1. Glowing Stones : Heroes' Awakening
  2. News

Glowing Stones : Heroes' Awakening News

Chapter 4 is up!

Hello there!

Here it is! It's (who said finally?!) here! The new chapter of Glowing Stones!

In this new chapter, you will find:

- 1237 renders
- 4 minutes (!!) of animations
- 15,000 words (in English, for the French version it's 18,000)

But, this new version also contains a completely revamped GUI. This includes the menus, galleries, in-game tablet, dialogue window, etc... In short, the entire graphical interface is brand new!

And, moreover, you'll notice that a new original soundtrack accompanies you! 20 new pieces of music, composed exclusively for Glowing Stones. If you like them, for those who have the bonus edition, you can find them in the jukebox that appears in the gallery.

Have fun, and don't hesitate to comment and discuss the game and to give me/us your feedback!

See you soon!

New of the development #4 (release soon!)

Hello everyone! :)

Here are the latest updates from the front!

The new GUI is 95% coded, I just have a bit of polishing left to do. My designer has done a magnificent job, both visually and in terms of slicing the graphic objects I had to integrate. I'll present it to you in a future update because he really has been awesome!

Music: 80% of the game's original soundtrack is now exclusive and made specifically for the game, with the remaining 20% being music for which I have the licenses but which wasn't made especially for the game. It is planned to replace these as well soon, but I need to think about what style I want for these remaining 20%.

Script: Chapter 4 is completely written in terms of dialogues and images, I just have a bit of polishing to do here too, especially adding the ancillary elements: the walkthrough, clues, that sort of thing.

Images: As of posting this message, I have 40 renders to set up and create, and 3 special effects to make. Basically, about two days of work.

What's next: I think I'll have finished all this next week, then I'll do the tests, full playthroughs, some improvements for a week, check the French translation, etc...
I plan to give the game to my supporters the week of the 5th, and then a Steam release the following week.

A little bonus: I've ordered a Chinese translation for the game, but it's not imminent, so I'm not going to wait for it to release the game, it will come later, oh well :)

News of the development #3

Hello there :)

Here's my December report.
And, first and foremost, I hope this report will be the last one before the release of Chapter 4!
I've made good progress since my last post here.
I'm starting to get the hang of my part-time schedule, and it's reflecting in my work-life balance, as well as in my results!
So, let's talk about it.
- 890 images are done
- more than 3500 frames of animations
-4260 lines of script

But this last number doesn't represent the entirety of my scripting/coding work.
In fact, I've completely recoded the walkthrough integrated into the game to make it more modular, to add icons for example, but also to integrate it into the new GUI I'm working on.
I've also reworked the screens I use to make them easier to modify, and to add mechanics to them. For example, the exit screen (Amy sadly asking if you're sure you want to leave) is now different depending on your progress in the story, and uses the same screens as the game.
Well, basically, I've recoded part of it to see what I could do for the designer, and what I couldn't do (and for now, I can do everything!)
Moreover, the script has been sent to my proofreaders, so after their feedback, all that's left is to translate it into French.
So, I can tell you that we are, for the whole game, at 52,000 words in English at the moment! :)

As for the rest to do:
- finish the lewd scene I'm currently doing
- set up a big scene (about 120 renders)
- set up the last big action scene (150 renders and two animations)
- set up the post-credits scene (10 renders)
- code the jukebox (which will allow you to listen to the game's music on demand, and if you have the premium version, to download the music in wave format for crazy quality!)
- code and integrate the new UI when the designer is finished
- do the translation

As you can see, it's really coming along well (especially if you compare the numbers to those of November!) but there's still a bit of work left.

PS: I'm looking into the possibility of adding voice acting for the lewd scenes. It wouldn't be words, but more like moans, giggles, little naughty laughs, etc... If you're interested in this feature, don't hesitate to say so in the comments (because it will cost quite a bit of money to integrate into the game :) )

News of the development #2

Hello everyone!

As promised, I'm keeping you updated on the development progress!

Summary of the past month: A lot of work on GS, at my IRL job, and a bit of family time.

But what we're interested in here is GS, right?

So... First of all, the writing of the chapter is almost entirely finished. As of today, we're at 50,000 words for the entire game, and for Chapter 4 alone: 13,000 so far.

I still have one or two dialogue scenes to write (planned for Monday :)), and I think we'll be at 15,000 for this chapter.

But writing isn't the longest part. It's one of the most important (in my eyes) but what really takes a lot (a lot!) of time is the images and animations.

For now, I've made 450 images and almost 2000 frames of animations for this chapter. By way of comparison, Chapter 3 had 1100 images and 7500 frames of animations.

For the art, I'm therefore halfway through the chapter. But that doesn't mean you'll have to wait another 3 months!

Firstly, a large part of the remaining scenes are two-character scenes, so much quicker to set up.

Also, during these months since the release of Chapter 3, other things have been done:

The music: I was able to have 13 pieces of music created for GS! They are unique, made especially for each character, according to my criteria. This music, made by a professional composer, will be included in the game, and its HD version (in .wav) will be included in the bonus pack, in case you want to have the soundtrack. I own the exclusive rights, which means you won't find it anywhere else. After the release of this chapter, I will continue to have music made, I need about a dozen more pieces.
The graphical interface: I've learned quite a bit about Renpy (the game engine) and what it allows. So, I developed some things myself but, let's be honest, it's still amateur. So I've started looking and getting quotes for a professional designer, to have a nice interface that's worthy of the name!

Furthermore, as I mentioned in my last news, I am now (as of today) part-time! So I will be able to dedicate more time to my game, while having a healthier family life!
And for that, thank you from the bottom of my heart!

As you can see, I've really not been idle, but there's still a lot of work to do.
I hope you'll appreciate what I produce, I certainly love the result!

Thanks for your support, and see you soon!

News of the development # 1

Hello there!
To be perfectly honest, I've just learned that you can post news here about the game's development...
So I'm coming back to you today to let you know how development is progressing.
After a rather successful launch on Steam (enough to allow me to consider going part-time in my current job), despite a low number of reviews, a few fine-tunings in my workflow, a bit of a vacation (well, more like childcare, as I was on vacation at the same time as my child, and at this age, let's be honest... it's not a vacation for parents!), I got back to work!

First of all, the big news: my boss accepted my request for part-time work! I'll be able to establish a more serene balance between my work, the development of my game and my family :)

And this is only possible thanks to all of you, so thank you!

As for the progress of the game, I'm now at 1400 lines fully finished, and it's increasing day by day! This new chapter promises to be pretty big, bigger than chapter 3 (which had almost 4000 lines).

That's all for now, but now that I've found this feature, I'll keep you posted more regularly!

Thanks again, guys!

MoonLight