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Forgive Me Father 2 News

Forgive Me Father 2 in the Running for TOP10 Indie of the Year 2024!

Greetings, Cultists!

Rejoice, for the Great Old Ones have warped enough minds to vote for Forgive Me Father 2 to make it into IndieDB's Top100 Indies of 2024 - but it is not the time to rest on our laurels, but to redouble our efforts and push our beloved lovecraftian FPS into the Top 10. The competition is really fierce this year, but that would make the victory all the more precious!

Now to vote for the Top 10, you can't just click a button on a game's page anymore; but rather cast your votes on the Top100 list here. You will find Forgive Me Father 2 in the "First Person Shooter" category, and once you have cast your vote for it, it will look like this:


You can also use a handy set of buttons to promote your vote on Reddit, X and Facebook. That would certainly help spread the madness of Forgive Me Father 2 even further into the world, so we wholeheartedly recommend you do that! But don't dawdle, the voting closes on December 20.

And don't forget, you can vote for more of your favorite games, and we fully encourage you to do so! Let's end this year with a bang!

IndieDB Indie of the Year 2024 - Vote for Forgive Me Father 2 Now!

Greetings, Cultists!

IndieDB Indie of the Year 2024 Awards are here again and it's time to find out what the best indie games of 2024 were! Forgive Me Father 2 is among the possible nominations, but we need your help.

All you have to do to nominate Forgive Me Father 2, is follow this link and click VOTE NOW. No e-mail verification is needed, so you can tell your friends to do the same! There's no time to dawdle, as nomination voting will close on December 10.

If Forgive Me Father 2 gets enough votes, it will advance to the next round as a Top100 nominee, with a chance to get the coveted Top10 spot, just like our Early Access Release did!

Also, there is still a little time to vote in the Steam Awards 2024 and nominate Forgive Me Father 2 for the Outstanding Visual Style Award. If you like the dark comic-like art-style of the game, make sure you vote for its nomination by the end of the Steam Autumn Sale on December 4 here!

Thank you very much for your continuous support - whether it's by this nomination, by writing a review here on Steam or just by engaging with people on our Discord server. You mean the world to us!

Nominate Forgive Me Father 2 for Steam Awards 2024!

Greetings Cultists,

It's been more than a month since Forgive Me Father 2 launched from Early Access and we are tremendously happy that you enjoy the game and have been sharing your feedback with us. Every single comment, upvote and review matters and we appreciate the support that you've been giving us throughout the development, Early Access, and beyond!

That being said, we have one more favor to ask of you. Steam Awards are almost here and you can now nominate Forgive Me Father 2 for the Outstanding Visual Style category. We believe that with the comic-style visuals, that's the category where FMF2 could shine.

All you have to do to nominate Forgive Me Father 2 is tick the box above this article. You have time to do so for the duration of the Steam Autumn Sale, which ends on December 4th.

And that's not the only thing that's happening during the Steam Autumn Sale, for if you don't own Forgive Me Father 2 yet, it’s now the perfect time to pick it up, as it's available at a 20% discount! What's more, you can apply an additional discount by purchasing a bundle that includes both Forgive Me Father games. The discount applies even if you already own one of them.

https://store.steampowered.com/bundle/35903/Forgive_Me_Father_Franchise_Bundle/

Of course, we are still working to bring you more updates based on your feedback and bug reports, so, please, keep it coming, whether it's here on Steam or on the Forgive Me Father 2 Discord server. And if you'd like to support the game even further, have you thought about leaving a short review here on Steam?

Keep the Madness flowing!

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

Forgive Me Father 2 | First Post-Launch Update Is Out Now!

Greetings, Cultists!

Today marks exactly two weeks since Forgive Me Father 2 left Early Access and we've received tons and tons of feedback from you, which we are immeasurably grateful for!

Heavily based on this feedback, we've put together an update that not only fixes bugs, but slightly rebalances the game overall to make it even more enjoyable - the full Change Log can be found below.

We would also like to thank you for writing your reviews here on Steam, they help more than you think! Please, keep them coming and keep sharing your opinions with us, whether it's on Steam or on Forgive Me Father 2 official Discord server.

Of course, the journey is not over yet, we'll keep monitoring the forums and if necessary, we'll do our best to fix any bugs you report!

[h3]Change Log:[/h3]

Enemies
  • Abyssal Lurker
    • Fixed the issue with enemy becoming invincible when killed with an explosive while jumping
  • Dimensional Leaper
    • Fixed the issue with a white box frame during the animation
  • Phantom
    • Phantom can now be hit by Bullet Chain Dark Tome effect


Levels
  • Ancient City
    • Fixed the issue with a gravity well not working in arena fight
  • Cathedral
    • Fixed collisions in certain places where player could escape out of level bounds
    • Fixed z-fighting on the left window in the final arena
    • Fixed the issue with Wretch blocking on windows in the final arena
  • Arctic
    • Fixed collisions in certain places where player could escape out of level bounds
  • Basement
    • Fixed an issue with the enemy count not displaying correctly when replaying the level from the Asylum
    • Fixed collisions in certain places where player could escape out of level bounds
  • Nightmare Land
    • Fixed an issue with the enemy count not displaying correctly when replaying a level from the Asylum
  • Teleport
    • Fixed an issue with the enemy count not displaying correctly when replaying a level from the Asylum
  • Desert Shrine
    • Fixed level geometry, so player can’t jump out of level bounds
  • Sinking Station
    • Fixed missing texture near one of secrets
  • Asylum
    • The Edge of Madness level statistic board has been moved
    • Added a caption to the storyboard to increase its visibility


Weapons
  • Bloom Siphon
    • Fixed the issue where the weapon was not properly dealing damage to nearby enemies


General Fixes
  • Fixed the issue with arena fights ending too early when the player kills large numbers of enemies at once
  • Fixed the issue where all story prayer pickups contained the same text
  • Fixed the issue with a story title in the story summary not wrapping to the widget size
  • Fixed the finish level interface not displaying correctly in certain languages when unlocking new Dark Tome pages
  • Fixed the issue with the Dream Clock's indicator sound still playing after the clock was destroyed
  • Fixed the issue with one painting looking different from intended
  • Fixed the issue where players could generate infinite ammo with the Deep Pocket page
  • Fixed the game crash at startup when the engine couldn't find an old connected display device
  • Fixed the issue with Dark Tome system pickups not being linked properly
  • Fixed the issue with possible infinite cloud synchronization when not connected to the internet
  • Fixed game crash after switching off display screen
  • Fixed boss texture blurring during phase change
  • Fixed the issue with progressive achievements not working properly
  • Fixed the issue with the 100% game completion achievement not working properly
  • The volume of the Dream Clock's indicator sound has been decreased
  • Fixed the issue with blurry enemy sprites
  • Fixed the issue where a story object could be interacted with again while replaying the level
  • Fixed the issue with the final boss cutscene not playing properly


https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

Forgive Me Father 2 Is Fully Released Now!

Greetings, Cultists!

On this most hallowed day, The Ancient Ones have truly blessed us; our minds are about to complete the descend into absolute Madness, as a prophecy has come true - Forgive Me Father 2 is now out of Early Access, and we can witness more of the Priest's quest. But in this strange reality, who is to say if it's the end?

Launch Trailer:
[previewyoutube][/previewyoutube]

It has been an astonishing journey since the start of our Early Access last year, and we wouldn't have been able to complete it without your continuous support and your engagement! We are proud to have such a loving community and are tremendously happy to finally show you the full product.

In the two large Content Updates we've released, we have added 4 new levels, 5 new enemies and a bossfight, alongside new weapons and Dark Tome pages. The full release is the biggest update yet, since it's even larger than both of the previous ones combined - get ready to delve into 5 new levels and 2 additional boss fights, face against 6 never before seen nightmarish enemies and blast them to oblivion with a whopping 9 new weapons, not to mention a book's worth of additional Dark Tome pages, granting you both active and passive Madness abilities.

But that’s not all - the old levels have also received various updates and improvements, in both design, visuals and enemy encounters. If that doesn't convince you to start a new playthrough and revisit your old stomping grounds, consider also the fact that we have added cutscenes and new story elements, the character is now fully voiced and new localizations have been added too, you can find them all in the Change Log below. We wholeheartedly recommend you start a new game and enjoy the Forgive Me Father 2 in its full glory, even if you have already finished all the Early Access content!

But of course, while the full release may possibly be the end of the Priest's journey, it is not the end of our development efforts. We are still here to take your feedback, fix any bugs and technical issues you encounter - if you have any such reports, suggestions or complaints, please let us know here on Steam or join our Discord, where you can chat with other Cultists as well as the development team!

If, on the other hand, you like the game and are having fun, please consider writing a review here on Steam. Recommending Forgive Me Father 2 to other players is the absolute best way to support our efforts. You may also consider buying the newly released Artbook or Soundtrack for Forgive Me Father 2 - if you would like to get both at the same time, the best deal is to purchase the Deluxe Edition of the game (this will grant you an additional discount even if you got the game during Early Access already).

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

Last but not least, to celebrate this occasion, we are running a Forgive Me Father Franchise sale - check it out especially if you haven't got the original yet, as there are juicy discounts running until November 4th! You can of course enjoy the maddening story of Forgive Me Father 2 on its own, but passing on the chance to experience it in its entirety, from the start of the original game; would be true insanity.

https://store.steampowered.com/bundle/35903/Forgive_Me_Father_Franchise_Bundle/

[h3]Change Log:[/h3]

New Features
  • Added Cutscenes
  • Added voice acted in-game dialogue
  • Added localization for the following languages: German, French, Spanish, Russian, Chinese
  • Added New Game Plus Mode
  • Added 5 new levels and 2 new boss fights
  • Added New weapons!
    • Nasty Lenny - a new Melee weapon variant
    • Suspicious Box - a new Melee weapon variant
    • Eternal Fish - a new Pistol variant
    • Calaber - a new Shotgun variant
    • Anemone - a new Rifle variant
    • Gobbler Gun - a new Rifle variant
    • Verminator - a new Explosive weapon variant
    • Bloom Siphon - a new Exotic weapon variant
    • Flamethrower - a new Exotic weapon variant
  • New enemy types! (some of them you can now encounter on already existing levels)
    • Abomination
    • Slidestalker
    • Eternal Eye
    • Shot’gunner
    • Crabber
    • Abyssal Lurker
  • Added new active and passive Dark Tome pages
  • Improved difficulty progression and adjusted enemy counts on already existing levels
  • Added a place to re-read collected story objects
  • Added new story objects
  • Added new destroyable collectible objects called Dream Clocks
  • Flashlight can be now charged by holding the button
  • Added controller vibrations
  • Implemented visual improvements for the main menu scenes, which change as you progress through the game
  • Added new sounds to buttons and sliders
  • Added new achievements
  • Added SFX to burning candles, burning torches, rain


Dark Tome
  • Dark Tome active abilities now last 8 seconds instead of 6
  • Reduced prices of all active and passive pages
  • Double Vision
    • Passive page’s weapon bullet spread penalty is now larger


Weapons
  • Pistol
    • Reduced maximum ammo capacity
  • Pump Shotgun
    • Reduced bullet spread
    • Increased number of pellets fired at once
  • Rifle
    • Increased damage dealt per bullet
    • Reduced accuracy penalty when continuously fired


Enemies
  • The random spread of enemy projectiles is now slightly higher on harder difficulties
  • Improved enemies’ projectiles visuals
  • Fixed an issue where enemy gibs would not disappear when quick-loading in certain cases
  • Fixed aim assist continuing to focus on certain dead enemies
  • Void Moth
    • Enemy sprite is now bigger
    • Enemy now moves less erratically
    • The enemy is now moving slightly slower when not in a death state
    • Changed death explosion visuals
  • Cultist
    • Increased firing sound volume


Levels
  • Certain new enemy variants have been introduced in some Early Access levels
  • Increased difficulty and improved progression on initially released Early Access levels
  • Increased total enemy count on certain Early Access levels
  • On top of glinting, pickups are now slightly illuminated when approached. This makes a significant difference in darker areas
  • Various performance optimizations
  • Asylum
    • Added progression system which unlocks further parts of the HUB and introduces visual changes as you progress through the game
    • Added dining hall section
    • Added courtyard section with a new mini-game
    • Implemented visual improvements in level selection area
    • Secret arena pickups no longer respawn during subsequent visits to the HUB
    • Removed certain collisions which blocked player during movement
    • Adjusted the secret arena token count in accordance with the new weapon pricing
  • Hospital
    • Tweaked enemy placement during the final encounter
    • Fixed a few places where light was not properly baked
    • Added environmental sounds: sounds for dark ritual, candles fire
  • Port
    • Added environmental sounds: fire sounds, water sounds, wind sounds
  • Shipyard
    • Fixed the issue where player could skip Grenade Launcher pickup
    • Added environmental sounds: fire sounds, water sounds, wind sounds
  • Sanctuary
    • Fixed the incorrect footstep sounds that played when walking on cobblestones in the courtyard
    • Improved stairs textures
    • Improved the geometry in certain areas
    • Fixed a few places where light was not properly baked
    • Fixed the issue where player could skip Obelisk pickup by jump over it
  • Cathedral
    • Tweaked level geometry in the dining hall encounter
    • Tweaked level geometry in the final fight section
    • Improved stairs textures
    • Improved geometry in underground sections
    • Fixed a few places where light was not properly baked
  • Trenches
    • Fixed a problem where the death sound wasn’t played properly after dying from a mine
    • Added environmental sounds: rain sounds
  • Frontline
    • Fixed a problem where the death sound wasn’t played properly after dying from a mine
    • Improved visuals for the explosion radius indicator during the artillery section
    • Fixed a few places where the light was not displayed correctly
    • Some of the sinks are now interactive
    • Added environmental sounds: rain sounds
  • Villa
    • Some of the sinks are now interactive
  • Abandoned Tunnels
    • Some of the sinks are now interactive
    • Fixed missing water footstep noises in flooded room with red key
    • Improved stairs textures
    • Added environmental sounds: rain sounds, water sounds, fire sounds
  • Sinking Station
    • Improved stairs textures
    • Added environmental sounds: rain sounds, water sounds, fire sounds
  • University
    • Improved and added new geometry in the underground section
    • Added new hall name signs
    • Botanic Garden
    • Fixed a certain section skip
    • Fixed the issue with enemies not shooting at the player properly when near the wall
    • Improved collisions with certain walls
    • Fixed a few places where player could get stuck between the bushes
    • Fixed a few places where light was not properly baked
  • Greenhouse
    • Fixed the problem with the Grenadier not properly encountering the player during a battle with Dimensional Leapers
    • Fixed the problem of certain doors playing the wrong sounds
    • Resolved the issue with certain metal doors not opening properly
    • Resolved an issue that allowed players to exit the boundaries of the level
  • Path of Enlightenment
    • Added auto save shortly before entering the arena
    • During the fight, ammo is now awarded only to weapons that are not currently held by the player
    • Fixed an issue with boss sometimes not resetting properly


Settings
  • Level mechanisms preview can now be disabled in the settings
  • Hide crosshair color settings when crosshair is disabled
  • Gameplay settings no longer automatically scroll to the top after being reset to defaults


General Fixes
  • Resolved crashes related to corrupted save files or game not starting, which players encountered during the early access
  • Optimized texture memory usage
  • Improved the oil lamp light shader
  • Fixed an issue where the camera preview was still displayed after the player's death in certain cases
  • Fixed some UI buttons that were not scaling properly in the menu section
  • Reloaded weapons are now properly displayed on the weapon wheel
  • Fixed an issue with missing weapon textures in certain cases
  • Fixed an issue where game progression did not load properly when replaying a level