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MiG-29A Progress | DCS Patch

MiG-29A Fulcrum
[h2]Development Progress[/h2][p][/p][p]This update introduces the first iteration of the 3D damage model, an optional English HUD/HDD, lower-resolution cockpit textures options for increased performance, addition of the controls indicator, autostart, HUD repeater export, and new Georgia 2008 missions. Radar improvements include more stable STT extrapolation, refined close combat sensitivity, and adjustments to lock indication and missile launch logic. Numerous fixes address animations, repair logic, DTC issues, IFF on dedicated servers, autostop, INS alignment, and other cockpit elements. The manual has also been updated with corrected instrument details and missile-pair launch information.[/p][p][dynamiclink][/dynamiclink]Here are some points we want to highlight:[/p]
  • [p]We saw discussion about SPO-15LM RWR operations with onboard Radar, we gave an elaborate explanation here.[/p]
  • [p]We saw some questions about mobile RSBN/PRMG stations usage. Please see the RSBN/PRMG guide for a deep explanation of its use.[/p]
  • [p]Autopilot oscillation is a priority, and it is being worked on.[/p]
  • [p]Some players reported difficulties with radar use, mainly due to incorrect mode selection. This update includes several radar fixes, and documentation will be improved to clarify proper usage. [/p]
  • [p]Check the latest video from Wags on Ground Attack.[/p]
[p][/p]
DCS Patch
[h2]Development Progress[/h2][p]We released a patch this week that addressed several important areas of DCS. In addition to an extensive list of MiG-29A Fulcrum improvements, the DCS Core was updated to include improvements to aircraft AI and weapons adjustments. The F-16C Viper, F/A-18C, and Mi-24P Hind also saw new additions and fixes. Please see the complete update change log.[/p][p]Alongside these improvements, we are also pleased to announce the release of a new story-driven campaign for the F/A-18C and F-14: the DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations. [/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

DCS 2.9.20.15384 Update

[p]New campaign: DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulation[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]https://store.steampowered.com/app/4019300/DCS_FA18C__F14B_Operation_Iron_Tide_Campaign_by_Sandman_Simulations/
[/p][h3]DCS Core[/h3]
  • [p]Decreased time of saving and loading of large missions[/p]
[p]VR crash with SecondaryShadowmap module - fixed (https://forum.dcs.world/topic/379042-dcs-crash-in-mp-secondary-shadows/)[/p]
  • [p]Crash on deactivation of RSBN(or PRMG) car - fixed[/p]
[p][/p][p]AI Aircraft[/p]
  • [p]Takeoff procedure correction. Now the next AI aircraft waiting to take off permission to enter the runway is not based on the fact that the previous one has taken off, but based on its distance from the start point.[/p]
  • [p]A-20G. Corrected 3D model dimensions[/p]
  • [p]AI AV-8B problem with take off - fixed (https://forum.dcs.world/topic/379170-av8b-ai-will-not-take-off/)[/p]
[p][/p][p]Weapons[/p]
  • [p]Kh-101 cruise missile. RCS reduced from 0.16 to 0.1 sq.m.[/p]
  • [p]FAB family bombs. Default arm delay changed from maximum to minimum. This will reduce the number of bomb failures during low-altitude releases.[/p]
  • [p]Fixed CTD caused launching missile far away of DLZ[/p]
[p]
[/p][h3]DCS: MiG-29A Fulcrum by Eagle Dynamics[/h3]
  • [p]Added: 3D model damage WIP (first iteration).[/p]
  • [p]Added: Additional English HUD/HDD version (fictional for convenience).[/p]
  • [p]Added: Provide lower resolution textures cockpit option.[/p]
  • [p]Added: Controls Indicator overlay (RCTRL+ENTER).[/p]
  • [p]Added: Autostop procedure.[/p]
  • [p]Added: HUD repeater export.[/p]
  • [p]Added: Single missions Georgia 2008.[/p]
  • [p]Fixed: The animations for the cannon trigger and the missile trigger to be swapped.[/p]
  • [p]Fixed: Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking.[/p]
  • [p]FCR:[/p]
    • [p]fixed STT extrapolation mode, lock is more stable now when target passes through notch,[/p]
    • [p]adjusted radar sensitivity in close combat mode, lock range and it's probability became more accurate,[/p]
    • [p]enabled sensitivity attenuation for CAJ mode (work in progress)[/p]
  • [p]Fixed: Air intake louvers animation corrections.[/p]
  • [p]Fixed: CHAFF/FLARE sequence corrections.[/p]
  • [p]Fixed: When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair.[/p]
  • [p]Fixed: IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue.[/p]
  • [p]Fixed: When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD. The lock can be removed by setting the switch PREPARE MAN - AUTO  to the MAN position. We continue to work on this functionality. After all the work and testing is completed, we will write how it works.[/p]
  • [p]Fixed: Route point arrows for Mig29 DTC don't work correctly in some cases.[/p]
  • [p]Fixed: GUI Error when try to Import Mig29 DTC in some case.[/p]
  • [p]Fixed: Part of drag chute stays attached behind aircraft under the ground after dropping chute.[/p]
  • [p]Fixed: With broken retracted gear, the gear bay becomes transparent.[/p]
  • [p]Fixed: Part of 3D Pilot model still showing when hidden.[/p]
  • [p]Fixed: Synchronize external mirrors positions with internals.[/p]
  • [p]Fixed: One of Circuit Breakers combinations produce electric power jittering.[/p]
  • [p]Fixed: Padlock keys not working/[/p]
  • [p]Fixed: Imperial units cockpit version IAS indicator animation issue with Mach number.[/p]
  • [p]Fixed: Autostart fails at battery level stage.[/p]
  • [p]Manual: The names of the bars on the instruments have been corrected, information about launching missiles in pairs has been added, and minor adjustments have been made based on comments received.[/p]
  • [p]Fixed: Gear bays are closed after repair despite gear being lowered.[/p]
  • [p]Fixed: No INS alignment after repair.[/p]
[p]Post-Release points:[/p][p]SPO15 - We saw discussion about SPO-15 RWR operations with onboard Radar, we gave elaborated explanation so far here: https://forum.dcs.world/topic/379025-spo15-feedback/page/7/#findComment-5697327[/p][p]We saw some questions about mobile RSBN/PRMG stations usage. And just a reminder we have a guide for it here: https://forum.dcs.world/topic/378920-rsbnprmg-ground-units-usage-guide/[/p]
  • [p]And Wags video on navigation and landing using RSBN/PRMG here: [dynamiclink][/dynamiclink] AP oscillation problem is a priority for our FM team currently and we want to tackle it next.[/p]
  • [p]Some players reported difficulties with radar use, mainly due to incorrect mode selection. This update includes several radar fixes, and documentation will be improved to clarify proper usage. [/p]
  • [p]Check latest video from Wags for Ground Attack guide in DCS: MiG-29A Fulcrum: [dynamiclink][/dynamiclink]Known issue:
    Currently the HELMET COOP mode usage sequence has a bug if RADAR state was OFF, before mode was activated. As a workaround to correctly Lock a target using the radar as the supporting sensor in Сooperative mode (COOP), the radar must be on (ILLUM-DUMMY-OFF switch must be in the DUMMY position) BEFORE activating the IRST modes (IR, CC, HELMET, OPT). For this mode you need to also switch IRST modes using the CW CCW switch movement and not use the keys 3, 4, 5, or 6. Activating IRST modes using the keys does not ensure target lock by the radar as an additional channel in Сooperative mode. We plan to correct that for the next update.[/p]
[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • [p]Fixed: Hot start left cheek pylon switch incorrect on hot start.[/p]
  • [p]Fixed: Crosshair and Point Track Box hidden during XR Processing.[/p]
  • [p]Fixed: Slight Zoom change while XR processing.[/p]
  • [p]Fixed: ATP A-A TGP stops tracking target after emergency jettison.[/p]
  • [p]Fixed: TNDL Transmit Power doesn't transfer correctly to the plane.[/p]
  • [p]Fixed: Incorrect "spool down" sound on startup.[/p]
[h3]DCS: F/A-18C Hornet by Eagle Dynamics [/h3]
  • [p]Fixed crash in radar.[/p]
  • [p]Fixed: Range while Search mode - Cannot designate raw bricks[/p]
  • [p]Fixed: Cannot burnthrough jammers - consistently fails - blinking lock. [/p]
[p]
[/p][h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3][p]Pilot(+):[/p]
  • [p]ARK-15 Volume Knob[/p]
  • [p]Radio Jadro-1A Volume[/p]
  • [p]Radio Jadro-1A Squelch Knob[/p]
  • [p]Radio R-828 Volume Knob[/p]
  • [p]Radio R-863 Volume Knob[/p]
  • [p]SPU-8 Main Volume Knob[/p]
  • [p]SPU-8 Intercom Volume Knob[/p]
  • [p]RMI-2, Course Rotary Knob[/p]
  • [p]PKP72M Pitch Trim Knob[/p]
  • [p]SPUU-52 Test Adjustment Knob[/p]
  • [p]Recorder MC-61 Brightness Knob[/p]
  • [p]Sight, Manual Firing Distance Adjustment Knob[/p]
  • [p]Sight, Moving Crosshair Brightness Adjustment Knob[/p]
  • [p]Sight, Moving Crosshair Horizontal Adjustment Knob[/p]
  • [p]Sight, Moving Crosshair Vertical  Adjustment Knob[/p]
  • [p]Sight, Fixed Grid Brightness Adjustment Knob[/p]
  • [p]Sight, Target Base Adjustment Knob[/p]
  • [p]Radio R-852 Volume Knob[/p]
  • [p]Backup ADI Vertical Adjustment Knob[/p]
  • [p]Cabin Pressure[/p]
  • [p]Autopilot Heading Channel Delta Correction Knob \[encoder, keyboard only][/p]
  • [p]Autopilot Roll Channel Delta Correction Knob \[encoder, keyboard only][/p]
  • [p]Autopilot Attitude Channel Delta Correction Knob \[encoder, keyboard only]
    [/p]
[p]Pilot-Operator(+):[/p]
  • [p]ARK-15 Volume Knob[/p]
  • [p]SPU-8, Main Volume Knob[/p]
  • [p]SPU-8, Intercom Volume Knob[/p]
  • [p]Left Timer Interval Knob[/p]
  • [p]Right Timer Interval Knob[/p]
  • [p]RMI-2, Course Rotary Knob[/p]
  • [p]Sight Light Brightness Knob[/p]
  • [p]Sight Adjustment Knob
    [/p]
[h3]Campaigns[/h3][p]DCS: F-14A Zone 5 Campaign by Reflected Simulations[/p]
  • [p]Startup sequence further bullet proofed
    [/p]
[p]DCS: F-14B Speed & Angels Campaign by Reflected Simulations[/p]
  • [p]Startup sequence further bullet proofed
    [/p]
[p]DCS: F-4E Red Flag 81-2 by Reflected Simulations[/p]
  • [p]Safety trigger added to compensate for the new AI takeoff spacing[/p]

MiG-29A Fulcrum Launch | DCS Update Summary

MiG-29A Fulcrum
[h2]Launch[/h2][p][/p][p][dynamiclink][/dynamiclink]The full-fidelity MiG-29A enters DCS with a study-level focus on aircraft systems, flight model, sensors, weapons, and outstanding graphics. Designed as a point air-defense fighter, the export 9.12A variant pairs a capable radar and an Infrared Search and Track (IRST) system with an agile platform and deadly weapons. The result is a machine that lives for the merge, yet remains lethal in beyond-visual-range engagements.[/p][p]Why does the Fulcrum matter?[/p][p]Since its introduction, the MiG-29A became a cornerstone of many Cold War and post-Cold War air forces. In capable hands, the Fulcrum can be a deadly opponent, even to other modern 4th generation fighters. Upon the fall of the Iron Curtain and exposure of western fighter pilots to the Fulcrum, it was soon discovered what a powerful opponent it could be in-close given its R-73 “Archer’ and HMS combination. In DCS, the Fulcrum will provide a particularly deadly adversary in Cold War scenarios just employing semi-radar active homing and infrared guided missiles.[/p][p]The MiG-29A is operated by Russia, Poland, Bulgaria, former East Germany/Germany (later transferred to Poland), Czechoslovakia/Czech Republic/Slovakia, Hungary, Romania, Moldova, former Yugoslavia/Serbia-Montenegro, India, Bangladesh (export 9.12B), Uzbekistan, Turkmenistan, Mongolia, North Korea, Myanmar, Syria, Iran, Iraq, Algeria, Egypt, Sudan, Azerbaijan, Yemen, Eritrea,Cuba; and the United States acquired a small number for evaluation and adversary training. Many of these liveries are included in DCS.[/p][p]Early Access Highlights[/p]
  • [p]Fully interactive cockpit built from 3D laser scans and photogrammetry with precise switchology and labeling.[/p]
  • [p]Highly-detailed external model and pilot with Helmet Mounted Sight.[/p]
  • [p]In-depth system simulation including the SPO-15LM Beryoza radar warning receiver and flare/chaff dispensers.[/p]
  • [p]Fire Control Radar with both aerial search and track modes.[/p]
  • [p]IRST with Laser Range Finder (LRF) that supports close air combat modes and air-to-air and air-to-ground ranging. [/p]
  • [p]Helmet Mounted Sight (HMS) that can cue air-to-air missiles by just looking at the target.[/p]
  • [p]Air-to-air weapons: R-27R, R-27ER, R-27T, R-27ET, R-73, R-60, R-60M, and the GSh-30-1 30mm cannon.[/p]
  • [p]Ground attack modes for unguided bombs, canisters, and rockets including pre-designate, non-pre-designate, and toss deliveries.[/p]
  • [p]Navigation suite with Point-to-Point, Return, Landing, and Traffic Re-Entry modes. Program up to three airfields, three waypoints, and three RSBN beacons with Data Transfer Card (DTC) support.[/p]
  • [p]Gyro system with Fast and Long alignments, basic IFF modeling, an Early Access Guide, and Interactive Training missions.[/p]
  • [p]Cyrillic and English cockpit labels and avionics options. Units of measurement can also be either metric or imperial.[/p]
[p]The ´first week MiG-29A patch’ swaps the cannon and missile trigger animations, corrects intake louver animation, adds an optional lower-resolution cockpit texture set, refines chaff and flare sequencing, restores the controls indicator overlay, addresses repair behavior after belly landings, and provides an English HUD and HDD option; a dedicated-server IFF client issue is identified and queued for resolution. Known items in work include visual autopilot stick oscillations at low speed, landing and taxi light leakage, brake-chute visibility for other clients, FCR launch inhibition without an LA cue, ejection and muzzle flash visuals, CAJ logic with jamming, an imperial IAS indicator anomaly, and a large 3D detailing pass covering textures, stencils, bays, IRST, dispensers, seat, LODs, FLIR textures, additional national liveries, improved pylons, canopy reflections, and an enhanced pilot model. [/p][p][/p][p]What is coming?[/p]
  • [p]Ground Control Intercept (GCI) command system.[/p]
  • [p]Full IFF modeling and full flight manual.[/p]
  • [p]Radar and IRST cooperative mode options.[/p]
  • [p]An Eagle Dynamics campaign, more missions, and liveries.[/p]
  • [p]Improved ejection seat with more detail and animations (see image above).[/p]
[p]How to fly it?[/p][p]The MiG-29A features a highly manoeuvrable lifting body, impressive nose authority, and a high thrust-to-weight ratio that can maintain energy in a fight. Combined with the HMS and R-73 high off-boresight capability, it will be a challenge to anyone in a phone booth with it. The IRST stealthiness and immunity to jamming can also make it a deadly sniper. Leverage the Return and Landing modes to get home and land quickly, even to non-programmed airfields (Landing mode). Master these strengths of the Fulcrum, and you’ll see why the Fulcrum became an icon.[/p][p]See more[/p][p]We will be sharing fresh post-launch development screenshots throughout Early Access. Explore the Development Screenshots. Matt “Wags” Wagner has also released his Aerial Combat Instruction video that delves into the sensors and air-to-air weapons of the MiG-29A. Videos on ground attack and defensive systems are coming soon.[/p][p][/p]
DCS Update
[h2]Development Progress[/h2][p][/p][h3]DCS Core[/h3][p]This week’s update introduces new special ground units, along with their respective symbology and settings. You may place these landing aid systems anywhere on any map (note: the MiG-21bis from Magnitude 3 is not yet compatible). Note that the Caucasus and Cold War Germany have integrated RSBN and PRMG landing aids. Please read the RSBN/PRMG ground units usage guide. [/p][p]The Currenthill Asset Pack has undergone numerous improvements that include model updates, vehicle parameters, and interaction refinements.[/p][p]For Weapons, the R-27 missile family has been fully reworked with a Computational Fluid Dynamics (CFD)-based aerodynamic model, authentic control systems, updated seeker and guidance logic, new datalink/INS behaviours, and realistic limitations. Additional changes include adding the Mk-83AIR GP HD bomb, laser PRF code adjustment for GBU-54, expanded fuze options for Soviet and Chinese bombs, corrected fuze sets for U.S. weapons, and accuracy refinements for cluster and penetration munitions. Several fixes address detonation, trajectory, and seeker issues, while visual and functional improvements extend to GMLRS and other ordnance.[/p][p]Regarding the Terrain Engine, inefficient loading of 3D models has been tuned to load only those needed in the current context, improving performance in the Mission Editor and at mission start.[/p][p]AI Aircraft as usual got some pinpoint behavior fixes noted in the changelog.[/p][p]Quality of life features such as decimal inputs were added to the Mission Editor, as well as text search input fields in the rearming window. Multiplayer spawn windows were also improved.[/p][p]Quick Action Generator now randomises enemy units and AI skills based on the selected mission type. [/p][h3]Modules[/h3][p]DCS: F-16C Viper received numerous fixes including emergency jettison mode memory, throttle axis duplication on VPC hardware, bullseye text clarity on the FCR page, landing gear handle lighting, ECM pod mode transitions, AI Advanced Targeting Pod (ATP) use, Maverick low-rate slew, Harm Targeting Sensor (HTS) and HATM Attack Display (HAD) emitter overlap, HOTAS A-G gun toggle, and ATP behavior in A-A  Track While Scan (TWS). [/p][p]DCS: F/A-18C stabilizes Multi-Sensor Integration (MSI) in TWS and Range While Search (RWS), resolved JDAM EFUZ options and countermeasure bypass counts, addressed AIM-120C MSI desync and AI engagement reluctance, corrected seeker cues and ranges in BST and HACQ, repositioned closing-velocity symbology, and cleaned up L&S and DT2 when entering ACM mode. [/p][p]DCS: AH-64D reduced pedal-induced yaw wobble through SCAS tuning and fixed a George AI search loop.[/p][p]DCS: Mi-24P Hind clears obstructing texture blocks from the side gunner view. [/p][p]DCS: Mi-8MTV2 Magnificent Eight restored missing side numbers. [/p][p]DCS: F4U-1D Corsair added three RNZAF liveries and adjusted flight and damage model behavior, gear spawn resilience, indicators, mirrors, control inputs, and engine sounds. [/p][p]DCS: JF-17 Thunder fixed a frozen BRM-1 HUD pipper, improved SPI consistency across pages, and adjusted INS drift. [/p][p]DCS: OH-58D Kiowa Warrior addressed NAV data detaching, PERF CALC button response, HOG menu loops, DIR WPT caret visibility, and a multiplayer CPG slot crash. [/p][p]DCS: MiG-21bis Fishbed reorganized kneeboard pages and added RSBN and ARK data for the Cold War Germany map. [/p][p]Flaming Cliffs 4 expanded with DCS: Su-33 Flanker D Iraq instant actions.[/p][p]DCS: AJS-37 Viggen by Heatblur’s update overhauls and enhances many core and fundamental systems. The biggest highlight is the new electrical system, bringing a host of new warnings and failures, circuit-breaker functionality, instrument fault indications, improved RAT and AC/DC failure modelling, and more. They have also fixed the issue preventing RB-24 and RB-74 missile lock-ons and sincerely apologies for the inconvenience. Additional improvements include an updated RWR and database, restored KB automatic mode, major fixes to the RUTA display, and refinements to instrument, cartridge, and WP management, among others. In all, this update delivers a wide range of fixes and quality-of-life enhancements. See a full list of changes in our latest changelog![/p][h3]Terrains[/h3][p]DCS: Iraq grew substantially with new airfields at Al-Kut, Mosul International, H-2, H-3 Southwest, H-3 Main, H-3 Northwest, and the H-3 highway strip. Airfield scenes have improved signage, taxiways, and surfaces across major fields. The road network has been expanded and surface textures are improved in the north and south. More lakes and rivers have been added, FLIR and radar visualization has been improved for multiple assets, Levels of Detail (LOD) and life settings have been tuned. Numerous, unique landmarks have been added including new stadiums, monuments, terminals, ATC towers, fire stations, and historic sites. [/p][p]DCS: Caucasus now includes RSBN and PRMG channels and frequencies at several bases. Texture resolution for ground and assets has been improved, tree and forest draw distance has been extended, corrupted scenery in multiple cities has been corrected,  and object life and fire parameters have been tuned. [/p][p]DCS: Sinai by OnReTech exits Early Access with TACAN fixes, expanded parking for heavy aircraft, corrected markings at key airfields, improved AI runway course selection, deeper Alexandria sea depth for ship mooring, additional bases near Tabuk, city texture cleanups, smoother transitions between urban and ground textures, new hangars at multiple Israeli bases, and a VHF HI update at St Catherine, alongside several new airfields and unique scenes in Egypt, Jordan, and Israel. [/p][p]DCS: South Atlantic by Specter Studios also exits Early Access. The editor default date has moved to 1 October 2024 to present summer textures by default, numerous airfields and POIs are revamped, airfields received a VRAM optimization pass, runway and road textures are quadrupled in quality, building textures are doubled, vegetation distribution is modernized, snow and tiling issues are corrected, Argentina and Chile terrain gained upgraded normal maps, airfields benefit from animated radar units, new map-specific animated wind turbines, corrected PAPI at Ushuaia, modernized lighting that responds to takeoff and landing, and F10 map enhancements with borders and helicopter pads. [/p][p]DCS: Cold War Germany by Ugra Media revises RSBN and PRMG callsigns and channelization at many legacy fields, and they removed obsolete frequencies to improve approach usability. [/p][p]Please make sure you install the latest update to enjoy all these fixes and enhancements. [/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

DCS Update 2.9.20.15010

[p]Introduced DCS: MIG-29A Fulcrum by Eagle Dynamics into Early Access.[/p][p]Introduced DCS: NS430 for MIG-29A Fulcrum by Eagle Dynamics.[/p][p]New campaign DCS: A-10C II Outpost Campaign by Stone Sky.[/p][h3]DCS Core[/h3][p]AI Aircraft[/p][p]AI Ground[/p]
  • [p]Added RSBN and PRMG special ground units and their respective symbology for facilitating these landing systems anywhere on the terrain.[/p]
  • [p]GPS spoofer unit model added, WIP, no jamming functionality yet.[/p]
[p][/p][p]Currenthill Asset Pack[/p][p]Numerous changes to pack models, parameters of vehicles and interactions.[/p][p]Detailed list (+)[/p]
  • [p]Changed BMP-T mesh smoothing[/p]
  • [p]Changed T-84 Oplot-M mesh smoothing[/p]
  • [p]Changed 9K720 textures[/p]
  • [p]Fixed BMP-T suspension [/p]
  • [p]Fixed Pantsir-S1 suspension [/p]
  • [p]Fixed M-ATV suspension [/p]
  • [p]Fixed M1130 suspension [/p]
  • [p]Fixed M142 suspension [/p]
  • [p]Fixed IRIS-T SLM suspension[/p]
  • [p]Fixed FV101 suspension[/p]
  • [p]Fixed FV107 suspension[/p]
  • [p]Fixed 9K720 suspension[/p]
  • [p]Fixed TOS-1A suspension[/p]
  • [p]Fixed Tor M2 suspension[/p]
  • [p]Fixed T-90M suspension[/p]
  • [p]Fixed T-84 Oplot-M suspension[/p]
  • [p]Fixed T-64BV suspension[/p]
  • [p]Fixed T-90A encyclopedia animation state[/p]
  • [p]Fixed TOS-1A encyclopedia animation state[/p]
  • [p]Fixed T-90A turret traverse and elevation angles[/p]
  • [p]Fixed T-90M turret traverse and elevation angles[/p]
  • [p]Fixed T-90M sight point placement[/p]
  • [p]Fixed Tor M2 encyclopedia error[/p]
  • [p]Fixed Pantsir-S1 low engagement performance[/p]
  • [p]Added Pantsir-S1 player control[/p]
  • [p]Fixed IRIS-T SLM STR radar rotation speed[/p]
  • [p]Fixed Tor M2 low engagement performance[/p]
  • [p]Added Tor M2 player control[/p]
  • [p]Changed Tor M2 mesh smoothing[/p]
  • [p]Changed Pantsir-S1 textures[/p]
  • [p]Fixed Project 22160 Tor M2KM low engagement performance[/p]
  • [p]Added Project 22160 Tor M2KM player control[/p]
  • [p]Fixed Project 22160 Tor M2KM search radar rotation issue[/p]
  • [p]Fixed T-64BV turret traverse and elevation angles[/p]
  • [p]Fixed Tu-95MS air refueling probe misalignment[/p]
  • [p]Fixed 9K720 armor protection level which was too high[/p]
  • [p]Fixed TOS-1A turret protection level which was too high[/p]
  • [p]Fixed M1083 armor protection level which was too high[/p]
  • [p]Fixed IRIS-T SLM armor protection level which was too high[/p]
  • [p]Fixed Pantsir-S1 armor protection level which was too high[/p]
  • [p]Fixed M142 armor protection level which was too high[/p]
  • [p]Fixed M142 ATACMS missile covers after rearming[/p]
  • [p]Changed IRIS-T SLM LN from flip tube covers to ejecting tube covers[/p]
  • [p]Changed IRIS-T SLM STR textures[/p]
  • [p]Changed IRIS-T SLM CP textures[/p]
  • [p]Changed IRIS-T SLM LN textures[/p]
  • [p]Fixed Tor M2 alarm state animation[/p]
  • [p]Fixed FV101 HESH long range direct fire issue[/p]
  • [p]Added FV101 HE-T ammunition type[/p]
  • [p]Fixed Tu-95MS uncentered propellers[/p]
[p]
[/p][p]Mission Editor[/p]
  • [p]Add additional precision to object heading rotation field[/p]
[p]
Quick Action Generator[/p]
  • [p]QAG now randomizes enemy units and AI skills based on the selected mission type.[/p]
  • [p]Fixed: end-mission window no longer appears in the debriefing after exiting the simulation.[/p]
  • [p]Fixed: previously added units are no longer reset when creating random groups in “Bomber Intercept” and “Ground Attack” missions.[/p]
[p][/p][p]UI[/p]
  • [p]Added Search bar to Loadout and Livery lists in Rearming and Dynamic slots menu with the ability to search by name[/p]
  • [p]Added livery selection to encyclopedia with ability to seamlessly reload livery (will help livery creators to check changes made to the livery, without restarting DCS) WIP we will look for feedback. A more detailed tool for viewing models inside DCS is planned.[/p]
  • [p]Added Search bar to Dynamic spawn menu with the ability to search for a unit by name[/p]
  • [p]Removed old versions of in-game manuals from interface. Huey has "manual" in options - Bugs and Problems - ED Forums[/p]
  • [p]Controls Mapping interface conflict tooltips do not show proper information - fixed[/p]
  • [p]Added new system options for mirrors resolution and sequential rendering[/p]
  • [p]Dynamic slots interface rope length for helicopters is not inherited from template group - fixed[/p]
[p]

[/p][p]Weapons[/p]
  • [p]Introduced advanced model for R-27 missile family. Missiles got new CFD-based flight model, authentic control system that includes wing actuator model, altitude band-switching autopilot, Kalman-type guidance filters (different for IR and RF versions) which also drive seeker gimbal mechanics, INS and datalink system with realistic inaccuracies (for RF missile only), and RF or IR seeker. New semiactive RF seeker provides 'multitarget' tracking feature. This means that RF signals from several distinct targets will interfere and form one bigger apparent target once they simultaneously fall into the missile tracking gate. This apparent target may lead the missile between real targets in a target group, or to dispensed chaff. It also may steal missile velocity tracking gate and break guidance. R-27 proximity fuze now has a conical antennas pattern and variable explosion command delay to adjust for target size and closure rate. And, in addition, missiles got number of limitations caused by control systems design. For example RF missile can not be launched with roll angle exceeding 120 degrees because of gimbaled INS roll limit.[/p]
  • [p]Added Mk-83AIR GP HD bomb[/p]
  • [p]Added laser PRF code adjustment option for GBU-54[/p]
  • [p]Fixed phantom bomb instances being frozen on impact instead of penetrating whatever they collided with[/p]
  • [p]Added fuze options for Soviet bombs and dispensers (BetABs, FABs, OFABs and RBKs). Adjusted BetAB, FAB and OFAB warhead parameters[/p]
  • [p]Added fuze options for Chinese bombs (250-2 and 250-3)[/p]
  • [p]Fixed phantom LGB instances trajectory desynchronization when using non-default laser PRF code[/p]
  • [p]Corrected available fuze variant sets for US HTP and non-HTP bombs[/p]
  • [p]Mk-20/CBU-99. Improved bombsight accuracy. Please note that using FMU-140 in low-altitude horizontal flight bombing runs will lead to poor accuracy - in these cases Mk 339 fuze must be used. FMU-140 should provide acceptable accuracy in dive bombing runs and, in specific conditions, in horizontal flight bombing runs (function altitude set to ca. 1/3 of release altitude and specific airspeed at release, e.g. function altitude - 3 kft, release altitude - 10 kft, TAS - 580 kts)[/p]
  • [p]Mk-20/CBU-99. Fixed Mk 339 fuze function delay being counted down after arming instead of after release[/p]
  • [p]BL755. Added fuze function delay options[/p]
  • [p]GMLRS. Added animation of rotation of the tail stabilizers block[/p]
  • [p]BetAB-500ShP. Improved bombsight accuracy in normal release conditions (release at 500 m altitude)[/p]
  • [p]Fixed non-detonation of bombs in certain conditions[/p]
  • [p]Fixed IRIS-T missiles constantly switching between command and IR guidance, which caused them to miss.[/p]
[p]
[/p][p]Terrain Engine[/p]
  • [p]Tuned lazy loading of 3D models. We already had asynchronous loading in place, and this update adds complementary optimizations to ensure only the models needed in the current situation are loaded. This should slightly improve loading times in both the Mission Editor and mission startup.[/p]
[p]
[/p][p]Voice chat[/p]
  • [p]Fixed. Crash on exiting from DCS when the “Pending request” window is open.[/p]
[p]
[/p][p]Launcher[/p]
  • [p]Added. Help page with access to FAQ, User support, myReach AI helper, etc.[/p]
[p]
[/p][h3]DCS: MiG-29A Fulcrum by Eagle Dynamics[/h3][p]First week patch updates:[/p]
  • [p]The animations for the cannon trigger and the missile trigger to be swapped.[/p]
  • [p]Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking.[/p]
  • [p]Air intake louvers animation corrections.[/p]
  • [p]Provide lower resolution textures cockpit option[/p]
  • [p]CHAFF/FLARE sequence corrections.[/p]
  • [p]When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair.[/p]
  • [p]IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue.[/p]
  • [p]Controls Indicator overlay (RCTRL+ENTER) missing[/p]
  • [p]3D model damage WIP (first iteration)[/p]
  • [p]Additional English HUD/HDD version (fictional for convenience)[/p]
[p]
[/p][p]Known issues to be patched:[/p]
  • [p]Autopilot-induced oscillations, mostly visual on stick, no effect on flight path below 600 KpH[/p]
  • [p]Landing/taxi lights issues - the light from penetrates into the model.[/p]
  • [p]Brake chute is not visible for other clients in multiplayer, physics working correctly [/p]
  • [p]When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD.[/p]
  • [p]Ejection sequence and animation improvements.[/p]
  • [p]Cannon muzzle flash improvement[/p]
  • [p]Ejected cartridge animation[/p]
  • [p]The logic of the CAJ (Compensation Active Jammer) switch is not implemented when working with jamming.[/p]
  • [p]Imperial units cockpit version IAS indicator animation issue with Mach number.[/p]
[p]
[/p][p]3D models enhancements in progress:[/p]
  • [p]Finalization of the main texture, wear and tear.[/p]
  • [p]Technical inscriptions and stencils.[/p]
  • [p]Main landing gear bay high detail.[/p]
  • [p]Detailing of the air brake and the drag chute container.[/p]
  • [p]Main technical hatches and equipment bays.[/p]
  • [p]Detailing of the IRST.[/p]
  • [p]Detailing of the Flare/Chaff dispenser.[/p]
  • [p]Ejection seat details.[/p]
  • [p]3D model damage improvements[/p]
  • [p]Additional LODs for 3D model[/p]
  • [p]FLIR texture.[/p]
  • [p]Additional liveries of countries that were operating MiG-29A.[/p]
  • [p]Livery template. (planned for October) [/p]
  • [p]Improved weapons pylons.[/p]
  • [p]Dynamic reflections on the canopy.[/p]
  • [p]Improved pilot model.[/p]
[h3]DCS: NS430 Navigation system by Eagle Dynamics[/h3]
  • [p]Added. Support for all available maps[/p]
  • [p]The device starts as powered on and switched to the map display on a hot start[/p]
[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • [p]Fixed: Emergency jettison does not remember master mode when done in A-G and resets to NAV.[/p]
  • [p]Fixed: Duplicating Thrust axes on the VPC Throttle MT-50CM3 joystick.[/p]
  • [p]Fixed: Bullseye text on FCR format appears blurry.[/p]
  • [p]Fixed: Landing Gear Handle light should illuminate when landing gear doors are in transit.[/p]
  • [p]Fixed: ECM pod continues to emit in Mode 3 if switched to Mode 1 or 2.[/p]
  • [p]Fixed: AI - Doesn't seem to be able to use new ATP.[/p]
  • [p]Fixed: AGM-65 WPN rdr cursor slew inputs below 5% do not move maverick seeker.[/p]
  • [p]Fixed: HTS/HAD overlapping emitters causes major/minor axis error and azimuth to rapidly change between values.[/p]
  • [p]Fixed: Missing HOTAS AG Gun Strafe Toggle.[/p]
  • [p]Fixed: AN/AAQ-33 ATP A-A TGP stops following radar track after bugging target in TWS.[/p]
[h3]DCS: F/A-18C Hornet by Eagle Dynamics [/h3]
  • [p]Fixed: Odd target designation/undesignation behavior due to MSI.[/p]
  • [p]Fixed: Center pylon mounted LITENING will continue to work if jettisoned.[/p]
  • [p]Fixed: Radar Contributed SURV tracks in TWS do not switch to full size HAFU's, enveloped by the radar circle.[/p]
  • [p]Fixed: The HAFU tracks start interfering with each other for the same target and sometimes doesn't even show that it's an L&S or DT2 target even though it is.[/p]
  • [p]Fixed: JDAM with FMU-152 Wrong EFUZ options.[/p]
  • [p]Fixed: Countermeasures. 4 chaff instead of 2 in Bypass mode.[/p]
  • [p]Fixed: MSI AIM-120C launches cause huge desync.[/p]
  • [p]Fixed: (AI) - In a group, wingman will never engage targets.[/p]
  • [p]Fixed: TWS switching between targets without MSI - NWS/undesignate.[/p]
  • [p]Fixed: No longer possible to lock target with TDC depress in RWS mode. Issues remains with LTWS disabled and will be fixed in the next patch.[/p]
  • [p]Fixed: AIM-9 quiet seeker uncage tone sometimes.[/p]
  • [p]Fixed: BST and HACQ range can be increased to 40nm.[/p]
  • [p]Fixed: Closing velocity (Vc) on RDR ATTK display is misplaced at the bottom for any case other than STT.[/p]
  • [p]Fixed: MSI - L&S and DT2 do not get deleted upon entering ACM mode.
    [/p]
[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • [p]Fixed: George stuck on a search loop under a certain flow.[/p]
  • [p]FM. FM. Tweaked Yaw SCAS: Some users complained about excessive yaw-wobble during control by pedals and in transient modes when the helicopter's SCAS Heading Hold mode is ONT[/p]
[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • [p]Fixed Glitched texture blocks that were obstructing side gunner view[/p]
[h3]DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics[/h3]
  • [p]Board numbers disappeared - fixed
    [/p]
[h3]DCS: F4U-1D Corsair by Magnitude 3[/h3]
  • [p]Added three Royal New Zealand Air Force liveries.[/p]
    • [p]Note: The Flight Leader School livery requires to enter a letter first followed by two numbers for the aircraft number system to work correctly.[/p]
  • [p]Fixed the wingtip vortices position.[/p]
  • [p]Fixed spawn-in from taking damage to the landing gear.[/p]
  • [p]Adjusted the R-2800-8W damage model:[/p]
    • [p]Extended the time it will break during WEP.[/p]
    • [p]Damage is now proportional to cylinder head and oil temperatures to the RPM and manifold pressure.[/p]
  • [p]Adjusted how water injection is enabled via the micro-switch and pressure actuated switch.[/p]
  • [p]Adjusted the variable center of mass as the weight changes from fuel and payload use, as well as wing flap positions.[/p]
  • [p]Adjusted gun position for mass.[/p]
  • [p]Corrected the weight for the Mk.6 droppable fuel tank.[/p]
  • [p]Fixed the mission editor icons for the droppable fuel tanks.[/p]
  • [p]Fixed the FFB trim.[/p]
  • [p]Corrected and added control inputs.[/p]
  • [p]Added the chronometer’s elapsed time function.[/p]
  • [p]Adjusted the mirrors.[/p]
  • [p]Adjusted the visibility of the HVAR control box light.[/p]
  • [p]Adjusted the visibility of the landing gear and cooling flaps indicators.[/p]
[p][/p][h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
  • [p]Fixed. BRM-1 HUD pipper frozen[/p]
  • [p]Improved. SPI inconsistency on HUD, HSD and radar page.[/p]
  • [p]Adjust. INS drift under different align qualities[/p]
[p][/p][h3]DCS: AJS-37 Viggen by Heatblur Simulations[/h3]
  • [p]NEW and overhauled Electric System[/p]
  • [p]NEW warnings and failures(+):[/p]
    • [p]Electrics[/p]
    • [p]Hydraulics[/p]
    • [p]Autopilot[/p]
    • [p]AFK[/p]
    • [p]Reverser[/p]
  • [p]Changes to the RWR(+):[/p]
    • [p]Updated database to be closer to the F-4’s[/p]
    • [p]Fixed radar carrier freq. not being set (ELINT file now has the emitter band set correctly)[/p]
    • [p]KB’s automatic mode works again.[/p]
    • [p]Added full fidelity MiG-29 to RWR library[/p]
  • [p]Added logic for the breakers[/p]
  • [p]ADI aligns to magnetic heading (+ deviation correction set) on the ground and if the fast erect button is pressed. Calibrated to true heading on rotation (based on stored runway heading)[/p]
  • [p]Added warning flag logic to air speed indicator and altimeter (LDOK)[/p]
  • [p]Cartridge loading now requires being on the ground and in BER[/p]
  • [p]Airbrake will slowly close from the airflow if hydraulic pressure is lost in Syst. 1[/p]
  • [p]RAT failure when extended happens at much lower air speeds (>700 km/h)[/p]
  • [p]Added AC-DC rectifier failure[/p]
  • [p]Implemented a fix for “rough search” on reciprocal runways[/p]
  • [p]Fixed the “BANA line” hiding[/p]
  • [p]Fixed RR/ANF “cross” on CI stuck on screen[/p]
  • [p]Temperature measuring logic has been improved[/p]
  • [p]Flood lighting is now on during cold starts[/p]
  • [p]Implemented a random start position for the ADI[/p]
  • [p]Fixed kneeboard WP names[/p]
  • [p]Backup heading now shows raw magnetic heading, without declination correction[/p]
  • [p]Fixed HUD/ADI commands being stuck to U point[/p]
  • [p]Added logic to unselect U point (Safety unsafe or ANF selected)[/p]
  • [p]U point can now be reselected after having been overflown[/p]
  • [p]Timeline and compass now shows in LowNav mode when
  • [p]Fixed RB-24 and RB-74 (Sidewinders) not locking anymore[/p]
  • [p]Setting rb15 ToT now only requires pressing BX button (without needing to press 8 as well)[/p]
  • [p]Updated rb15 ToT calculations[/p]
  • [p]FÄLLDLAST now illuminates on light test[/p]
  • [p]Added variable indicator light brightness[/p]
  • [p]Added instrument backup lighting[/p]
  • [p]Added instrument fault indications(+):[/p]
    • [p]Distance[/p]
    • [p]Fuel[/p]
    • [p]Speed[/p]
    • [p]Altimeter[/p]
    • [p]ADI[/p]
    • [p]Pitch trim[/p]
  • [p]Corrected RUTA display(+):[/p]
    • [p]Circle now shows R point location - it moves between them on “WP change” when drawn[/p]
    • [p]Line now alternates pointing toward previous and next RUTA WP[/p]
    • [p]Only draws R points that are “in order” (ie. with R1,2,3,4 all 4 are shown, but with R1,2,3,5 only 1 to 3 are)[/p]
  • [p]Changes to “Destination presentation” when a R WP is selected[/p]
  • [p]AoA indicator shows aircraft pitch on the ground[/p]
  • [p]Changed yaw Trim switch hint from “Emergency Yaw Trim” to “Yaw Trim”[/p]
  • [p]Updated the manual[/p]
[p]
[/p][h3]DCS: Iraq Map by Eagle Dynamics[/h3]
  • [p]Added new airfields(+):[/p]
    • [p]Al-Kut Airport.[/p]
    • [p]Mosul International Airport.[/p]
    • [p]H-2 Airbase.[/p]
    • [p]H-3 Southwest Airbase.[/p]
    • [p]H3 Main Airbase.[/p]
    • [p]H3 Northwest Airbase.[/p]
    • [p]H3 Highway strip (not as active airfield).[/p]
  • [p]Improved airfield scenes.[/p]
  • [p]Improved road network at airfields.[/p]
  • [p]Improved surface at parking lot of airfields Al Asad, Al Sahra, Al Taquddem and Q-West.[/p]
  • [p]Improved surrounding surface textures at Balad Airbase.[/p]
  • [p]Improved airfield signs, markings and taxiways.[/p]
  • [p]Improved Erbil airfield surface, shape and textures.[/p]
  • [p]Added more ground mounds to airfields.[/p]
  • [p]Fixed bugs in the airfield's surface.[/p]
  • [p]Tweaked default cameras at several airfields.[/p]
  • [p]Improved unique scenes across terrain.[/p]
  • [p]Improved road network across terrain.[/p]
  • [p]Added more lakes and rivers.[/p]
  • [p]Improved surface textures at northern and southern part Iraq.[/p]
  • [p]Improved FLIR and radar visualisation of several assets and models.[/p]
  • [p]Fixed bugs in 3d models: geometry artifacts, more precised collision mesh.[/p]
  • [p]Tweaked distances of models LOD switching.[/p]
  • [p]Tweaked objects life setting.[/p]
  • [p]Added new unique scenes.[/p]
  • [p]Added a unique scene of Kirkuk stadium.[/p]
  • [p]Added unique models(+):[/p]
    • [p]water tower at Qayyarah Airfield West.[/p]
    • [p]Abu Ja'far al-Mansur Statue.[/p]
    • [p]Erbil Martyrs Monument.[/p]
    • [p]Mosul Transport Department.[/p]
    • [p]Saving Iraqi Culture Monument.[/p]
    • [p]Al-Shaab Stadium in Baghdad.[/p]
    • [p]Taki-Kisra.[/p]
    • [p]Al Taqaddum Dark Tower.[/p]
    • [p]Kirkuk Main Terminal.[/p]
    • [p]Kirkuk ATC.[/p]
    • [p]ATC Erbil.[/p]
    • [p]Fire Station Erbil.[/p]
    • [p]Firehouse Kirkuk.[/p]
    • [p]Baghdad Republican Palace.[/p]
    • [p]Baghdad Boneyard.[/p]
    • [p]Babylon Palace.[/p]
    • [p]Babylon Labyrinth.[/p]
    • [p]Baghdad Salute Platform.[/p]
    • [p]Grand Festivities Columns.[/p]
    • [p]Grand Festivities Lanterns.[/p]
    • [p]Mar-Mattai Monastery.[/p]
    • [p]two new models of Al-Kut Hangars.[/p]
  • [p]Improved surface, scenes and road network at Mar-Mattai Monastery, Babylon Palace, Baghdad Republican Palace, Unknown Soldier Monument, Grand Festivities Square area.[/p]
[p]
[/p][h3]DCS: Caucasus Map by Eagle Dynamics[/h3]
  • [p]Changes in RSBN and PRMG beacons of Krasnodar-Center, Krymsk, Maykop-Khanskaya and Mozdok airfields:[/p]
    • [p]Removed frequencies of RSBN and PRMG beacons.[/p]
    • [p]Tweaked channels of RSBN and PRMG beacons for better pilot experience.[/p]
  • [p]Increase resolution of surface, models and other terrain assets textures.[/p]
  • [p]Increased draw distance of trees.[/p]
  • [p]Tweaked default camera position (F11) of airfields: Sochi-Adler, Kobuleti, Mozdok, Krasnodar-Pashkovsky.[/p]
  • [p]Fixed corrupted buildings and trees at: Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya areas.[/p]
  • [p]Tweaked life settings of several objects.[/p]
  • [p]Tweaked life and fire settings of trees.[/p]
[p]
[/p][h3]DCS: Sinai Map by OnReTech[/h3]
  • [p]End of Early Access period of DCS: Sinai terrain module.[/p]
  • [p]Added parking for large aircraft to large airfields.[/p]
  • [p]Fixed a bug with TACANs.[/p]
  • [p]Fixed markings on airfields(+):[/p]
    • [p]Ramon Airbase.[/p]
    • [p]Ovda Air Base.[/p]
    • [p]Nevatim Airbase.[/p]
    • [p]TelNof.[/p]
  • [p]Changed the landing and takeoff course for bots at the Nevatim airfield.[/p]
  • [p]Fixed bugs with parking numbers at some airfields.[/p]
  • [p]Added sea depth in Alexandria for mooring ships there.[/p]
  • [p]Added several military bases near the city of Tabuk.[/p]
  • [p]Fixed a bug with duplicating cities on the map.[/p]
  • [p]Improved textures of cities/towns blocks assets.[/p]
  • [p]Developed and improved cities: changed textures and added small objects.[/p]
  • [p]Added more roads, fixed a significant part of the sharp transitions between city textures and ground textures.[/p]
  • [p]New airfields and unique scenes in Egypt, Jordan and Israel(+):[/p]
    • [p]EinShamer (for UAVs).[/p]
    • [p]Megiddo.[/p]
    • [p]King Faisa bin Abdul Aziz.[/p]
    • [p]Tabuk Heli Base.[/p]
    • [p]Khalkhalah Air Base.[/p]
    • [p]Taba International Airport.[/p]
  • [p]Added a new unique hangar for MezzehAirport.[/p]
  • [p]Added mirror hangars at airfields(+):[/p]
    • [p]Hatzor.[/p]
    • [p]Nevatim Airbase.[/p]
    • [p]Ovda Air Base.[/p]
    • [p]Ramon Airbase.[/p]
    • [p]Tel Nof.[/p]
    • [p]Hatzerim Airbase.[/p]
  • [p]VHF HI frequency at StCatherine airfield was changed. Was - 121900000, became - 124500000.

    [/p]
[h3]DCS: South Atlantic by Specter Studios[/h3]
  • [p]End of Early Access period of DCS: South Atlantic terrain module.[/p]
  • [p]Changed default date within the mission editor to the 1st of October 2024 which makes summer textures the default.[/p]
  • [p]Revamped the following airfields and POI areas(+):[/p]
    • [p]Port Stanley.[/p]
    • [p]Ushuaia.[/p]
    • [p]Ushuaia Helo Port.[/p]
    • [p]Mount Pleasant.[/p]
    • [p]Punta Arenas.[/p]
    • [p]Puerto Natales.[/p]
    • [p]Mare Harbour.[/p]
    • [p]Rio Gallegos.[/p]
    • [p]Rio Grande.[/p]
    • [p]Provenir.[/p]
    • [p]Franco Bianco.[/p]
    • [p]O'Higgins.[/p]
    • [p]Almirante Schroeders.[/p]
    • [p]San Julian.[/p]
    • [p]Comandante Luis Piedrabuena.[/p]
    • [p]Pampa Guanaco.[/p]
  • [p]Optimization pass to decrease video memory consumed for every airfield.[/p]
  • [p]Quadruppeled airfield texture quality across all airfields and roads.[/p]
  • [p]Doubled the texture quality of all building materials.[/p]
  • [p]Improved vegetation throughout the map. An updated vegetation distribution algorithm has been implemented to enhance spatial density and ecological realism across terrain surfaces.[/p]
  • [p]Corrected snow distribution bugs and tilling issues within the map.[/p]
  • [p]Normal maps have been upgraded and integrated into the Argentina / Chile terrain to deliver more accurate surface contours and heightened realism in lighting response.[/p]
  • [p]Added animated airfield radar units at airfields where appropriate.[/p]
  • [p]Various new models were added to airfields.[/p]
  • [p]Replaced all wind turbines with map specific animated turbines.[/p]
  • [p]Ushuaia PAPI lights are no longer on a slope.[/p]
  • [p]Upgraded all lighting to use new technology.[/p]
  • [p]Upgraded all airfield lighting to respond to take-offs and landings.[/p]
  • [p]Updated the F10 map with Country borders, heli locations, along with other visual enhancements to the overall map.[/p]
[p]
[/p][h3]DCS: Cold War Germany by Ugra Media[/h3]
  • [p]Changes in RSBN and PRMG beacons of Gardelegen, Allstedt, AltesLager, Damgarten, Garz, Holzdorf, Kothen, Laage, Lerz, Mahlwinkel, Merseburg, Parchim, Peenemunde, Sperenberg, Templin, Werneuchen, Wittstock and Zerbst airfields(+):[/p]
    • [p]Added callsigns.[/p]
    • [p]Removed frequencies of RSBN and PRMG beacons.[/p]
    • [p]Tweaked channels of RSBN and PRMG beacons for better pilot experience.[/p][p][/p]

MiG-29A Landing Tutorial | A-10C Outpost | F/A-18C & F-14B Iron Tide

MiG-29A Fulcrum
[h2]Navigation and Landing [/h2][p][/p][p]Our newest DCS: MiG-29A Fulcrum tutorial video focuses on navigation and landing. After a review of the navigation panel and setting up a Data Transfer Cartridge (DTC) navigation program, you’ll learn how to create navigation points that can be assigned as waypoints or aerodromes , in addition to setting up radio navigation (RSBN) beacons. The video also shows off the addition of new Mission Editor landing aid units like the RSBN unit and the PRMG localizer and glideslope units that can be placed on any map and any airfield for navigation and instrument landings. [/p][p]In addition to setting up navigation programs and how to fly an instrument approach, the video also discusses how to create an inertial navigation, in-flight, alignment fix, and how to perform a visual flight rules overhead break landing. Watch the MiG-29A Navigation and Landing video.[/p][p][/p]
A-10C II Outpost
[h2]Campaign by Stone Sky[/h2][p][/p][p]Stone Sky’s DCS: A-10C II OUTPOST Part III campaign chronicles the Syrian War at a pivotal moment: June 2017. The SDF, backed by CJTF-OIR airpower, advanced on the outskirts of Raqqa while Syria became a strategic outpost for both the United States and Russia. You’ll fly as a USAF pilot of the 74th and 163rd Fighter Squadrons, tasked to fight in a complex, shifting battlespace where intelligence gaps, weather, and a rapidly evolving ground situation force you to rethink the OODA cycle in real time.[/p][p]Missions span CAS, CSAR, and PPS, plus special assignments that test everything from fundamentals to multi-ship coordination. The campaign comprises eight large-scale missions, each broken into 60–70 minute segments for tight pacing and steady progression. Expect sudden weather shifts, ground and in-flight emergencies, and richly-voiced radio traffic (more than 1,700 lines) that bring the theater to life. You’ll launch from Incirlik,  Gaziantep, Şanlıurfa in Turkey, King Hussein Air Base in Jordan, and H-4 in Iraq with detailed briefings, mission histories, and background context to ground every sortie.[/p][p]Pilots of DCS: A-10C II Tank Killer will find unique 163rd FS liveries, among others, and the entire experience remains VR-friendly with simple control prompts via spacebar or a mapped button. With 200+ pages of documentation and kneeboard material, OUTPOST Part III is built for seasoned Hawg pilots seeking authenticity and mission variety, while still welcoming newer pilots through adjustable difficulty and clear mission guidance.[/p][p][/p]
F/A-18C & F-14B Iron Tide
[h2]Campaign by Sandman Simulations[/h2][p][/p][p]In Operation Iron Tide, you are not just another pilot; you are the architect of the air war. Following an attack in Haifa, and a wider surge in regional terrorism, the United Nations Security Council authorizes a coalition to dismantle Hezbollah’s operational capability. Collateral damage is unacceptable. Every target you pick and your weaponeering must honor strict rules of engagement while achieving decisive effects on target.[/p][p]You will plan and command a large air component that includes four squadrons of DCS: F-14B Tomcats and six squadrons of DCS: F/A-18Cs. Two carrier strike groups provide sea-based power, while two Marine Corps F/A-18C squadrons operate from airbases. At your discretion, you may step into any cockpit and lead from the cockpit of a Tomcat or F/A-18C.[/p][p]Mission planning is the heart of the experience. Choose from a wide set of taskings that include air superiority, escort, fleet defense, suppression of enemy air defenses, close air support, and strike. Build packages that balance risk and effect. Your tactical choices and strategic sequencing will directly shape the number of missions you fly and the arc of the campaign.[/p][p]Each mission is bookended by detailed briefings and debriefings. You will have 150 pages of tutorials, charts, and briefing material at your disposal for mission planning. The campaign spans roughly ten to forty missions, based on your performance and choices. It features quality voice-overs that bring radio traffic to life.[/p][p]If you want a campaign that includes command-level choices that carry campaign  consequences, Iron Tide is for you. Please stay tuned for these new campaigns in the next update![/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]