Discover: the Horizon

In this update we’re giving you a look at Horizon, the first real safe spot you reach after pushing through the brutal opening of Permafrost. Robyn Cane built this place on top of an isolated hill, cut off by rivers and rifts, all to keep trouble as far away as possible. No politics, no cults, no power games. Just people trying to stay alive together.

Horizon is where you get your footing. Through small tasks, conversations and trading runs, you learn how to keep your heat up, craft what you need and deal with the everyday pressure of living in the cold. This is also where you meet Mule, the old travelling merchant who shows up often enough that he starts feeling like part of the journey.

What makes Horizon special is how grounded it is. Food is tight, tempers rise, and every bit of warmth matters. Between outings, you can rest here, trade for supplies and figure out your next move without someone trying to shoot you or convert you.

Robyn and Mule return later in the story, so Horizon becomes more than just a tutorial spot. It’s the first place that feels like a home base.
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