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Pacific Operations Assets Pack | Mission Save Progress | New Free Trials

Pacific Theatre of Operations 1944
[h2]Assets Pack Update[/h2][p][/p][p]Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea.[/p][p][/p][p]New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. 
[/p][p]Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount:[/p][p]PTO AI Assets:[/p][p]United States Aircraft[/p]
  • [p]F6F “Hellcat”[/p]
  • [p]SB2C “Helldiver”[/p]
  • [p]TBF “Avenger”[/p]
  • [p]SBD-5 “Dauntless” [/p]
  • [p]PBY “Catalina”[/p]
  • [p]P-38L “Lightning”
    [/p]
[p]United States Ships[/p]
  • [p]Enterprise aircraft carrier [/p]
  • [p]Casablanca-class light aircraft carrier [/p]
  • [p]Independence-class light aircraft carrier [/p]
  • [p]New Orleans-class heavy cruiser[/p]
  • [p]Baltimore-class heavy cruiser [/p]
  • [p]Cleveland-class light cruiser[/p]
  • [p]Fletcher-class destroyer [/p]
  • [p]Liberty-class transport [/p]
  • [p]Cimmaron-class oiler[/p]
[p][/p][p]United States Ground Forces[/p]
  • [p]M4A2 Sherman[/p]
  • [p]M3A1 “Stuart” light tank [/p]
  • [p]LVT-4 tracked landing vehicle [/p]
  • [p]LVT(A)-4 tracked landing vehicle [/p]
  • [p]DUKW-353 amphibious truck [/p]
  • [p]US Marine Corp infantryman[/p]
  • [p]US Navy Carrier personnel [/p]
  • [p]US Navy seaman
    [/p]
[p]Imperial Japanese Aircraft[/p]
  • [p]A6M5 “Zero”[/p]
  • [p]D4Y “Judy” [/p]
  • [p]D3A “Val” [/p]
  • [p]B6N “Jill” [/p]
[p][/p][p]Imperial Japan Ships[/p]
  • [p]Shokaku aircraft carrier [/p]
  • [p]Chitose light aircraft carrier [/p]
  • [p]Kongo battleship [/p]
  • [p]Mogami heavy cruiser [/p]
  • [p]Agano-class light cruiser [/p]
  • [p]Yugumo-class destroyer [/p]
  • [p]Kagero-class destroyer [/p]
  • [p]Kashino-class transport [/p]
[p][/p][p]Imperial Japanese Ground Forces[/p]
  • [p]Type 94 Tankette [/p]
  • [p]Type 95 Ha-Go tank [/p]
  • [p]Kurogane Type 95 car [/p]
  • [p]Type 97 Te-Ke tank [/p]
  • [p]Type 97 Chi-Ha tank [/p]
  • [p]Type 97 ShinHoTo tank [/p]
  • [p]Type 2 Ka-M amphibious tank [/p]
  • [p]Type 1 47mm anti-tank gun [/p]
  • [p]Type 98 20mm anti-aircraft gun [/p]
  • [p]Type 91 10cm towed artillery [/p]
  • [p]Type 92 70mm towed artillery [/p]
  • [p]Type 10 120mm anti-aircraft gun [/p]
  • [p]Imperial Japanese Army Infantryman [/p]
  • [p]Japan Navy seaman [/p]
[p][/p][p][/p]
Mission State Save 
[h2]Development Progress[/h2][h2][/h2][p]Following the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. 
[/p][p]Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. 
[/p][p]Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more.[/p][p][/p]
New Free Trial Modules
[h2]Explore new aircraft and terrains for free
[/h2][p]To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months.[/p][p][/p][p]New modules on Trial:[/p]
  • [p]South Atlantic Map[/p]
  • [p]Kola Map[/p]
  • [p]Sinai Map[/p]
  • [p]CH‑47F[/p]
  • [p]F‑5E Remaster[/p]
  • [p]NS 430[/p]
  • [p]F‑5E Flaming Cliffs[/p]
  • [p]MiG‑15bis Flaming Cliffs[/p]
  • [p]F‑86F Flaming Cliffs[/p]
  • [p]Flaming Cliffs 2024[/p]
[p][/p][p]Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free.[/p][p][/p][p]Thank you again for your passion and support,[/p][p][/p][p]Yours sincerely, [/p][p][/p][p]Eagle Dynamics[/p]

C-130J Pre-order

DCS: C-130J
[h2]Coming soon[/h2][p][/p][previewyoutube][/previewyoutube][p]Get ready to step into the cockpit of the DCS: C-130J, the latest model of the most versatile military transport aircraft ever built. The C-130J puts you in command of the world’s celebrated tactical transporter, renowned for delivering troops, tanks, supplies, and lifesaving relief to hostile and war torn places. From engine start to wheels-up, every switch and system has been painstakingly recreated to let you haul and airdrop exactly as real C-130J crews do. The “Herc” is perfect for threading mountain valleys at 250 feet, skimming wave tops to deploy infantry, or heaving a 22-ton “MOAB” out the back ramp. The C-130J turns every sortie into a mission of muscle, precision, and pure aviator grit. Rally your crew, climb aboard and fly this iconic heavyweight.[/p][p]Key features at early access:[/p]
  • [p]Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. [/p]
  • [p]MOAB: Yes. Make some noise ![/p]
  • [p]Interactive, Voiced Checklist System: Fully-voiced, interactive checklists guide you through every stage of flight operations that enhance immersion and procedural accuracy. [/p]
  • [p]First-Person Loadmaster Experience: Explore your aircraft in a novel, first-person mode that allows you to walk freely inside the cargo bay and around the exterior whilst interacting with aircraft systems and cargo. A first for DCS.[/p]
  • [p]Fully Interactive Cockpit: The detailed cockpit is fully interactive and features modern digital avionics, HUD, and accurate instrumentation. Each switch and gauge operates exactly as it would in the real aircraft. [/p]
  • [p]Realistic Flight Dynamics: The aircraft is modelled to closely replicate real-world performance. Conduct low-level tactical missions, precision cargo drops, and strategic airlift operations with realistic handling. [/p]
  • [p]Detailed Systems Simulation: Essential C-130J systems including the AE 2100D3 turboprop engines, advanced avionics, cargo management and defensive countermeasures are accurately simulated with realistic damage modelling.  [/p]
  • [p]Multi-Crew Multiplayer: Collaborate with fellow crew in real-time multiplayer sessions. Share cockpit responsibilities, navigation tasks, and systems management seamlessly as a team.  [/p]
  • [p]Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules.[/p]
  • [p]Outstanding Visual Detail: Experience detailed modelling of aircraft interiors and exteriors, realistic textures, dynamic lighting, and immersive cockpit design.[/p]
  • [p]Comprehensive Documentation and Training: Detailed manuals, interactive training missions, and checklists ensure a thorough understanding of the aircraft that is suitable for both newcomers and experienced aviators.[/p]
[p]Today, more than 20 nations rely on the Super Hercules for everything from special-operations infiltration to firefighting. Available for a limited time at only $55.99 on our eShop: Pre-order.[/p][p]Please note that you can also pre-purchase the DCS: C-130J directly from the Airplane Simulation Company website. [/p][h2]Development progress[/h2][p][/p][p]From the Airplane Simulation Company:[/p][p]What’s already done
Over the past year(s), we’ve completed the core flight-model, engine, APU, electrical, hydraulic, fuel systems, and avionic systems. The cargo bay is fully walkable in VR and flatscreen, with rigged physics for CDS bundles, and the GBU-43/B MOAB. Network-synchronised multi-crew is fully implemented for two players.[/p][p]What we’re still doing
As we approach release, key focus points for the team include finalisation of audio effects in the cargo bay, damage modelling, Levels Of Detail (LODs), integration of a 3rd multi crew slot, and the completion of a vehicle airdrop system in partnership with Eagle Dynamics. We’re also tuning parachute deployment mechanics, including introducing extraction chutes for heavy equipment airdrops, and physically simulated static lines.  [/p][p]Post Early Access Launch
Once the C-130J-30 is released, our focus will turn to the MC-130J. This variant, operated by AFSOC, brings aerial refuelling capabilities, including player-to-player AAR in multiplayer. The MC variant also includes the AN/AAS-52(V) EO-IR pod, and a third crew station for the CSO, or combat systems officer.[/p][p]We thank our community SMEs, test teams, Eagle Dynamics for their support, and every pilot eager to get those four fans of freedom turning. The Herc is rounding the corner, see you on the ramp soon![/p][h2]Pre-order now[/h2][p][/p][p]The DCS: C-130J will be available on Steam at a later date.[/p][h3]eShop Pre-order Program[/h3][p]Available for a limited time at only $55.99[/p][p]Pre-order[/p][p]Thank you again for your passion and support. We cannot wait to see what you will create with the DCS: C-130J. Stay tuned for development updates, tutorial videos, and your first chance to fly the Herc in DCS.[/p][p]Thank you again for your passion and support,[/p][p]Eagle Dynamics[/p]

DCS Update 2.9.18.12899

[h3]DCS Core[/h3]
  • [p]Fixed: CTD when landing on a carrier with no radio communication.[/p]
  • [p]Scripting API. dostring_in default behaviour has been returned to the state before last patch, after initial feedback and issues with single player campaigns. We are evaluating feedback for future change.[/p]
[p][/p][h3]DCS: F-16C Viper by Eaglе Dynamics[/h3]
  • [p]Fixed: F16C Crash F16C.dll.[/p]
[p][/p][h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • [p]Fixed: Crash when using George CPG.[/p]

MidWeek Deals | DCS Update Summary | Digital Blue Angels

MidWeek Deals
[h2]Even more savings![/h2][p][/p][p]For just a few more days, take advantage of our great deals! The DCS MidWeek Sale will end on the 28th of July at 15:00 GMT, so don’t miss, and check out what’s up for grabs![/p][p][/p]
DCS Update
[h2]Summary[/h2][p][/p][p]DCS Core[/p][p]Some AI flight models such as the B-1B saw improved taxi and takeoff rotation characteristics, and both the B-1B and B-52H received more realistic long-range strike mission payloads. Mission builders may notice new and improved tool-tips and stability fixes, while mission creators receive enhanced a_do_script and a_do_file calls that pass arguments and return values. Spotting dots have been improved, voice-chat crashes have been stamped out, and we corrected warhead modelling for Mk-80 (and related GBUs) and M117 series of bombs that deliver a greater punch. [/p][p]Eagle Dynamics modules[/p][p]The DCS: F-16C Viper now features our first iteration of the AN/AAQ-33 Advanced Targeting Pod (ATP), and will exit early access following the end of the sale. Based on its roadmap, all planned early access features have now been delivered, but it will continue to be supported with additional features; the towed decoy, improved data modem, radar warning receiver handoff mode, and continued data transfer cartridge work. This is in parallel with continued bug fixing and tuning. We also recognize that there are some additional features that some customers desire, but those fall outside the stated scope of the product or would be inaccurate. [/p][p]The DCS: F/A-18C boasts the new Terrain Avoidance (TA) radar mode. For our helicopter buffs, the DCS: AH-64D now offers  more advanced George AI Co-Pilot Gunner Commands! The DCS: Black Shark 3 includes new Instant Action missions for the Iraq map. [/p][p]Third Party modules[/p][p]The recently launched DCS: F4U-1D Corsair by Magnitude has received an impressive follow up with new art and Mission Editor functionality. The DCS: OH-58D Kiowa Warrior by Polychop received attention too and the DCS: JF-17 Thunder by Deka Ironworks got some needed fixes as well. Additionally, the DCS: Cold War Germany map by Ugra got its long awaited improved destruction models and Phase 1 enhancements![/p][p]This update is now live so if you haven’t downloaded please do so and let us know how the changes feel in your cockpit. For a list of all changes, read the full changelog. [/p][p][/p]
Digital Blue Angels
[h2]Community Spotlight
[/h2][p]Formed by flight-sim enthusiasts scattered across the United States, the Digital Blue Angels pour hundreds of practice hours into reproducing every break, roll, and formation change you’d see at a real-world airshow. Their goal is simple: Inspire our community by showcasing naval aviation at its finest. In the process, they honour the professionalism of the US Navy’s demonstration squadron.[/p][p]Flying the F/A-18C in DCS gives them the fidelity they need to nail the Blue Angels team’s graceful “Diamond 360” and the heart-stopping “Opposing Knife-Edge Pass” trademark maneuvers. If you’re a budding naval aviator, a Blue Angels super-fan, or just hunting for your next dose of inspiration, then you’ve been invited to join the Digital Blue Angels Discord! [/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

DCS Update 2.9.18.12722

DCS Core
  • [p]Weapons. Work in progress fixes for the following bombs explosive mass: M117, Mk-80 series, and WWII AN-M GP series. This also applies to Guided Bomb Units (GBU) that use the Mk-80 series of warheads. This is connected to the changes for SAMP bombs that we did in the previous patch and will be evaluated and finalized in future patches. Most rocket warhead families (at least Hydra/Zuni/FFAR, S-5/8/13/25, and SNEB-68) are already set up with parameters that match our available sources. Actual effect on targets is subject to change along with implementation of the fragmentation model. (We missed mentioning this in June 18’s update).[/p]
  • [p]AI aircraft. AV-8B NA, after taking off from the Tarawa's deck, the planes crash into the water - fixed[/p]
  • [p]AI aircraft. Added new B-1B loadouts.[/p]
  • [p]AI aircraft. B-52H. Added HSAB and TGP pylon. Added new loadouts.[/p]
  • [p]AI aircraft. B-1B. Lead aircraft overshoots end of runway - fixed.[/p]
  • [p]AI aircraft. AI collision after landing at some airfields - fixed.[/p]
  • [p]AI aircraft. Added possibility for piston engine planes to land on stationary aircraft carriers.[/p]
  • [p]AI ships. Samuel Chase. Flak guns unable to engage targets - fixed.[/p]
  • [p]AI ships. La Combattante 2 is unknown on RWR - fixed.[/p]
  • [p]AI ground units. Fixed a crash if a player's plane assigned to a ground group as a target crashes.[/p]
  • [p]AI ground units. RPG infantry rocket visible graphical bug - fixed. (Graphic Issue - Hovering Rocket - RPG Infantry - 2D Video Bugs - ED Forums)[/p]
  • [p]Scripting API.  Added ability to pass args and return values from mission scripting “a_do_script()” and “a_do_file()” APIs. [/p]
  • [p]Scripting API. Changes to the behaviour of net.dostring_in(). This API can be used only with trusted scripts/missions! More details here: Changes to the behaviour of net.dostring_in() - ED Team - ED Forums[/p]
  • [p]Mission Editor. GUI Error when using the Draw tool in some cases - fixed.[/p]
  • [p]Mission Editor. Added tooltips for Multiselect tool.[/p]
  • [p]Spotting Dots. Refactor of spotting dots rendering to tackle issue with their disappearance (Ground units remove air spotting dots entirely in certain circumstances. - View and Spotting Bugs - ED Forums)[/p]
  • [p]VORTAC is not transmitting both VOR and DME IDs - fixed.[/p]
  • [p]Quick Action Generator:
    — Fixed Units are placed outside Marianas WWII map.
    — Fixed Mission Anti-Ship is generated incorrectly on the Afghanistan map.[/p]
  • [p]Voice chat:[/p]
    • [p]Fixed. Crash on exit from a server while another client is transmitting.[/p]
    • [p]Fixed. Сrash when changing aircraft type while another client is transmitting.[/p]
[p]

[/p][h3]DCS: F-16C Viper by Eaglе Dynamics[/h3][p]DCS: F-16C Viper ATP Part 2 (COMING SOON)[/p]
  • [p]Fixed: Crash to Desktop HARM POS with HTS Pod installed.[/p]
  • [p]Fixed: Missing MPD AG Radar/Maverick/ATP font outlines. This will make mission computer-driven texts and symbols more visible against a very light background.[/p]
  • [p]Fixed: Radar scan freezes and weird behaviour after exiting to TWS from ACM STT.[/p]
  • [p]Added: AAQ-33 Advanced Targeting Pod chapter in DCS: F-16C Viper Guide.[/p]
[p]
[/p][p]With the addition of the ATP, all listed early access items on the Viper roadmap have been delivered, and the Viper has exited early access (20% discount removed). However, work will continue on several items like the towed decoy, IDM, radar warning receive handoff mode, bug fixes, and tuning. [/p][p]
[/p][h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • [p]Fixed: CBU-99 with FMU-140 slightly short in AUTO in another pass.[/p]
  • [p]Fixed: ARC-210 COMMS modulation issues.[/p]
[p]
[/p][h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • [p]Added: New George AI CPG commands.[/p]
    • [p]Left-Long selects a different Area search when assigned weapon is NO WPN.[/p]
    • [p]Right-Long selects a different TSD point when assigned weapon is NO WPN.[/p]
    • [p]Consent To Fire is now a contextual, multi-purpose command.[/p]
      • [p]Consent To Fire functions for current conditions displayed in center of AI Interface, with the function corresponding with a short press (0.5 sec) displayed below.[/p]
  • [p]Added: New George AI CPG features and abilities.[/p]
    • [p]7 additional methods for searching for targets to George AI CPG.[/p]
      • [p]Added 5 Area search methods.[/p]
      • [p]Added 2 Point search methods.[/p]
    • [p]Search for targets based on geographic proximity to the selected TSD point or FCR Next-To-Shoot (NTS) target, rather than by threat priority.[/p]
    • [p]Increase/decrease TADS field-of-view and toggle sensor (FLIR/DTV) when slaved to TSD point or Linked to FCR Next-To-Shoot (NTS) target.[/p]
    • [p]Toggle TADS field-of-view (Narrow/Zoom) when tracking a target and NO WPN or RKT is assigned.[/p]
    • [p]Toggle sensor (FLIR/DTV) when tracking a target and NO WPN is assigned.[/p]
    • [p]Adjust TADS crosshairs aimpoint on target when tracking a target and GUN, MSL, or RKT is assigned. Player should only use this when able to fly in a stable manner.[/p]
    • [p]Perform start-up and shutdown procedures when commanded.[/p]
      • [p] NOTE: This must be actively commanded by the player now.[/p]
    • [p]Engage multiple targets in sequence, as selected by the player from AI Target List.[/p]
  • [p]Added: New DCS units to George AI CPG unit labels in Target List.[/p]
  • [p]Improved: George AI CPG missile engagement behavior.[/p]
    • [p]George will announce “Constraints” if a Safety Inhibit or Performance Inhibit is present to prompt the player to maneuver the helicopter into acceptable launch constraints.[/p]
    • [p]George may be commanded to override a Performance Inhibit by pressing Consent To Fire.[/p]
      • [p]NOTE: This allows the player to decide when it is appropriate to fire under certain conditions, but risks the missile missing the target if not used appropriately.[/p]
    • [p]If missile launchers are in SAFE status, George will press LNCHR ARM if commanded to action SAL2 or RF missiles.[/p]
    • [p]If RF MSL PWR is set to OFF, George will set it to AUTO if commanded to action RF missiles.[/p]
  • [p]Improved: George AI CPG rocket engagement behavior.[/p]
    • [p]George will not fire rockets when in COOP rocket mode. The Pilot (player) is intended to fire rockets in COOP rocket mode.[/p]
    • [p]George will announce “Match and shoot” at further range (7000 meters).[/p]
    • [p]When in COOP rocket mode, changing rocket settings on the WPN page in Pilot seat will also change George’s rocket settings in AI Interface.[/p]
  • [p]Improved: George AI CPG Interface logic when landed (weight-on-wheels).[/p]
  • [p]Improved: George AI CPG verbal feedback. George will now tell the player when he cannot perform the commanded action.[/p]
    • [p]Will reply with “not ready to engage”, “not ready to fire”, or “standby” if the player presses Consent To Fire and the target is in range but George is not actually ready to engage. This may occur if George is shifting aim to the target or if still lasing for an RF missile handover.[/p]
  • [p]Fixed: George AI CPG not firing gun when commanded with ROE HOLD FIRE until previous gun burst impacts.[/p]
  • [p]Fixed: George AI CPG time-of-flight estimation when employing AGM-114L. Will now accurately wait for missile impact on target, before firing another missile if target is not destroyed.[/p]
  • [p]Updated: DCS: AH-64D Early Access Guide. See Latest Changes section for additional content.[/p]
    • [p]Added Helicopter Fundamentals of Flight chapter.[/p]
    • [p]Revised/updated George AI chapter with new logic and functions of George as AI CPG.[/p]
[p]
[/p][p]Known Issue: George will not action rockets to enter COOP rocket mode after setting AI Interface to “RKT”.[/p][p]
[/p][h3]DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics[/h3]
  • [p]Added Currenthill radars to CMDS tables (Units to follow in future update):[/p]
    • [p]added "Project 22160 Patrol Ship \[CH]", "Project 22160 Patrol Ship with Tor M2KM \[CH]" to NAVAL group (row 22)[/p]
    • [p]added "SAM SA-15 Tor M2 Gauntlet \[CH]" to already existed  "SAM SA-15 'Gauntlet'"[/p]
    • [p]added "SAM SA-22 Pantsir-S1 Greyhound \[CH]" to GROUND group (row 35)[/p]
    • [p]added "SAM IRIS-T SLM STR \[CH]" to GROUND group (row 14)[/p]
  • [p]Fixed: DTC page ignores hidden on planner and allies only mission setting.[/p]
  • [p]Add hotkey for DTC in ME :[/p]
    • [p]added Ctrl + D[/p]
[h3]Much of the DTC work is now focused on the Navation/Waypoint elements that allow such items as creating routes, setting target points, pre-briefed points, pre-planned points, lines, offsets, and more based on the aircraft type.[/h3][h3]DCS: CH-47F by Eagle Dynamics[/h3]
  • [p]Leg Data:[/p]
    • [p]Implemented default weather params initialization based on mission start point[/p]
    • [p]Applied default weather params to newly added FPPs[/p]
    • [p]Included OAT in Leg Data calculation[/p]
    • [p]Added OAT indication on MFD LEG DATA page[/p]
    • [p]Implemented predictive calculation for FPPs at mission start  [/p]
    • [p]Added A/B Fuel, A/B Time, and ΔGWT fields on MFD LEG DATA page  [/p]
    • [p]Implemented indication for leg parameters exceeding limits[/p]
    • [p]Implemented synchronization of FPP Leg Data[/p]
  • [p]HSI:[/p]
    • [p]Implemented HDG/TRK parking at the end of compass rose on HSI DCTR when angle exceeds 60 degrees from lubber line[/p]
  • [p]DIGITAL MAP:[/p]
    • [p]Fixed. Map is no longer rendered when not active on any MFD[/p]
  • [p]Fixed. Can embark only 24 troops instead of 44[/p]
[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • [p]ATGM aiming sight external doors are not synced in multiplayer and other clients do not see them opening if sight is used - fixed[/p]
[p]
[/p][h3]DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics[/h3]
  • [p]DISS-15 control panel number rolls correction[/p]
[p]
[/p][h3]DCS: F-86F by Eagle Dynamics[/h3]
  • [p]Remove or change default LCtrl+LAlt+T key combo because it intersects with debug key combo  - changed default combo to 5 + LAlt + LCtrl[/p]
[p]
[/p][h3]DCS: MiG-21bis by Magnitude 3[/h3]
  • [p]Updated AI flight model[/p]
[p]
[/p][h3]DCS: F4U-1D Corsair by Magnitude 3[/h3]
  • [p]Flight Model & Systems:[/p]
    • [p]Tuned the oil cooling system[/p]
    • [p]Introduced the auto-rich fuel setting.[/p]
    • [p]Fixed the drag coefficients for all weapons, drop tanks and pylons[/p]
    • [p]Implemented pressure effects on the landing gear while deploying them when flying too fast.[/p]
    • [p]Improved the FM on damage modeling.[/p]
    • [p]Improved the AI’s engine description & flight model[/p]
    • [p]Reversed the AN/ARC-5’s C-38 control unit’s CW/Voice switch operation.[/p]
    • [p]Fixed the RPM lever’s mouse control from exceeding 2800 RPM.[/p]
    • [p]Fixed the radar signal and gunsight reticle from detaching out of place.[/p]
    • [p]Fixed & Updated numerous clickable controls.[/p]
    • [p]Fixed the canopy position commands.[/p]
    • [p]Added a ‘trim reset’ command.[/p]
    • [p]Added axis inputs for the cockpit & gunsight lights.[/p]
    • [p]Added the ground crew’s wheel chocks command.[/p]
  • [p]Art:[/p]
    • [p]Essex Class Carrier:[/p]
      • [p]Fixed the damage model and elevators from falling.[/p]
      • [p]Adjusted some geometry around the elevators and general ambient occlusion errors.[/p]
      • [p]Corrected the weapons’ animations and rotation limits from shooting through the island.[/p]
      • [p]Fixed the liveries’ folder structure to allow custom liveries.[/p]
    • [p]Corsair Airframe Model:[/p]
      • [p]Added the missing right wing fold aileron animations & damage elements.[/p]
      • [p]Fixed some rear tail damage elements’ visibility issues.[/p]
      • [p]Fixed the flap control rods from poking through the wing.[/p]
      • [p]Fixed the gun flames’ visibility with missing wings.[/p]
      • [p]Implemented antenna and wing vibrations.[/p]
      • [p]Adjusted the fire effects when damage is taken.[/p]
    • [p]Corsair Cockpit Model:[/p]
      • [p]Increased FoV limit to 140 degrees.[/p]
      • [p]Adjusted the textures to be more PBR friendly.(default only, the rest coming later)[/p]
      • [p]Fixed the floating UV glowing ‘M’ixture control animation.[/p]
      • [p]Fixed the missing shadows when the mirrors are enabled.[/p]
      • [p]Adjusted the hydraulic hand pump animation.[/p]
      • [p]Implemented cockpit vibrations.[/p]
  • [p]Miscellaneous:[/p]
    • [p]Adjusted the engine and propeller sounds. (WIP)[/p]
    • [p]Adjusted the in-cockpit flap and wing folding sounds.[/p]
    • [p]Enabled the AI to deploy the ASM-2-N Bat Bomb[/p]
    • [p]Fixed net arg animation code for the landing gear during multiplayer sessions.[/p]
    • [p]Added the ability to change the gun convergence during rearm.[/p]
  • [p]Mission Editor:[/p]
    • [p]Added the ability to change the Mk.IV build numbers.[/p]
    • [p]Added the draft values for the Essex class carrier affecting minimum water depth.[/p]
    • [p]Added a gun convergence unit of measure label.[/p]
  • [p]Missions:[/p]
    • [p]Tora! Tora! Tora! – Deleted due to WWII asset pack dependency.[/p]
    • [p]Engine Start – Procedural changes.[/p]
    • [p]Rocket Attack – Procedural changes & added the missing Tiny Tim 11.75″ rockets.[/p]
    • [p]Fixed all Mk.IV livery assignments.[/p]
[p]


[/p][h3]DCS: OH-58D Kiowa Warrior by Polychop Simulation[/h3]
  • [p]Fixed: All digital data on dash detaching from dash on NAV SETUP page[/p]
  • [p]Fixed: Perf Page CALC button requiring two button presses[/p]
  • [p]Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop[/p]
[p]

[/p][h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
  • [p]Fixed. Axis cannot move TDC up/down in AA Radar TWS EXP mode[/p]
  • [p]Fixed. Time Of Day digit display could show hour number greater than 24 on HUD/UFCP[/p]
  • [p]Fixed. TD box on HUD always on horizon[/p]
  • [p]Fixed. Some memory leaks of timer[/p]
  • [p]Added. More input binding for keyboard and devices[/p]
  • [p]TODO. AA radar resolution for close targets[/p]
[p]

[/p][h3]DCS Mirage F1 by Aerges[/h3]
  • [p]"Miscellaneous instrument lighting switch" animation is now cycled. Previously LMB and RMB only clicked it in one respective direction.[/p]
  • [p]Added code provisions for correct fuel display in TacView (information passed to TacView developers).[/p]
  • [p]Fixed not operating 'Canopy handle - OPEN/CLOSE' input command.[/p]
  • [p]Added BAP-100 and BAT-120 bombs.[/p]
  • [p]Added IR guided missiles in external underwing stations for F1M (AI only for the time being).[/p]
[p]Known issue: Jettisoning panel guards in F1BE are not working (clickability and input). It will be fixed in a forthcoming update. Meanwhile, the corresponding correct lua files will be provided in a DCS forum post.[/p][p]
[/p][h3]DCS: C-101 Aviojet by AvioDev[/h3]
  • [p]Fixed armament config error when more than one station with rockets is selected.[/p]
  • [p]Added code provisions for correct fuel display in TacView (information passed to TacView developers).[/p]
  • [p]Fixed basic visual flight training lessons: One of the triggers didn't proceed when setting the speed bug.[/p]
[p]
[/p][h3]DCS: Black Shark 3 by Eagle Dynamics[/h3]
  • [p]Ka-50 and Ka-50 III. Iraq instant action missions.[/p]
[p]
[/p][h3]Flaming Cliffs 2024 by Eagle Dynamics[/h3][p]






[/p][h3]DCS: Cold War Germany by Ugra Media[/h3]
  • [p]Fixed an issue with the geometry of the 3d model collision, which caused the collision to cover a huge area of the map.[/p]
  • [p]The name of vortac Frankfurt has been corrected.[/p]
  • [p]The call sign of the airfield Northeim has been changed from Albstadt Degerfeld to Northeim.[/p]
  • [p]The Walldorf airfield's call sign has been changed from Albstadt Degerfeld to Walldorf.[/p]
  • [p]Corrected the names of the cities Weissenfels, Giessen.[/p]
  • [p]Changed the location and size of the icons of air defense, radar and hospitals on the map.[/p]
  • [p]Improved destruction models of industrial facilities with tall pipes and thermal power plants.[/p]
  • [p]Improved field assets, added haystacks and tractors in yellow fields.[/p]
  • [p]The height of the typical church has been increased.[/p]
  • [p]Added a destruction model of the stadium.[/p]
[p]
[/p][h3]Campaigns[/h3][p]DCS: F-16C Last Out: Weasels Over Syria II by Ground Pounder Sims[/p]
  • [p]Mission 13. Altered position of aircraft incorrectly spawning in front of player at mission start.[/p]
[p]
[/p][p]DCS: F-14B Operation Sandworm Campaign by Sandman Simulations[/p]
  • [p]Mission 12. Kneeboard and briefing documentation fixed[/p]
[p]
[/p][p]DCS: F/A-18C Rise of the Persian Lion by Badger633[/p]
  • [p]Mission 3 both versions: F4 timing adjusted to prevent launch.[/p]
[p]
[/p][p]DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations[/p]
  • [p]Missions 3, 8, 13 and 15: AI AAR changed for better reliability[/p]
[p]DCS: P-51D Debden Eagles Campaign by Reflected Simulations[/p]
  • [p]Mission 3: Scripting error fixes[/p]
[p]
[/p][p]DCS: P-47D Wolfpack II: Overlord Campaign by Reflected Simulations[/p]
  • [p]Missions 6-12: Survival triggers revised[/p]
  • [p]Mission 4: briefing map and doc timings fixed[/p]
[p]
[/p][p]DCS: F-16C Arctic Thunder Campaign by Reflected Simulations[/p]
  • [p]Campaign doc updated[/p]
  • [p]All Missions: Sniper pod upgrade[/p]
  • [p]Mission 9: Manpad callouts fine tuned[/p]
[p]
[/p][p]DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking[/p]
  • [p]Mission 02 "First Sortie". Fixed incorrect voice-over in food small talk dialogue.[/p]
  • [p]Mission 05 "Convoy Hunt". Fixed radio presets.[/p]
  • [p]Mission 10 "Finland CAS". Fixed decorative infantry walking on taxiway.[/p]
  • [p]Mission 11 "Sam Hunt". Fixed decorative infantry walking on taxiway. Fixed active Game Master slot. Fixed "Skip Briefing" function not stopping briefing voice-over. Fixed floating elevated platform at roadbase. Fixed cryptic ATIS subtitle. Changed wingman skin.[/p]
  • [p]Mission 12 "Alakourtti". Fixed decorative infantry walking on taxiway.[/p]
  • [p]Mission 13 "Greyhound". Fixed decorative infantry walking on taxiway.[/p]
[p]
[/p][p]DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims[/p]
  • [p]Mission 2 - Updated mission to allow for new bomb blast pattern.[/p]
[p]
[/p][p]DCS: AV-8B Kerman Campaign by Ground Pounder Sims[/p]
  • [p]Mission 4 - Updated mission to allow for new bomb blast radius.[/p]
  • [p]Mission 10 Part 1 - Updated mission to allow for new bomb blast radius.[/p]
[p]
[/p][p]DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking[/p]
  • [p]Mission 05 - "Refugees". Fixed an issue where the helicopter hover trigger did not activate correctly, preventing completion of the rescue task.[/p]
[p]




[/p]