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Permafrost News

Crafting Essentials - Moonrock



The story of Permafrost is set in the wake of the cataclysmic ‘shattering', an apocalyptic moon phase phenomenon where humanity finds itself teetering on the brink of extinction as the world succumbs to an eternal deep freeze.

Following the catastrophic events that shattered the moon, fragments of its remains fell to Earth, including a significant moon rock near one of the forest areas. This resource possesses unknown capabilities but has already proven valuable for crafting high-quality, highly durable tools and equipment. Its arrival led to concerns about potential contamination, which, combined with the harsh conditions, prompted the military to abandon their post.

Not to be confused with another valuable resource, coal, the moon rock's mysterious properties and utility have made it a desirable resource in the post-apocalyptic world, inspiring hope but also fear.







Let’s talk Permafrost resources! Join our Discord


Permafrost - 10,000 Polls, What Comes Next?



We know that many of you are curious to know what comes next for Permafrost, the demo was a good starting point for identifying what matters most to you as players for the full game. Over 10,000 of you submitted feedback on the demo and our focus will concentrate based on the points raised and the comments we received, this is what we will work on for the Early Access launch.

[h3]Technical Performance[/h3]
  • We are optimizing the full game to reduce FPS drops and stuttering
  • We will address memory leaks and performance degradation during longer play sessions
  • We will look to Improve overall optimization, especially for lower-end hardware


[h3]Core Gameplay Systems[/h3]
  • Looking to improve functionality where Inventory Management and making backpack switching becomes more intuitive
  • Fix glitches with item transfers and storage for the EA version
  • Improve the overall inventory interface experience for players


[h3]Building System[/h3]
  • Fix camera view issues when building in small spaces
  • Make structure placement more precise and intuitive for players
  • Address issues with building degradation (consider making it toggleable)




[h3]Multiplayer Experience[/h3]
  • Fix connection issues and rubber banding that were apparent in the demo
  • Address player synchronization problems for the EA version
  • Fix bugs where players get kicked from sessions for no apparent reason
  • Improve the dog companion system, especially in multiplayer


[h3]User Interface and Controls[/h3]
  • Smooth out control system
  • Make the UI more user-friendly, functional and intuitive


[h3]Bug Fixes[/h3]
  • Address issues with backpack interactions
  • Fix glitches when searching bodies for loots and resources
  • Resolve sound issues some players experienced in the demo for EA version
  • Fix instances where players can get stuck in textures or environment


[h3]Quality of Life Improvements[/h3]
  • Add a proper saving system!
  • Polish and improve animation


We’ll keep you all updated on the progress and look forward to sharing new insights with you all as we progress.

Keep the feedback coming in and join the Discord to stay updated.

Wishlist permafrost today on Steam.


New Permafrost Demo Update: Fixes and Enhancements



Fellow survivors,

we’re excited to roll out a new update for the Permafrost demo, bringing key fixes and enhancements to make survival in the frozen apocalypse even more immersive. This update addresses performance improvements, stability tweaks, and various quality-of-life changes based on your continued feedback.

A huge thank you to everyone who has shared their thoughts and insights with us. Your feedback is invaluable in shaping Permafrost! Dive back in, explore more of the demo, and let us know what you think.

Keep the conversation going over on our Discord and be sure to wishlist the game on steam.

[h2]Changelog for Steam Demo (0.20.4.611-demo) - 28.10.24[/h2]

[h3]Added[/h3]
  • Improved Bear boss controller and behavior tree.
  • Raised deer awareness with immediate reaction to player sighting.
  • Rabbit trap crafting with new resource costs.
  • 16 new patterns for character customization.
  • Quick slots are now visible on the HUD.
  • More icicles are added to House Camp and other locations for enhanced visuals.
  • More responsive freezing endurance vignette effects.


[h3]Fixed[/h3]
  • Multiple instances of assets optimized, improving overall performance and visual fidelity resulting in significant decrease on VGPU (from 6 GB to 4,3 GB in recent tests) which should improve performance and decrease the number of crashes.
  • Various bugs in crafting and inventory UI include fixes to crafting tooltips and actions.
  • Multiple localizations and quest marker updates.
  • Resolved issues with projectile handling and collisions (arrows won't go through bushes).
  • Fixed the camera shake and sounds related to firearms.
  • The player won't count achievement progress when he dies in cold zones.
  • Weapon trajectories fix and user interface cleanups in the inventory systems.
  • The minimum random encounter spawn distances have been adjusted significantly.
  • Tweaked crafting systems for better multiplayer interaction.
  • Cleanups in the character creator UI and adjusted patterns to reduce visual clutter.
  • Video setting "Motion Blur OFF" can cause display issues with some hardware configurations.


[h3]Known Issues[/h3]
  • Occasional client synchronization problems with player movement after the game starts.
  • Persistent minor bugs related to character status and interactions are yet to be fully resolved.
  • Interacting with workbenches with no roof above can corrupt this instance of workbenches.
  • Some trees cannot be chopped down.
  • Performance drops and sometimes frequent hitches can occur, especially when playing co-op mode along with “Out of video memory trying to allocate a rendering resource” crash.
  • Occasionally the Clients lose quest markers during gameplay.
  • Sometimes Robyn Quest Marker can move outside the demo territory, despite Robyn staying in the same place.
  • The effects of weather changes appear inconsistent for Host & Clients.
  • Difficulty balancing is not final (e.g. hunger, energy, dmg dealt by animals).
  • The Save System is currently not implemented.
  • New players will see the character creator shaders loading longer than expected.
  • Some in-game text (ex. hunger, freezing endurance) has problems with localization.
  • Trees flicker when the client is far away from the host.
  • Animals can stop moving when far away from the host.


More Time in the Big Freeze!




A huge thanks to everyone that played the Permafrost demo in the Steam Next Fest this past week. It’s been great seeing some of the playthroughs shared across social media and thank you to everyone that got in touch with us and left feedback on the game either on Steam, Discord or social media, we are listening.

Permafrost secured the number 3 spot in "Trending and Upcoming Games" and reached a high of number 7 for "Most Popular Demos" in its first few days and that’s all thanks to you, the players.

You’ll also be pleased to know that we’re extending the demo beyond Steam Next Fest, so now you’ll get more time to explore, craft and hunt.

There’s still lots to do but know that we’re committed to delivering a unique survival game experience and one that sets itself apart from many others that have gone before us. You, the players, are an integral part of that journey, and we welcome all your feedback and player insights to help us shape the game.

We’ve put together a small edit of some of the demo highlights here

[previewyoutube][/previewyoutube]

Keep the conversation going over on our Discord and say hi!

Wishlist Permafrost on Steam.


HOTFIXES FOR A SUBZERO WORLD



Hello Survivor!

We’re thrilled to announce that Permafrost was one of the top 10 demos on Steam during Next Fest this week! A huge thank you to our incredible community for your feedback and support. In response to your input, we’ve released a series of hotfixes to improve performance, stability, and gameplay. Your feedback helps us make Permafrost even better—keep it coming!

The Hotfixes are as follows…

[h2]Changelog for Steam Demo (0.20.3.592-demo) – 18.10.2024[/h2]

[h3]Added[/h3]

  • Steam friend invite - Invite players from your Steam friends list to join your game
  • New campfire visuals - Campfires look much better and cosier now


[h3]Fixed[/h3]

  • Fixed a common video memory crash and reduced performance drops and stuttering
  • Fixed issues with flickering inventory slots
  • Game world now resets properly when starting a new game within a session
  • Minor localization fixes
  • Mouse sensitivity and other settings are now saved properly when restarting the game
  • Control options are now updating properly in the settings menu when changed
  • Deer are no longer disappearing in a certain distance from player
  • Fixed an issue with crafting items on a full inventory
  • Fixed an issue in multiplayer where clients or host didn't see weapon projectiles
  • Fixed an issue with display of clothes on players in multiplayer


If you liked the demo be sure to leave us a message on Discord or here on Steam.

[h2]Wishlist Permafrost today.[/h2]

Play the demo!

https://store.steampowered.com/app/3197110/Permafrost_Demo/