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Forgotten Mines News

Welcome to the Endless Replayability Fest

Welcome to this new and short blogpost Heroes!

This week, my little tactical roguelite is participating in Steam's Endless Replayability Fest! 🔥🔥



This event has been created to celebrate and highlight games where every playthrough is different. In Forgotten Mines, you get to start with the same basic team but the choices you will make (good or bad!) will highly differ from one player to the other. Also, keep note that I've planned a few surprises in the full game that I'm sure will please you all! Or not... đź‘€

Enjoy my demo and get as far as possible before you (die) need to start again ⚔️

Forgotten Mines will be available on Steam later this year! Until then, you can of course wishlist the game:

https://store.steampowered.com/app/2238630/Forgotten_Mines/

If you want to chat with me and other players, you can join the Discord and Twitter!

From Inspiration to Creation

Welcome to this new blogpost Heroes!

Today, let's embark on a journey into the setting of Forgotten Mines, drawing inspiration from classic fantasy, ancient myths, and the nostalgic memories of my childhood games. My little RPG will hold no secrets for you after reading this!

[h2]Works inspiration[/h2]

To develop Forgotten Mines, I got inspired by existing games which served as a powerful blueprint for shaping my own. As a teenager, I used to play RPGs a lot with my friends and I was the one insisting on playing a Dwarf character. I used to open the Player's Handbook and read about the organization of the races, cultural issues, etc. In the Monster Manual, the many different Dwarves made me want to find out more about them.

As for other inspiring works, let’s say that Berserk was a huge influence. I ended up watching the 1997 animated series, without knowing what it was. I was very young and it tore me apart in a way that I can't explain. I simply sensed a desire to evoke in others the same emotions that had stirred within me.


After Berserk, Forgotten Realms also inspired this game a lot, being the RPG scenario that I played the most. And, lately, I've ended up getting very interested in Dune, but that was after I'd already laid the groundwork for Forgotten Mines, otherwise we'd have had the first Desert Dwarves game on Steam, no kidding.

[h2]Myths inspiration[/h2]

While I was vastly inspired by other works, History and Myths gave me wonderful ideas too. For example, there is a legend from Brazil: Boitatá. It is a giant snake with many eyes, surrounded by flames, which protects the fields from invasions and especially fires. Mixing this character design with the Mariliths from D&D; this is how the Sleeths in Forgotten Mines were born.

artwork by Jânio Garcia

I made the Sleeths half women half giant snakes in reference to Boitatá. In the game, they carry elemental blades and are perhaps the most lethal basic units you can stumble upon.

[h2]Sacrifice and choices[/h2]

I shaped Forgotten Mines based on concepts that fascinated me. Another significant inspiration was the notion of the "Divided Line". The Divided Line is an analogy that establishes and orders two realms of being that a person can think about: the intelligible realm is the realm of thought while the sensible realm is the realm of perception. With that in mind, I created the four floors, to symbolize those different realms. The layers, represented in the game by Verdant Halls, Muddy Tunnels, Ancient Prisons, and Gates of Hell, guide players into a new dimension, unable to return to their previous ignorance.

I see it that way: Forgotten Mines is about a suicide mission to take their mines back, pushing the characters into a downward spiral of morality. It makes them go through different states of consciousness until the Idea of ​​Evil is defeated beyond the limit of understanding, on another plane.



Growing up in the Global South, I understand the lasting impact of invasion and colonization on a community. Reclaiming land from invaders resonates with many of us here. That’s why, from my perspective, myself and those around me are like the Dwarves in this analogy.

Want to know another not-so-fun fact about Forgotten Mines?
Alongside battles, the player may end up being faced with the possibility of sacrificing their entire party in exchange for becoming a new Demon King, or even encounter a character willing to sacrifice their entire party to make the same pact. There are ancient and forgotten deities within the mines, who can be found and will propose a pact. And perhaps the oddest possibility that comes to my mind right now is engaging in arm wrestling with a naked, gray-skinned giant abomination.

[h2]How Ultimate Shot was created[/h2]

Ultimate Shot is an attack only the archers can cast; it fires 2 to 3 arrows per attack. It is the final arrow attack. And do you know where it comes from?

During development, a strange bug appeared with the archers. The bug allowed the unit to fire a number of arrows equal to the player's clicks while the unit attacked (like in an action game). It turned out that the bug was so fun and enjoyable that I decided to leave it, that’s how improved attacks and Ultimate Shot were created.



Thank you so much for reading this blogpost. What we can acknowledge is that Forgotten Mines is my creation but it's also a tapestry from the inspiration of countless other works. Also, know that you all play a part too because each idea and piece of feedback contributes to the game’s evolution, and for that, I am truly grateful!

And don't forget: Forgotten Mines will be available on Steam later in 2024! Until then, you can wishlist the game and play the demo!

https://store.steampowered.com/app/2238630/Forgotten_Mines/

If you want to chat with the team and other players, you can join us on Discord and Twitter!

TurnBasedThursdayFest is just around the corner

Welcome back Heroes!

I'm thrilled to announce that Forgotten Mines will be participating in the TurnBasedThursday Fest from April 4-8th. This event is a five-day online festival celebrating turn-based video games.

For this special occasion, don't forget that a new demo update is live!



As a solo dev, wishlists are super important as they will help a lot to boost the visibility of Forgotten Mines, so don't forget to wishlist the game!

If you play the demo, I would love to hear what you think about it in the forums:

https://store.steampowered.com/app/2238630/Forgotten_Mines/

To chat with me and other players, join my Discord and follow Forgotten Mines on Twitter!

Digital Tabletop Fest 4 begins today and Forgotten Mines is part of it!

[h2]We are thrilled to announce that Forgotten Mines will be part of Digital Tabletop Fest – the Steam festival celebrating all-things related to digital tabletop games. [/h2]

From today through the 11th of March, you will be able to experience the latest and greatest digital tabletop titles, in addition to what the future holds for the genre with other coming soon titles. The festival will feature deckbuilders, board games, and titles inspired by tabletop IPs.

For this special occasion, we will be streaming the game on Friday, March 8th at 11 AM (CET), so feel free to stop by and get a glimpse of Forgotten Mines!

As a solo dev, wishlists are super important as they will help a lot to boost the visibility of Forgotten Mines, so don't forget to wishlist the game!

If you play the demo, I would love to hear what you think about it in the forums:

https://store.steampowered.com/app/2238630/Forgotten_Mines/

To chat with me and other players, join my Discord and follow Forgotten Mines on Twitter!

New Demo Update 0.0.96

Hello Heroes,

we have a brand-new update for the demo of Forgotten Mines, which will give you a much-better experience of what the final game will play like!

  • New UI!
  • Several bug fixes;
  • Better sound effects for click, hover and game texts;
  • Added textual presentation in each area;
  • It is now possible to skip the text of events;
  • 6 rooms in each area;
  • Each area now has a theme song;
  • A secondary trombone track that increases volume as the player advances in the area;
  • Animated visuals;
  • Bosses and Sub-Bosses rebalanced;
  • Corrected and more informative texts;
  • Logos and intro texts are now skippable;
  • Units receive additional AP at level 3 and 5 for free;
  • With the exception of Healers, no class starts with the same perks or skills;
  • Snipers now receive Sidestep as their initial skill: they can move up to two tiles on the sides for free, the -cost increases every time it is used and goes back to zero at the beginning of the new turn;
  • The player can select enemies in the Positioning Phase to see what it is and how much it moves;
  • When restarting a battle, the player returns from the Positioning Phase;
  • Abandon Run button (and leave with the gems);
  • HP bars shown above the player's units;



We hope you'll like this new demo!

And don't forget: Forgotten Mines will be available on Steam later in 2024! Until then, you can wishlist the game and play the demo!

https://store.steampowered.com/app/2238630/Forgotten_Mines/

If you want to chat with the team and other players, you can join us on Discord and Twitter!