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Forgotten Mines News

Demo Version 0.0.7

What's new?! MANY THINGS:

- Bug fixes;
- New Perk: Limit Breaker -> For each point of Fatigue, gets +3 ATK;
- New Perk: Counter -> Has 50% to counter a melee damage;
- New Perk: Ethereal Step -> Has a 50% chance of not spending an Action Point with movement;
- Extra Power now grants +5 ATK;
- Skill Re-Roll System: When leveling up, the player will have 3 re-rolls during his run to use in skills;
- The number of Enemy Reinforcements when passing the spin limit has been adjusted according to the area of ​​the game where the player is;
- Thief can receive Ethereal Step at level 4;
- Berserker gets Break Limits and Counter at level 2;
- Many other classes and enemies can learn Counter now;
- Magic Power and Healing Power values ​​are now displayed in the UI;
- Demo general optimization: now the game runs faster and lighter;
- Several new magic items added;

Demo Version 0.0.6

What's new? A lot of things:

- Bug fixes;
- New Perk: Fair -> When without allies on adjacent tiles, receive a bonus to physical damage;
- New Perk: Unfair -> When with allies on adjacent tiles, receive a bonus to physical damage;
- New Perk: Metamagic -> Considerably increases the power of offensive and healing spells;
- New Perk: Surveillance -> It doesn't cost Action Points to equip an item;
- New action: Nullify -> Nullifies the opponent's buffs (Power, Rage, Mag Res and Immunity);
- Healing now grants only 0.25 XP;
- All support and status spells now grant 0.25 XP;
- Red Mage, Blue Mage, Green Mage and White Mage can get Metamagic at some levels;
- Thief can gain Unfair, Surveillanceand Nullthroughout his progression;
- The Hunter can receive Fair and Disable;
- Bear Trap has been buffed;
- Magic Resistance has been buffed;
- Several new magic items added;

Demo Version 0.0.5

Hello, good people from Steam! Wanna know the new features available on the 0.0.5v of Forgotten Mines? Check it out:

- 4K: 4K is now available as an option on the Options Menu on Title Screen;
- Change OST Style: the player can change the Music Style of the game on the Options Menu, on Title Screen. Two Styles are added for now: Dwarven Battle Music and 'JRPG' Nu Jazz;
- Protect was buffed: when protecting a unit no longer get a status condition from an enemy atack;
- Upgraded Equipments now shows the attribute that was improved (if there is any);
- Change View label was added to the Unit Control Manager when the mouse gets in the little square on the left bottom;
- Selling Value is now showed when shopping, when mouse hovers on the inventory items;
- New Perk added: Sanctity is obtainable for lv 2 White Mages and lv 4 Paladins;
- New Item added: Dark Bow, rare item, is now available on the game;
- Bug Fixes;

Version 0.0.4: more quality of life improvements

Just little adjustments on the UI to make the experience of the player better on Forgotten Mines demo.

- Flammable Warning on item tooltip. Before the game just showed a tiny little symbol on the superior line. Now, added to that, there is a red "Flammable" label;

- Now, when flammable equipment burn on the middle of the combat, a pop up informs the player what type of equipment has burned away;

- When the player clicks on a button that needed to be holded, a warning shows up to tell the player to hold the button;

- Now, when a unit levels up when still selected, it'll auto deselect;

Version 0.0.3: Mac OS support, Quality of Life and Balance

Hello folks! After some good ideas from the players to improve the quality of life for Forgotten Mines, here is the version 0.0.3. So, what's new on 0.0.3?

- UI/UX change #01: now the unit don't deselect after an action. It'll keep selected and deselect only the action, turning back to the movement option;
- UI/UX change #02: A warning will appear one turn before the limit, telling the player the need to go to the next room soon as possible. The "End Turn" button will turn red, telling visually to the player the risk of pressing it;
- UI/UX change #03: When an item is dragged by the player, a message will appear on the screen, telling the player that there is a cost to equip an item, but not for drink a potion;
- Heal now gives to the healer 0.5 Experience Points;
- Arrow Attacks are buffed, a little;