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DCS World Steam Edition News

MiG-29A Pre-purchase Steam | South Atlantic Progress | JQvFG Tactical Response

MiG-29A Fulcrum
[h2]Pre-purchase on Steam[/h2][p][/p][p]Secure your DCS: MiG-29A Fulcrum Steam copy today with a 30% off discount. Your Fulcrum on Steam will be available at launch, and it will work seamlessly in multiplayer. Pre-purchase now to be among the first to fly. Please note that the price will increase to $63.99 USD, 20% off, at launch. [/p][p][/p][h2]South Atlantic [/h2][h3]Development Report[/h3][p][/p][p]An update to the DCS: South Atlantic map is in development and planned for inclusion in an upcoming DCS update. Every airfield is receiving an optimization pass to lower video memory usage. Texture fidelity is being improved significantly, with airfield textures quadrupling and building materials doubling. Vegetation across the map will now use a new distribution algorithm for denser and more natural coverage. Snow distribution and tiling issues are also being corrected. Normal maps are getting upgraded and integrated across the Argentina and Chile landmass to improve surface relief and lighting response.[/p][p]Airfield lighting and visual systems will receive a complete refresh. All lighting will use new tech, and airfield lighting will react to takeoffs and landings. Ushuaia PAPI lights are getting properly leveled too. Specter Studios is adding animated airfield radar units where appropriate and replacing all wind turbines with map specific animated models, as well introducing a variety of new airfield objects. [/p][p]A large set of airfields and points of interest are being revamped, including: Port Stanley, Ushuaia, Ushuaia Helo Port, Mount Pleasant, Punta Arenas, Puerto Natales, Mare Harbour, Rio Gallegos, Rio Grande, Provenir, Franco Bianco, O Higgins, Almirante Schroeders, San Julian, Comandante Luis Piedrabuena, and Pampa Guanaco.[/p][p]Mission planning quality of life is also being improved. The F10 map will show country borders and helicopter locations along with additional visual refinements. The Mission Editor default date is now the 1st of October, 2024 so summer textures are selected by default for new missions.[/p][p]Once this update is released the map will be feature complete and exit early access. However, improvements and bug fixes will continue. Please remember that you can purchase now whilst the 20% early access discount is still available. [/p][p]Specter Studios has a DCS Forum Page to discuss their projects.[/p][p]
[/p][h2]2025 Green Balmoral Cup[/h2][h3]Tactical Aviation Simulation Competition[/h3][p][/p][p]Organized by Jianqiao Virtual Flight Group (JQvFG), a member of the DCS China community, this event will be the first simulated flight competition that centers on comprehensive tactical response of aviation forces in multi-factor, complex battlefield environments. We encourage all our Chinese speaking members to check out this fascinating event. [/p][p]The event presents participants with all-encompassing challenges: validating fundamental flight skills to handling adverse weather conditions, mastering individual combat techniques,  executing team tactical coordination, adapting to battlefield variables caused by intelligence errors, and restructuring the OODA (Observe-Orient-Decide-Act) decision-making cycle.[/p][p]All these skills will be integrated into mission scenarios such as:[/p][p]• Offensive/Defensive Counterair (OCA & DCA)[/p][p]• Battlefield Air Interdiction (BAI)[/p][p]• Close Air Support (CAS)[/p][p]• Reconnaissance & Surveillance (R&S)[/p][p]• Air-to-Air Refueling (AAR)[/p][p]The competition will be held from the 3rd of October to the 15th of November, 2025 in a team-based PvE format. For more details please follow JQvFG’s official Bilibili account. [/p][p]Stay tuned for full coverage and live broadcasts of the competition. Generous prizes await the winners, and we look forward to welcoming individuals and organizations who are eager to engage in a clash of intellect and courage![/p][p]Thank you again for your passion and support,[/p][p]Yours sincerely,[/p][p]Eagle Dynamics[/p]

C-130J Preview in Chicago | Iraq Development Progress | Red Flag EU Tournament

Iraq
[h2]Development Progress[/h2][p][/p][p]
We are adding several new airfields to the Iraq North region and making a series of terrain and existing airfield refinements to the DCS: Iraq map. Clipmap adjustments are complete, and ground object settings have been normalized so that all non destructible models are now correctly flagged. This ensures consistent behaviour across the map as we move into the next round of art and performance passes. Please check out the development screenshots and stay tuned for the update coming soon.[/p][p]A key focus of this Iraq North update will be the addition of the H-2, H-3 Main, H-3 Northwest, and H-3 Southwest airfields in western Iraq. These served as critical Iraqi airbases during both Gulf Wars and as the focus on numerous offensive counter air, suppression of air defenses, SCUD-Hunt, and fighter sweep missions.[/p][p]To the north at Mosul, the Mosul Airfield has been added, as well as the surrounding area being improved.[/p][p]The southern portion of this region will see the addition of Al Kut airfield that also saw extensive action during the Gulf Wars and the earlier Iran-Iraq War.[/p][p]Several unique points of interest are also being added; the Kirkuk and Al-Shaab Stadiums, Tomb of the Unknown Soldier, the Grand Festival Square, Mar Mattai Monastery, Baghdad and Babylon palaces, and more.This is in addition to improvements to the existing airfields such as better hangars, control towers, and terminals.[/p][p]Following the release of the Iraq North update (similar to the recent Afghanistan Map update), the full-attention of the Iraq map team will focus on the southern region to include all or portions of southern Iraq, Kuwait, Saudi Arabia, Bahrain, and Qatar. Much of this work has already started, along with the addition of several Iranian airfields to allow Iran-Iraq War scenarios.[/p][p][/p]
Sim Gaming Expo
[h2]Special guests[/h2][p][/p][p]We are excited to announce that DCS will be represented at the inaugural Sim Gaming Expo, a community-driven celebration of simulation taking place in Chicago, Illinois. This event will bring together enthusiasts from across the globe to experience the latest in simulation hardware, meet content creators, and take part in engaging panel discussions with industry leaders.[/p][p]One of the highlights of the show will be the opportunity to fly the upcoming DCS: C-130J by Airplane Simulation Company before its official launch. Campaign and mission developer Baltic Dragon will be there to showcase his specially crafted C-130J missions that demonstrate the full capabilities of this outstanding new module. Visitors will also have the chance to experience DCS on the impressive SimCraft full-motion simulator, flying missions designed by Baltic Dragon.[/p][p]DCS twitch streamer Ultrasaurus, known for sharing her DCS adventures, and Rifle, a real-world Special Forces Operator and JTAC/Instructor who actively uses DCS as a training tool, will be there to connect with fellow DCS pilots and share their experiences. [/p][p][/p]
RED FLAG EU
[h2]Operation Liberty Dawn[/h2][p][/p][p]To mark the 50th Anniversary of Exercise Red Flag, RED FLAG EU will host its final event of the year: Operation Liberty Dawn. This will be a full-scale, multi-squadron, dawn strike against a hostile regime in the Nevada Test Training Range terrain.[/p][p]This large-force exercise will feature:[/p]
  • [p]Joint Task Force Blue executing SEAD, DEAD, OCA, SCAR, CAS, and Strike packages[/p]
  • [p]Player aggressors simulating hostile air opposition[/p]
  • [p]Heavy, layered IADS with realistic SAM placements[/p]
  • [p]Live JTAC, AWACS, ATC, and Range Control provided by Digital Controllers[/p]
  • [p]Aggressor operations provided by Bandit Works[/p]
[p]Squadrons from across the community will come together for a high-threat, contested environment, replicating the complexity and pressure of real world Red Flag exercise.[/p][p]Participation:
This event is primarily for organized squadrons (limited solo pilot slots may be available).
To request access, contact Command via the official Red Flag EU Discord.[/p][p]Thank you again for your passion and support,
[/p][p]Your sincerely
[/p][p]Eagle Dynamics[/p]

MiG-29A Introduction and progress | High Alpha Hooligans Dogfight Tournament

MiG-29A Fulcrum
[h2]Intro video now live[/h2][p][/p][p]We just released the MiG-29A Introduction video for our upcoming DCS: MiG-29A Fulcrum. Also known as project 9-12A, this Soviet light fighter was designed in the 1970s, and entered service in 1983. This episode reviews the Fulcrum’s design and mission and its key features such as twin RD-33 engines, automatic slats, an all-moving tailplane, and 9G capability combined with high angle-of-attack flight. Paired with the Helmet-Mounted Sight and R-73 high off-boresight air-to-air missile, the Fulcrum is a deadly opponent in a dogfight.[/p][p]This video also reviews the planned weapons for our MiG-29A which includes the R-60, R-60M, R-73, R-27R/T, and R-27ER/ET air-to-air missiles and GSh-30-1 cannon. Our Fulcrum can also employ unguided air-to-ground weapons such as bombs and rockets. [/p][p]Although considered a 4th generation fighter, the P-12A does not include multifunction displays, but rather a HUD repeater screen, ‘steam’ gauges, and limited Hand-On Throttle and Stick (HOTAS) functions. Despite this, the MiG-29A is a deadly opponent in Beyond Visual Range (BVR) combat when armed with long-range R-27ER and ET missiles, and when operated by skilled pilots.[/p][p]Keep an eye out for the next chapters where we learn the steps to bring a cold and dark Fulcrum to life, taxi to the runway, and take off.[/p][h2]Development Progress[/h2][p][/p][p]Development progress on the DCS: MiG-29A Fulcrum continues with much of the work focused on completing aircraft systems, the damage model, data transfer cartridge (DTC), skins, content, and bug fixing and tuning. We are also working on a large set of default controller input assignments to support several popular sticks and throttles.[/p][p]A 1st person pilot will also be available at launch; an often requested feature from VR pilots. It will also include ground equipment such as engine, intake, pitot, and louvre covers.[/p][p]We’ve been taking good note of the many MiG-29A skin requests you have made. At launch, we will provide the Soviet Union and Russia, East Germany, Poland, Kazakhstan, North Korea, and Syria. Many more are in the works and will be coming soon. Additional external modelling tasks being worked on, including highly detailed missile and bomb pylons and external fuel tanks.[/p][p]A version of the NS430 navigation system is also being developed for the DCS: MiG-29A as a separate download, and both English and Cyrilic cockpit and HUD options will be available at launch.[/p][p] [/p]
Dogfight Tournament
[h2]High Alpha Hooligans[/h2][p][/p][p]No AMRAAM spam here, just raw skill, nerves of steel, and some serious G-forces. Guns only. One life. No mercy. Only one pilot will emerge as the King of the Merge, but all will earn their wings in the most adrenaline-soaked showdown in DCS. [/p][p]When: It all goes down on this Saturday, the 23rd of August 2025. [/p][p]What to Expect: 1v1 bracket-style dogfights with aircraft pushing their flight envelopes and their pilots' sanity. Look out for legendary merges, insane scissors, and maybe a few flaming lawn darts. Spectator mode thrills and live commentary that’ll have you on the edge of your ejection seat. [/p][p]How to Participate: If you fancy a shot at the crown, then head over and register for one of the 32 spots available. All participants must check in with High Alpha Hooligansdiscord.[/p][p]Prizes: The winner will receive a module or terrain from both Eagle Dynamics and from DCS for Disabilities. That’s TWO prizes for a single winner! In addition, the runner-up will also receive a module or terrain from High Alpha Hooligans.[/p][p]How to Watch: You can head over to the High Alpha Hooligans YouTube channel or head on over to the Discord for updates. [/p][p]Thank you again for your passion and support,[/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]
[p][/p]

DCS Update Summary | Afghanistan Development Report | Currenthill Pack

DCS Update
[h2]Development Progress[/h2][p][/p][p]DCS Core Updates[/p][p]Core AI logic has been improved for both air and ground units. Fixed aircraft AI issues include the F4U-1D’s zero fuel behavior, improved group rocket attacks, tuned heavy aircraft landing angle of attack errors, and aerial refueling improvements. AI fighters using semi-active homing missiles will  now respect radar gimbal limits, and helicopter traffic jams when landing at Jalalabad AB have been resolved.[/p][p]Ground AI targeting algorithms for SA-11, SA-2, and SA-3 launchers have also been refined, SAM sites now rearm correctly, and collisions between ground units and parked aircraft have been addressed. Tunguska missile accuracy has also been improved.[/p][p]The Mission Editor (ME) gained a search bar for unit lists to assist when creating missions, and range rings for ground units now respect the ‘Hide Units’ setting. Weapon updates include speed limitations, aerodynamic tuning for AGM-84 variants, seeker logic improvements for AGM-88C, and corrected mass and drag parameters for various ordnance. Additional bomb skins expand visual variety, and proximity fuze logic based on battery power has been corrected, and SNEB rocket effectiveness has been increased.
[/p][p]Module-Specific Improvements[/p]
  • [p]F-16C Viper[/p]
    • [p]Numerous AN/AAQ-33 Advanced Targeting Pod improvements and weapon integration fixes ensure more reliable AGM-65, GBU-24, and LGB employment.[/p]
  • [p]F/A-18C[/p]
    • [p]Multi-Sensor Integration (MSI) enhancements bring additional datalink and AWACS track functionality.[/p]
  • [p]AH-64D[/p]
    • [p]Stability improvements for George AI, enhanced target reporting, and new Total Controls keyboard profiles.[/p]
  • [p]JF-17 Thunder[/p]
    • [p]Radar and HUD refinements and an updated RWR database.[/p]
  • [p]OH-58D Kiowa Warrior[/p]
    • [p]Cockpit and menu fixes and crash prevention in multiplayer slot switching.[/p]
  • [p]MiG-21bis[/p]
    • [p]Improved kneeboard data organization for Cold War operations.[/p]
  • [p]F4U-1D Corsair[/p]
    • [p]Multiple art corrections, sound adjustments, and the addition of a WEP Master On/Off switch.[/p]
  • [p]Flaming Cliffs 2024[/p]
    • [p]Su-33 gains new Iraq instant action missions and HS campaign refinements.[/p]
[p][/p]
Afghanistan
[h2]Development progress[/h2][p][/p][p]The Afghanistan map received extensive terrain mesh, normal maps, vegetation, ground texture, and other terrain improvements. In addition to Points of Interest (POI) areas around airfields and urban areas, the entire map has received a significant improvement in accuracy and realism, including from lower altitudes.[/p][p]An important addition has been the inclusion of Forward Operating Bases Clark, Gardez, Thunder, Tellier, Camp Dubs, and Camp Julien. Additionally, the Patrol bases of Khost and Deysie combat outposts have also been added. These are now highlighted on the Mission Editor and F10 Map View with green triangles.[/p][p]Other notable additions include the Mausoleum of Ahmad Shah Durrani, Kabul’s National Assembly, the Babur Garden, and the Kabul National Stadium. Many of the airbases also saw substantial improvement with more small and large object details, improved texture and lighting, and corrections to ramp and taxiway positions and AI logic. For a more detailed video report, please watch Matt “Wags” Wagner’s August 2025 Update video that discusses the update to the Afghanistan map and a dynamic campaign status report. [/p][p][/p]
Currenthill 
[h2]Assets Pack[/h2][p][/p][p]The free Currenthill assets bring a rich lineup of modern and Cold War ground units and aircraft including:[/p][p]The first iteration of the Currenthill Assets Pack will contain:[/p]
  • [p]FV101 Scorpion Light Tank[/p]
  • [p]FV107 Scimitar CRV[/p]
  • [p]T-90A Main Battle Tank (MBT)[/p]
  • [p]T-90M MBT[/p]
  • [p]T-84 Oplot-M MBT[/p]
  • [p]T-64 Bv 2017 MBT[/p]
  • [p]M1130 Stryker Infantry Combat Vehicle[/p]
  • [p]M-ATV MRAP[/p]
  • [p]BMPT Terminator MBT support vehicle[/p]
  • [p]9K720 Iskander SRBM (with 9M723K1)[/p]
  • [p]M142 GMLRS MRL (with M30A1/M31 GMLRS)[/p]
  • [p]M142 ATACMS MRL (with M39A1 ATACMS)[/p]
  • [p]Pantsir S1 SPAAGM (with 57E6)[/p]
  • [p]Tor M2 SHORAD (with 9M338)[/p]
  • [p]TOS-1A MRL (with MO.1.01.04M)[/p]
  • [p]M1083 MTV Truck[/p]
  • [p]IRIS-T SLM LN SAM (with IRIS-T SLM)[/p]
  • [p]IRIS-T SLM STR SAM[/p]
  • [p]IRIS-T SLM CP SAM[/p]
  • [p]Tu-95MS Bomber (with Kh-101 and Kh-555)[/p]
  • [p]Mi-28N Attack Helicopter (with Ataka and Igla)[/p]
  • [p]Project 22160 Patrol Ship with SA-15 (Tor-M2)[/p]
  • [p]Project 22160 Patrol Ship [/p]
[p]Each Asset comes with:[/p]
  • [p]High resolution textures[/p]
  • [p]LODs for both model and destroyed model[/p]
  • [p]Custom sounds[/p]
  • [p]Animations[/p]
  • [p]Summer, desert and winter liveries[/p]
  • [p]FLIR textures[/p]
  • [p]Encyclopedia entries[/p]
  • [p]Combined Arms support except Tor M2 and Pantsir sensor and weapon control[/p]
[p]These new units are part of our ongoing mission to improve the DCS battlefield to facilitate the creation of engaging and realistic missions and campaigns. As always, your feedback plays a critical role in guiding our work.[/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

DCS 2.9.19.13478 Update

[h3]DCS Core[/h3]
  • [p]Mission state save. Added functionality to save all destroyed units (air or ground or infantry) in their positions as destroyed statics when mission state save is used. By default these statics are hidden in the editor, you can find them in the unit list. (We plan to bring waypoints state and groups options save in next update)[/p]
  • [p]Cargo. Internal cargo support added for UH-1H, Mi-8 and Mi-24P[/p]
  • [p]AI Aircraft. F4U-1D. Incorrect behavior if fuel runs out in some cases - fixed.[/p]
  • [p]AI Aircraft. F4U-1D AI flight does not group attack with rockets - fixed.[/p]
  • [p]AI Aircraft. Heavy planes tend to over-AoA when landing - fixed.[/p]
  • [p]AI Aircraft. In some cases, when launching a semi-active missile, the aircraft would offset F-Pole maneuver beyond its radar’s gimbal limits and lose tracking - fixed.[/p]
  • [p]AI Aircraft. Jalalabad AB. Traffic jam on the runway during landing of a helicopter group - fixed.[/p]
  • [p]AI Aircraft. Refueling task doesn't react to stop flag - fixed.[/p]
  • [p]AI Aircraft. Refuelling probe is not retracted if the refuelling ends according to stop condition - fixed.[/p]
  • [p]AI Ground. SA-11, SA-2, and SA-3 launcher targeting algorithms improved.[/p]
  • [p]AI Ground. Fixed AI logic to address possible collision of ground units witр aircraft parked or moving on the ground in some cases[/p]
  • [p]AI Ground. Fixed cases when some of the dead units are not getting colder in the FLIR image. Adjusted the brightness of ground units in FLIR.[/p]
  • [p]AI Ground. Sam sites are failing to rearm when supplied by a vehicle or airbase warehouse in some cases - fixed.[/p]
  • [p]ME and Encyclopedia. Added a Search bar to unit lists with the ability to search by typing in any text.[/p]
  • [p]QAG. Fixed operation years data for units WW2 and SA-2, and SA-3 sites.[/p]
  • [p]QAG. Removed incorrect “Restrict Air-to-Ground Attack” option for helicopters in “Dogfight” mode..[/p]
  • [p]QAG. Removed incorrect “Restrict Air-to-AIr Attack” option for helicopters SEAD SR mode.[/p]
  • [p]QAG. In some cases ENEMY LOCATION is placed on an unsuitable surface - fixed.[/p]
  • [p]QAG. Generator selects the helipad for the aircraft when the player chooses to start from the airfield on some terrains - fixed.[/p]
  • [p]Weapons. AGM-84 family. Added a speed limit of 0.9M. [/p]
  • [p]Weapons. AGM-84H. Updated drag params. Flight model tuned and dynamic launch zone corrected.[/p]
  • [p]Weapons. Fixed erroneous missile mass of AIM-7 family. Minor effect on missile flight performance due to mass adjustments. (Aim-7 inconsistencies with mass - Weapon Bugs - ED Forums)[/p]
  • [p]Weapons. Fixed incorrect high-drag bomb parameters that could cause an AI aircraft to crash while performing an attack run.[/p]
  • [p]Weapons. Implemented additional skins for bombs: Mk-81, Mk-82 BSU-33, Mk-82 BSU-86, Mk-82AIR, Mk-83AIR, Mk-84AIR, Mk-84, GBU-54, GBU-38, GBU-32, GBU-31, GBU-24, and GBU-10.[/p]
  • [p]Weapons. Missiles proximity fuze can be triggered with electric power supply expired - fixed.[/p]
  • [p]Weapons. SNEB HEAT rockets effectiveness was low against armored targets. The SNEB-68 cumulative factor values have been fixed.[/p]
  • [p]Weapons. Low Tunguska missile accuracy - fixed.[/p]
  • [p]Added: Currenthill Asset Pack[/p]
    • [p]FV101 Scorpion Light Tank[/p]
    • [p]FV107 Scimitar CRV[/p]
    • [p]T-90A Main Battle Tank (MBT)[/p]
    • [p]T-90M MBT[/p]
    • [p]T-84 Oplot-M MBT[/p]
    • [p]T-64 Bv 2017 MBT[/p]
    • [p]M1130 Stryker Infantry Combat Vehicle[/p]
    • [p]M-ATV MRAP[/p]
    • [p]BMPT Terminator MBT support vehicle[/p]
    • [p]9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles)[/p]
    • [p]M142 GMLRS (with M30A1/M31 missiles)[/p]
    • [p]M142 ATACMS SRBM (with M39A1/M48 missiles)[/p]
    • [p]Pantsir S1 SPAAGM (with 57E6 missile)[/p]
    • [p]Tor M2 SHORAD (with 9M338 missile)[/p]
    • [p]TOS-1A MRL (with MO.1.01.04M missile)[/p]
    • [p]M1083 MTV Truck[/p]
    • [p]IRIS-T SLM LN SAM (with IRIS-T SLM missile)[/p]
    • [p]IRIS-T SLM STR SAM[/p]
    • [p]IRIS-T SLM CP SAM[/p]
    • [p]Tu-95MS Bomber (with Kh-101 and Kh-555 cruise missiles)[/p]
    • [p]Mi-28N Attack Helicopter (with Ataka and Igla missiles)[/p]
    • [p]Project 22160 Patrol Ship with SA-15 (Tor-M2)[/p]
    • [p]Project 22160 Patrol Ship [/p]
    • [p]Known issues  - TU-95, Mi-28 and T-90A replace old assets, some issues with livery and loadout selection WIP. IRIS-T SLM -erroneous launch warning (WIP)[/p]
[p]
[/p][h3]DCS: F-16C Viper by Eaglе Dynamics[/h3]
  • [p]Fixed: AN/AAQ-33 ATP A-A MT slew to selected target with no inertial extrapolation.[/p]
  • [p]Fixed: AN/AAQ-33 ATP doesn't handoff to AGM-65 Maverick missiles when in MT mode.[/p]
  • [p]Fixed: AN/AAQ-33 ATP in MT mode determines air target range too precisely.[/p]
  • [p]Fixed: AN/AAQ-33 ATP higher than allowed zoom.[/p]
  • [p]Fixed: SPI and weapon symbology decoupled from AN/AAQ-33 ATP when POINT track entered.[/p]
  • [p]Fixed: AGM-65 seeker oscillates and de-slaves from SPI with AN/AAQ-33 ATP.[/p]
  • [p]Fixed: GPS/INS guided weapons were missing the Azimuth Steering Line.[/p]
  • [p]Fixed: LGB doesn't seem to track moving targets correctly.[/p]
  • [p]Fixed: GBU-24 inherits and duplicates CCIP symbology.[/p]
  • [p]Fixed: GBU-24 will not auto-lase.[/p]
  • [p]Fixed: After  the first AGM-65 fired, The Maverick seeker/symbology gets stuck.[/p]
[p]

[/p][h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • [p]Added the ability to designate an AWACS surveillance (SURV) Multi-Sensor Integration (MSI) track file as the Launch and Steering (L&S) or Designated Target 2 (DT2). This is a work in progress with expected changes/improvements later. When finalized, an instructional video will be provided. Known issues:[/p]
    • [p]AIM-120 desync issues (not strictly an MSI issue, but rather more visible because of it)[/p]
    • [p]Half-sized HAFU for MSI track in TWS radar mode.[/p]
    • [p]Missing L&S, MSI-only tracks on SA page.[/p]
    • [p]Incorrect AIM-120 RWR warnings from MSI-only launches.[/p]
    • [p]Incorrect HMD indication of MSI-only targets as friendly.[/p]
    • [p]All MSI targets should be in the priority ranking matrix.[/p]
    • [p]Low priority tracks presentation missing.[/p]
    • [p]HAFU's missing proper MEM flashing logic based on contributing source.[/p]
    • [p]L&S Trackfile losing radar contribution causes the trackfile to be deleted and requires re-designating.[/p]
  • [p]Fixed: Terrain Avoidance (TA) radar mode could produce strange parabolic shapes of sea surface.[/p]
  • [p]Fixed: DTC countermeasure interval did not match aircraft's.[/p]
[p]
[/p][h3]DCS: AH-64D by Eagle Dynamic[/h3]
  • [p]Added Total Controls keyboard unit profiles.[/p]
  • [p]Fixed: Crash when using rockets with open panel George AI in some cases.[/p]
  • [p]Fixed: Crash when trying to change weapons in George AI panel in some cases.[/p]
  • [p]Fixed: George AI CPG WPTHZ list not accessible if TGT/THRT points are present but no CTRLM points.[/p]
  • [p]Fixed: George AI switching to LOAL/LOBL audio switched.[/p]
  • [p]Fixed: George CPG FWD AREA and PHS AREA searches revert to OWN PFZ search.[/p]
  • [p]Fixed: George sometimes reports "Target lost" instead of "Target destroyed".[/p]
  • [p]Fixed: George reports out of range when well within range.[/p]
[p]

[/p][h3]DCS: CH-47F by Eagle Dynamic[/h3]
  • [p]Added. Ground detent position for the Thrust Cont Lever.[/p]
  • [p]Fixed. MFD airspeed readout on map only displayed ground speed.[/p]
  • [p]Fixed. "Insert Before" command unable to cancel.[/p]
  • [p]Fixed. Incorrect total size for the Embarking task.[/p]
[p]
[/p][h3]DCS: Mi-24P Hind by Eagle Dynamic[/h3]
  • [p]Added new controls binds for:[/p]
    • [p]Wipers[/p]
    • [p]Pedal damper[/p]
    • [p]Fuel cut-off[/p]
    • [p]Multicrew control assumed[/p]
    • [p]Hydraulic system switches[/p]
[p]
[/p][h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
  • [p]Fixed. TDC axis behavior in AA TWS EXP mode[/p]
  • [p]Fixed. HPT information on radar page[/p]
  • [p]Fixed. HUD in AA gun mode should not show non-AA contact SPI indicator[/p]
  • [p]Updated. RWR database[/p]
[p]
[/p][h3]DCS: OH-58D Kiowa Warrior by Polychop Simulations[/h3]
  • [p]Fixed: All digital data on dash detaching from dash on NAV SETUP page.[/p]
  • [p]Fixed: Perf Page CALC button requiring two button presses.[/p]
  • [p]Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop.[/p]
  • [p]Fixed: No WPT carat displayed on VSD heading tape in DIR WPT mode when no route is loaded.[/p]
  • [p]Fixed: CTD when attempting to slot into the CPG seat of a dynamic slot in multiplayer.[/p]
[p]
[/p][h3]DCS: MiG-21bis by Magnitude 3[/h3]
  • [p]Reorganized kneeboard pages order.[/p]
  • [p]Added kneeboard RSBN and ARK data for Germany Cold War map.[/p]
[p]
[/p][h3]DCS: F4U-1D Corsair by Magnitude 3[/h3]
  • [p]Flight Model & Systems:[/p]
    • [p]Added Master On/Off Switch for WEP.[/p]
    • [p]Repurposed unused fuel pressure gauge into a water pressure gauge[/p]
  • [p]Art:[/p]
    • [p]Corsair External Model:[/p]
      • [p]Fixed back-face culling on HF Antenna mast.[/p]
      • [p]Fixed numerous smoothing errors.[/p]
      • [p]Fixed damage visibility for large flap gaps.[/p]
      • [p]Fixed right wing folding mech aileron rod poking through the wing.[/p]
      • [p]Fixed missing right wing fold mech on LoD 02.[/p]
      • [p]Fixed HVAR pylon UVs on LoDs 01, 02 & 03.[/p]
      • [p]Fixed missing small flap gaps on LoDs 01, 02 & 03.[/p]
    • [p]Corsair Cockpit Model:[/p]
      • [p]Fixed numerous ambient occlusion errors.[/p]
      • [p]Fixed pilot and inner canopy not showing in mirrors’ reflection.[/p]
      • [p]Adjusted instrument glass alpha texture.[/p]
      • [p]Adjusted click point for the HVAR distribution box’s on/off switch.[/p]
      • [p]Added missing control cables.[/p]
      • [p]Added Master On/Off Switch for WEP.[/p]
      • [p]Repurposed unused fuel pressure gauge into a water pressure gauge[/p]
      • [p]Updated 4K & 2K textures[/p]
    • [p]Essex Class Carrier:[/p]
      • [p]Added collision shell at Paddle’s platform.[/p]
  • [p]Miscellaneous:[/p]
    • [p]Added more engine sounds.[/p]
    • [p]Adjusted the engine and propeller sounds. (WIP)[/p]
[p]
[/p][h3]Flaming Cliffs by Eagle Dynamics[/h3]
  • [p]Su-33. Added Iraq instant action missions[/p]
  • [p]Su-33 HS campaign, mission 20. Added conditions to Mission Goals.[/p]
[p]


[/p][h3]DCS: Afghanistan Map by Eagle Dynamics[/h3]
  • [p]Improved vegetation throughout the map. A new principle of vegetation distribution has been used to improve vegetation density. However, tree models are still under development. Dimensional models are used instead.[/p]
  • [p]Adjusted the combat area boundaries for the Mission Generator; this now covers the entire detailed map and the sea.[/p]
  • [p]Changed the lower and upper temperature limits by 10 degrees Celsius for all seasons.[/p]
  • [p]Improved textures of the ground surface of the entire map, color correction, and added many large and small details.[/p]
  • [p]The unnatural blue color near the banks of rivers and lakes has been removed in many places.[/p]
  • [p]Improved Normal Map textures for the entire terrain.[/p]
  • [p]Fixed artifacts and visual defects on the Normal Map textures of the ground surface.[/p]
  • [p]Improved texture of distribution of ground surface types: rocks, grass, sand, etc.[/p]
  • [p]Improved textures for ground surface types: rocks, grass, sand, etc.[/p]
  • [p]Fixed many places where roads displayed on the map (ME/F10) and were missing.[/p]
  • [p]The road network has been improved throughout the entire territory.[/p]
  • [p]Fixed many places where there were unnatural differences in the elevation of lakes, rivers and roads.[/p]
  • [p]Fixed many places where city blocks, villages, and fields were displayed incorrectly.[/p]
  • [p]Fixed visual and technical errors in 3D models: switching LODs, collision, and excess geometry.[/p]
  • [p]Improved river crossing textures.[/p]
  • [p]Improved textures of airfield markings.[/p]
  • [p]Fixed missing life parameters for some objects.[/p]
  • [p]Improved the ME/F10 map. Added borders and names of Afghanistan provinces.[/p]
  • [p]The map now displays the location of FOB, FB, and COP with a green triangle. The names appear near maximum zoom.[/p]
  • [p]Added TAD maps.[/p]
  • [p]Removed duplicates of some TAD map textures for better optimization.[/p]
  • [p]D I Khan radio beacon changed from VORTAC to NDB type.[/p]
[p]
[/p][h3]DCS: Southwest Afghanistan Map by Eagle Dynamics[/h3]
  • [p]Added unique object Mausoleum of Ahmad Shah Durrani to the city of Kandahar.[/p]
  • [p]Improved surface color textures for airfields: Bost, Camp Bastion, Camp Bastion Heliport, Chaghcharan, Dwyer, Farah, Herat, Kandahar, Kandahar Heliport, Maymana Zahiraddin Faryabi, Nimroz, Qala i Naw, Shindand, Shindand Heliport, and Tarinkot.[/p]
  • [p]Kandahar Airfield - scenes have been improved: The scene is filled with a large number of objects, fences have been removed from the roads, and the road network in the vicinity of the airfield has been improved.[/p]
  • [p]Kandahar Airfield - improved taxiing of bots along taxiways; they now use a more optimal route.[/p]
  • [p]Kandahar Airfield - improved taxiway network from parking areas N05-N16 to the runway.[/p]
  • [p]Kandahar Airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.[/p]
  • [p]Kandahar Airfield - fixed typo in the name of the Oscar ramp, previously it was Oskar.[/p]
  • [p]Maymana Zahiraddin airfield - improved taxiing of bots along taxiways; they now use a more optimal route.[/p]
  • [p]Chaghcharan Airfield - improved scenes in the vicinity of the airfield, road network, cities, villages, and fields.[/p]
  • [p]Dwyer Airfield - Improved road network around the airfield and connected it to the main Afghan road network.[/p]
  • [p]Dwyer Airfield - the model of the lights at the ends of the runway has been replaced with a model of lights built into the surface of the runway.[/p]
  • [p]Dwyer Airfield added lights to runway 05/23.[/p]
  • [p]Camp Bastion airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.[/p]
  • [p]Bastion Heliport airfield - taxi routes along taxiways have been optimized; bots now use shorter routes from parking areas to the runway.[/p]
  • [p]Tarinkot airfield - parking lots 21, 22, 23, and 24 removed.[/p]
  • [p]Qala i Naw Airfield - scenes have been improved and issues with excessive scaling of some objects have been fixed.[/p]
  • [p]Qala i Naw Airfield - fixed some issues with the surface mesh, and mountain slopes and roads are now more realistic.[/p]
  • [p]Herat Airfield - removed objects obstructing PAPI view.[/p]
[p]
[/p][h3]DCS: East Afghanistan Map by Eagle Dynamics[/h3]
  • [p]Added unique objects to the city of Kabul, such as: National Assembly, Square Fortress Kabul, Babur Garden, and the Kabul National Stadium.[/p]
  • [p]The area between the settlements of Gardez and Khost has been significantly improved. Improvements have affected all aspects: road network, rivers, lakes; settlements; fields; unique scenes; vegetation, and ground surface textures.[/p]
  • [p]Added Forward Operating Bases (FOB): FOB Clark, FOB Gardez, FOB Thunder, FOB Tellier, FOB Camp Dubs, and FOB Camp Julien.[/p]
  • [p]Added Patrol Bases (PB): PB Khost, PB QRF Base.[/p]
  • [p]Added Combat Outpost (COP) Deysie.[/p]
  • [p]Improved surface color textures for airfields: Bagram, Bamyan, FOB Salerno, Gardez, Ghazni Heliport, Jalalabad, Kabul, Khost, Sharana, and Urgoon Heliport.[/p]
  • [p]Improved resolution of ground textures in the vicinity of Kabul.[/p]
  • [p]Bagram Airfield - Delta ramp parking areas D04-D07 can now accommodate C-130s, and parking area D09 has been added.[/p]
  • [p]Bagram Airfield - added lights to runway 03L.[/p]
  • [p]Bagram Airfield - improved ground textures, added details, and fixed artifacts.[/p]
  • [p]Bagram Airfield - scenes have been improved that includes some objects in roads.[/p]
  • [p]Bagram Airfield - changes have been made to the unique scene on the Romeo ramp.[/p]
  • [p]Bagram Airfield - changes have been made to the unique scene on the Mike ramp.[/p]
  • [p]Bagram Airfield - airfield markings have been improved.[/p]
  • [p]Bagram Airfield - PAPI added to runway 03L.[/p]
  • [p]Bagram Airfield - Runway 03R approach lights corrected for course.[/p]
  • [p]Bagram Airfield - fixed the collision of the aircraft with the hangar building when leaving parking lot N11.[/p]
  • [p]Bagram Airfield - The Romeo ramp can now accommodate CH-47s.[/p]
  • [p]Khost Heliport airfield has been renamed FOB Salerno and assigned the ICAO code "OASL".[/p]
  • [p]FOB Salerno Airfield - runway surface improved.[/p]
  • [p]FOB Salerno Airfield - Unique scene improved. The scene is now more populated with objects.[/p]
  • [p]Kabul Airfield - improved road network and scenes in the northern part of the airfield area.[/p]
  • [p]Kabul Airfield - improved airfield markings.[/p]
  • [p]Kabul Airfield - duplicate names of parking lots at Kabul Airfield 6S-01, 6S-02 have been corrected, duplicate names have been replaced with 6U-01 and 6U-02.[/p]
  • [p]Jalalabad Airfield - fixed helicopters getting stuck on the taxiway after landing.[/p]
  • [p]Jalalabad Airfield - fixed a collision when landing aircraft during a paired landing.[/p]
  • [p]Jalalabad Airfield - added landing lights on runway 13/31.[/p]
  • [p]Jalalabad Airfield - the number 11 was added to the parking spaces in markings, which were previously omitted.[/p]
  • [p]Urgoon Airfield - fixed collision of aircraft on the runway with scene objects.[/p]
[p]
[/p][h3]Campaigns[/h3][p]DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims[/p]
  • [p]All missions - Updated to include the ATP[/p]
[p]
[/p][p]DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims[/p]
  • [p]All missions - Updated to include the ATP[/p]
[p]
[/p][p]A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions[/p]
  • [p]Updated all missions. Corrected radio transmission issues and removed annoying route altitude warning triggers.[/p]
[p]
[/p][p]DCS: F/A-18C Inherent Resolve Campaign by Looking Glass[/p]
  • [p]Mission 2 - Task Force Zeus. Adjusted trigger - Task Force Zeus getting damaged after mission success will not force mission fail.[/p]
  • [p]Mission 4 - The Damned. Fixed error on Mission brief PDF and in game Kneeboard (waypoint 4 - codeword nexus).[/p]
[p]
[/p][p]DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon [/p]
  • [p]M01: fixed rare issue with Cajun not disconnecting from the tanker[/p]
  • [p]M06: fixed issue with Cajun dropping into the sea after takeoff and mission not progressing correctly.[/p]
[p]
[/p][p]DCS: F-18C The Rampagers by Baltic Dragon and Whipbird Productions[/p]
  • [p]All missions updated to accommodate security update to API function call [/p]
  • [p]Mission 9 updated to accommodate updated weapons effects [/p]
  • [p]Mission 10 scoring updated [/p]
  • [p]Mission 12 updated to accommodate updated weapons effects [/p]
  • [p]Mission 15 briefing and kneeboard updated[/p]
[p]
[/p][p]DCS: F/A-18C The Arctic Thunder by Baltic Dragon [/p]
  • [p]Mission 1: reverted player's aircraft to cold start[/p]
[p]
[/p][p]DCS: F-16C: The Gamblers Campaign by Baltic Dragon [/p]
  • [p]Mission 3: removed option for player to engage the convoy alone, as it sometimes led to confusion added note clarifying attack sequence for first target [/p]
  • [p]Mission 4: corrected wingman's name from Pyro to Flash; added missing TACAN for Flash [/p]
  • [p]Mission 5: fixed issues with some static soldiers pretending to be David Copperfield and hovering above ground [/p]
  • [p]Mission 6: fixed problem caused by new bomb splash damage, where attack on AAA would also destroy a technical, which is a later target; removed double "rifle" call during second maverick shot[/p]
  • [p] Mission 9: fixed missing comms during RTB and / or before AAR; prevented Syrian SA-11 from shooting at player enroute; fixed scoring in the mission - it will now be possible to get 100 points again[/p]
[p]
[/p][p]DCS: F/A-18C Operation Green Line by Badger633[/p]
  • [p]Mission9: New radio conflicts at start fixed, AI adjusted[/p]
  • [p]Mission 11: Additional AI safety trigger added[/p]
[p]
[/p][p]DCS: F/A-18C Rise of the Persian Lion by Badger633[/p]
  • [p]Mission 2 both variants: Improved landing trigger[/p]
[p]
[/p][p]DCS: F/A-18C: Raven One by Baltic Dragon[/p]
  • [p]Mission 6: fixed problems with a script pop-up on the way to WP 2; fixed a bug where Clam would detach and climb endlessly until he runs out of fuel[/p]
  • [p]Mission 7: fixed rare issue with Psycho not dropping the smoke mark on deck[/p]
  • [p]Mission 11: fixed issue with Shadow 41 blocking deck during recovery[/p]
  • [p]Mission 13: fixed problems with a script pop-up after takeoff[/p]
[p]
[/p][p]DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking[/p]
  • [p]All Missions: Adjusted Naqoura static unit placement. Changed Naqoura beacon to 280 kHz. Updated kneeboard with new naqoura beacon.[/p]
  • [p]Mission 09 - "Sheeba Farms". Adjusted trigger settings to mark target as destroyed. Resaved FOB Settings -> all weapons available.[/p]
[p]
[/p][p]DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking[/p]
  • [p]Mission 07 - "CAS Banak". Removed debug messages for Target 2 & 3. Added missing BRA for a Darkstar subtitle.[/p]
  • [p]Mission 10 - "Finland CAS". Adjusted AAA & manpad threats in AO.[/p]
[p]
[/p][p]DCS: UH-1H The Huey Last Show Campaign by SorelRo[/p]
  • [p]Mission 3. FAC AI behaviour tweaked. Triggers revised.[/p]
[p]
[/p][p]DCS: P-51D Debden Eagles Campaign by Reflected Simulations[/p]
  • [p]Mission 3: Further scripting error fixes[/p]
[p]
[/p]