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Zombie Survival Game Online News

April Dev Announcment



Howdy survivors!

It’s been about 3 weeks since the March Update (v0.4.8.0), so we just thought we would update the community on what we’ve been cooking up behind the scenes! This update will touch on 3 parts: the upcoming April update, the transition to Unreal Engine 5.3, and talks of enhancements to core systems leading into the future.

[h2]The April Update[/h2]
This update (v0.4.9.0) will follow the same course as our last two, meaning a beta branch will be released before the public launch. If you are interested in joining the beta branch, head over to the ZSGO Discord and navigate to the “testing-opt-in” channel!

As for the contents of this update, without spoiling too much, we wanted to introduce a more nomadic option to survivors. This includes many alternate build parts which give the player the option to skip building a full base altogether. You will be able to board and lock up a building temporarily and move from area to area with ease (Storage tents, Placeable & upgradable doors, Window Barricades). On top of this nomad option, there will also be a variety of different zombies introduced to the world of ZSGO.

Of course, there is MUCH more coming in this patch, that’s just a bit of a sneak peek for those who are interested! ;)

[h2]Transition to Unreal Engine 5.3.2[/h2]
We have been talking about the transition for some time now, and we have officially begun migrating! We have been on version 5.0.3 since the game’s conception. Transitioning to 5.3.2 will give us access to new tools while also fixing some bugs that have been a real annoyance.

We have been working on blueprinting the transition for a few weeks now and are excited to finally start implementing it!

[h2]Enhancing Core Systems[/h2]
While still in early discussions, we feel that some core systems in the game, such as melee combat, crafting, and zombie interaction, have much to be desired. We plan on experimenting and prototyping with some changes to these core systems behind the scenes, which will hopefully transpire to a healthy improvement to the game as a whole.

Thank you for the support survivors we can’t wait to experience the future of ZSGO with y’all!!!

Kill the Devs, Win a ZSGO Mousepad! 🔴 LIVE Sunday at 1PM EST (On the NA Server)



On Sunday, March 17 at 1PM EST, Dev Gibby and Dev Ear will be live streaming their gameplay on Steam!

Tune in, stream snipe, and hunt the Devs.

Whoever kills a dev wins a 1 of a kind ZSGO mousepad!

Devs will be playing on the NA Dedicated server.

See you out there survivors!

Customizations Update v0.4.8.0 | Spring Into Action!

Howdy, survivors!

Welcome to another thrilling update. A huge shoutout to all of you braving the unforgiving wastelands—your feedback has been incredible along our journey. In this update, we're releasing features and enhancements that promise to redefine your survival experience.

Get ready to explore like never before as we spring into action with v0.4.8.0! Oh, and don’t miss out on the Steam Spring Sale!

https://www.youtube.com/watch?v=ugdX7yukCMw



    [h2]Highlights[/h2]

  • World Settings Manager: Customize your game with settings for loot (W00T W00T!), day/night cycles, PvP (player vs. player), raid settings and more!
  • Revamped Questline: The questline has been completely overhauled for a new experience.
  • New Resource - Radium: Discover (the hard way) and utilize radium in your crafting endevours.
  • AI Behavior Adjustments: The AI now behaves differently and all zeds have been moved over to our new spawning system (see last update or vlogs for more technical information). This will continue to get upgrades with time.
  • Resource Nodes Restructured: Resources are now biome-specific, adding depth to resource gathering.
  • Mob-Specific Item Spawns: Certain items will now only drop from specific enemies.




  • Game Settings Customization: Introduced a widget for in-game customization of settings, with changes saved across sessions.
    World Settings Manager Documentation World Settings Manager Video Walkthrough
  • Player Stat Modifiers: Adjustments to player stats like stamina, hunger, thirst, and damage based on settings.
  • In-Game Settings Adjustment: Players can now change settings mid-game from the pause menu. You may be required to restart the level via MainMenu and back.
  • Death Loot Settings: Added an option to control whether players keep their loot upon death.
  • Enhanced AI and Spawn Management: Improved the AI's search behavior and the way enemies spawn, making encounters more dynamic.
    AI Spawn Manager Documentation
    AI Spawn Manager Video
  • FPS Limit for Zombie Spawns: Introduced a frame rate limit that prevents zombie spawns if the game's performance drops below a certain threshold.
  • Quest Item Indicator: Items related to quests are now clearly marked in your inventory.
  • Added Foliage Interactables: There are now 5 new foliage types scattered around MainLevel that can be harvested for various resources (wood, sticks, stone, plasi, and iron).
  • Various Bug Fixes: Addressed issues with control bindings, zombie spawning, and more to improve gameplay.
  • UI Improvements: Fixed visual issues with menus and item tooltips for a smoother experience. (added ammo type to item tooltip widget so when you mouse over a gun it shows which ammo it takes fixed an issue with the item tooltip where weapons would display a blank equip slot widget)
  • Combat and Interaction Fixes: Adjusted combat mechanics and fixed bugs with item interactions, including a fix for zombies not always applying the blood screen effect when hit.
  • Performance Enhancements: Solved crashes and optimized the game's performance, especially during intense scenes.

We can’t wait to see you all back out there survivors! If you are interested in joining the ZSGO Discord community we would love to chat with you and hear your ideas. As always, more to come!



Good luck out there survivors!

⚔️ ZSGO PvE, Co-op, Cinematics, & Dev Skits on Loop | Play the FREE Demo!

Dive in, if you dare! Play the ZSGO demo for free today!



    Survivors, ready to give it a shot? check out our mini-guide to help you get started:



    Have some suggestions? Join the Discord Server!

    🩹 Housecleaning Hotfix v0.4.7.2 🏗️

    Howdy survivors!

    After the February v0.4.7 patch, some bugs slipped through the cracks and made it into the public version. They weren’t too game-breaking, however, we decided to get out a hotfix to help out many survivors. Thank you to all the beta-branch testers who were able to assist with finding and solving many of these issues!

    Also, thank you for all the support. ZSGO has been taking massive leaps lately and we can’t wait to see where it goes!!!

    If you haven’t seen the Dev Vlog & don’t feel like reading through bullet points, head over to the video below!

    https://www.youtube.com/watch?v=BVgwHqp3Ekk

    Here is what was patched up:

    1. Tiny stones on the ground can be seen again.
    2. Beefed up the spawn rate in containers a tiny bit.
    3. An alternative method to get pipes & nails. (Good luck finding out how to make pipes)
    4. Adjusted some crafting values.
    5. Trader quests were fixed up a bit.
    6. Item consumable pros and cons were tweaked.
    7. Fixed build part issue that made you crouch through stone doorways.
    8. Changed how survivors adjust the height of foundations. (Use Q and E)
    9. PKG slot is not called QUEST.
    10. Quest item tooltips now show that it's a quest item.
    11. Anti-rad issues SHOULD be fixed. (Fingers crossed)


    We can’t wait to see you all back out there survivors! If you are interested in joining the beta-branch testing team, be sure to head over to the ZSGO Discord. March is right around the corner and we will be taking the same update approach as last month!

    Good luck out there survivors!