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3DMark News

3DMark Windows 2.18.7184

This is a minor update. Benchmark scores are not affected.
[h2]New[/h2]
  • The 3DMark Time Spy Stress Test and Port Royal Stress Test now use the new result screen design from the Wild Life Stress Test.

[h2]Fixed[/h2]
  • Fixed an issue in Wild Life Extreme Unlimited that resulted in corrupted output on AMD hardware.

New cross-platform benchmark for Windows, Android and Apple

Our latest 3DMark update adds Wild Life Extreme, a new cross-platform benchmark for Apple, Android and Windows devices.

Run 3DMark Wild Life Extreme to benchmark and compare the GPU performance of the latest Windows notebooks, Always Connected PCs powered by Windows 10 on Arm, Apple Mac computers powered by the M1 chip, and the next generation of smartphones and tablets.

Wild Life Extreme uses the Vulkan API on Android and Windows. On iOS and macOS, it uses Metal. On Windows 10 on Arm, it uses DirectX 12. You can compare benchmark scores across platforms and APIs.

With new effects, enhanced geometry, more particles, and a 4K UHD rendering resolution, Wild Life Extreme is more than three times more demanding than the Wild Life benchmark.



[h2]Available now[/h2]
Wild Life Extreme is available as a free update for 3DMark. Download the latest version to get started.

https://store.steampowered.com/app/223850/3DMark/

Download the 3DMark Android benchmark app to test your Android smartphone or tablet.
Download the 3DMark Wild Life iOS benchmark app to test your iPhone, iPad, or Apple Mac computer.

[h2]What's new in 3DMark v2.18.7181[/h2]
  • 3DMark Wild Life Extreme benchmark.
  • 3DMark Wild Life Extreme Stress Test.

3DMark Windows 2.17.7166

This is a minor update. Benchmark scores are not affected.
[h2]New[/h2]
  • The 3DMark Night Raid Stress Test now uses the same, new result screen design as the Wild Life Stress Test.
  • The benchmark result screen now shows if the Resizable BAR feature is enabled for the system for fair performance comparisons.

[h2]Fixed[/h2]
  • Fixed an issue that caused DirectX 12 tests to fail when running with custom settings in Windowed Mode on a system with multiple GPUs if the monitor was not attached to the GPU doing the rendering.
  • Fixed an issue with the result screen not showing correctly on Windows 10 devices powered by Arm processors.
  • Fixed a minor visual issue that resulted in a red flash on the screen mid-test when running Time Spy on an Intel Xe GPU.

[h2]Compatibility[/h2]
  • Recompiled the dxinfo.exe hardware identification component to prevent false-positive alerts from some antivirus applications.
  • Fixed an issue with the game performance estimation feature not working for users in mainland China.
  • Fixed the test recommendation for older DirectX 11 GPUs that have no WDDM 2.0 drivers available for compatibility with the DirectX 12 API, for example, Radeon HD 7670 and older and GeForce GTX 480 and older.

3DMark Update Released

UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.38.
SystemInfo 5.38
  • Updated GPU detection module to improve compatibility with latest hardware.

Test mesh shader performance with 3DMark

DirectX 12 Ultimate adds powerful new features and capabilities to DirectX 12 including DirectX Raytracing Tier 1.1, Mesh Shaders, Sampler Feedback, and Variable Rate Shading (VRS).

3DMark already includes dedicated tests for DirectX Raytracing and Variable Rate Shading.

Today, we’re releasing the 3DMark Mesh Shader feature test, a new test that shows how game engines can improve performance by using mesh shaders in the graphics pipeline.

[h2]What is a mesh shader?[/h2]
In 3D graphics, a mesh is the set of vertices, edges and faces that define the shape of an object. In current graphics pipelines, all the geometry data in a mesh must be processed sequentially before any further steps can be taken. This can be a significant performance bottleneck.

Mesh shaders replace the old model with a new approach to geometry processing that simplifies the graphics pipeline while also giving developers more flexibility and control. Mesh shaders can process small sections of a mesh, called meshlets, in parallel with a much greater degree of flexibility and control.

[h2]Test mesh shader performance with 3DMark[/h2]
The 3DMark Mesh Shader feature test shows how game engines can improve performance by using the mesh shader pipeline to efficiently cull geometry that is not visible to the camera.

The test scene is a hall containing many rows of highly detailed, carved pillars. As the camera moves through the scene, the pillars in the foreground block the view of those further back.



The test runs in two passes. The first pass uses a traditional approach to geometry culling to provide a performance baseline. The second pass uses mesh shaders to efficiently cull hidden meshlets. The result of the test is the average frame rate for each pass and the difference between the two expressed as a percentage.

[h2]Interactive mode[/h2]
The 3DMark Mesh Shader feature test includes an interactive mode that helps you visualize the benefits of using mesh shaders. You can pause and jump to different parts of the timeline and change settings in real-time. Use visualizer options to highlight meshlets or see the level of detail (LOD) used for each meshlet.



[h2]Available now[/h2]
The 3DMark Mesh Shader feature test is available now. To run the 3DMark Mesh Shader feature test, you'll need Windows 10 version 2004 or later and a graphics card with drivers that support Microsoft DirectX 12 Ultimate.

https://store.steampowered.com/app/223850/3DMark/

[h2]What's new in 3DMark v2.17.7137[/h2]
This major update adds the 3DMark Mesh Shader feature test—a dedicated test for measuring mesh shader performance of the latest graphics cards.

New
  • 3DMark Mesh Shader feature test.