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Zombie Survival Game Online News

v0.4.16 - More Vehicles Update [+] Armory


The v0.4.16 More Vehicles Update introduces a variety of new vehicles, updated vehicle mechanics, and features that enhance your gameplay experience. Let’s dive into what’s new survivors!

[h2]New Vehicles[/h2]
We’ve expanded the roster with 14 brand-new vehicles, each with unique designs and functionality:
    Pinkman’s RV
    The Bussin'
    Hummingvee
    Urnal
    Military Truck
    Farm Truck
    Mini Truck
    Groovy Van (Mini Van)
    Strangers Van
    Smoll Car (Sedan)
    Granny Scoot
    Uver (Taxi)
    Convertible Stang
    Exotic Goatbo

[h3]Vehicle Traders and Updates[/h3]

2 New Vehicle Traders: Explore new locations to find the new vehicles for trade.
Farm Truck: Added to the original vehicle trader’s inventory for sale.
Tweaked Vehicle Mechanics: All AI now take vehicle impact damage, making vehicles a powerful tool in combat.
Diversified engine sounds for a more immersive experience.



[h2]Environment and Gameplay Updates[/h2]

NEW LEVEL! Armory Sandbox Map: A brand-new map that includes all vehicles, traders, armor, weapons, and a space for creative building and fun with friends.
Winter Season Holiday Content Reverted: Festive decorations and snow have been removed, reverting to the pre-holiday main menu design.
Fixed a bug relating the the weather cycle - thank you to survivor's Kenshi & GonZoville for reporting this in Discord!
Cave POI Update: Added more rocks :) (bigger level update underway using what we learned from the Sewer POI).



[h2]Quality of Life Improvements[/h2]

Adjusted Vehicle Mechanics:
Standardized naming conventions for all vehicles.
Updated vehicle trunks for consistency and balance.
Tweaked fuel capacities across the board.
New Icons and Missing Additions: Enhanced vehicle icons for easier identification.

[h2]More Exciting Updates Ahead[/h2]

This update adds more variety and there’s still lots more to come! We’re working on exciting features, including level expansions, the end game, and further gameplay optimizations. Stay tuned for more announcements survivors.



Get ready to hit the roads in ZSGO! Happy driving!

- ZSGO Dev Team

v0.4.15 Winter Update [+] Year In Review

As we celebrate a full year since the official launch of ZSGO, we’re excited to bring you the v0.4.15 Winter Update, packed with festive cheer, snow, ice, fixes, and for what’s to come in 2025. Thank you all so much for your support, survivors
[h2]Winter-Themed Additions[/h2]
The Snow IS BACK!
Winter is here, and while the snow has always been part of our seasonal weather schedule, it’s here to stay for the colder months! Survival just got a little chillier. Don't worry, the regular weather schedule is still in effect.

Santa Claws Returns!
Santa’s back with a sack full of juicy presents! Head over to his location and get your hands on his secret loot. (Santa might have some key cards for you if you were good this year ;)

More Presents, More Loot!
We’ve scattered presents and festive loot all around the world for you to find. Happy holidays, survivors!

[h2]Bug Fixes and Performance Improvements[/h2]
Optimized Lighting on Main Level
We've reduced shader complexity on MainLevel, meaning you should see a boost in frame rates and smoother gameplay overall (esp when in the sewer!).

Main Menu Winter Redesign
The Main Menu has gotten a festive makeover and a fresh look!

Good Trader Vehicle Fix
Vehicle’s in the good trader POI were having some trouble navigating in and out of the entrance/swamp area, but it’s been fixed. Thank you for the reports.

Removed Floating World Items
We’ve cleaned up some issues with floating world items that were disrupting the world’s realism.

[h2]Map and Gameplay Fixes[/h2]
Sewer Cue Location Fix
The sewer cue box was slightly sticking outside of the POI, causing players on the beach or outside of the sewer to hear some sound effects intended only to be heard inside the sewer POI.

Fixed Spawn Inside Rock Mesh
Players reported spawning inside a rock mesh on the beach - this issue has been resolved.

Fixed Main Menu Cue Loop
The Main Menu cue loop stopped looping, but should be working now (allegedly fixed).

Added Teleport Locations
New teleportation locations have been added to improve navigation and make your travels a bit easier when using the admin menu. > Admin Menu ZSGO <

[h2]Nav Mesh and Level Updates[/h2]
Nav Mesh Regeneration for All Levels
All levels, including demo and tutorial, were using old optimizations. We’ve regenerated the nav meshes for a smoother experience and more responsive gameplay from all AI.

Randomized Door State Fixed on Tutorial
The randomized door state on the tutorial and other important POIs has been corrected to prevent any unwanted surprises. Sorry for those who encountered any freebie doors / locked ones - and thank you for reporting!

[h2]Looking Ahead[/h2]
Exciting Updates in the Works
Our team has been hard at work behind the scenes, ready for 2025. We can’t wait for another amazing year with you all as we continue to enhance and expand ZSGO. Thank you for putting your trust in our small team & dreams.

[h2]Year in Review[/h2]
As we celebrate ZSGO’s first year, let’s take a moment to look back on the incredible progress we’ve made together. Here’s a detailed list of all major updates from the past year:


Date
Update Name
Highlights

December 23, 2023
Santa, seasonal quests, winter weather states, and FOV toggle.

January 5, 2024
Base raiding mechanics, server stability, and new crafting items.

February 9, 2024
New wildlife, large gates, repair benches, and sound effects.

March 14, 2024
World Settings Manager, new resources, and biome-specific nodes.

April 9, 2024
Nomad-themed builds, scav strongholds, and engine upgrades.

May 27, 2024
Launched public servers!

July 1, 2024
Garages, gas pumps, Rad Bear/Wolf enemies.

August 9, 2024
First vehicles, mini map, and scav loot tables.

October 24, 2024
Mutant zombies, skeletons, and pumpkin decorations.

November 27, 2024
Sewer POI, Dweller Zombies, radiated water, and lock picks.

December 20th, 2024 (Today)
Winter Update (v0.4.15)
Winter, Santa, Fixes, & more!


[h2]Final Thoughts[/h2]
We’re thrilled to celebrate this one-year milestone and excited for what’s ahead. Thank you for being part of our journey so far, and we look forward to another year of adventure, survival, and community in ZSGO! YOU GUYS ARE SERIOUSLY THE FREAKING BEST COMMUNITY Happy holidays, and here’s to an even better 2025! 🎉 THANK YOU

- Team ZSGO

The Sewer is HERE! v0.4.14 🔴 Dwellers? Skydds? and MORE!



Tip if you don't want to read and rather experience the sewer on your own: It is located at X: 168687 Y: 155846 Z: -4250

Howdy Survivors!

We're excited to bring you the latest patch notes for Update v0.4.14 - The Sewer Rat Update. This release introduces new features, improvements, and fixes to make your survival experience more thrilling and immersive. Let's dive into what's new:
[h2]New Features[/h2]
[h3]Single-Player Game Pause[/h3]
  • You can now pause the game while in single-player mode! The entire game state will freeze when you open the menu.

[h3]Time & Weather Save States[/h3]
  • The game now saves the time of day and weather, ensuring your environment stays consistent when you return.

[h2]New Building Icons & Sounds[/h2]
  • Enhanced build menu with new icons and sounds to improve navigation and usability.

[h2]Randomized Door States[/h2]
  • Doors now spawn with randomized states: open, closed, locked, or destroyed.

[h2]Jank Lock Picks[/h2]
  • A new craftable item to deal with locked doors:
  • Recipe: 1 Hammer + 2 Cans
  • Craftable in the Survivor Crafting menu.

[h2]Sewer Point of Interest (POI)[/h2]
Explore the dangerous new Sewer POI, featuring:
[h3]Dweller Zombies[/h3]

Mutated zombies with new animations & meshes that are covered in radiation poisoning.
[h3]Radiated Water[/h3]
Beware of the toxic water, complete with a radiation screen effect.
[h3]Torch Interactions[/h3]
Light up wall torches using wood to navigate dark areas.
[h3]New Trader & Store[/h3]

[Dohlbrak’s Deposit]
[h3]Lumen Lighting Effects[/h3]
Improved post-processing effects for a more immersive lighting experience.
[h2]Fixes & Improvements[/h2]
[h3]Collision Issues on Main Level[/h3]
Fixed problematic collisions for smoother gameplay.
[h3]Removed Halloween Decorations[/h3]
Skeletons, webs, pumpkins, and Halloween-themed assets have been cleared away.
[h3]AI Navigation Upgrades[/h3]
Improved navigation mesh allows zombies to climb stairs and follow you to new areas.
[h3]Trader Menu Fixes[/h3]
Corrected a few item icons for better clarity and usability in trader menus.
[h3]Pause System Edge-Case Fixes[/h3]
Adjustments made to ensure the pause system works flawlessly in single-player mode, even when loading or saving.
[h3]Weather & Time Save Bug Fix[/h3]
Resolved issues with weather and time state not saving/loading properly.

Thank you for continuing to support ZSGO! As always, your feedback helps us refine the game and deliver the best possible experience. Jump in, explore the sewers [rad suit up], and stay vigilant—those Dweller Zombies don’t play around!
See you in the apocalypse,

The ZSGO Team

🎃 Halloween Update v0.4.13 🔴 NEW Mutant, Skeletons, and Meat Piles???



Hello, survivors!

We’re excited to roll out the Halloween Update v0.4.13, packed with spooky new content and important fixes. This update introduces tons of new features for both the Main game and the Demo, along with performance improvements and bug fixes.

Below is a breakdown of everything included in this update:

[h2]🧟 Content Additions:[/h2]

Meat Piles (Zombie spawners that need to be destroyed) have been added to both DemoLand and MainLevel. These will now be a key part of your survival challenge!



New Blind Mutant AI: This new enemy only reacts to sound and hits much harder than zombies. Watch your step and be super quiet!



New Skeleton Zombies: Skeleton zeds have been added to the rad zed, armored zed, and random zombie pools.

Pumpkin Pie and Pumpkin Pie Slices: Seasonal food items have been added. Yum! A Fall classic, that warms your heart when you’re starving in the apocalypse.

New Foliage: 3 new types have been added to celebrate the season—Carved Pumpkin Patches, Single Door Cobwebs, and Double Door Cobwebs. Expect pumpkins and cobwebs across the map, with certain areas keeping them permanently (caves, farms, etc.).



Round 1 Localizations: Mandarin, Japanese, Russian, Portuguese, Spanish, French & Arabic.

Demo Update: DemoLand has received a fresh update, that brings many new features that the main game provides. They too, get to experience the Halloween vibe as we celebrate Scream Fest.

Demo Vehicle Trader: A new vehicle trader has been added to DemoLand, offering a variety of vehicles.
Full Backtrack to Demo: Added our full backtrack to the demo.

New Map Player Marker: Players now have a more precise marker on the map.

[h2]🔨 Bug Fixes:[/h2]

Two Pairs of Hands Bug: Added insurance to ensure there will never be two hands displayed simultaneously.

Zombie Attack Bug: Fixed an issue where zombies would stop attacking the player after chasing them.

LOD Fixes: Several meshes (truck with cargo, tree stump, etc.) with incorrect LODs rendering into triangles have been corrected.

[h2]🔧 Performance and Quality of Life Updates:[/h2]

Server Zombie Spawn Limits: Server hosts can now limit zombie spawns per player (default 10 zombies/AI per player). This should significantly improve performance for all players.

AI Spawn Cooldowns: Increased minimum and maximum time values for AI Spawn Cooldowns. After an AI spawn point is used, it will take 10-33 minutes to reactivate it. This helps reduce constant zombie spawn waves.

In-Game Save File Creation: The game now always creates a save file when launched if one with the same name doesn't already exist. This change also applies to dedicated servers and fixes some edge case log-off issues.

Video Settings Fix: The in-game video settings button is now correctly linked to the proper widget.
Floating Melee Weapon Fix: Fixed a bug where slower framerates could cause floating melee weapons when switching from a gun.

Gunfire Sound Fix: Fixed muzzle location not being set properly, affecting gunfire sound positioning for the AI.

[h2]🖥️ Visual & Animation Enhancements:[/h2]

New Animation Cues: Improved and added new animations across the board for a more polished experience.

Resource Shrink Effect: A visual effect was added when harvesting resources. You'll now see resources shrinking as you gather them.



Tree Jostle Effect: Trees will now jostle when hit with an axe, adding more immersion to resource gathering.
Explosion Effect for Meat Piles: Added explosion effect for destroying meat piles for added impact.

This update is a huge leap forward in refining the gameplay experience and celebrating the spooky season. As always, your feedback is invaluable to us. Please keep reporting any issues or bugs you encounter!

Report a Bug!

Happy Halloween and good luck out there, survivors!

NEW Apocalyptic Vehicles Added! v0.4.12 🔴 + What's Coming Up



[h2]New Apocalyptic Vehicles Update [/h2]

Howdy Survivors,

We’re back with another update, and we’ve got some shiny new wheels to show off!

We’re introducing two brand-new vehicles to help you conquer the wasteland:

  • The Muscle Car
  • The Apocalyptic Truck


Whether you’re looking for speed or power, these rides are going to give you that edge when it comes to outrunning threats or cruising through MainLevel. Along with these new additions, we’ve made further MainLevel optimizations to improve performance and help make your survival a little smoother.

In our previous updates, we’ve squashed some bugs and made tweaks to stabilize things, but now we’re turning our focus back to expanding your world. Our team is working on implementing new points of interest scattered throughout for you to discover, each filled with unique dangers and resources. The demo is going to be refreshed next, offering a smoother and more polished experience for newcomers or anyone wanting to jump back in. And finally, we’re adding in new items and gear that will push your survival skills to the next level, ensuring you’re always ready for whatever comes your way.

Stay safe out there, and as always, we appreciate your ongoing support! There’s plenty more in the works, so keep your eyes peeled for future updates.

Until next time,

The ZSGO Team

P.S. Spooky season is just around the corner. Expect some new spooky elements in our October updates ;)