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Early Access Roadmap

Below you will see a detailed list of all the updates coming during Early Access and what systems and content they will bring:



This roadmap is tentative and subject to change during development, community feedback is very important and it is possible that we will modify the order of updates, add/remove things and generally make changes during the Early Access period.

However, it should serve as an indication of what content Farlands will have in the final release, and what we will be working on at each point in Early Access.

The first version you'll be able to play of Farlands, version 0.1, will be a slightly more sandbox experience, as many of the game's core systems will not yet be in place, the first updates will mainly be bug-fixing patches.



The first Farlands update will be based on the calendar, which will start to show the days of the week. That will allow us to start working on the seasonal events and a few other things.

Along with this system, Larry & Barry will have the random stock that they promise in their event, and we will fine tune some vegetable stuff.

Finally, the main menu will show some of the tabs listed as "coming soon" and the expandable memory chip system will be added, to unlock new craftable recipes.



The third update will focus on house upgrades, which we will be able to do by talking to Grubert, the carpenter. And why do we want a bigger house if we can't decorate it? Well, don't worry, because together with the upgrade system, we will add the memory chips with indoor furniture.

In parallel, the tool upgrade systems, food recipes and of course, the ability to eat, and the weather (thanks to the previous update with the calendar) will be added.



This update will be a big one, because it will add the whole layer of social relationships with characters, events and dialogues depending on the level of friendship. Initially only the first events will be available with each NPC, and the rest will be added with each update.

Accompanying this system, another of the menu tabs will be unlocked, the messaging tab. Through which we will be able to send and receive emails with neighbors.

Alongside these systems, new furniture sets and story events will be added.



One of the important points of Farlands is "peaceful" combat, but that can't be done if there is only one enemy in the mines. In this update, new hostile mobs will be added and the second mine in Hafnir will be unlocked.

Additionally, new furniture, candidate and story events will be unlocked.



A new planet will be available! Vanadian, the desert planet, whose days last so long that depending on when you arrive, you will see a perpetual day or night.

Vanadian will come with new resources to collect, insects, fish and a merchant with his own stock of rarities.

Additionally, new events with neighbors, a new story event, and new furniture sets will be added.



If things go well up to this point, 0.7 will serve the team to clean up, fix and improve the systems that are already implemented, here we will use this update to iron out the rough edges and leave everything well rounded. But of course, it will also bring things for you:

As with every update, new events with neighbors, story events and furniture sets will be added.



And after polishing and cleaning, we return to the charge with new systems; the construction of stables and the space animal care system. After this update we will be able to build stables of different classes on the farm and adopt creatures that will give us resources with which to earn money.

Along with this, the same of the previous updates: New story events, with neighbors and furniture to go rounding out the experience.



And after all the progress that has been made in relationships with neighbors, the time has come for weddings. With a romanceable candidate with whom we have the relationship to the maximum, we will be able to get married and when we do it... things will happen.

Along with this, it will advance the story a bit more and some furniture and decorations will be added.



And finally we come to update 1.0, which will allow you to complete the game, although it will not be the end of the development, as there will still be pending things that will be added after this update.

Here what we will have is a new planet, Darmstad, with the third mine of the game and its own set of oxygen mechanics. At the same time, the story will progress to the endgame and Farlands can be completed (although not 100%).

WHAT HAPPENS NEXT?

After this, we have a lot of things left to do: Steam achievements, story events up to 100% completion of the ark, a whole planet!

All these things will be added throughout the updates when we make adjustments to the roadmap, or after completing it, closing the last stages of development and completing everything we have pending.

As I said at the beginning, this roadmap is tentative, it is only an approximation of what we will be doing, and because of the way we work, many systems will be moving from one side to another in order to have a smooth development, both for us and for you.

Still, I hope you will join us in this adventure, and play Farlands along with us with each update, to see how things are progressing, and how the game is completed around us.

Thank you very much!

Farlands Early Access arrives on July 24th!

After the success of the demo, and as we announced at the Future Games Show, Farlands will be released in Early Access next Wednesday, July 24th, three weeks from now as of this post.

The whole team is excited and nervous in equal parts (some more nervous than excited).

When Farlands comes out, we will have been in development for only a year and a half, a record time for a project of this size. Consequently, many things will have to be refined and updated slowly.

Even so, we have a roadmap prepared with all the content and major updates that will be coming to Farlands during the Early Access period. Before we get started, we want to thank you for your patience and understanding for the turbulences that may occur during the development process.

Thank you all very much and we will share the roadmap with all the details soon!

Steam Next Fest comes to an end

The Farlands demo is no longer available, thank you all for giving our game a try!

During this week we have had more than 20.000 players downloading the demo, almost 15.000 new wishlists have been added and we have received more than 600 bug reports and suggestions (this last figure may not be so good ^^" ).

Now it's time to move on to the next phase, which is to prepare for the Early Access launch, which will arrive on July 24th, five weeks from now.

Since we are a small team, and the demo has aroused a lot of interest, I can already warn you that in those five weeks we will not have time to fix all the problems that have appeared during these days of play, but we will do our best and after the launch, we will continue working with the same attitude and dedication to correct all the problems and slowly make Farlands a game that we can be proud of.

Thank you all very much for playing, for your patience and for your support!

Check out the demo of Farlands!

The Farlands demo has been available since we announced it last week, but it's now Friday and the Steam Next Fest is coming to an end in a few days. Which means that the demo... will no longer be available.

Oh no! Why?

Simply because we have to focus our efforts on the Early Access, which will arrive on July 24th.

During all this week we have received a lot of reports and suggestions that we have been studying conscientiously. Until today, we have released daily updates fixing the problems that players reported and escaped to QA, but from next week, we will not be able to continue with that dynamic.

If we focus on the demo, we won't get to Early Access with the level of quality we want, and if we keep the demo public, and we don't update it, and you will have to suffer some bugs and problems that we won't fix because we are focusing on Early Access.

As we don't want to have to juggle, and the most important thing is that the game comes out perfect, we have decided to take the demo down for the moment. There will be new opportunities to test Farlands in other more polished demos at a later date, once Early Access has been released.

Thank you all so much for the reception Farlands has received, and we'll keep you posted on updates until Early Access!

We have shown Farlands at the Future Games Show!

Farlands has been announced at the Future Games Show during the Summer Games Fest week. And in that announcement we have taken the opportunity to announce EVERYTHING:

On one hand, you already have the DEMO available, it will be playable during the whole Steam demo fest, and even after the event is over.

In the demo you will have 10 days of gameplay where you can do anything you want. It's hard to see what a farm game experience is like in a demo, but we hope you enjoy the experience.

And on the other hand, the Early Access release date for Farlands is:

July 24, 2024

As of this writing we have 6 weeks to go. Time that we will devote to bug fixing, polishing and doing everything we can to make the Farlands experience as smooth as possible, even from the beginning of the Early Access.

Thank you all for your support, and we'll keep working!