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BECROWNED News

The first trailer of Becrowned

Hello everyone. Finally we have finished the first trailer of the game. Enjoy watching it!
Thank you all for your support!

[previewyoutube][/previewyoutube]

"Becrowned" survival horror development updates

The development of the survival horror game "Becrowned" is in full swing! Our small but energetic team is diligently working on numerous exciting new mechanics, meticulous detail refinement, and filling the game world with immersive content. We are preparing a game demo and a big trailer that will be available very soon.

And now, let me tell you about what we've been up to.

We've updated the appearance of the main character

Now, he looks just like the key art of the game, perfectly embodying our vision.

In-game shot from behind:

High-Poly render:


Actively working on the combat system and AI enemies

The combat system and artificial intelligence of enemies are our main focuses. We're designing a system for both melee and ranged combat, along with an array of enemies and powerful bosses. Our goal for the demo version is to fully implement these features so you can fully enjoy a sneak peek of the game.


Preparing the game demo version

We are working on enhancing key game mechanics and carefully polishing the locations that you will see in the demo version. Get ready to encounter the chilling world we're creating for you!


Localization system development completed

We have created a comprehensive localization system for the game, allowing us to seamlessly integrate localized texts and also we updated the UI.


Working on new locations and updating existing ones

We are actively crafting new locations and refining familiar places in the game.


Thank you so much for your comments, feedback and support!

[h2]Add the game to your wishlist to not miss the new trailer and demo version of the game.[/h2]

Development Update and New Screenshots

Hello, friends!

The development of the survival horror game "Becrowned" is in full swing, and we are working on a variety of mechanics, details, and game content. We are preparing a game demo and a big trailer. Currently, almost half of the game is already completed.


Now, let me tell you more about what we are currently working on.

[h2]Combat System[/h2]
A significant amount of time is being spent on refining the combat system, as we strive for a high level of quality. The game will feature both melee and ranged combat, as well as a variety of weapons and enemies. We are also working on a detailed damage system, with plenty of blood and limb dismemberment.


[h2]New Main Character Model and Animations[/h2]
We are nearly finished creating a new model for the main character and fine-tuning the animations. He will look just like on the key art/banner of the game. Hooray!


[h2]Level Design and Game Detailing[/h2]
We have put in a lot of work to greatly enhance the first third of the game. We have revamped the intro, almost all the locations, rendering, and post-effects. We have also added a weather system for certain locations. Currently, we are focusing on detailing the rest of the game.

[h2]Lore, Story, and Content[/h2]
We are enriching the game with a plethora of narrative-visual details, puzzles, and mechanics.

[h2]In-Game Cameras[/h2]
To enhance immersion and create atmosphere, we have made improvements to the in-game camera systems.


[h2]Steam Deck and Controller Support[/h2]
We have added full support for the Steam Deck and controllers, and the game already plays great on them. Currently, we are fine-tuning the control options, as right now, only tank controls are available, but we will be adding directional controls.


[h2]Music and Sound[/h2]
Music and sound are crucial parts of the game. During the planning stages, we carefully chose a suitable style for the sound design. Currently, our focus is on ensuring that the music and sound fully complement the visuals.


Thank you all so much for your feedback, ideas, and support. It's incredibly cool and very motivating.

New game teaser released

I am actively continuing to work on the game. Very soon, I will tell you even more about the game details, and also show a full trailer with gameplay.

Now, I want to show you a new game teaser that we recently finished making.

[previewyoutube][/previewyoutube]

Actively continuing to make retro-styled survival horror "Becrowned"

Hi all, I'm Ernest, the developer of the survival horror game "BECROWNED", which I've been making for more than a year. Thank you all very much for feedback, ideas, critics. It's very cool and motivates me to keep going. I also met a lot of great people, I am very happy about it.

In this post I want to tell more about some details of the game without any plot spoilers, show new screenshots (WIP).



Some game details

At the moment the game is in alpha stage, so all the screenshots and gifs are not final, but show the big picture and my vision of the game.

[h2]Non-Linear Plot[/h2]
The game has three closely related storylines, one of which can move the main character. Three playthroughs are required to fully reveal the story, lore, and details. Accordingly, the game has many different endings.


[h2]Combat system[/h2]
At the moment the combat system is in an active development phase. It is planned to be similar to "Silent Hill", but with some differences and ideas. Also I want to test different types of firearms controls to see which ones suit the game's atmosphere better.


[h2]Atmosphere and style[/h2]
In terms of style I try to make a pretty unique set of retro graphics and new technologies, especially in working with lighting. In general, I invest a lot of time into lighting, as I think it's very important in conveying atmosphere and depth. And in terms of atmosphere the game is probably the closest to Silent Hill and Dark Souls, such a combo is explained by the lore in the game.


[h2]Surrealism[/h2]
On the script and presentation side, the game comes out very surreal, strange, scary. For example, in the game you can talk to the TV underwater and bring him vhs tapes to watch together.


[h2]Classic Mechanics[/h2]
The game has a lot of classic mechanics and elements in the spirit of old SH and RE (inventory and resource management, notes, combat system, etc). Also a lot of puzzles. I want them to be woven into the story and lore rather than being somewhere separate.


[h2]Radio[/h2]
In the game you can find a radio that sometimes begins to make noise in your pocket, you can take it out of your inventory and tune it to different frequencies. At certain frequencies you can listen to various hints and memories. Among other things, this mechanic helps the protagonist solve puzzles and move the plot along.


[h2]Lore and Filling[/h2]
I try to fill the game world with a lot of details that will reveal the lore. That's why I make a lot of places to explore and investigate, or small side quests. But there are almost no interfaces in the game, and no direct delivery of the story through the task list.


Video with gameplay of the game will be ready soon. Also trailer and a lot of other goodies. I'll try to show you in the near future. ːsteamhappyː