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Update 7.23 Patch Notes

Well, Agents. It’s nearly a week since we went live with Neon Abyss 2 and we have yet another update which hopes to tweak, balance, change and apply a fresh coat of glow in the dark paint on the walls of the Abyss.

We’re just updating the Default Branch today, and should have some more content for our plucky (and totally Rad) Beta Testers coming soon™.

Until then, this is what 7.23 holds. Hold on to your butts and let’s drop in.

[h2]Default Branch Updates [/h2]
[h3]Bug Fixes [/h3]
  • Fixed a weapon lock caused by abnormal totem-hiding animation
  • Fixed a weapon lock caused by abnormal beam-weapon damage processing
  • Found the guy who kept locking weapons and gave him a good talking to
  • Fixed weapon state not resetting when entering a new room
  • Fixed the charge bar not coming back after Agents are revived from Death (for chargeable weapons like PRISM)
  • Fixed the Weight Loss Plan being ineffective (yes we already made that joke when it was in yesterday’s Beta notes)
  • Fixed souls being uncollectable and (in extreme cases) following players indefinitely
  • Fixed eyelid material and colour issues in character visuals
  • Fixed animation sync issues in the Hyperion Boss fight during multiplayer

[h3]Mechanic and Balance Adjustments [/h3]
  • Updated configuration for jump-related items (I promise we haven’t added any more)
  • Adjusted drop rates for certain items
  • Increased damage of mobility devices
  • Balanced and updated VAJRA configurations
  • Reduced the number of additional resource-consuming doors

[h3]Adjustments and Optimisation [/h3]
  • Optimised special effects settings in the bar
  • Improved visuals for Agents with high-refresh-rate screens (you lucky devils)
  • Adjusted NPC positions within Faith temples
  • Fixes Elise’s bubble effects appearing too dark within multiplayer
  • Multiple optimisations and tweaks to weapon particle effects
  • Opening the menu in challenge rooms now pauses the game in single player (pausing in multiplayer would be weird)
  • Adjusted the pop-up wait time for reconnection (now 5 seconds)

[h3]UI and Localisation [/h3]
  • Soul Stone interface now only shows the Dismantle option
  • Updated multi-lingual texts (will now show English by default, if no text is found for the users selected language)

[h3]Beta Branch Updates [/h3]
We don’t have a Beta Branch update today as we’re working out some Glitches in the Matrux (shush you. We don’t want a lawsuit). But you can still play in the Beta Branch if that’s your thing. Just select it as your option by heading over to:
  • Library – Right click Neon Abyss 2 – Properties – Betas
And selecting the Beta Branch from the drop-down menu. There’s no password, but bear in mind that the Beta Branch is for more frequent and less tested updates, and will likely be less stable than the default branch.

[h3]More Thanks From Us! [/h3]
That’s it. That’s all we have for you today, but we’ll be back again soon. We really can’t thank you enough for all of the incredible (and some of it being genuinely in-credible) feedback you’ve been leaving. It would be really easy to just play and put down the controller (or keyboard), but we appreciate the time and effort you make.

As ever you can get through to us using (in order of preference / ease)
  1. The in-game F3 prompt which will take you straight to our dedicated area
  2. The bug forum in the official Veewo Discord
  3. The Steam forums
Please do continue to let us know how you feel, and we’ll continue bringing you updates, tweaks, fresh content and (if you’re up for it) chaos in the Abyss.

Patch Notes 7.22

[h2]Default Branch Update[/h2][h3]Bug Fixes[/h3]
  • [p]Fixed weapon lock caused by abnormal totem hide animation[/p]
  • [p]Fixed weapon lock caused by abnormal beam weapon damage processing[/p]
  • [p]Fixed weapon state not resetting when entering a new room[/p]
  • [p]Fixed charge bar disappearing after death and revival for charge weapons like PRISM[/p]
  • [p]Fixed the Weight Loss Plan being ineffective[/p]
  • [p]Fixed souls being unable to be eaten and following indefinitely in extreme cases[/p]
  • [p]Fixed eyelid material and color issues in character prefabs[/p]
  • [p]Fixed animation sync issues in the HYPERION Boss fight during multiplayer[/p]
[h3]Mechanics and Balance Adjustments[/h3]
  • [p]Updated configurations for jump-related items[/p]
  • [p]Adjusted drop rates for certain items[/p]
  • [p]Increased damage of mobility devices[/p]
  • [p]Updated VAJRA configurations[/p]
  • [p]Reduced the number of additional resource-consuming doors[/p]
[h3]Optimizations and Adjustments[/h3]
  • [p]Optimized special effects settings in the bar[/p]
  • [p]Improved gameplay experience on high refresh rate screens[/p]
  • [p]Adjusted NPC positions in the Faith Temple[/p]
  • [p]Fixed ELISE's bubble effects appearing too dark in multiplayer mode[/p]
  • [p]Multiple optimizations and adjustments to weapon particle effects[/p]
  • [p]Opening the menu in Challenge Rooms now pauses the game (does not pause in multiplayer mode)[/p]
  • [p]Adjusted the pop-up wait time for reconnection to 5 seconds[/p]
[h3]UI and Localization[/h3]
  • [p]The Soul Stone interface now only shows the dismantle option[/p]
  • [p]Updated multilingual texts; English will be displayed by default if the corresponding language is not found[/p]
[h3]Experience Optimizations[/h3]
  • [p]Opening the menu in Challenge Rooms now pauses the game (does not pause in multiplayer mode)[/p]
  • [p]Adjusted the pop-up wait time for reconnection to 5 seconds[/p]
[hr][/hr][h2]Beta Branch Update[/h2][h3]Bug Fixes[/h3]
  • [p]Fixed eggs and Hatchmons not spawning after reconnection.[/p]
  • [p]Fixed APOLLO's data not updating after clearing higher difficulties.[/p]
  • [p]Fixed retaining one heart due to invincibility detection when dying while holding a gun.[/p]
  • [p]Attempted to fix the issue of repeatedly entering Faith Rooms.[/p]
  • [p]Fixed the ICELUME sound effect bug.[/p]
[h3]Optimizations and Adjustments[/h3]
  • [p]Adjusted the terrain for the weaker version of the GOD OF PACHINKO Boss.[/p]
  • [p]Adjusted the timeout reset for the Lucky Bingo Machine permissions.[/p]
  • [p]Adjusted the layering of Hatchmons.[/p]
  • [p]Adjusted WJI drones to no longer block bullets.[/p]
  • [p]Adjusted the machine claiming animation to allow teleportation and chair color changes.[/p]
[h3]Experience Optimizations[/h3]
  • [p]Added guide interactions for NPC #12.[/p]
  • [p]Converted some Relics into Artifacts.[/p]
  • [p]Faith Temple NPCs can now only be interacted with once.[/p]
  • [p]Updated Faith Room NPC configurations.[/p]
  • [p]Modified the numerical display in the Illusion Layer.[/p]
  • [p]Updated the art for the save interface.[/p]
[hr][/hr][h3]How to Switch to the Beta Branch:[/h3]
  • [p]Right-click "Neon Abyss" in your game library and select "Properties"[/p]
  • [p]Under the "Beta" tab, select "beta - For testing" (Note: The Beta branch currently only supports Windows. We will update the stable version to other platforms as soon as testing is complete.)[/p]
[p]Veewo Games[/p]

Patch Notes 7.21

Hey Agents. Another day and another update for the Abyss.

We’ve been making progress against a lot of the things you’ve been reporting so far, and the first thing we wanted to do today was send a continued thank you for taking the time to come and leave feedback – both constructive and positive. It’s really important for Neon Abyss 2’s continued evolution, and we can’t thank you enough.

There are a few of your pressing issues which we’ve taken steps to fix in 7.21 which have gone live in the default branch. We also wanted to give a reminder that if you’d like to test faster fixes (but maybe a little more disruptive environment) we also have the Beta Branch available!
So, let’s get to it. What’s been changed in the Abyss in 7.21?
Default Branch Updates

[h2]Bug Fixes [/h2]
  • The Error Recovery button now also fixes weapon jamming (being unable to fire)
  • Removed some gremlins which were stopping players from unlocking Lucia
  • Fixed the inaccurate cursor positioning during auto-aiming and manual aiming when using a game pad
  • Fixed an error which caused triggering of the Faith effect while in the Safe Room
  • Fixed the incorrect UI display for the charge bar
  • Fixed a bug stopping the explosive barrel mission from being completed
  • Fixed a but which would show Zero hours played when loading save files
  • Fixed a freeze issue when customisation screens are open while jumping into the Abyss

[h2]Balance Adjustments [/h2]
  • Reduced the health bonus of enemies in Multiplayer mode
  • Reduced the health of enemies in Normal difficulty
  • Increased damage for item – Manoeuvre Gear

[h2]Adjustments and Optimisation [/h2]
  • Once players defeat a Boss, a new bullet-clearing mechanism will remove remaining projectiles
  • Handling of the RAPTOR weapon has been optimised
  • To help reduce clutter, the VAJRA weapon effect layer has been moved to behind the player
  • Judgment of the Flight state has been made more stable

[h2]Art and Localisation [/h2]
  • Roadmap updated in Japanese
Beta Branch Updates


If you’re not already in the Beta branch, this IS available for all players who own Neon Abyss 2. The Beta Branch provides a staging environment for us to test bug fixes (and all of the other bits) a little faster, but bear in mind that this can cause a more disruptive environment.

To access the Beta Branch head to your Steam library, right click Neon Abyss 2, Properties, Betas, and select Beta (no password required). IMPORTANT NOTE: Players in either branch will only be able to play multiplayer with Agents in the same branch.

[h2]Bug Fixes [/h2]
  • Fixed an issue stopping players from pausing challenge rooms in single-player mode
  • Fixed visual issues with character eyelids to avoid colour errors
  • Fixed Elise’s bubble effect being too dark in online mode
  • Fixes issues with visual animation (desynchronisation) in the Hyperion Boss battle
  • Fixed an issue where ray damage may cause abnormal weapon suspension
  • Fixed errors with the Blessing – Piercing Spell
  • Fixed issues with weapon Charge bar disappearing following character death (and not returning on resurrection)
  • Fixed an issue which meant the Soul Stone could not be collected and would follow the player (possibly demanding money with menaces)

[h2]Balance Adjustments [/h2]
  • Changed display time of disconnection pop-up window to 5 seconds
  • When entering a new room the weapon state will now be reset – avoiding the issue of weapon attack jamming

[h2]Adjustments and Optimisation [/h2]
  • Optimised special effects within the Bar scene
  • Adjusted NPC positions in Faith Temples
  • Multiple optimisations and adjustments for various weapon particle effects

[h2]Art and Localisation [/h2]
  • Updated localisation and added new text in multiple areas
  • Soul stone prompt now only shows “disassemble” option.

Patch Notes 7.20

Default Branch Fixes
  • [p]Increased experience gain per game to accelerate Evolution Point acquisition[/p]
  • [p]Fixed the issue where Weapon PEARAIN had a fixed firing angle.[/p]
  • [p]Increased the damage values of Weapons ASCEND and YAMA.[/p]
  • [p]In Multiplayer Mode, the storage exchange machine in the Blackdog Safe House no longer affects single-player saves.[/p]
  • [p]Fixed the bug in ARTISANISM Faith where the Soul Head fails to drop souls when instantly killed.[/p]
Beta Branch Updates
[h3]Bug Fixes[/h3]
  • [p]Increased experience gain per game to accelerate Evolution Point acquisition[/p]
  • [p]Fixed the issue where Weapon PEARAIN had a fixed firing angle.[/p]
  • [p]Increased the damage values of Weapons ASCEND and YAMA.[/p]
  • [p]In Multiplayer Mode, the storage exchange machine in the Blackdog Safe House no longer affects single-player saves.[/p]
  • [p]Fixed the bug in ARTISANISM Faith where the Soul Head fails to drop souls when instantly killed.[/p]
  • [p]Fixed the bug where save time displays as 0.[/p]
  • [p]Fixed the bug where jumping into the abyss while opening the UI causes the game to freeze.[/p]
  • [p]Fixed the charge bar UI display error.[/p]
  • [p]Fixed the issue where the dynamite barrel quest cannot be completed.[/p]
[h3]Optimizations[/h3]
  • [p]Improved the stability of flight state detection.[/p]
[hr][/hr][h3]How to Switch to the Beta Branch[/h3][p]Steam Library → Neon Abyss 2 → Right-click → Properties → Betas → Select "Beta" (no password required).[/p][p]Note: Players on different branches cannot connect for multiplayer due to version mismatches.[/p][p][/p][p]Veewo Games[/p]

Update 7.19 Patch Notes

Default Branch Fixes
  • [p]Fixed an issue where the "Chidori Kunai" item caused weapons to stop firing.[/p]
  • [p]Resolved a bug that caused characters to freeze in online co-op mode.[/p]
  • [p]Temporary connectivity tweaks, we hope they reduce failed connections, as the potential culprit has being identified, but we need a few days to fix and test.[/p]
  • [p]Fixed a bug where defeating regular Eris would not correctly trigger the challenge route to Hyperion (Titan of Entertainment )[/p]
  • [p]Optimized the challenge conditions for Dark Eris: now only requires carrying Acid Token.[/p]
  • [p]Fixed a bug where defeating regular Eris would not correctly trigger the challenge route to Hyperion (Titan of Entertainment )[/p]
  • [p]Optimized the challenge conditions for Dark Eris: now only requires carrying Acid Token.[/p]
  • [p]Fixed the boundary bug for the God of Hacker[/p]
  • [p]Fixed bugs caused by the Rainbow Chest[/p]
  • [p]Fixed some multi-language errors[/p]
  • [p]Fixed the controller mapping display bug[/p]
  • [p]Fixed an issue where characters could get stuck in the "lifting faith" pose[/p]
  • [p]Fixed a bug where players were not properly moved into challenge rooms in multiplayer mode[/p]
  • [p]Fixed interaction issues with the Statue of the Goddess of Fate[/p]
  • [p]Fixed a bug where returning to the main menu from a combat scene did not save settings[/p]
  • [p]Fixed a bug where hat costumes could still display hair[/p]
Beta Branch Updates
[h3]Bug Fixes[/h3]
  • [p]Fixed a bug where defeating regular Eris would not correctly trigger the challenge route to Hyperion (Titan of Entertainment )[/p]
  • [p]Optimized the challenge conditions for Dark Eris: now only requires carrying Acid Token.[/p]
  • [p]Fixed controller focus loss when browsing room lists.[/p]
  • [p]Optimized performance during the Titan Boss fight to reduce stuttering and frame rate drops.[/p]
  • [p]Added support for mouse side button (forward/backward keys) mapping, customizable in settings.[/p]
  • [p]Adjusted UI elements (buttons, panels, tooltips) to fix visual misalignment, color schemes, and spacing.[/p]
  • [p]Fixed the boundary bug for the God of Hacker[/p]
  • [p]Fixed bugs caused by the Rainbow Chest[/p]
  • [p]Fixed some multi-language errors[/p]
  • [p]Fixed the controller mapping display bug[/p]
  • [p]Fixed an issue where characters could get stuck in the "lifting faith" pose[/p]
  • [p]Fixed a bug where players were not properly moved into challenge rooms in multiplayer mode[/p]
  • [p]Fixed interaction issues with the Statue of the Goddess of Fate[/p]
  • [p]Fixed a bug where returning to the main menu from a combat scene did not save settings[/p]
  • [p]Fixed a bug where hat costumes could still display hair[/p]
[h3]Adjustments[/h3]
  • [p]Adjusted the item pool in Artifact Rooms, reducing the proportion of resource-type items[/p]
  • [p]Boosted damage for all badges[/p]
  • [p]Temporarily removed the pixel-style UI option while investigating issues with UI turning into white blocks[/p]
[h3]Optimizations[/h3]
  • [p]Reduced screen shake for the "SKYREND" weapon[/p]
  • [p]Optimized texture displays[/p]
  • [p]Improved visual effects for certain enemies[/p]
  • [p]Optimized performance for specific special effects[/p]
  • [p]Adjusted rendering layer priorities for better visual hierarchy[/p]
[hr][/hr][p]While we conduct internal testing, our limited experience in developing online multiplayer games has led us to adopt a cautious approach to avoid introducing new issues via rushed fixes. To address this, we’ve launched a Beta branch. This branch will receive daily updates to rapidly resolve reported issues and optimize gameplay, though it may be less stable. If you prefer faster update cycles, you can switch to this branch.[/p][p]For the default branch, we will only deploy urgent bug fixes immediately, while non-critical fixes will follow a weekly update schedule to ensure a more stable experience.[/p][h3]How to Switch to the Beta Branch[/h3][p]Steam Library → Neon Abyss 2 → Right-click → Properties → Betas → Select "Beta" (no password required).[/p][p]Note: Players on different branches cannot connect for multiplayer due to version mismatches.[/p][p][/p][p]Veewo Games[/p][p]Discord: http://discord.gg/veewo[/p]