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DCS World Steam Edition News

DCS 2.9.21.16362 Update

[p][/p][h2]DCS Core[/h2][p]AI (Ground, Air, Sea)[/p]
  • [p]AI aircraft. F-16 won't attack head-on targets with missiles in certain cases - fixed.[/p]
  • [p]AI aircraft. Dangerous approaches during refueling have been adjusted.[/p]
  • [p]AI aircraft. Corrected moving on runway and taxing in some cases.[/p]
  • [p]AI aircraft. AV-8B. Fixed nozzles short landing configuration used when conventional landing speed is too high, Power Break Nozzles used, overhead pattern landing added for Harriers.[/p]
  • [p]AI aircraft. Tu-160 is not performing air refueling - fixed.[/p]
  • [p]AI aircraft. F4U AI sometimes descends to 500 feet before climbing and continuing its mission - fixed.[/p]
  • [p]AI aircraft. New tasks added for helicopters:[/p]
    • [p]‘External Cargo Load' and 'External Cargo Unload'. Old task 'Cargo Transportation (External) is removed, and the possibility to add in the mission editor has been hidden for new missions while compatibility with old missions has been retained.[/p]
    • [p]‘External Cargo Load' makes HAI hook up cargo as it was in old task, but after hooking, HAI will continue its route set by the missionmaker so that it is the missionmaker’s responsibility to now limit altitudes and airspeed for such cargo delivery.[/p]
    • [p]‘External Cargo Unload' is an advanced waypoint action with trigger or script. It will make HAI fly towards the cargo drop zone and unhook cargo there (if HAI have any) after calling the task.[/p]
    • [p]Some tuning was added to HAI control when it carries external cargo that includes yaw velocity and max AoB limitations when cargo weight is more than 10% of helicopter gross weight. It will reduce arrival and landing speed (40m/s, 77knots, 144 km/h max). (AI flies way too fast with sling load - Aircraft AI Bugs (Non-Combined Arms) - ED Forums)[/p]
[p]
[/p][p]Dedicated Server[/p][p]
[/p][p]Weapons[/p][p]
[/p]
  • [p]Additional post penetration checks added for GBU-31.([/p]
[p]https://forum.dcs.world/topic/378982-jdam-settings/[/p]
  • [p]) Note: for the case in forum report 180s is not a suitable setting for this kind of target. It should be set to a shorter one.[/p]
  • [p]R-27 missiles. Improved network sync of trajectory. Implemented new semiactive seeker. [/p]
  • [p]Improved network sync of explosions for Air-To-Air and SAM missiles.[/p]
  • [p]BetAB-500 and BetAB-500ShP. Fixed excessive splash damage being dealt when these bombs exploded on runways or concrete objects/surfaces. [/p]
[p]User Interface[/p]
  • [p]Adjusted colouring and grouping design for the debriefing screen.[/p]
  • [p]Coalition join screen bug for cases when players could see units on map while choosing coalition or role, even when “Map only” is chosen for map option in mission - fixed.[/p]
  • [p]Dynamic spawn slots interface. Client gets a connection block after several attempts to occupy the slot.[/p]
  • [p]Dynamic spawn slots interface. When the main aircraft pilot in multicrew leaves the current slot, other crew members are not automatically removed from the aircraft slots - fixed. [/p]
[p]Mission Editor[/p]
  • [p]Added new options for warehouse resource manager interface "COPY TO" functionality(+):[/p]
    • [p]ALL Airfields[/p]
    • [p]ALL FARPs[/p]
    • [p]ALL Ships[/p]
    • [p]ALL Others[/p]
    • [p]ALL BLUE Airfields[/p]
    • [p]ALL BLUE FARPs[/p]
    • [p]ALL BLUE Ships[/p]
    • [p]ALL BLUE Others[/p]
    • [p]ALL RED Airfields[/p]
    • [p]ALL RED FARPs[/p]
    • [p]ALL RED Ships[/p]
    • [p]ALL RED Others[/p]
  • [p]Added ability to add subtitles to Radio Transmission Trigger Action.[/p]
[p]Graphics / Effects[/p][p]
[/p]
  • [p]Explosive/smoke effects displayed in MFD in the cockpit have artifacts (black textures) - fixed.[/p]
[p]
[/p][p]3D Models[/p]
  • [p]Added new USSR/RF civilian trucks with various liveries: GAZ-66, KamAZ 43101, URAL 4320 (refueler ATZ-5, flatbed version and canopy version), ZIL-131 tractor unit. In the list of units they will be displayed with the mark "civil".[/p]
  • [p]Added new liveries for technical LC series.[/p]
[p]Features[/p][p]
[/p]
  • [p]Multiplayer dynamic aircraft slots. Aircraft (usually larger aircraft) spawning in open shelter parking that are too small to contain the aircraft in question - fixed.[/p]
  • [p]Dynamically spawned FARPs via script/API do not appear in dynamic slots interface - fixed.[/p]
  • [p]Added coalition change block: this functionality allows server admins to prevent players changing coalition at any time. If Block is activated then only initial coalition choice is allowed for the player and player won't be able to change it until time specified by mission designer passes.[/p]
  • [p]“Release slot” action is not correctly working in track replay - fixed.[/p]
[p]Launcher[/p]
  • [p]Fixed. Position of checkboxes on the Files > Available page.[/p]
  • [p]Fixed. Error when trying to open FC2024 bundle.[/p]
  • [p]Fixed. Links to products’ pages in the news.[/p]
[p]Currenthill Asset Pack[/p]
  • [p]Fixed liveries for the T-90A, Mi-28N and T-95MS.[/p]
  • [p]Fixed the list of available payloads in ME for the Mi-28N and Tu-95MS.[/p]
[p]
[/p][h3]DCS: MiG-29A Fulcrum by Eagle Dynamics[/h3]
  • [p]AFCS :[/p]
    • [p]Improved: Autopilot-induced oscillations. (work in progress).[/p]
  • [p]FCR: [/p]
    • [p]Fixed: Cooperation mode track range bug.[/p]
    • [p]Fixed: Random STT break.[/p]
    • [p]Fixed: Azimuth zone switch and delta H knob do not affect close combat mode anymore.[/p]
    • [p]Fixed: Lost track  in CC mode if COOP is on.[/p]
  • [p]IRST:[/p]
    • [p]Fixed: Gun trigger guard for NAV mode.[/p]
    • [p]Fixed: Radar acquisition (COOP mode) in OPT and HELMET modes.[/p]
    • [p]Fixed: Missile acquisition in OPT and HELMET modes.[/p]
    • [p]Fixed: Tone and voice message in Boresight (BS) and Grid.[/p]
    • [p]Fixed: IRST Close Combat (CC) and FCR CC formats.[/p]
    • [p]Fixed: Wrong segmented HMD indication.[/p]
  • [p]Weapons:[/p]
    • [p]Added Training mode for bomb, rocket and gun (can choose in DTС (see the description in the game manual).[/p]
    • [p]Fixed: Missile launch in BS mode.[/p]
    • [p]Fixed: Missile emergency launch is restricted on ground.[/p]
    • [p]Fixed: NOLA  indication freezed.[/p]
    • [p]Fixed: KMGU unloading.[/p]
    • [p]Fixed: Corrected self altitude based on the laser range.[/p]
  • [p]SPO-15:[/p]
    • [p]Fixed: Database update: changed condition for CW illumination for F-4 to illuminate for all AIM-7 variants.[/p]
    • [p]Fixed:  wrong elevation volume when a submode changes bar pattern, was causing extremely faint signals in those cases from AI radars in search mode.[/p]
    • [p]Adjusted formatting for occlusion remarks in kneeboard.[/p]
  • [p]Fixed: Damaged engines continue to spin at 80% RPM.[/p]
  • [p]Fixed: Test HUD color.[/p]
  • [p]Fixed:  APU power mode (hydro source instead of apu cold crank).[/p]
  • [p]Fixed:  Startup mode switch logic.[/p]
  • [p]AFCS BIT can't complete when using FFB (stick pos checking disengaged in FFB case).[/p]
  • [p]Editing the oxygen panel switches.[/p]
  • [p]Fixed: HUD/HDD start up. (The HUD/HDD display should appear approximately 54 seconds after turning on NAVIGATION after a cold start. (Ground power must be present.) If none of the GYRO Man, GYRO STBY, or NAV controls are enabled, the page is displayed without the airplane, pitch and bank scales, horizon line).[/p]
  • [p]Fixed: Damaged INS continue to steer HUD/HDD directional ring to true north.[/p]
  • [p]Added sound when scrolling messages on the AEKRAN, and slightly adjusted the message format.[/p]
  • [p]Fixed: Missing max G-load on the AOA/G meter.[/p]
  • [p]Fixed: Display export needed the correct aspect.[/p]
  • [p]Fixed: Added Shaking the rubber band over the HDD.[/p]
  • [p]Fixed: Left (red) nav light stays on when the corresponding wing is cropped.[/p]
  • [p]Fixed: AI and static units have wrong configuration of exhaust nozzles when cold.[/p]
  • [p]Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed.[/p]
  • [p]Command "Gun Trigger - toggle(FIRST DETENT/RELEASE)" has been added with categories 'Stick', 'HOTAS', 'Special'.[/p]
  • [p]Fixed: The angle of attack measurement range on the AOA/G meter.[/p]
  • [p]Fixed: Logbook not recording time in MiG-29A.[/p]
  • [p]Fixed: PRMG channel is set to 54 at mission start.[/p]
[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • [p]Added first-person view Visor effect.[/p]
  • [p]New units added to the NCTR database(+):[/p]
    • [p]MG29 - MiG-29 Fulcrum[/p]
    • [p]L39 - L-39C[/p]
    • [p]AJS37 - AJS-37[/p]
    • [p]F14 - F-14A-135-GR[/p]
    • [p]F4 - F-4E-45MC[/p]
    • [p]TU16 - H-6J (AI unit)[/p]
    • [p]JF17 - JF-17[/p]
    • [p]MF1 - Mirage F1[/p]
    • [p]AV8B - AV-8B (limited to forward aspect only)[/p]
    • [p]F15 - F-15E[/p]
    • [p]C130 - KC-130 (AI unit)[/p]
    • [p]TU95 - Tu-95 (AI unit)[/p]
    • [p]F-117 removed from the NCTR database.[/p]
  • [p]MIDS name table updated.[/p]
  • [p]Fixed: Significant lag in frame rate and game stutter when ATP XR entered/exited.[/p]
  • [p]Fixed: Point track drifts off target after switching to non-tracking camera.[/p]
  • [p]Fixed: HOTAS Strafe command (UNCAGE >1 sec) does not change SMS format to STRF.[/p]
  • [p]Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed.[/p]
  • [p]Fixed: ATP A-A TGP moves off track erratically at start of tracking.[/p]
  • [p]Fixed: MFD format selection issues.[/p]
[p]
[/p][h3]DCS: F/A-18C Hornet by Eagle Dynamics [/h3]
  • [p]Added first-person view Visor effect.[/p]
  • [p]Fixed: JDAM/JSOW: QTY reset if another weapon is selected.[/p]
  • [p]Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed.[/p]
  • [p]Fixed: RWR Friendly "NO ID" option not working in SA page.[/p]
[p]
[/p][h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • [p]Added "Multifunctional Input (Center)" to AH-64D CPG Controls.[/p]
  • [p]Renamed the "Consent To Fire" command in AH-64D Pilot Controls to "Multifunctional Input (Center)" to more accurately describe AI CPG functions added to this command in the DCS update on July 23.[/p]
  • [p]Added AI Subtitles checkbox in AH-64D Special tab options to selectively disable George subtitles during gameplay.[/p]
    • [p]NOTE: If DCS subtitles are disabled entirely in the Misc tab options, the AI Subtitles option in the Special tab will be overridden and the George AI subtitles will also be disabled.[/p]
  • [p]Fixed: George speech volume adheres to the intercom volume as set by MASTER knob on the COMM panel. Rotating the MASTER knob fully left (counter-clockwise) will mute George and disable his subtitles.[/p]
  • [p]Improved AI Pilot user interface.[/p]
    • [p]Added AI Helper Interface for viewing available AI Pilot commands.[/p]
    • [p]Renamed CMWS mode to DEFN (Defense) and is only accessible with long press (>0.5s) of the George AI - Show/Hide command to improve workflow between FLT, H-B, and CMBT.[/p]
  • [p]Improved AI Pilot logic(+).[/p]
    • [p]Uses PERF page to assess power margins and provides verbal feedback if player assigns airspeed/altitude parameters that exceed acceptable power margins for conditions. [/p]
    • [p]Avoids and corrects for exceeding torque limitations.[/p]
    • [p]Avoids and corrects rotor droop (slowing rotor from too much collective).[/p]
    • [p]Avoids low speeds if power limited (i.e., insufficient power to hover out-of-ground-effect)[/p]
    • [p]Avoids speeds below Velocity Safe Single Engine (VSSE) if only one engine is operating.[/p]
    • [p]Improved power lever behavior on the ground and in flight.[/p]
    • [p]Automatic switch between "nose-to-tail trim" at low speeds and "aerodynamic trim" at high speeds.[/p]
    • [p]When CMBT Up-Short command is pressed, will align the nose to the TADS line-of-sight, FCR NTS target, or Rocket Steering Cursor, as it contextually applies to what the player is doing in the CPG seat.[/p]
  • [p]Added new speed settings.[/p]
    • [p]Added Multifunctional Input command for toggling between using ground speed (GS) or true airspeed (TAS) as assigned speed reference. 0 knots (hover) can only be set to GS.[/p]
    • [p]Added more speed options for realistic maneuvers, tactics, or time-on-target arrivals. Speed options now include 0, 20, 40, 60, 75, 90, 100, 110, 120, and MAX.[/p]
  • [p]Added new altitude settings.[/p]
    • [p]Added Multifunctional Input command for toggling between using radar altimeter or barometric altimeter as assigned altitude reference.[/p]
    • [p]Improved switching logic between altitude references when operating over terrain with high elevations.[/p]
  • [p]Added: GND (Ground) interface mode. Includes commands for start-up and shutdown procedures, to include intermediate stages of readiness.[/p]
  • [p]Added: Exterior lighting settings in DEFN mode. Includes multiple exterior lighting configurations, including black out for combat conditions.[/p]
  • [p]Fixed: TSD PAN to POINT> does not work if no points are visible on TSD.[/p]
  • [p]Fixed: Some MPD button states do not affect other MPD on the BAM page.[/p]
  • [p]Fixed: RF missile target data erroneously retained when sight is changed.[/p]
[p]
[/p][p]Known Issue: Switching George AI Pilot’s altitude reference between radar and barometric when hovering at an altitude of 20 feet or less over the surface can cause a conversion error that will force George to land and may not be able to switch back to radar altitude. This has been fixed internally.[/p][p]
[/p][h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3][p]
[/p][h3]DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics[/h3]
  • [p]Added F-16 and F/A-18 Reprogramming RWR threat tables:[/p]
    • [p]F-16 RWR reprogrammed on RWR tab within “Threat Tables (ELINT)” DTC partition.[/p]
      • [p]Reorder threat priorities for HIGH ALT and LOW ALT threat tables.[/p]
      • [p]Select which radar types are programmed within the RWR database and assign radar types to only be displayed when enabling SEARCH or UNKNOWN buttons.[/p]
    • [p]F/A-18 RWR reprogrammed on DIS TYPE tab within “Threat Tables/Countermeasures (ALR-67)” DTC partition.[/p]
      • [p]Reorder threat priorities for NORM, AI, AAA, UNK, and FRND threat tables.[/p]
      • [p]Select which radar types are programmed within the RWR database, designate radar types as FRIEND, and assign ASPJ to only jam specific radar types.[/p]
  • [p]Delete SPO-15 threat program choosing from DTC.[/p]
  • [p]Fixed: Airfield RW direction is always zero if there are L/R RW types.[/p]
  • [p]Fixed: GUI Error when trying to change runway in Airdromes tab in some cases.[/p]
  • [p]Fixed: GUI Error when Import\\Load DTC after using Route Point Arrows.[/p]
  • [p]Fixed: MiG-29A Data from Program 1 tab is displayed in Program2 tab in some cases. [/p]
  • [p]Auto choosing aircraft type (If there is aircraft with skill "player", need to choose this type automatically on "New" window).[/p]
  • [p]MiG-29A: Added airdromes sorting in the drop-down menu.[/p]
  • [p]Fixed: Keystrokes during exporting DTC file picked up in cockpit.[/p]
[p]
[/p][h3]DCS: CH-47F by Eagle Dynamics[/h3]
  • [p]Fixed. Incorrect input via scratchpad on the REF SELECT page.[/p]
  • [p]Fixed. Can’t change VOR/ILS frequency via Presets page.[/p]
  • [p]Fixed. Back ramp visibility when the machinegun is installed.[/p]
  • [p]Fixed. LEFT_MFCS viewport not visible.[/p]
  • [p]Added. Unique cockpit noises for VOIP background.[/p]
  • [p]Improved. Controls indicator now has information:[/p]
    • [p]stick trim[/p]
    • [p]pedals trim[/p]
    • [p]throttles[/p]
    • [p]ground detent[/p]
[p]
[/p][h3]DCS: NS430 by Eagle Dynamics[/h3]
  • [p]Fixed. It is impossible to turn off the 3D model in the MiG-29A cockpit.[/p]
  • [p]Fixed. The last page stays visible after powered off the device.[/p]
[p]
[/p][h3]DCS: F-4E Phantom II by Heatblur Simulations[/h3]
  • [p]NEW: Added the DCS F-4E Phantom II Guide by Chuck Owl to Docs (Mods/aircraft/F-4E/Doc) and to the Virtual Browser. [/p]
  • [p]NEW: Added Electronic Flight Bag (EFB), providing insight into various aircraft systems. Access via RCTRL+I or the clickable document holder on the pilot’s left sidewall. (WIP)[/p]
    • [p]Fuel System page.[/p]
    • [p]Electric System page.[/p]
    • [p]Engine page.[/p]
    • [p]Mission Editor option: “Allow use of EFB”.[/p]
  • [p]NEW: Added Persistent Aircraft system: allows saving and loading the same aircraft—including its properties, wear, tear, and condition—across missions or campaigns. The aircraft state is automatically saved when successfully left on the ground.[/p]
    • [p]Enabled via either the Mission Editor or Special Option.[/p]
    • [p]If enabled through Special Option, press the “Initialize Persistent Aircraft State” keybind in-game to initialize aircraft state saving (LCTRL+P).[/p]
    • [p]Aircraft is tracked by its livery and tail number.[/p]
    • [p]Optionally, a Persistent Aircraft Key can be set in the Mission Editor to enforce specific airframe continuity across missions (useful for campaign builders). Mission Editor persistence settings override user Special Options.[/p]
  • [p]NEW: Added QF-4E aerial target drone AI unit with dedicated livery.[/p]
  • [p]NEW: Added (partial) Display/Screen Export (see manual for details).[/p]
  • [p]Systems: Wear and Quality improvements:[/p]
    • [p]Flight instruments now exhibit degraded behavior when of low quality or worn (e.g. reduced accuracy, sluggish needle response, increased friction).[/p]
    • [p]Implemented random failures based on each component’s Mean Time Between Failure (MTBF) and current aircraft condition.[/p]
    • [p]Aircraft wear now negatively affects aerodynamic and engine performance.[/p]
  • [p]Systems: Fixed pilot glareshield bending in the wrong direction while rolling.[/p]
  • [p]Systems: Adjusted cockpit pressure regulator efficiency.[/p]
  • [p]Systems: Corrected power sources for Landing, Anti-Collision, and Fuselage lights.[/p]
  • [p]Systems: Added Combat Tree (AN/APX-80A IFF Interrogator System). Added “Combat-Tree Spoofable” Mission Editor option. (NEW)[/p]
  • [p]Weapons: TV-guided weapons improvements (+):[/p]
    • [p]Implemented improved gyro spin logic (see manual).[/p]
    • [p]Added force-activation (see manual).[/p]
    • [p]ARM light logic decoupled from weapon arming (3-minute timer for TV-guided weapons).[/p]
    • [p]ARM light can be ignored for TV-guided weapons.[/p]
    • [p]Mavericks now feature proper gyro spin-up/spin-down logic (spin-up ~3 minutes; spin-down starts shortly after deselecting).[/p]
    • [p]Uncaging a Maverick before full spin-up will cause severe camera jitter and may damage the camera as it is thrown into the gimbals.[/p]
  • [p]Weapons: Fixed broken seeker on CATM (training Sidewinder).[/p]
  • [p]Weapons: Fixed CAGE+TV and CAGE+ARM preventing A/A weapons use.[/p]
  • [p]Weapons: Added Zuni Rockets (by DSPlayer). (NEW)[/p]
  • [p]Weapons: Fixed missing appearance options for AIM-9 (by DSPlayer).[/p]
  • [p]Multicrew: Fixed WSO throttle animation sync.[/p]
  • [p]Kneeboard: Improvements to Turnpoints page(+):[/p]
    • [p]Increased maximum number of waypoints from 10 to 20.[/p]
    • [p]Added waypoint names and types.[/p]
    • [p]Fixed magnetic variation display.[/p]
    • [p]Renamed spawn point label from “Initial Point” to “Starting Point” to avoid confusion with target IP.[/p]
    • [p]Improved formatting.[/p]
  • [p]Sound: Fixed conflicting speedbrake sound bug.[/p]
  • [p]RWR: Added handoff diamond manual switching.[/p]
  • [p]RWR: Updated database (also including units from Currenthill).[/p]
  • [p]RWR: Updated handoff sounds.[/p]
  • [p]RWR: Added RWR utility site to Virtual Browser (by DSPlayer).[/p]
  • [p]JESTER: Added the “Jester UI Animation Speed” Special Option. (NEW)[/p]
  • [p]JESTER: Fixed “lost cabin pressure” call triggering too frequently.[/p]
  • [p]JESTER: Added an "Own Markers" subcategory to the Navigation Map Markers menu.[/p]
  • [p]JESTER: Jester now uses the AN/APX-80A IFF Interrogator combat tree. Added new IFF Jester menu entries. (NEW)[/p]
  • [p]JESTER: Improved prioritization of CMS dispensing.[/p]
  • [p]JESTER: Fixed countermeasures quantity readout.[/p]
  • [p]JESTER: Fixed Jester keeping flares off after temporarily disabling them.[/p]
  • [p]JESTER: Renamed “Talk With Me” to “Talk To Me” in the Jester menu.[/p]
  • [p]Missions: Adjusted WSO Startup lesson takeoff parameters to mitigate problems with autopilot engagement.[/p]
  • [p]Visual: New exterior model with Israeli refueling probe (visual only for now) and Greek AUP.[/p]
  • [p]Inputs: Fixed stuck navigation computer rollers.[/p]
  • [p]Inputs: Added pilot throttle outboard animation in afterburner range.[/p]
  • [p]Inputs: Fixed 3-position knobs remaining operable when damaged.[/p]
  • [p]Inputs: Default chaff burst interval set to 0.4 s.[/p]
  • [p]Inputs: Fixed Altimeter Mode and APX-80 Test/Challenge switch clickable and animation being reversed (for mission makers).[/p]
  • [p]Localization: Updated CN bind localization.[/p]
[p]

[/p][h3]DCS: F-14 Tomcat by Heatblur Simulations[/h3]
  • [p]NEW: Added F-14A-135-GR (Early) variant (+):[/p]
    • [p]Added Pratt & Whitney TF30-P-414A engines[/p]
    • [p]Added AN/ALR-45/50 radar warning receiver with strobe display[/p]
    • [p]RIO pit: implemented corresponding RWR-related panels (right console and lights on front panel)[/p]
    • [p]Pilot pit: implemented appropriate volume panel and tacan panel (left console)[/p]
    • [p]Added a dedicated livery: VF-101 Grim Reapers AD123 (1978)[/p]
  • [p]NEW: Added raw radar audio to AN/ALQ-100/126 ECM [/p]
  • [p]Inputs: Added "Pre-Contact" and "Intent To Refuel" keybinds[/p]
  • [p]Inputs: Fixed some functions not being bindable to mouse[/p]
  • [p]RWR: Updated threats library[/p]
  • [p]Updated the manual[/p]
[p]


[/p][h3]DCS: OH-58D Kiowa Warrior by Polychop Simulations[/h3]
  • [p]Fixed: Bingo Fuel warning on CPG load-in.[/p]
  • [p]Fixed: MMS disturbance effect removed.[/p]
  • [p]RWR flickering excessively.[/p]
  • [p]Fixed: Hellfire missiles should show codes in STBY.[/p]
  • [p]Fixed: CTD when using certain entries in the FIRE MSNS HOG menu.[/p]
  • [p]Fixed: When inputting a new frequency it will auto change the freq if it out of range instead of giving an error message.[/p]
  • [p]Fixed: Unable to enter FM frequency within the COMMS page.[/p]
[p]
[/p][h3]DCS: SA-342 Gazelle by Polychop Simulations[/h3]
  • [p]Fixed: CTD when leaving the cockpit.[/p]
[p]
[/p][h3]DCS: Black Shark by Eagle Dynamics[/h3]
  • [p]Fixed FPS drop when a Vikhr missile appears on Shkval display
    ([/p]
[p]https://forum.dcs.world/topic/321754-shkval-continues-to-make-fps-go-alot-lower-both-stmt/[/p]
  • [p]) [/p]
[p]
[/p][h3]DCS: Flaming Cliffs 2024 by Eagle Dynamics[/h3]
  • [p]MiG-29. Autopilot-induced oscillations fixed[/p]
[p]
[/p][h3]DCS: Normandy 2.0 Map by Ugra Media[/h3]
  • [p]A new winter season has been added.[/p]
  • [p]New airfields have been added (+): Alderney, Guernsey, Jersey, Headcorn, Holmsley South, Northolt Saint-Pol-Bryas, Bembridge.[/p]
  • [p]New hangars have been added at Orly, Creil, Ford, Hawkinge, and West Malling airfields.[/p]
  • [p]New ATC towers have been added to Tangmere and West Malling airfields.[/p]
  • [p]An officer's canteen and an operating room have been added to Kenley Airfield.[/p]
  • [p]Kenley, Ford, and High Halden airfields have been changed - the airfield territory has been updated, new facilities and caponiers have been added.[/p]
  • [p]The old Headcorn airfield has been renamed Lashenden.[/p]
  • [p]Fixed taxiways at (+): Abbeville Drucat, Amiens-Glisy, Amiens-Glisy, Argentan, Avranches, Beauvais-Tille, Bernay Saint Martin, Chailey, Deauville, Deauville, Detling, Dinan-Trelivan, Dunkirk, Farnborough, Fecamp-Benouvilles, Flers, Friston, Funtington, Funtington, Gravesend, Hauterive, Hawkinge, Headcorn, High Halden, Kenley, Lashenden, Lymington, St Aubin, St Omer Wizernes, Triqueville, Vrigny, West Malling.[/p]
  • [p]The size of parking lots at Biggin Hill, High Halden, Ford, Chailey, Conches, Needs Oar Point, Lympne, Kenley, Tangmer, West Malling, Saint-Omer Wizernes, Orly airfields have been increased.[/p]
  • [p]The capital hangars at Bazenville, Brucheville, Cardonville, Longues-sur-Mer, Sainte-Laurent-sur-Mer, Saint Pierre du Mont, Sommervieu airfields have been removed.[/p]
  • [p]New unique venues have been added(+): Grand Opera, Highbury Stadium, Wembley Stadium, Royal Albert Hall, Dover Castle, Western Heights Of Dover, Abbaye de Jumieges, Amiens Cathedral, Bayeux Cathedral, Bertangles Chateau, Chateau Gaillard , Cherbourg Fort du Roule, Evreux Cathedral, NotreDame de Rouen, Royal Hospital Haslar, St James Hospital, Chelsea Arena, Royal Hospital Chelsea, Moulin Rouge, Grand Theater de Calais, Yves du Manoir, HMP Winchester, Musee Galliera, Paris Pere Lachaise Crematorium, St Martin-in-the-Fields, Times Building, Chelsea Bridge, Pont de Bercy, Bridge leopold, Notre Dame Catholic Church at Calais, Calais Lighthouse, Calais Town Hall, Tour du Guet, Rouen Prison.[/p]
  • [p]50 new scenes of German radars have been added.[/p]
  • [p]The islands of Jersey, Guernsey and Oderni have been added.[/p]
  • [p]12 generic stadiums have been added in London, Paris, Dunkirk, Amiens, Calais, Le Havre, Lens.[/p]
  • [p]Added tram lines in London.[/p]
  • [p]Damaged buildings and structures have been added in London, Paris, Cherbourg, Caen, Le Havre, Rouen, Calais, Amiens.[/p]
  • [p]The terrain has been fixed and a forest has been added on the coast between Folkestone and Dover.[/p]
  • [p]Fixed the bridge on the north side of Ile Saint-Germain.[/p]
  • [p]The topography of the river north of Stony Cross has been fixed.[/p]
  • [p]Fixed a wall located on the road in London.[/p]
  • [p]Fixed a wall in Buckingham Palace.[/p]
  • [p]Fixed assets with incorrect transformation axis; now scene objects will be displayed correctly in some places.[/p]
  • [p]Fixed a tiling forest.[/p]
  • [p]The historically incorrect artificial reservoir Beulah Water has been removed.[/p]
  • [p]The grass on the concrete firing points has been removed.[/p]
  • [p]Surface texture resolution has been increased.[/p]
[h3]

DCS: Kola map by Orbx
[/h3]
  • [p]New content (+):[/p]
    • [p]ESUT - Hemavan Airport[/p]
    • [p]ESNX - Arvidsjaur Airport[/p]
    • [p]ESPG - Boden Heliport[/p]
    • [p]Populated region around Hemavan Airport[/p]
    • [p]Populated region around Arvidsjaur Airport[/p]
    • [p]Updated airfield ground textures[/p]
    • [p]Updated Summer textures in the mountain regions of the map.[/p]
  • [p]Updated runway number markings on Poduzhemye, Kalevala and Koshka Yavr Airfield[/p]
  • [p]Trees blocking taxiways at Koshka Yavr Airbase removed.[/p]
  • [p]Removed trees south of the runway at Kalevala.[/p]
  • [p]Fixed issue with planes getting stuck while turning at Kaleveala.[/p]
  • [p]Reduced parking slot size of I01 at Monchegorsk Airport.[/p]
  • [p]Removed trees blocking taxiway at parking slot C17 at Andoya.[/p]
  • [p]Adjusted vector data in the eastern side of Russia.[/p]
[p]

[/p][h3]Campaigns[/h3][p]DCS: A-10C II Outpost Campaign by Stone Sky[/p]
  • [p]Mission 2: Removed ads for the previous Outpost AH-64D campaign.[/p]
  • [p]All missions. Fixed radio spam from AI Aircrafts.[/p]
[p]
[/p][p]DCS: AH-64D Outpost Campaign by Stone Sky[/p]
  • [p]Mission 1: The player appeared at spot 17 instead of spot 1. Fixed.[/p]
[p]
[/p][p]DCS: F/A-18C Operation Green Line Campaign by Badger 633[/p]
  • [p] Mission 4: Wing AI crashing into ground fixed.[/p]
[p]
[/p][p]DCS: F/A-18C: The Rampagers Campaign by Baltic Dragon [/p]
  • [p]Minor edits to briefings, kneeboards and dialogue [/p]
  • [p]Mission 15 updated to reduce risk of fratricide on friendly troops in contact [/p]
  • [p]Mission 16 scoring updated[/p]
  • [p]Missions 1, 3, 11, 12 and 14 updated GBU fuzes for player and wingmen[/p]
[p]
[/p][p]DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations[/p]
  • [p]All missions: Flight lead flight behavior smoothened by restricting AB use[/p]
  • [p]All missions: Tuning correct frequency is recognized automatically[/p]
  • [p]Mission 12: Better SA image for player by better AWACS coverage[/p]
[p]
[/p][p]DCS P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations[/p]
  • [p]Normandy 2 map update fixes[/p]
[p]
[/p][p]DCS Spitfire IX The Big Show Campaign by Reflected Simulations[/p]
  • [p]Normandy 2 map update fixes[/p]
[p]
[/p][p]DCS P-51D Debden Eagles Campaign by Reflected Simulations[/p]
  • [p]AI not dropping bombs - potential workaround[/p]
  • [p]Mission 3 - all scripting removed because some users get an error.[/p]
  • [p]Outro - AI pathfinding fixes[/p]
  • [p]Normandy 2 map update fixes[/p]
[p]
[/p][p]DCS Bf-109K-4 Jagdflieger Campaign by Reflected Simulations[/p]
  • [p]Normandy 2 map update fixes[/p]
[p]
[/p][p]DCS P-47D Wolfpack II Overlord Campaign by Reflected Simulations[/p]
  • [p]Normandy 2 map update fixes[/p]
[p]
[/p][p]DCS Mosquito FB.VI V for Victory Campaign by Reflected Simulations[/p]
  • [p]Intro mission: AI pathfinding fixes[/p]
[p]
[/p][p]DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims[/p]
  • [p]Mission 9 - Adjusted weight of Tornadoes to help improve their performance[/p]
  • [p]Mission 16 - Adjusted triggers to compensate for new splash damage[/p]
[p]
[/p][p]DCS: F-16C Dragon's Fury Campaign by SorelRo[/p]
  • [p]Missions F-16M13, F-16M14,  F-16M15. SnapViews.lua file removed. This file overrides user-saved cockpit snapviews.[/p]
[p]
[/p][p]DCS: UH-1H The Huey Last Show Campaign by SorelRo[/p]
  • [p]Mission 11. AI behaviour, trigger zones and trigger logic updated[/p]

Normandy 2.0 Progress | SVAF 2025 | DCS Iniochos 2025

Normandy 2.0
[h2]Development Report
[/h2][p]The Normandy 2.0 map by Ugra Media is the definitive map of this World War II theater. The next update will include the addition of winter textures that will transform much of England, France and the Low Countries into snow-covered landscapes. Alongside this seasonal expansion,seven new airfields have been added that include Alderney, Guernsey, Jersey, Headcorn, Holmsley South, Northolt Saint-Pol-Bryas and Bembridge.[/p][p]Existing airbases such as Kenley, Ford and High Halden have undergone extensive improvements, with updated scenes, new fortifications, and period-accurate facilities. Other airfields have also received improvements; new hangars, control towers and adjusted taxiways. Beyond the airfields, the Normandy 2.0 will grow with the addition of the Channel Islands: Jersey, Guernsey and Alderney. [/p][p]Dozens of new landmarks are being added including; the Royal Albert Hall, Dover Castle, Grand Opera, Wembley Stadium, Notre-Dame de Rouen, and even the Moulin Rouge, new stadiums and hospitals, new German radar installations. The general terrain has also been improved with work on more natural forests, walls and general topography. [/p][p]Please note that the DCS Normandy 2.0 map will exit early access in the next update. This is your last chance to take advantage of the 20% off discount. 
[/p]
SVAF 2025
[h2]Live from France[/h2][p][/p][p]The SVAF 2025 will be streamed live from the European Fighter Aviation Museum in Montélimar, France between October 17 and 19, 2025. Hosted in collaboration with Eagle Dynamics and the SVAF organization, the festival offers virtual teams worldwide a platform to showcase their skills in front of thousands of aviation fans. Watch the SVAF 2025 on Twitch.[/p][p][/p]
DCS Iniochos 2025
[h2]Multiplayer Event[/h2][p][/p][p]This event has been created by members of LockOn Greece in cooperation with the Joint Air Task Force, which is a multinational community with squadrons from Italy, Bosnia, Greece and France. This streamed operation will consist of 10 all-weather, day and night missions that cover multiple aspects of air, ground, and naval warfare.[/p][p]Blue and Red forces will battle to take as much territory as possible. Over 60 members from JATF squadrons, LockOn Greece, AMVI, and GRC will attend the first mission on the 20th of October at 19:00 GMT. Watch the Twitch Stream by AirshowD. [/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

Kola Progress | DCS Modding Hub

Kola
[h2]Development Progress[/h2][p]
The next update for DCS: Kola Map brings a range of refinements across the northern Scandinavian region. Three new locations have been introduced: Hemavan Airport, Arvidsjaur Airport, and Boden Heliport. These new airfields expand operational opportunities across Sweden and Norway. The surrounding areas of Hemavan and Arvidsjaur have been newly populated, adding life and visual depth to these northern settlements.[/p][p]Orbx has also implemented updates to airfield ground textures and introduced improved summer textures throughout the mountain regions. This has resulted in more natural and visually consistent terrain transitions.[/p][p]Several fixes were made to address community-reported issues such as updated runway markings at Poduzhemye, Kalevala, and Koshka Yavr, along with multiple vegetation and taxiway corrections. Trees obstructing taxi routes and runway approaches have been cleared, parking slot dimensions at Monchegorsk have been optimised and texture issues such as missing bridge materials have been resolved. Vector data across the eastern Russian side of the map has also been refined to improve geographical accuracy.[/p][p]These changes mark another step toward refining the authenticity, functionality, and visual fidelity of the Kola experience. [/p][p][/p]
DCS Modding Hub
[h2]Community Spotlight[/h2][p]
Have you ever created a new livery, dabbled with sound packs, or wondered how users create their own aircraft? Then look no further than the DCS Modding Hub Discord. Born in 2017 to gather everything “mod-side” under one roof, the server has grown into the largest public workshop with dedicated channels for 3D modelling, texturing, scripting, FM tuning and mission assets. [/p][p]Beginners can follow pinned step-by-step guides, while veterans trade Blender shortcuts and Lua snippets. Show-and-Tell threads feature WIP cockpits and ground units long before they appear in the User Files section. They also have a roster of volunteer testers who help creators squash bugs. Join up and start creating on the DCS Modding Hub Discord![/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

DCS: MiG-29A Fulcrum | Defensive Systems

DCS: MiG-29A Fulcrum | Defensive Systems
[p][/p][p][dynamiclink][/dynamiclink][/p][p]Hey everyone, Wags here from Eagle Dynamics. In this DCS: MiG-29A Fulcrum video, we’ll discuss the defensive systems of the Fulcrum, the SPO-15LM Radar Warning Receiver, or RWR, and Countermeasure Defensive System, or CMDS. We’ll also discuss some of the Mission Editor options and Data Transfer Cartridge, or DTC, settings.[/p][p][/p][p]The SPO-15, LM version, is an older RWR that detects radar signals in the centimeter band that provides the pilot notification of hostile radar signals in search and track modes. It does not provide launch indications, minus a single SAM type not currently in DCS. It provides indications of threat azimuth, radar mode (search or track), threat type, highest priority, threat closure, estimated weapon employment zone of some SAMs, and relative elevation to your aircraft.[/p][p][/p][p]This RWR can detect radar emitters operating between 4.45 to 10.354 GHz in over-lapping sectors and + and – 30-degrees in elevation. Note that the RWR has blind spots directly above and below the aircraft, at very long ranges, and it is less sensitive and accurate to emissions abeam of the aircraft. As such, it cannot be relied upon for accurate notching maneuvers.[/p][p][/p][p]Please also note that this version of the Fulcrum did not support full synchronization between the radar and the RWR, thus, the RWR cannot detect and process threats in its forward hemisphere when the radar is radiating.[/p][p][/p][p]Let’s get started.[/p][p][/p][p]I’m here over Groom Lake in the Nevada desert, as part of the Foreign Materials Exploitation, or FME, of the MiG-29. Let’s first talk about the RWR. I’ll be going over the basic, practical applications. If you really want to get into the weeds of its operation, I’ve linked a white paper on this topic.[/p][p][/p][p]As discussed in previous Fulcrum videos, the SPO-15LM is in the bottom, right corner of the instrument panel. Forward of the Navigation panel though is the SPO-15 power switch and the switch to filter out radars operating in search mode. To the left is the SPO-15 volume knob. From some of the player videos I’ve seen, some of you may really want to start using this knob.[/p][p][/p][p]In the bottom, right portion of the SPO-15 panel is the brightness knob, then the manual and automatic test switch in the center, and the audio warnings disabled lights that is lit when the SPO-15 volume knob is set to zero. We discussed the automatic and manual tests in the Fulcrum Start up, Taxi, and Takeoff video, but I’ll include a card and a link in the video description.[/p][p][/p][p]Above the Test, Brightness, and Audio Status Light is a listing of the six radar types that are indicated as green letters. Moving from left to right:[/p][p][/p]
  • [p]Low Pulse Repetition Frequency, LPRF, radars that are equipped with a continuous wave illuminator. Such an indication is indicative of a missile launch with CW illumination like an F-4E, or a ship equipped with an Aegis system and SM-1 missiles. This appears as an П type indication. When such radars are in search mode, they will appear as a C type indication that we’ll discuss in a bit.[/p]
  • [p]The next symbol is for short-range triple-A and SAMs systems like the Vulcan, Gepard, and Shilka tracking radars (not search) and some naval air defense radars. Note that the tracking radar would need to be in the frequency band covered by the SPO-15 and this does not include the search radar for such units. Further, the tracking radars are quite short-ranged, and they can easily be within the blind zone below the aircraft if the aircraft altitude is too high. This appears as a 3 type indication.[/p]
  • [p]To the right is the type for the Hawk SAM using continuous wave. This type can also appear when other HPRF and MPRF radars are detected at low power levels, like many 4th generation fighter aircraft radars. This appears as an X type indication. If the X type symbol is flashing, it indicates low power mode, search, or a scan period that does not match the Hawk SAM.[/p]
  • [p]Next is the type for a tracking Nike-Hercules SAM system, which is not at least currently in DCS. When in Automatic mode, this can indicate other long-range SAMs. \[1]  This appears as an H type indication. However, for SAMs like the Patriot and S-300, it will also indicate a flashing X type when in search mode.[/p]
  • [p]The F type symbol will be a common one, and it generally indicates 4th generation fighter aircraft in HPRF and MPRF and closer ranges. This includes aircraft like the F-14, F-16, F/A-18, F-15 and others. At longer ranges, they may first appear as a flashing X type symbol.[/p]
  • [p]Last is the symbol type for LPRF radars equipped with continuous wave illuminator but operating in search mode. \[2] This can also indicate a radar track with no continuous wave illumination. This appears as a C type symbol.[/p]
[p][/p][p]Note that these types are not specific to a particular radar and platform, but rather the radar form that can cover several types of radars. The SPO-15 does not magically detect radars, but rather the radar frequency must occupy the frequency spread between of 4.45 and 10.354 GHz, with a few exceptions. Also keep in mind that friendly radars can also potentially be detected as threats, despite not being in the threat library. \[3] This is particularly true with HPRF radar detections. Further, radar signals can overlap along similar azimuths and threat prioritization may suffer.[/p][p][/p][p]Above the radar type symbols are a series of amber lights. The type that is highest threat will have its light illuminated above it. The priority threat is saved for 8 to 12 seconds if the radar is in search mode and 2 to 4 seconds if the radar is in track mode. The order of threat priority from highest to lowest is: Radar in track mode, threat within altitude and azimuth (like nose on being a higher threat), threat is outside altitude and azimuth, PRF is above 800 Hz, and the highest signal power.[/p][p][/p][p]The azimuth of the priority threat is indicated by one of the 10 lamps around the aircraft. Eight in the forward hemisphere and two in the rear quarters. Inside this arc of priority lights is a similar arc of smaller, green lights that indicate threat azimuth indications .\[4][/p][p][/p][p]The system can distinguish between a radar in search or track mode, and a radar in track mode will take priority. A tracking detection triggers the red light in the center of the panel and a steady, high-pitch tone. As mentioned earlier, this version of the SPO-15 cannot alert to missile launches, outside of the Nike Hercules SAM, which is currently not in DCS.[/p][p][/p][p]The inner ring around the aircraft symbol indicates the estimated signal strength of the priority threat emitter. The more 2 dB elements illuminated in the ring equates to higher peak power \[5]out from the priority threat radar. A flashing ring element that corresponds to the weapon employment zone indicates when you are roughly within the estimated range of the threat. As such, based on the signal strength of the lock, and if its signal strength is flashing, you should consider defensive measures. \[6][/p][p][/p][p]In the center of the aircraft symbol are two hemispheres. The upper B hemisphere, when lit, indicates the priority threat is above you, and the lower, H hemisphere indicates that the priority threat is below you. They are mutually exclusive and general estimates.[/p][p][/p][p]Let’s now jump to the Mission Editor and discuss some of the programming options.[/p][p][/p][p]The real SPO-15LM for this version of the Fulcrum is modular, and its threat library can be changed using a cartridge by the ground crew. Of the four Threat Types, four of the six can be edited but not Pi and X \[7] Types. In practice, changing the Threat library was rare. As such, changing the Threat Type Library is not freely available to the pilot. Instead, there are two options to choose the Threat Types.[/p][p][/p][p]The Stock program library of threats is based on the Warsaw Pact setting for their MiG-29s. This corresponds to the default Types we’ve reviewed. Threats not in this program library can still be detected, but they may not be classified correctly.[/p][p][/p][p]The Automatic Program library, which is the default, has its threat library generated automatically based on the threat radars in the mission. These radars are then assigned to the appropriate Threat Types we’ve discussed. Radars that operate in a frequency outside the SPO-15LM’s detection capability are not included in the program library.\[8] If two or more threats overlap in Azimuth, the higher threat will be set as the priority. If a threat is detected like an active-radar homing missile operating in the X-band, it will be an F type classification. Such a missile in active guidance would appear as F type threat with a rapid increase in signal strength as it closes.[/p][p][/p][p]The program method is selected from the Airplane Group window, Aircraft Additional Properties tab, and then select the desired setting from the SPO-15LM Threat Program drown down. It can also be selected from the MiG-29A DTC by selecting the CMDS tab and then the SPO-15LM Threat Program.\[9][/p][p][/p][p]The threat program is also listed on the kneeboard that lists each threat radar and the Types it is assigned to.[/p][p][/p][p]Some of the biggest limitations to bear in mind are:[/p][p][/p]
  • [p]When the onboard radar is operating, the forward hemisphere of the SPO-15LM is disabled due to limitations of this version of the MiG-29.\[10][/p]
  • [p]The threat relative elevation lights only operate when the threat signal is quite high. As such, by the time you receive relative altitude information, you may already be within threat weapon range.[/p]
  • [p]It’s possible for the SPO-15LM to incorrectly classify HPRF signals as continuous wave signals. In such a case, you may see a flashing ‘X’ Type indication. This is something to keep in mind when you have both 4th generation aircraft and Hawk SAMs in a mission.[/p]
  • [p]A continuous wave radar and a pulse radar along the same azimuth and mode, could be mistakenly classified as a Type C and trigger a П type indication.\[11][/p]
[p][/p][p]There are other limitations, but we suggest careful reading of the SPO-15LM White Paper for these.[/p][p][/p][p]Let’s talk about the Fulcrums Countermeasure Dispenser System, or CMDS, that consists of up to 60 26mm chaff and flare cartridges. Naturally, flares are meant to decoy infrared-guided missiles and chaff is designed to decoy radar-guided missiles. They are stored in the two vertical stabilizer roots. The system is powered from the Aircraft System switch at the back of the right console, and readiness is indicated by the FLARE READY lamp next to the SPO-15LM power switch.[/p][p][/p][p]From the Mission Editor, we can load: 60 flares, 60 chaff, or 30 flares and 30 chaff. This is the simple way to set up the CMDS.[/p][p][/p][p]Let’s now look at the more detailed CMDS option in the DTC. From EDIT, select DTC Manager, and we’ll create a new program from FILE and then NEW. Select the Weapon tab, and then the CMDS tab.[/p][p][/p][p]Below the SPO-15LM mode select option we touched on earlier are the CMDS program settings. Each activation of the dispense button, located on the throttle with the control manager Action name of Flare Dispense Button – Depress, will release two salvos – Salvo A and Salvo B. Each salvo can be programmed.[/p][p][/p][p]Burst Count I and II determine how many countermeasures are released in each salvo. If you have both chaff and flares loaded, both will be released at the same time. There is no separate dispense option between chaff and flares.[/p][p][/p][p]The Burst Internal determines the dispense time between each release within a burst salvo.[/p][p][/p][p]The Salvo Interval determines the time between each salvo.[/p][p][/p][p]The Salvo Count Air and Salvo Count Ground determine the number of salvos expended with each press of the CMDS dispense button and is based on the position of the CMDS switch on the instrument panel. Let’s talk about that now.[/p][p][/p][p]In the center of the instrument panel is the Emergency Jettison button and the CMDS program selector switch. To jettison all countermeasures in case of an emergency, press and hold the Emergency Jettison button on the instrument panel.[/p][p][/p][p]The CMDS program switch has three settings: Ground, Forward Hemisphere, and Rear Hemisphere. Each press of the CMDS dispense button activates two salvos by default, but the number of salvos and their characteristics are based on the program switch setting, DTC settings, the attack hemisphere, and altitude.[/p][p][/p][p]If Ground mode is selected and you press the Fire/Launch button or the dispense button on the throttle, Salvo A and Salvo B will dispense as programmed, regardless of hemisphere and altitude.[/p][p][/p][p]When set to Forward Hemisphere, FHS, and if your altitude is less than 6,000 meters, Salvo A and Salvo B will dispense as programmed. If, however, you are above 6,000 meters, two Salvo As will be released, and two Salvo Bs will be released.[/p][p][/p][p]If Rear Hemisphere, RHS, is selected, and you are above 6,000 meters, four Salvo As and four Salvo Bs will be released, and if below 6,000 meters, two Salvo As and two Salvo Bs will be released.[/p][p][/p][p]Below is the total number of remaining cartridges in groups of 20.[/p][p][/p][hr][/hr]
  1. [p]The type is reused to indicate other strategic range SAMs with pulse radars.[/p]
  2. [p]Also operating in track mode without illuminator (not launching missiles) as well as any other radar that doesn’t fit in other categories, such us LPRF surveillance radars[/p]
  3. [p]Worth noting that they are not intentionally included in threat program. This is by convention: no type recognition means that it’s either an unknown threat, or a friendly emitter.[/p]
  4. [p]They indicate all threats. Priority threat appears on both scales, same with its type lights.[/p]
  5. [p]It’s highest measured peak power, not average power. That’s actually important, because not only are these two different quantities in case of pulse radars, but this also has implications for the behavior of the device: if the signal power drops, the main threat will stop updating until the next main threat memory dump.[/p]
  6. [p]The whole ring is not flashing, only the light corresponding to WEZ border. This indication is present regardless of radar mode or weather or not the aircraft is inside the zone or outside of it.[/p]
  7. [p]This is a cyrylic Х, equivalent of English H, pronounced ”kha”. Franky I’m actually not sure how to even present this.[/p]
  8. [p]Correction: AMRAAM is absolutely in range, however it is impossible for SPO-15 to distinguish between different radars in this range, so it’s just recognized as type F together with all gen 4 fighters (including friendly, as they also cannot be distinguished from the enemy).
    The same applies to the Phoenix, which I have doubts would be distinguishable from F-14 for most RWRs, not just SPO-15.
    A sudden lock followed by a rapid increase in signal power can and should be interpreted as AMRAAM going pitbull.[/p]
  9. [p]This probably needs to be discussed further within the team, cause it wasn’t initially intended for this to be included in DTC.[/p]
  10. [p]Again, this is not a limitation of the SPO-15LM but a limitation of how it’s integrated with the MiG-29 and its N019 radar in particular.[/p]
  11. [p]Not two continuous wave radars, but a continuous wave radar and a pulse radar identified as type С (S). These conditions trigger type П, as they are characteristic of a radar in SARH guidance mode (but also of an unrelated pulse and CW radar that just happen to be in the same place at the same time).[/p]

Autumn Sale | Virpil Back 2 BFM

Autumn Sale
[h2]Up to 50% Savings[/h2][p][/p][p]Our Autumn Sale is in full swing. Don’t miss the perfect opportunity to expand your hangar and terrain collection at unbeatable prices. Take advantage of huge discounts across a wide selection of aircraft, terrains, and other great fan favourites:[/p][p][/p][p]DCS: F-16C Viper[/p][p]First flown in 1974, the F-16 became the backbone of many NATO air forces, with over 4,600 aircraft built. Renowned for its agility, bubble canopy visibility, advanced avionics, and wide array of weapons and sensors, the Viper has served in more than 25 countries and countless combat operations. In DCS, you can experience this legendary multirole fighter. [/p][p][dynamiclink][/dynamiclink]
DCS: F/A-18C[/p][p]This exceptionally versatile carrier-based multirole fighter combines air-to-air and strike capabilities. The F/A-18C has seen action across the globe over the past 30+ years. With over 1,400 built, it remains a symbol of naval excellence and success. DCS brings you its full suite of weapons, carrier operations, and advanced sensors.[/p][p][dynamiclink][/dynamiclink]
DCS: A-10C II Tank Killer[/p][p]Introduced in the 1970s, the A-10 has flown more than 40 years in service with unmatched success in close air support in many theatre. Its GAU-8/A Avenger cannon, designed to defeat the toughest armor, remains one of the deadliest weapons ever mounted on an aircraft. In DCS, immerse yourself in the most realistic CAS experience available in any simulator worldwide.[/p][p][dynamiclink][/dynamiclink][/p][p]DCS: Persian Gulf[/p][p]Centered on the Strait of Hormuz, this region has been a Mid-East flash point since the late 1970s. Fly over the UAE, Iran, and Oman, and enjoy this highly varied and detailed terrain. From mountain ranges to desert expanses and modern cities with numerous airfields, ports, and important landmarks, this map is absolutely a must for any serious pilot.[/p][p][dynamiclink][/dynamiclink][/p][p]DCS: Kola [/p][p]Within the Arctic Circle, the Kola Peninsula has long been a bastion of Soviet/Russian forces to the east and the NATO members of Finland, Sweden, and Norway to the west. With deep fjords, expansive forests, and frozen tundra, this terrain offers breathtaking scenery and unique challenges for modern combat aviation. [/p][p][dynamiclink][/dynamiclink][/p][p]DCS: Syria[/p][p]Rich in history and geopolitics, the Syria map includes much of the eastern Mediterranean to include Syria, Israel, Turkey, Lebanon, Jordan, and Cyprus. The map includes ancient cities like Damascus and Jerusalem with numerous points of interest and points of conflict zones between regional neighbors. [/p][p][dynamiclink][/dynamiclink][/p][p]For more deals on our most popular aircraft, terrains, campaigns and important add ons, please visit our DCS Steam Edition store. [/p][p][/p]
BACK 2 BFM
[h2]Virpil Controls Tournament[/h2][p][/p][p]BACK 2 BFM returns as the second major instalment in VIRPIL Controls competitive series in DCS World, now featuring three separate tournaments for 4th generation jets, helicopters, and warbirds![/p][p]All battles take place on the Caucasus map in intense 1v1, guns‑only duels, putting pure flying skill and tactical decision-making to the test. Each tournament runs through Qualification, Group, and Knock‑out stages, with structured formats to ensure fair, high‑stakes competition.[/p][p]Registration is open until the 11th of October, 2025, and pilots may enter one or all categories, provided they can commit to the full schedule. Champions will claim VIRPIL Controls discount codes and DCS modules, with prizes for the top three in each class. Check the full tournament details.[/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]