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3DMark Update Released

UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.38.
SystemInfo 5.38
  • Updated GPU detection module to improve compatibility with latest hardware.

Test mesh shader performance with 3DMark

DirectX 12 Ultimate adds powerful new features and capabilities to DirectX 12 including DirectX Raytracing Tier 1.1, Mesh Shaders, Sampler Feedback, and Variable Rate Shading (VRS).

3DMark already includes dedicated tests for DirectX Raytracing and Variable Rate Shading.

Today, we’re releasing the 3DMark Mesh Shader feature test, a new test that shows how game engines can improve performance by using mesh shaders in the graphics pipeline.

[h2]What is a mesh shader?[/h2]
In 3D graphics, a mesh is the set of vertices, edges and faces that define the shape of an object. In current graphics pipelines, all the geometry data in a mesh must be processed sequentially before any further steps can be taken. This can be a significant performance bottleneck.

Mesh shaders replace the old model with a new approach to geometry processing that simplifies the graphics pipeline while also giving developers more flexibility and control. Mesh shaders can process small sections of a mesh, called meshlets, in parallel with a much greater degree of flexibility and control.

[h2]Test mesh shader performance with 3DMark[/h2]
The 3DMark Mesh Shader feature test shows how game engines can improve performance by using the mesh shader pipeline to efficiently cull geometry that is not visible to the camera.

The test scene is a hall containing many rows of highly detailed, carved pillars. As the camera moves through the scene, the pillars in the foreground block the view of those further back.



The test runs in two passes. The first pass uses a traditional approach to geometry culling to provide a performance baseline. The second pass uses mesh shaders to efficiently cull hidden meshlets. The result of the test is the average frame rate for each pass and the difference between the two expressed as a percentage.

[h2]Interactive mode[/h2]
The 3DMark Mesh Shader feature test includes an interactive mode that helps you visualize the benefits of using mesh shaders. You can pause and jump to different parts of the timeline and change settings in real-time. Use visualizer options to highlight meshlets or see the level of detail (LOD) used for each meshlet.



[h2]Available now[/h2]
The 3DMark Mesh Shader feature test is available now. To run the 3DMark Mesh Shader feature test, you'll need Windows 10 version 2004 or later and a graphics card with drivers that support Microsoft DirectX 12 Ultimate.

https://store.steampowered.com/app/223850/3DMark/

[h2]What's new in 3DMark v2.17.7137[/h2]
This major update adds the 3DMark Mesh Shader feature test—a dedicated test for measuring mesh shader performance of the latest graphics cards.

New
  • 3DMark Mesh Shader feature test.

3DMark Update Released

UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.37.
SystemInfo 5.37
  • Updated CPUID module to improve compatibility with upcoming AMD "Cezanne" CPUs.

3DMark Update Released

UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.36.
SystemInfo 5.36
  • Updated GPU detection module to improve compatibility with latest hardware.

3DMark update released

Benchmarks have a natural lifespan that ends when they no longer provide meaningful results on modern hardware. When old benchmarks are used with new hardware, the results can be skewed or limited in ways that reduce their accuracy and relevance. This update marks the end of support for 3DMark Sky Diver and the API Overhead feature test.

[h2]3DMark Sky Diver [/h2]
3DMark Sky Diver is a DirectX 11 benchmark for PCs with integrated graphics. Released in 2014, it is now too lightweight for modern PCs. We recommend using 3DMark Night Raid (DirectX 12) or 3DMark Wild Life (Vulkan) to benchmark laptops, notebooks, and other systems with integrated graphics.

[h2]3DMark API Overhead feature test [/h2]
The 3DMark API Overhead feature test was released in 2015 to coincide with the launch of Windows 10 and DirectX 12. The test compares the draw call performance of graphics APIs. At launch, this was the most significant difference between older APIs and new, low-level APIs like DirectX 12 and Vulkan. Today, developers are more likely to choose a graphics API based on feature support and compatibility. Draw call performance is no longer the deciding factor. We have no plans to update or replace this test.

[h2]How to run unsupported tests[/h2]
Unsupported tests are hidden in the 3DMark app by default. If you need to run a legacy test for some reason, you can find them by going to the Benchmarks screen and using the filter option to "Show unsupported tests."