1. Vaudeville
  2. News

Vaudeville News

Steam Spring Sales 2024: ​​​​​​​60% Off On Vaudeville

'Sell the kids for food, weather changes moods, Spring is here again'
Fear not, you don't have to part with your offspring to snag a copy of Vaudeville because now it's available at an incredibly low price!

Prepare to dive into the immersive world of Vaudeville, crafted by Bumblebee Studios, with an unprecedented 60% discount during the Steam Spring Sales. You can now unravel mysteries and engage with AI-driven characters without breaking the bank.



Picture yourself as a cunning detective, navigating a world filled with suspense and intrigue while enjoying advanced storytelling and interactions. With this offer, adventure is within reach without sacrificing your future generations.

So, as Kurt Cobain used to sing, "Spring is here again." And with it comes the perfect opportunity to experience the thrill of Vaudeville without having to resort to extreme measures. Join us in the excitement of the Steam Spring Sales and secure your copy of Vaudeville today!

https://store.steampowered.com/app/2240920/Vaudeville/

A Pre-Mortem for Vaudeville

To mark the 7-month anniversary of Vaudeville's release, we decided to write a retrospective of what has happened so far. Not really a post-mortem, one of those essays you write after the game's development has been completed and wrapped up, because Vaudeville is alive and kicking, still in Early Access and still evolving with daily efforts from us and the community. We won't be done with the project until we have achieved our vision.

[h3]HISTORY[/h3]
Vaudeville started as a prototype when we read about a company, Inworld AI, on the Unity Asset Store that offered a service to create AI-driven NPCs. The prototype worked well, so we decided to turn it into a full game. The goal was to get to market as quickly as possible and be the first to release a game based on conversational AI, and we did that. And when I say "we" I mean the company, but actually Bumblebee was a one-man team at the time. Anyway, "we" were so quick that we also beat Inworld AI themselves, who were working on their own implementation of a crime game called Inworld Origins (we didn't know about that, to be honest; we had been living under a rock during the whole development of Vaudeville) and released it a month after us.



[h3]RECEPTION[/h3]
The game started to generate interest straight away, also with the help of content creators we were able to reach through our partners Lurkit and Keymailer, but the real breakthrough came when MoistCr1TiKal picked it up semi-randomly and started streaming the game, driving hundreds of thousands of users to our Steam page. Other top streamers followed suit: HasanAbi, WillNeff and Videogamedunkey were among the first.
User reception has been very polarised. Initially, there was a lot of excitement, with the few negative reviews mostly focusing on technical issues. Users flooded the Discord channel and started analysing the game together in our chats. Their feedback was invaluable in improving the game, as well as helping us resolve some temporary technical problems.
With the increasing popularity of AI techniques, their development and rising expectations, the games have started to receive negative reviews regarding the limitations of the AI, despite our hard efforts to improve the game. Unfortunately, this polarisation of opinion has had a negative impact on the Steam ratings, which are evenly split between enthusiasts and haters, resulting in an average rating that is likely to deter many potential buyers. It's hard to calculate the impact of the reviews on sales, which have been around 7,500 so far. What we do know is that people are still buying the game and there are many (around 13,000 outstanding wishlists) who are still trying to make up their minds, perhaps waiting for the game to leave Early Access or for the reviews to improve.
It's also worth noting that none of the major video game press has written about the game yet, probably because of its early access status, but that's strange enough, given the interest the game has generated. Perhaps this is because there is no big publisher pushing the game .
By the way, we stand by our decision to self-publish the game and do the promotion, releases and all that goes with it. We might have made a lot more money if we had, but in the end, we think it was worth it to retain our independence.
We won three awards: 2nd place at the Game Development World Championship GCore Cloud Award and two Gold Winner Awards at NYX, one for Best Innovation and the other in the Indie category. There are at least two research papers in progress on Vaudeville (we cannot disclose them until they are published), and we think that this is extremely cool.
Today, Vaudeville is a use case on the Unity Asset Store (the same asset store where everything started) and on the Inworld AI website. We are being contacted by companies and individuals who want to work with us. We are very proud of what we have achieved thus far.



[h3]TECHNICAL ISSUES[/h3]
The biggest challenges were using a cutting-edge technology that was still in its infancy and relying on an external API. The former meant that the outcome of the chats and the playability of the games were not 100% predictable for us and partially out of our control. That's why we opted for an early access release, because we really needed the community's feedback to help us fine-tune the AIs. The latter caused the temporary issues mentioned earlier, leading to the service being unreachable on several occasions, most notably the night MoistCr1TiKal streamed the game and hit all the caps. The issues have now been resolved and the service has been stable for months.

[h3]COSTS[/h3]
We have managed to keep costs under control so far, which is not to say that it has been cheap. In the first month we generated a huge amount of traffic, which resulted in a substantial bill from Inworld. However, the costs were still manageable compared to the Steam revenue. It is important to note, however, that Steam payments are delayed by a month, so if you are going to venture into this kind of business, make sure you have a buffer. Fortunately, the people at Inworld have been kind enough to delay their billing for a month, making payment easier. They also changed their pricing model immediately afterwards, making it fairer and more affordable for most users.
Another recurring cost is the usage of DeepL to translate the dialogues to and from 12 different languages in real time, which has been working great for a reasonable price.
We also tried to use a more advanced online service to generate the AI voices, but had to revert to the old ones due to the unsustainable cost. We hope to find a more affordable solution soon, maybe an offline one.



[h3]DEVELOPMENT AFTER EARLY ACCESS[/h3]
We have worked tirelessly in the eight months since Early Access to deliver improvements, sometimes daily, often weekly. These are some of the most appreciated features: we improved the AI and the content, translated the dialogues into twelve languages, developed the story mode, improved the interface, developed a Linux / SteamOS (Steam Deck Verified) version, implemented full game control support, added a new character, improved the 3D environments, increased accessibility, added achievements and community items.

[h3]PLANS FOR THE FUTURE[/h3]
As we have said before, we are committed to developing Vaudeville until we are completely satisfied with our efforts. This means that while we continue to improve the game's features and fix as many bugs as possible, we will slow down our work on the final version of the story a bit to try and understand how we can work with our partners to make the AI's behaviour more reliable and the game more enjoyable.
Then, we will need to take a break to do something else. Probably a more casual game with a smaller scope, just to reset our brains and not get overwhelmed by Vaudeville before we start creating new content or new iterations of the game.



[h3]BUMBLEBEE STUDIOS' GROWTH[/h3]
Since the release of Vaudeville, Bumblebee has grown from a one-man, part-time studio to a team of two full-time developers. From a tiny company to a self-funded studio capable of standing on its own two feet. Our goal is to continue on this path. We are convinced that a small studio like ours, driven by its passion, can withstand the crisis the industry is going through and even thrive in this stormy weather.





LINKS

https://store.steampowered.com/app/2240920/Vaudeville

https://www.youtube.com/watch?v=wePxGlJ5nY0

https://www.youtube.com/watch?v=EAqnrLrfWGQ

https://www.youtube.com/watch?v=Kw51fkRiKZU

Vaudeville's Discord: https://discord.gg/2scPgBMkaq

Bumblebee Studios: https://www.bumblebee-studios.se

Vaudeville on Keymailer: https://www.keymailer.co/g/games/85436eda

Vaudeville on Lurkit: https://www.lurkit.com/campaigns/quests/vaudeville

Unity Asset Store AI Hub: https://assetstore.unity.com/ai-hub

Inworld AI on Vaudeville: https://inworld.ai/case-study/ai-npcs-helped-an-indie-studio-get-300000-in-free-publicity

Story Mode is Live!



These changes have been simmering in the Beta Channel for a few weeks and are now ready for an official release:

  • New Game Mode: Story Mode The player starts with only the Police Station available. Detective Martini must unlock other destinations through conversations with characters.
  • Improved Characters The characters have been enhanced with more detailed information and will respond more consistently, with a reduced chance of hallucinating or going off-topic.
  • Three Save Slots Players can now run three different instances of the game, each with its own game mode, notes, unlocks progression, conversation history and relationships with the characters.
  • Achievements There are now 12 different achievements to earn. Besides the original two for starting and winning the game, there is now one for each time a new location is visited in Story Mode.
  • New Voices More realistic AI voices provided by Eleven Labs to enhance immersion.
  • Community Items 12 Trading Cards, each for a character in the game, 5 wallpapers and 9 emoticons to collect and show-off.
  • Added Info and Disclaimer Players are now informed about the use of AI in generating dialogues and how their data is handled.
  • Notebook Import The first time a player starts a new Save Slot in Sandbox Mode, the notebook from the legacy version is imported into the save game to preserve all notes previously taken by the player.


We hope you enjoy!

Story Mode. A new way of playing Vaudeville!

Greetings, Vaudeville Enthusiasts!

We're excited to announce a transformative update to your Vaudeville experience – the introduction of a new gameplay style, Story Mode - Developer's Cut! This innovation marks a significant leap in how you interact with the world of Vaudeville, bringing a fresh twist to our narrative-driven adventure.

What's New in Story Mode - Developer's Cut?

Story Mode revolutionizes your journey through Vaudeville. Starting at the Police Station, you'll unlock new characters and locations, unraveling the story bit by bit. This mode fosters a thrilling sense of progression and discovery, laying the foundation for all future Vaudeville adventures.

And that's not all! Post Early Access, we'll be unveiling the Writer's Cut, featuring an even more intricate storyline, new events, culprits, and additional gameplay mechanics.

For Our Classic Mode Fans

Fear not, traditionalists! The original free-form experience isn't going anywhere. It will be rebranded as Sandbox Mode, perfect for those who love casual interactions with our characters and for streamers crafting unique content without the progression constraints.

Be Part of the Evolution

The new Story Mode is now live for testing in the Beta channel on Steam. We invite you to dive in, explore, and share your feedback. Your insights are invaluable as we refine and enhance this mode before its grand debut on the default channel.

Your journey in Vaudeville is about to get even more captivating. We can't wait to see how you uncover the secrets and stories waiting in every shadowed corner of this mysterious world.

Thank you for being part of the Vaudeville community. Your adventure awaits!

Happy Detecting,
The Bumblebee Studios Team

Is Vaudeville the most innovative game in years? We think so

If you've had a chance to experience "Vaudeville" and its unique approach to NPCs and narrative, you might share the feeling that there's something special going on there.
The way these AI characters respond and adapt genuinely stirs something that feels a bit like the future peeking through. That's why considering "Vaudeville" for the "Innovative Gameplay" category of the Steam Awards feels right.

[previewyoutube][/previewyoutube]

If this resonates with what you’ve felt playing Vaudeville, maybe drop it a vote. Here's to appreciating innovation that enhances our gaming experiences.

More about Vaudeville: https://inworld.ai/case-study/ai-npcs-helped-an-indie-studio-get-300000-in-free-publicity