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DCS Thanksgiving Sale

Thanksgiving Sale
[h3]DCS Steam Edition[/h3][p][/p][p][/p][p][/p][p]We’re excited to let you know that we have the privilege of hosting our DCS Thanksgiving Sale live on the DCS Steam Edition too! Featuring the same discounts as the DCS E-Shop and ending on the 27th of November at 10:00 GMT. Shop on Steam! [/p][p][dynamiclink][/dynamiclink]Thank you again for your passion and support.[/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

Balkans Map Announcement | Current Hill Assets | Deephack interview with "Wags"

[h2]Balkans Map[/h2][h3]Announcement[/h3][p][/p][p]In partnership with OnReTech and following the very successful launch of the DCS: Sinai map, the DCS: Balkans map will allow the recreation of NATO operations over former Yugoslavia from 1991 to 2001. You will be able to fly as either Serbian or NATO air force pilots over this varied and historically important theater. The map will feature picturesque coastlines and numerous islands of the Adriatic Sea. Additionally, dramatic mountain ranges including the Dinaric Alps, the Apennines and the Dolomites. As well as deep forest valleys, rivers, lakes, forests and fields. OnReTech is creating an impressively wide variety of landscapes across the Balkans and Italy.[/p][p]The urban centers are as diverse as the natural landscape with the stunning city of Venice, the medieval town of Dubrovnik, the bustling ports of Trieste, Bari and Rijeka, and the cities of Belgrade, Zagreb and Podgorica all included. Wide highways and rail lines connect the big cities and small villages and settlements dotted across the map.[/p][p]OnReTech is currently working on important military airfields located in Italy, Serbia, Croatia, Bosnia and Herzegovina, Montenegro, North Macedonia, and Kosovo. This includes Aviano Air Base, an Italian Air Force base that is home to the US Air Force's 31st Fighter Wing that flies the F-16C. Civilian airports such as the Venice Marco Polo Airport, one of the largest in Italy are also being modelled. [/p][p][/p][p]The map is planned to be available in 2026. For the latest updates on its development, please visit the DCS OnReTech forum thread. We look forward to your feedback and wishes for this long-awaited map.[/p][p] [/p][h2]Current Hill[/h2][h3]New Assets[/h3][p][/p][p]We’re excited to share that the Currenthill pack will be receiving new assets that will expand mission-building possibilities.[/p][p]The Grisha-class Corvette is optimized for anti-submarine warfare and coastal defense operations. It will have radar and missiles, a Close In Weapons System (CIWS) point defence gun, and a deck gun.[/p][p][/p][p]Meanwhile, the AI only EC-665 Tiger UHT, the German variant of the Eurocopter Tiger, can conduct reconnaissance, close air support and anti-armor operations with tactical finesse. We look forward to delivering these assets to you in a future update.[/p][p] [/p][h2]DCS Interview[/h2][h3]Wags and Deephack talk DCS[/h3][p]
Recently, Matt “Wags” Wagner sat down with Deephack for an in-depth interview covering all things DCS. The discussion spans everything from Matt’s long history with flight simulations and his start in the industry to his vision for the future of DCS.[/p][p]Some key highlights include insights into the design and planned release strategies for highly anticipated features such as the Dynamic Campaign and ATC overhaul, how third-party additions have evolved over the years, and the direction Eagle Dynamics aims to take as DCS continues to progress and evolve. Watch the full interview on Deephack’s YouTube channel.[/p][p]Thank you again for your passion and support,[/p][p]Yours sincerely,[/p][p]Eagle Dynamics[/p]

DCS Hotfix | C-130J Development Progress | Pimax Exclusive Deals

DCS Update
[h2]2.9.21.16552[/h2][p][/p][p]This week saw a follow-up hotfix to our major update from last week. This hotfix corrected several specific case crashes with the Mi-24P and F-14. This included an issue with the F-14 using AN/ALQ-100/126 and ALR-45/50 after carrier spawn in certain situations. Additionally, we were able to resolve an issue with password-protected slots that prevented players from occupying them during a Multiplayer Session.[/p][p]DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations had all missions updated to improve CAP and escort functions of the AI, as well as corrected wind direction to ensure proper runway usage at Ramat David. [/p][p]Thank you to all of you for helping to identify these issues quickly. Read the complete hot fix list. [/p][p][/p]
C-130J
[h2]Development Progress[/h2][p][/p][p]Testing Phase 
Airplane Simulation Company, the developers of the DCS: C-130J are making excellent progress. The module has been added to our internal version, and integration testing is underway to ensure compatibility with current DCS systems. [/p][p]FARP System Development 
We are currently developing a new system that will allow for cargo aircraft to operate as a mobile FARP. This means that in multiplayer environments you will be able to resupply friendly aircraft at any location on the map, using resources carried inside of your aircraft. The cargo and FARP deployment systems represent new gameplay mechanics that will enhance the logistics, support aspects of DCS missions.[/p][p]GBU-43/B Massive Ordnance Air Blast 
The MOAB implementation is particularly important as it's the signature weapon deployed from the C-130. At 9 tons, it's one of the largest conventional bombs in the US arsenal. We are working on its drop animations whilst tuning its explosive yield and explosion effect size. [/p][p]Release Timeline 
The C-130 launch will be based on testing results given the complexity of the module. We look forward to sharing more details.[/p][p][/p]
Pimax
[h2]Early Friday Deals[/h2][p][/p][p]This is a promotional message from Pimax: Ending on the 7th of November you can use the codes below to unlock exclusive deals:[/p][p]Use “DCS15” and get 15% off the Pimax Crystal Light headset. Applies to the standard headset only, not bundles. Crystal Light[/p][p]Redeem “DCSDMAS” to receive a 3% discount and a DMAS high-fidelity audio system totalling $120 with the purchase of any Pimax Crystal Super headset. No need to add DMAS to your cart, it will be automatically included during order processing. Crystal Super[/p][p]Your next flight deserves the best view. – Pimax.[/p][p]Thank you again for your passion and support.[/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

DCS 2.9.21.16552 Update

[h2]DCS Core[/h2]
  • [p]Hotfix for several certain cases of crashes with modules like Mi-24P, F-14, induced by changes from last update.[/p]
  • [p]Password protected slots cannot be occupied by a player in the Multiplayer - Fixed.[/p]
[h3]Campaigns[/h3][p]DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations[/p]
  • [p]All mission: CAP and escort flight behavior changed to prevent flights leaving the designated area of operations. Wind speed changes to make sure flights use Ramat David runway 33.[/p]

DCS Update | Campaigns Report | Syrian Incident Tournament

Update Summary
[h2]Development Progress[/h2][p][/p][p]DCS Core[/p][p]This update brings some valuable quality-of-life improvements to the multiplayer features and mission editor which mission designers and server admins should enjoy. Also, there are more AI behavior fixes for specific cases, weapons improvements and new assets.[/p][p]Core & AI[/p]
  • [p]Improved AI aircraft taxiing, refueling, and attack logic.[/p]
  • [p]AI AV-8B landing behavior tuned.[/p]
  • [p]Added new helicopter AI tasks for external cargo load/unload with improved sling-load flight control.[/p]
  • [p]Dedicated server crash and WebGUI restart issues fixed.[/p]
[p]Weapons & Effects[/p]
  • [p]R-27 received a new semiactive seeker and improved network sync.[/p]
  • [p]Adjusted GBU-31 penetration checks and BetAB bomb surface effects.[/p]
  • [p]Fixed explosion and smoke rendering artifacts on cockpit MFDs.[/p]
[p]Mission Editor & UI[/p]
  • [p]Expanded warehouse “Copy To” options.[/p]
  • [p]Added subtitle support to radio triggers.[/p]
  • [p]Added new coalition join block feature for multiplayer.[/p]
  • [p]Fixes for dynamic aircraft slots system.[/p]
[p]3D models & Features[/p]
  • [p]Added USSR/RF civilian truck models with multiple variants and liveries.[/p]
  • [p]Fixed Currenthill asset pack liveries and payload lists for the Mi-28N and Tu-95MS[/p][p] [/p]
[p]DCS: MiG-29A Fulcrum by Eagle Dynamics[/p][p]Significant improvements and fixes have been made with this update, including, but not limited to, the Automatic Flight Control System, FCR, IRST, Weapon Systems and the SPO-15. Work continues on Autopilot-induced oscillations. Training modes for all weapons which can be chosen with the DTC. Many fixes for avionics issues, including: HUD/HDD startup, proper functionality for damaged INS, addition of a missing maximum G-load on the AOA-G meter, as well as other sound, lighting, display, and control issues. [/p][p] [/p][p]DCS: F-16C Viper by Eagle Dynamics[/p][p]The long-requested sun visor effect has been added. The NCTR database received additional aircraft types. MIDS name table was updated. A fix for the significant lag and stutter when ATP XR was entered or exited. Also, several other smaller fixes reported by our dedicated customers were included. [/p][p] [/p][p]DCS: F/A-18C by Eagle Dynamics[/p][p]The F/A-18C also receives the new sun visor effect, along with fixes to JDAM/JSOW QTY reset selection issue, VR helmet rendering, and the RWR “NO ID” option on the SA page.[/p][p] [/p][p]DCS: AH-64D by Eagle Dynamics[/p][p]For those wanting to control the action from the CPG seat, we have made major improvements to the George Pilot AI controls and functionality, including smarter flight logic, better power management, new interface modes, and more verbal feedback. You now gain greater control over AI altitude, airspeed, and exterior lighting, plus new Multifunctional Input options and interface enhancements. Check out a detailed explanation of some of these new features in the AH-64D Mini Updates post.[/p][p] [/p][p]DCS: Data Transfer Cartridge (DTC)[/p][p]Added reprogramming RWR threat tables for the F-16C and F/A-18C, allowing pilots to customize radar threat tables and countermeasure settings. You can read more about the DTC changes in the F-16C Mini Updates post and the F/A-18C Mini Updates post.  Several GUI and data-handling bugs have been addressed, and additions and fixes for the MiG-29A Fulcrum DTC.[/p][p] [/p][p]DCS: CH-47F by Eagle Dynamics[/p][p]Cockpit interaction and display bugs have been fixed, and improvements to the control indicator now display trim and throttle positions. Ambient cockpit audio for VOIP has also been added for enhanced immersion.[/p][p] [/p][p]DCS: NS430 by Eagle Dynamics[/p][p]Fixed an issue preventing the 3D model from being disabled in the MiG-29 cockpit and corrected a display persistence bug after power-off.[/p][p] [/p][p]DCS: OH-58D Kiowa Warrior by Polychop Simulations[/p][p]Several system corrections have been made, including proper Hellfire missile code display, radio frequency handling, and stability fixes addressing CTDs and MMS behavior.[/p][p] [/p][p]DCS: SA-342 Gazelle by Polychop Simulations[/p][p]A CTD issue when leaving the cockpit has been resolved.[/p][p] [/p][p]DCS: F-4E Phantom II by Heatblur Simulations[/p][p]This update adds an impressive list of innovations, starting with the inclusion of Chuck Owl’s comprehensive DCS F-4E Phantom II Guide, now conveniently accessible both in-game and in the documentation folder. Thanks to Chuck for providing great community resources and allowing the inclusion directly in the Phantom! A brand-new Electronic Flight Bag (EFB) has been introduced, providing pilots with digital access to critical system pages such as the Fuel, Electric, and Engine systems. Accessible via RCTRL+I or the in-cockpit document holder, the EFB represents the first step in a living cockpit reference tool that will evolve over time, giving you deeper insight into the simulation behind the curtain. [/p][p]Another major innovation is the Persistent Aircraft system, allowing you to save and load the same airframe across missions. Aircraft persistence can be enabled in both the Mission Editor and Special Options. Aircraft states are automatically saved upon successful landing. This feature is perfect for campaign designers and squadrons who want to simulate realistic fleet management and long-term aircraft degradation. Instruments now behave less predictably when worn; needles stick, friction increases, and performance gradually declines, all influenced by realistic MTBF values. System refinements include corrections to cockpit lighting logic, power distribution, and cabin pressure regulation, alongside the addition of the AN/APX-80A “Combat Tree” IFF system, complete with new mission editor options for spoofable behavior. [/p][p]On the weapons front, Heatblur has improved TV-guided weapon behavior, introducing gyro spin-up/spin-down logic and damage risks for premature activation. Zuni rockets make their debut, and several missile logic and seeker issues have been resolved. The Jester AI sees meaningful upgrades as well: improved countermeasure handling, IFF integration with the new Combat Tree system, new menu options, and smoother user interface responsiveness. Sound fixes, kneeboard enhancements, and numerous quality-of-life input corrections round out a highly polished update. [/p][p][/p][p]DCS: F-14 Tomcat by Heatblur Simulations - Introducing the Early A![/p][p]The lineup grows with the introduction of the Early F-14A-135-GR! A historically significant addition, equipped with the AN/ALR-45/50 RWR system.

This earlier variant of the F-14A captures the raw, temperamental performance of the original Tomcat, and pairs it with a state-of-the-art simulation of the more analogue ALR-45 RWR system. Tomcat Pilots will have to learn the intricacies of tones, sounds and indications provided by the older, more user-unfriendly ALR-45, when flying against their adversaries in the contested skies. The RWR simulation is based on detailed, physics based models, propagating from the various sensors placed on the aircraft and through the onboard processing computers, ultimately producing sound and visuals to help the crew execute their mission.  [/p][p]Overall, this update focuses on polish and stability across aircraft systems, AI logic, and avionics fidelity. Please make sure to update your DCS to the latest version. [/p][p][/p]
Campaigns
[h2]Development Progress[/h2][p][/p][p]The latest update delivers a broad set of improvements for DCS’s most beloved narrative experiences, refining mission scripting, AI behavior, and map compatibility across multiple titles. Please read the important changes that are now live: [/p][p]A major update affects Reflected Simulations’ WWII campaign library, which now integrates Normandy 2.0 map improvements. Campaigns such as Blue Nose Bastards of Bodney, The Big Show, Debden Eagles, Jagdflieger, and Wolfpack II Overlord all receive compatibility and visual updates, ensuring smoother mission progression and historical accuracy on the newly expanded terrain. Additional fixes include AI pathfinding corrections and scripting adjustments to address mission errors. The Mosquito FB.VI V for Victory campaign also receives a pathfinding fix in its introductory mission. [/p][p]Stone Sky’s Outpost series sees stability and immersion improvements. In the DCS: A-10C II Outpost Campaign, excessive radio chatter from AI aircraft has been eliminated, and outdated promotional elements were removed for a cleaner in-mission experience. The DCS: AH-64D Outpost Campaign also receives a correction to player starting positions in Mission 1, ensuring accurate parking spot assignments and smoother mission starts.[/p][p]For Badger633’s DCS: F/A-18C Operation Green Line Campaign, a key issue causing AI wingmen to crash during Mission 4 has been resolved, improving reliability during formation flight and strike execution.[/p][p]Baltic Dragon’s DCS: F/A-18C The Rampagers Campaign continues to evolve with refinements to briefings, kneeboards, and voice dialogue for better mission clarity. Mission 15 has been updated to reduce the risk of fratricide during close air support engagements, while Mission 16 now features improved scoring logic. Multiple earlier missions (1, 3, 11, 12, and 14) have had GBU fuse settings updated for both the player and AI wingmen to enhance weapon consistency and realism. [/p][p]Sandman Simulations has refined DCS: F/A-18C Operation Mountain Breeze across the board. All missions now feature smoother AI flight lead behavior by limiting afterburner usage and automatically recognizing tuned radio frequencies. Mission 12 benefits from improved situational awareness through enhanced AWACS coverage. [/p][p]Ground Pounder Sims’ DCS: F/A-18C Operation Cerberus North has been tuned for improved mission logic, including weight adjustments for Tornado aircraft in Mission 9 and refined triggers in Mission 16 to account for updated splash damage mechanics introduced in recent patches. [/p][p]For SorelRo’s campaigns, DCS: F-16C Dragon’s Fury removes an internal SnapViews.lua file that previously interfered with users’ custom cockpit views in Missions 13–15.  [/p][p]DCS: UH-1H The Huey Last Show Mission 11 has undergone a full trigger and AI logic overhaul to improve flow and reliability during key combat events.[/p][p][/p]
Syrian Incident
[h2]Online Tournament [/h2][p][/p][p]The 51st MDT, pioneers of competitive DCS multiplayer and creators of SATAC and the iconic Georgian Incident, are back with a bold new challenge: Syrian Incident. This is a squad-versus-squad campaign that redefines the scope of organized air combat in DCS. [/p][p]Set over the complex and ever-changing Syrian theater, Syrian Incident is built around realism, coordination, and tactical execution. Every move counts: squadrons must plan flight paths, coordinate operations, and execute missions designed by their faction’s generals and commanders. Each engagement directly influences the outcome of the war, creating a living, evolving battlefield that responds to player actions. [/p][p]Unlike traditional PvP events, this campaign introduces persistent strategic layers; logistics, planning, and communication are just as crucial as dogfighting skills. Whether you’re a seasoned squadron, a GCI operator, or a mission commander, Syrian Incident offers an immersive, competitive experience that demands teamwork and precision at every level. [/p][p]The event has already attracted 24 registered squadrons, and sign-ups remain open for those looking to take part in one of the most ambitious multiplayer DCS projects to date. This is your opportunity to shape the next chapter of DCS warfare and test your squad’s mettle against some of the best in the community.[/p][p]Learn more and enlist your squad via the official ED Forums post, join the discussion on the 51st PVO Regiment Discord, or visit the 51st PVO/MDT website.[/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]