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3DMark News

3DMark Update Released

UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.33.
SystemInfo 5.33
  • Updated GPU detection module to correct an issue that could cause the scan to hang if you have a GPU present that is disabled in Device Manager.

Measure pure ray-tracing performance with new 3DMark test

The launch of AMD Radeon RX 6000 Series graphics cards on November 18 will end NVIDIA’s monopoly on real-time ray tracing. For the first time, you will have a choice of vendors when buying a ray-tracing-capable graphics card.

Today, we’re releasing a new 3DMark feature test that measures pure ray-tracing performance. You can use the 3DMark DirectX Raytracing feature test to compare the performance of the dedicated ray-tracing hardware in the latest graphics cards from AMD and NVIDIA.



[h2]3DMark DirectX Raytracing feature test[/h2]
Real-time ray tracing is incredibly demanding. The latest graphics cards have dedicated hardware that’s optimized for ray-tracing operations. Despite the advances in GPU performance, the demands are still too high for a game to rely on ray tracing alone. That’s why games use ray tracing to complement traditional rendering techniques.

The 3DMark DirectX Raytracing feature test is designed to make ray-tracing the limiting factor. Instead of relying on traditional rendering, the whole scene is ray-traced and drawn in one pass.

The result of the test depends entirely on ray-tracing performance.



Compared with traditional rendering, ray tracing can more accurately model how light interacts with the aperture of a camera.

In this feature test, camera rays are traced across the field of view with small random offsets to simulate a depth of field effect. The frame rate is determined by the time taken to trace and shade a set number of samples for each pixel, combine the results with previous samples and present the output on the screen. You can change the sample count to see how it affects performance and visual quality.

The result of the test is the average frame rate in frames per second.

[h2]Interactive mode[/h2]
The test includes an interactive mode that lets you move freely around the scene and take screenshots. You can control the focus point and aperture of the camera to explore different depth of field effects using ray tracing.



[h2]Available now[/h2]
The 3DMark DirectX Raytracing feature test is available now. You'll need Windows 10, 64-bit with the May 2020 Update (version 2004) and a graphics card with drivers that support DirectX Raytracing Tier 1.1 to run the test.

https://store.steampowered.com/app/223850/3DMark/

If you bought 3DMark before January 8, 2019, will need to upgrade to unlock the latest ray-tracing tests. The 3DMark Port Royal upgrade DLC adds Port Royal, the DirectX Raytracing feature test, and the NVIDIA DLSS feature test. Find out more about 3DMark updates and upgrades here.

https://store.steampowered.com/app/496103/3DMark_Port_Royal_upgrade/

[h2]What's new in 3DMark v2.15.7078[/h2]
This major update adds the 3DMark DirectX Raytracing feature test—a dedicated test for measuring the pure ray-tracing performance of the latest graphics cards.

New
  • 3DMark DirectX Raytracing feature test.
Fixed in 3DMark Night Raid
  • Fixed white screen appearing before the loading screen.
  • Fixed illumination artifacts during the test.
  • Fixed a rare issue that could cause a crash.
  • Fixed a rare crash on Arm devices.


3DMark Update Released

UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.32.
SystemInfo 5.32
  • Updated GPU detection module to improve compatibility with latest hardware, including AMD RX 6800 and Intel Xe series.
  • Updated CPUID module to improve compatibility with latest hardware, including AMD "Zen 3" CPUs.

3DMark Windows 2.14.7042

This is a minor update. Benchmark scores are not affected.
[h2]Fixed[/h2]
  • Fixed an issue that prevented the NVIDIA DLSS feature test from starting.

New cross-platform benchmark for Windows, Android and Apple

Today we are releasing 3DMark Wild Life, a new cross-platform benchmark for comparing the graphics performance of the latest notebook computers, tablets and smartphones.

3DMark Wild Life shows the advanced rendering techniques and post-processing effects that are possible on modern mobile devices. Wild Life uses the Vulkan graphics API on Windows PCs and Android devices. On iOS devices, it uses the Metal API. You can compare your benchmark scores across platforms.

[h2]Wild Life benchmark[/h2]
Wild Life measures the GPU performance of Windows notebooks and tablets. It is designed for the same class of hardware as 3DMark Night Raid but uses the Vulkan graphics API rather than DirectX 12. You can compare your results with scores from Apple and Android devices.

[h2]Wild Life Stress Test[/h2]
Use the Wild Life Stress Test to see how your GPU performs under longer periods of load. Instead of a single score, the result is a chart that shows how performance changed during the test. Stress testing can help you identify faulty hardware or a need for better cooling.



[h2]Available now[/h2]
Wild Life is available now as a free update for 3DMark. Download the latest version to get started.

https://store.steampowered.com/app/223850/3DMark/

Download the 3DMark Android app from Google Play or the 3DMark Wild Life Benchmark app from Apple App Store to benchmark your smartphone and tablet.

[h2]What's new in 3DMark v2.14.7040[/h2]
This major update adds 3DMark Wild Life, a new cross-platform benchmark for the latest Apple, Android and Windows devices. Scores from other benchmarks are not affected by this update.

New
  • 3DMark Wild Life benchmark.
  • 3DMark Wild Life Stress Test.