Castle of Blackwater Release Notes 1.1.10
🚨 This is a BIG one! 🚨
We’ve just pushed one of the most impactful updates to Castle of Blackwater of the year so far — and we’re excited to share it with you. Over the past few weeks, we’ve been deep in the code, refactoring and simplifying core systems to boost stability, reduce load times, and pave the way for big future updates.
But that’s not all... This build also includes major game design changes that will seriously shift how your matches play out. So grab a cup of something magical, read the patch notes carefully, and prepare yourself for a whole new layer of strategic chaos!
As always, thank you for being part of this journey. We're committed to making Castle of Blackwater better every single day. 🏰
Let’s dive in:
[h2]🛠️ Game Development[/h2]
[h2]🐞 Bug Fixes[/h2]
[h2]🔧 Work In Progress[/h2]
We're actively working on:
Grab your friends, hop into a lobby, and come try out everything new in 1.1.10. We’ll see you in the castle. And as always…
Stay spooky!!! 👻
We’ve just pushed one of the most impactful updates to Castle of Blackwater of the year so far — and we’re excited to share it with you. Over the past few weeks, we’ve been deep in the code, refactoring and simplifying core systems to boost stability, reduce load times, and pave the way for big future updates.
But that’s not all... This build also includes major game design changes that will seriously shift how your matches play out. So grab a cup of something magical, read the patch notes carefully, and prepare yourself for a whole new layer of strategic chaos!
As always, thank you for being part of this journey. We're committed to making Castle of Blackwater better every single day. 🏰
Let’s dive in:
[h2]🛠️ Game Development[/h2]
- 🆕 Zoom Feature! – When standing still for a while, your camera will now zoom in slightly, adding tension and cinematic flair to quiet moments. 👁️
- 🧩 Deadly Duel Rework – The duel now selects a random minigame instead of always the same one! We’ve also added fresh victory/defeat UI to make it more epic.
- Sheriff Feedback – If the Sheriff searches and fails to find a body, a distinct fail sound will now play to clarify the outcome.
- Ghost Dagger Cooldown (Protector Only) – Ghost daggers now have a cooldown after hitting for Protectors. Satanic ghosts remain unpunished... for now.
- Werewolf Win Condition Update – The Werewolf no longer needs to kill both a Protector and a Satanic — they just need to rack up enough kills. Bloodthirst rewarded. 🐺
- Protector Win Condition Tweak – Protectors can now only win by voting out or eliminating both the Satanic AND the Werewolf in any way, or by finishing the XP of course.
- Removed Satanic Kill Sharing – We've removed the concept of Satanic players needing to share kills in fewer-player lobbies.
- Changed Faction Distribution per Lobby Size – We've reconfigured the faction distribution logic to line up with all the above faction balancing changes.
- Enabled 5 and 6 Player Lobbies – Thanks to all these changes, it is now possible to start playing a game with a minimum of 5 players instead of 7. (More changes coming to improve this experience)
- Dead Shop Inventory Sharing – Powerup inventory is now shared by faction, meaning if you drain the shop’s stock, your dead teammates are out of luck!
- Ambient Sound System Added – You’ll now hear random atmospheric sounds to deepen immersion and make the castle feel more alive (or haunted). 👻
- 💀 “Final Word” Powerup Reworked! – Say goodbye to the old, dead ghost voting power. Introducing Ethereal Endorsement: Dead players can now choose one living player to receive a double vote in the next voting round. Political hauntings, anyone?
[h2]🐞 Bug Fixes[/h2]
- Fixed an issue where the voting timer disappeared for some players.
- Fixed broken or disappearing death animations.
- Fixed players being able to select the same base color skin (no more clones!).
- Rebuilt the entire time system, resolving several major issues like random teleports and vote round glitches.
- Fixed player volume settings that were not saving correctly when the UI was closed.
- Fixed ghost daggers not being pick-up-able after being thrown.
- Implemented fixes that may prevent the black screen loop bug some players experienced after games.
- Additional sound system fixes for more consistent and immersive audio.
[h2]🔧 Work In Progress[/h2]
We're actively working on:
- Streamlining asset pixel density (PPU) to prepare for mobile porting 📱
- Dramatic lighting system to add a whole new visual mood layer 🔦
- Ability reworks to improve balance, clarity, and fun ⚡
- Smaller map variant focused on tighter foot traffic and faster games 🗺️
Grab your friends, hop into a lobby, and come try out everything new in 1.1.10. We’ll see you in the castle. And as always…
Stay spooky!!! 👻