled with the official Art Book in the POSTAL: Brain Damaged - Connoisseur Edition.

[previewyoutube][/previewyoutube]

UPCOMING UPDATES


The Hyperstrange Dev team is very grateful for the amazing reception of PBD. This gives them even more motivation to improve and expand the game post-release. Here's what to expect soon:

  • Post-release fix - an update taking care of the known issues reported by the players, that slipped into the full release (ETA: One week)
  • Balancing update - some players, as well as some internet micro-celebrities, have brought to our attention that the game offers way to much ammo if you explore the levels 'Quake-style', and far too little if you prefer to push on 'Doom Eternal-style'. The update will take care of that issue, allowing everyone to enjoy the game in their preferred playstyle. The update will also reconfigure some of the enemy positioning, spawns, and behavior. (ETA: One month)
  • New playmodes - With that taken care of, the dev team will proceed to expanding the game itself, introducing an oft-requested horde mode, as well as another playmode offering a new, and replayable PBD experience. (ETA: This summer)
  • More to be announced!


Hyperstrange and RWS are both extremely pleased with the reception of POSTAL: Brain Damaged. We're as excited as you are, to see what the future will bring to this explosive and twisted spin-off.

Your true friends and family,
[h2]Hyperstrange & RWS[/h2]