
We are putting the final touches on Galactic Civilizations III v3.7.
When we first announced the Retribution expansion pack (which if you don't have, we highly recommend you get) there were fans who really wanted to emphasize that there were a lot of quality of life features they wanted in the game (UI and gameplay balancing).
Version 3.7 is the first of a series of updates that really focuses on these elements.
Here are a few of the things we're focusing on here:
- Better late game AI. We are pretty happy with the AI in GalCiv III at this stage. But the late game AI sometimes struggles with its planets late game. As the # of choices for improving colonies increases, the harder the time the AI has between deciding when to "wait" to build something versus building something, destroying it and replacing it with something else. This isn't an exciting improvement and won't be noticed by most but we hope you guys can appreciate the necessity of improving this area.
- For Retribution players, we intentionally wiped out a lot of technologies that we felt were either too beneficial to a given race given their other advantages (synthetic races) or removed because they were just kind of speed bumps. We are slowly going through the techs and will be adding some back with some changes as we get more feedback from the community.
- The Synthetics got excessively nerfed in recent updates and we're backtracking on some of that. Robots are still pretty powerful but we probably went too far in removing some of their colonization abilities. This has been restored.
After 3.7, we're moving straight on to v3.8 and this version is very much about UX. This benefits both existing players and new players. For new players, it makes the game more approachable. For existing players, it just makes it easier to manage your empire.
Welcoming back Sarah. So some of you long-time GalCiv players know our senior developer Sarah. She was out on leave for awhile and one of the big reasons we're making so much rapid progress is she's back. Some of you may also know her from Ashes of the Singularity where she developed the strategic zoom display for that game (designed and programmed).
So please give Sarah a big Welcome back hello! :)
Cheers!
-brad