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BECROWNED News

Announcement of the demo version of the game "BECROWNED"

Hi friends, thank you all so much for your feedback and support.

We are actively continuing to work on the game itself and its mechanics.

Today we have an important news.
Work on the future demo version of the game is almost complete. In it we will show an extensive segment of gameplay, including a variety of locations and much more. The demo will show a large adapted excerpt from the middle of the game.

We are currently finalizing some mechanics for the demo, finalizing locations, and completing many technical tasks for release.

Expect a release date for the demo version of the game to be announced soon. Thank you for your incredible support! Don't forget to add the game to your wishlist so you don't miss the demo release.

And here are screenshots from the upcoming demo. What do you think of them?

The first trailer of Becrowned

Hello everyone. Finally we have finished the first trailer of the game. Enjoy watching it!
Thank you all for your support!

[previewyoutube][/previewyoutube]

"Becrowned" survival horror development updates

The development of the survival horror game "Becrowned" is in full swing! Our small but energetic team is diligently working on numerous exciting new mechanics, meticulous detail refinement, and filling the game world with immersive content. We are preparing a game demo and a big trailer that will be available very soon.

And now, let me tell you about what we've been up to.

We've updated the appearance of the main character

Now, he looks just like the key art of the game, perfectly embodying our vision.

In-game shot from behind:

High-Poly render:


Actively working on the combat system and AI enemies

The combat system and artificial intelligence of enemies are our main focuses. We're designing a system for both melee and ranged combat, along with an array of enemies and powerful bosses. Our goal for the demo version is to fully implement these features so you can fully enjoy a sneak peek of the game.


Preparing the game demo version

We are working on enhancing key game mechanics and carefully polishing the locations that you will see in the demo version. Get ready to encounter the chilling world we're creating for you!


Localization system development completed

We have created a comprehensive localization system for the game, allowing us to seamlessly integrate localized texts and also we updated the UI.


Working on new locations and updating existing ones

We are actively crafting new locations and refining familiar places in the game.


Thank you so much for your comments, feedback and support!

[h2]Add the game to your wishlist to not miss the new trailer and demo version of the game.[/h2]

Development Update and New Screenshots

Hello, friends!

The development of the survival horror game "Becrowned" is in full swing, and we are working on a variety of mechanics, details, and game content. We are preparing a game demo and a big trailer. Currently, almost half of the game is already completed.


Now, let me tell you more about what we are currently working on.

[h2]Combat System[/h2]
A significant amount of time is being spent on refining the combat system, as we strive for a high level of quality. The game will feature both melee and ranged combat, as well as a variety of weapons and enemies. We are also working on a detailed damage system, with plenty of blood and limb dismemberment.


[h2]New Main Character Model and Animations[/h2]
We are nearly finished creating a new model for the main character and fine-tuning the animations. He will look just like on the key art/banner of the game. Hooray!


[h2]Level Design and Game Detailing[/h2]
We have put in a lot of work to greatly enhance the first third of the game. We have revamped the intro, almost all the locations, rendering, and post-effects. We have also added a weather system for certain locations. Currently, we are focusing on detailing the rest of the game.

[h2]Lore, Story, and Content[/h2]
We are enriching the game with a plethora of narrative-visual details, puzzles, and mechanics.

[h2]In-Game Cameras[/h2]
To enhance immersion and create atmosphere, we have made improvements to the in-game camera systems.


[h2]Steam Deck and Controller Support[/h2]
We have added full support for the Steam Deck and controllers, and the game already plays great on them. Currently, we are fine-tuning the control options, as right now, only tank controls are available, but we will be adding directional controls.


[h2]Music and Sound[/h2]
Music and sound are crucial parts of the game. During the planning stages, we carefully chose a suitable style for the sound design. Currently, our focus is on ensuring that the music and sound fully complement the visuals.


Thank you all so much for your feedback, ideas, and support. It's incredibly cool and very motivating.

New game teaser released

I am actively continuing to work on the game. Very soon, I will tell you even more about the game details, and also show a full trailer with gameplay.

Now, I want to show you a new game teaser that we recently finished making.

[previewyoutube][/previewyoutube]