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Bug & Seek News

Achievements Are Live + New (Good) Bug!

Achievements are here! We've got 37 possible achievements to go after, so start swinging that net. :)

If you are starting a new game, you're good to go. If you are loading a previous save, it will look for achievements on load. There are four Achievements that couldn't be tracked retroactively:
Bug Money
Moneymaker
Odd Company
Peas in a Pod

While I couldn't grab these on load, all four of these Achievements can be gotten in game even if you have already 100% completed it.

If for some reason you want to reset your Steam Achievements and start again, you can do that in the Options menu.


A bonus (good) bug that we added for this update: the Rainbow Grasshopper! Our email subscribers voted on this addition, so you can now find this colorful critter hiding somewhere in Buggburg. And if you want to join in on the next vote, you can do that here.


And the final little improvement you can expect to see... When selecting bugs to ship for a job, bugs that cannot be shipped are darker and more obviously not selectable. This was a great suggestion from one of our players. Keep the feedback coming! It's such a privilege to be working on this game and building something fun and beautiful together.

Have a great week, friends!

-Chera

Load Time Optimizations

Under the hood optimizations to reduce load times. Thanks to our friends at 1PXL who are currently working on the Switch port, we were able to apply their changes to the Steam build as well! 👏👏👏 I've never seen it run this fast! :)

Some QoL updates and fixes...

Just a few small changes in this update, but I hope they make your play experience much more enjoyable!

- Improved load times between scenes
- Fixed an issue where viewing your jobs shipping menu immediately before trying to sell a bug caused bugs in your inventory to be non-interactive.
- Fixed some minor controller support issues.
- Added function for the East button (B on xbox / O on PS) to close certain menus where possible/natural.

Have a great week!

Get Kickstarter Rewards mid-game + Job Calculation changes

There's a lot of polish in this patch! Several *bad* bugs were squashed, and I made a few improvements to existing features. Here's what you can expect:

  • Jobs are now calculated based on the bugs you ship (+ bonus coins), so the more expensive the bugs, the better your reward. It always pays better now to ship bugs in a job rather than sell them in the shops.
  • Kickstarter rewards! We had originally set up the in-game rewards to be delivered at the start of the game, not realizing that many players would be loading demo saves and beta saves. Of course you don't want to scrap all your hard-earned progress! So now--if you've received and activated keys for your Kickstarter rewards--you can hit the pause button and see a big red button on your menu that says "Kickstarter Rewards." Click that button, and those items will be dropped right into your inventory. If you've already gotten those items, well, you can get them a second time. :) Once claimed with the big red button, you won't receive the items again (unless you start a new game).
  • Lots of polish made to the controller function, making sure that cursor stays on the screen when viewing a UI menu. Let me know if I missed anything here, as this seems to be a menu-by-menu kind of fix.
  • A confirm-this-choice dialogue box was added to the donations menu in the University, so you don't accidentally donate a bug you didn't want to. (I also added a fix for anyone who donated a bug while some of this code was broken, and now you have 2 common bugs in tanks. In the future we may add function for changing your donated bugs, but not just yet.)
  • We had a few rogue bug-o's popping up in the Wetlands when they weren't supposed to. Rogue insects have now been sequestered to their appropriate locations.


Craig and I appreciate you all so much! If you have any feedback (good or bad) for us, we're always happy to hear it! Pop on in on our Discord server, and give us a shout. Have a wonderful week!

-Chera

Cave Biome + 2 new Insectarium Upgrades!

The cave biome is here!! You may have already spotted the exit from the Buggburg Meadows. The entrance can be found...wait, no spoilers! But maybe check somewhere hot and dusty. ;)

Along with the cave, you'll find three new bugs in your codex. AND you can upgrade your Insectarium two more times!! There's lots of new space for displaying your bugs!

Also to note, we are in the process of optimizing things for our Nintendo Switch port, and there's still work to be done. You might notice some pauses when moving between scenes. We will send out another patch as soon as we smooth that out. :)

Enjoy the new content, and thank you so much for playing!

-Chera