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No More Room in Hell News

Happy Holidays from the team!

It's that time of year, for festive celebration and feats of strength!

Whatever and however you celebrate you hope you are doing it safely, this has been a wild year for everyone everywhere and it's definitely had it's impact on us. All this craziness has thrown us way off schedule from what we had planned, but what we can say for sure is that the game has come so far this year, and it is amazing to see. Even since the Halloween trailer 2 months ago the game has shaped up with better performance, more gameplay features and improvements, better animations, and more.

While we can't say *when* nmrih2 is coming out, what we can tell you for sure is that 2021 will be the year of nmrih2, without a doubt. The game is in great shape and it's only getting better. We're bringing on more testers to help us find bugs and give us feedback, we're wrapping up work on numerous features and mechanics, and soon our Steam store page will be up to really make this legit!

Thank you all so much for supporting us and sticking with us all this time, especially over this crazy year. Fuck 2020, and everyone stay healthy and safe so we can smash some zombie heads together in 2021.

Happy Holidays and have a great new year!

Update 1.11.2 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell.

The major changes include:

Additions
  • Added SurvivalInfectionChanceModifier to difficulty script (resolves #1134)
  • Added cvar "hud_showchallengetimer", toggles timer display in Challenge mode
  • Added cvar "sv_maphack_allow_servercommand", disabled by default to prevent maphacks from executing commands
  • Added cvar "sv_realism_allow_respawn", enables respawning in realism mode, replacing previous hardcoded check
  • Added working func_monitor entity (with necessary multiplayer fix)
  • Rich presence now displays game version on main menu
  • Rich presence now displays map name on Steam (eg. Survival - nms_northway)


Fixes
  • Changed font on closed captions
  • Disabled additional nearby NPC check on spawn (resolves #1131)
  • Fixed "Material corruption when character selection screen appears" (#1158)
  • Fixed "Nades take ammo space" (#1142)
  • Fixed "Playing demos recorded with closed captions on can crash the game" (#1149)
  • Fixed "Using weapons, ammo, and other items to make the zombie incapacitated" (#1143)
  • Fixed "Wrong objective text on map change" (#1040)
  • Fixed being able to callvote a map outside rotation
  • Fixed clients downloading unnecessary nodegraph files (#1140)
  • Fixed crash on add-on manager info panel
  • Fixed death notices fading improperly
  • Fixed existing challenges not being purged on reload
  • Fixed idle stamina regeneration being used while shoving
  • Fixed issues with multi-selecting items in add-on manager UI
  • Fixed nmrih_version command displaying incorrect build number
  • Fixed shove animation being played multiple times in spectator mode (#872)
  • Fixed zombies grabbing players right after the extraction cam (#1138)
  • Force point_servercommand to never execute (resolves #1146)
  • Survival infection modifier no longer applies to Nightmare difficulty (fixes 100% infection chance)
  • Unused interactive screens wiped out for good
  • Weapon variants now count towards achievements (resolves #909)


Maps

[h2]Broadway[/h2]
  • Misc. fixes


[h2]Broadway 2[/h2]
  • Tweaked clips and navigation
  • Added "detonation" to final text
  • Added player respawn
  • Tank now deals damage to players
  • Fixed lever going wrong way when activated


[h2]Camilla[/h2]
  • Extended door frame near zone B


[h2]Quarantine[/h2]
  • Fixed players being able to activate the evac too early, breaking the extraction camera
  • Fixed several vphys collision gaps where objective items could be lost through


[h2]Suzhou[/h2]
  • Added a new entrypoint for zombies across the road from the APC at the evac center. This should help slow the overall flow of the horde during the finale.


Misc
  • Updated the localization files

No More Room in Hell 2 - Halloween 2020 Trailer

*ALL GAMEPLAY AND CONTENT SHOWN IS WORK IN PROGRESS AND NOT FINISHED*
Join us on Discord: http://www.discord.gg/nmrih
Hey everyone, it's that super sp00ky time of year, our favorite day, Halloween! To celebrate we've made a video captured during a few of our playtests to show off some of the progress we've made.
We hope you like what you see and even though we are definitely not done, we are excited to show where we are at so far!
[previewyoutube][/previewyoutube]

NMRiH2 - Screenshots and Update

Hey everyone, thanks for popping by!
I'm just here to share some screenshots from our most recent playtests of nmrih2 and what we have been up to. Please keep in mind that everything is a WORK IN PROGRESS, and nothing is finished yet.

I'd also like to let you wonderful people know that we have a video on the way soon and we're excited to share more of the game with you! We've all been working hard in our spare time to really make some solid progress on the game. Our main focus at this time stability/performance, and player leading and clarity of your objectives and the game mode in general. We've slowly been bringing on more testers and we will continue to be reaching out to people in the community to help us, and eventually we are going to make a public post for people to submit a survey about their PC, if you're interested in helping us out with some playtests.

Thank you all for your continued support, we know that we are slow but we're doing what we can with the time that we have available to us. We will have more info soon about the game and Early Access.


As always you can join us on Discord or reach out to me directly if you need anything.

Lots of love,
Maxx







"Protect nay0r at all costs!"

DISCLAIMER: This video contains **WORK IN PROGRESS** gameplay, art, animations, sounds, and mechanics. Everything is being worked on still and is not finished!

We know that the zombie slides, it is missing animations, and we know the muzzle flashes aren't right and that the blood particles are red X's ;)

[previewyoutube][/previewyoutube]