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EMPTY SHELL News

About recoverable equipment

Hey!

i'm reading all your feedback (trying to keep up, actually!) here and on Discord and i was wondering if it would be better to recover more equipment (rather than pretty much just a part of the credits) from the previously deceased volunteer body.

I remember we talked about this weeks ago but the general feeling was that would have made things maybe too easy, but now i'm puzzled.
At the moment you have a very very little probability to recover some of the equipment, while you always recover part of the credits (from 5% to 35%, depending on the difficulty level).

What do you think?

Manual zoom option

Hey, everyone!

Quick update with a new feature: you can now decide between original and manual zoom.
Original is the automatic one, while manual disable the automatic one and let you zoom in/zoom out using mousewheel or controller d-pad up/d-pad down.

Also, fixed a bug that wasn't translating the key bindings views if opened before in another language.

Controller melee improvement

Hey!

Just a quick improvement for the melee for players that use a controller.
The action can now be performed without aiming. This way you'll hit in the walking/running direction.
Melee while aiming will behave as before, so that you can still walk/run in a direction and hit in a different direction.

Disappearing ammo bug

Hey!

I've just fixed a weird bug causing some gadgets depleting ammo from the inventory.
Still investigating if this was actually the problem some players had seeing ammo disappear from inventory, but could be it.
I'll keep you posted!

UI Size - new update

Hey, everyone,

I've reverted the previous arbitrary update on the UI Size and added a proper option to chose between "original", "medium" and "big".
This is valid for the menus and all the "overviews", like inventory, map, upgrades, lore items, puzzles etc.
Let me know how it goes!