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BECROWNED News

Upcoming deep dive trailer + partnership announcement on June 3rd, 9am US PT!

Hello everyone, we'd like to let you all know about an exciting upcoming event for BECROWNED - on June 3rd, at 9am US Pacific Time, a brand new, deep-dive trailer for the game will premiere in The MIX Summer Game Showcase. Prepare for a window into the world of BECROWNED that you have never seen before, and an eye into the mind of our main protagonist, Richard.

At the same time, the trailer will announce an exciting partnership that will help the game to achieve all the potential we hope it to be.

You'll be able to watch it at the links below, as well as other mirrors that'll be available:
YouTube Twitch

We hope to see you there, and that you enjoy watching it. A great deal of love was put into creating the best viewing experience for you and to tell you more about the game.

BECROWNED - DEV LOG 2

We’d like to share the development progress and show you what we’re currently working on.

Let’s start with the Motel - a main location where Richard arrives in hopes of finding his missing wife and child.



Like the Karpenter Asylum featured in the demo, the Motel is one of the key locations. It’s expansive, filled with puzzles, and offers a wide variety of rooms where players will face numerous intricate challenges. One of the defining features of this location is its rich design, constantly hinting that the player isn’t truly alone - no matter how it might seem. The building isn’t abandoned; guests can be heard behind closed doors, on higher floors, or even just around the corner.



We aim to make each location unique on every sensory level. For example, you can always distinguish the previously mentioned Karpenter Asylum from the Motel by their colors and lighting. Gray concrete walls of Asylum, cold and isolating, evoke classic suspense, while the pale-yellow wallpaper in the Motel stirs feelings of disgust rather than anxiety - invoking different emotions and offering a distinct atmosphere.



We’re also developing a new monster - The Begotten.
This weary, deeply sorrowful enemy has the ability to send the player directly to a save room. Thankfully, it moves quite slowly.



We’ll keep you updated on the development process - we truly appreciate you!
Play the demo, spread the word about Becrowned to your friends, and follow us on social media.

See you soon!

BECROWNED - DEV LOG 1

Starting today, we plan to launch a devlog and share updates about the game’s development more frequently.

It’s been a while since the demo version of Becrowned was released, and we’re excited to announce that development is in full swing. Several major story locations are already complete. To sum it up, including the demo’s location, approximately 35-40% of the game’s storyline is now implemented and playable.

Additionally, most of the core mechanics are ready, and the combat system is actively being refined.



Currently, we’re focused on creating main locations and filling the game world with content. Several new monsters are in development. For example, the Pecker—a highly dangerous creature in the world of Becrowned. It can execute combo attacks and consistently stun-lock players, preventing them from getting too close.



We’ll continue to share updates and keep you informed about the development process. Thank you for your support and feedback on the Becrowned demo—it helps us make the game better.

See you soon!

Steam Scream Fest | Becrowned Demo Update v1.3 Available for Download

Hello, friends!

The Becrowned Demo is participating in Steam Scream Fest.
Halloween is the perfect time to play!

Also, the new demo update is ready and available for download.

Thank you for playing the demo and sharing your valuable feedback. I read every message, and our team reviews each piece of feedback and makes improvements based on it. Thanks again to everyone!

Full Change Log v1.3:

  • Improved system initialization logic to reduce the likelihood of random errors during loading and interactions.
  • Fixed radio bugs and improved sound quality.
  • Now the inventory stays open when using multiple medkits, making it easier to use several in a row.
  • Fixed an issue where some sounds didn't adjust their volume when changing the master volume setting.
  • Fixed an issue where initial lines of dialogue would sometimes be skipped.
  • Enhanced the mechanics of code locks and fixed related bugs.
  • Fixed an issue where monsters occasionally wouldn’t react to the player when facing away.
  • General visual improvements and bug fixes.

Becrowned at the Steam Next Fest and new update for the demo

Becrowned demo version will participate in Steam Next Fest which starts tomorrow and will run until October 22.

Also, a new 1.2 update for the demo version is ready and available for download, which includes a lot of fixes and general improvements.

I would be very happy if you play the demo version during the festival. It will help a lot to make the game known to as many people as possible.

Full list of changes in the new update:
    Reworked the system of interaction between the player and the environment, now there should be no errors in interaction;
    Removed possible softlock when interacting with valves in the basement;
    Monsters on the walls have a larger damage radius and less damage;
    Fixed a bug where you could use syringes when the boss walked away from the TV set;
    Fixed minor save/load errors;
    Added flashlight on/off to the controller key R3(RS) or F on the keyboard;
    Added weapon reloading to the R key on the keyboard and Circle\B on the controller;
    Changed inventory indexing, removed empty slot;
    General UI/UX improvements;
    Improved game sound system;
    Multiple small improvements and bug fixes.


Thank you all for your support and feedback.

With Love,
Ernest.