1. Forgive Me Father 2
  2. News

Forgive Me Father 2 News

DevLog 10 - Descent Into Madness (System)

Hello everyone, it's Byte Barrel again with another DevLog. Today, we're here to discuss one of the core gameplay mechanics in Forgive Me Father 2 – the one and only Madness System.

THE ORIGIN OF MADNESS

Insanity is an integral part of the Lovecraftian mythos, and we were certain from the very beginning that it had to find its place in Forgive Me Father. The decision was plain and simple. Why not build an entire gameplay system around it?

The Madness System did not always work and looked like the version you know from Forgive Me Father 2, or even its older brother. It was a long process to find the best option that would suit our vision of the game. During that journey, we had to find a middle ground between Lovecraftian aspects of insanity, the retro FPS feeling of the game, and the distinctive comic-like visuals that the Forgive Me Father series is well-known for. We experimented with different colors and effects to create a system that would connect the completely different worlds mentioned above.

One of the very first iterations of the Madness System made the player’s screen greenish with a chromatic aberration effect to escalate a sense of overwhelming insanity. It looked really cool, but there was simply too much happening on the screen, so we had to find something different.

The final choice we made was picking the variation where the player's screen goes all black and white with red, juicy splashes of blood popping whenever you shoot the enemy. The main goal of this version was to add more flavor to fights with active madness effect and to accent the brutality of the game.

Lastly, before we start to descend even further into the madness of the core game mechanic in the sequel, let’s talk about how it used to work. The Madness System in the first installment of Forgive Me Father was built around an aggressive play style, making you stronger as long as you continued fighting. But as we started working on Forgive Me Father 2, the system simply had to evolve.



THE CURRENT MADNESS SYSTEM

So, why the changes? We wanted to give players more freedom when it comes to the way they utilize madness during the game, especially when the sequel has a more tactical approach to fighting enemies than the first installment. So, how does it work now?

Madness is a resource that enables players to enhance their power with unlockable power-ups, ranging from double fire rate to life steal and additional damage. As the game progresses, players build what we like to call “ultimate skill”, tailored for the challenges that lie ahead. In short, with one click of the button, you become a killing machine fueled by madness!


But of course, everything has a cost. In order to use your special ability, you need to kill enemies to fill your madness bar. Another thing is that this powerful effect is limited by time, but as long as you have the resources, you can hold the button to prolong its duration.

That would be everything when it comes to the basics behind the madness system. Keep in mind that the mechanic is still being developed and nothing is yet set in stone. You have an impact on how the game is shaping up, so let us know what you think about the current Madness system.



SOMETHING SPECIAL

We are almost near the end of this DevLog, and we want to show you a glimpse of the insanity that awaits you in the next content update for Forgive Me Father 2. Here’s an icon of the Dark Tome's page that you will be able to unlock in the near future. What do you think this power-up does? Take your guess in the comment section or join Forgive Me Father’s official Discord server and let’s chat about it there.



That’s all for now! Thank you for reading and make sure to get yourself a copy of Forgive Me Father 2 if you haven't done it already and if you did, leaving a review of it here on Steam would be really nice! And don’t forget to drop by our Discord to chat with us and other players!

Until next time,
Byte Barrel Team

Need More Enemies to Shoot At? Try WRATH: Aeon of Ruin!

Hello everyone!

Forgive Me Father 2 is being worked on, and the first Content Update is getting closer every day - we will have more details for you soon (*wink wink*). In the meantime, if you've already killed all the enemies and discovered all the secrets in our current content, maybe you have a hankering for even more boomer shooter chaos?

If that is the case, it might interest you that WRATH: Aeon of Ruin, a brutal hardcore FPS inspired by Quake, is leaving Early Access today. It offers an epic experience full of lethal weapons, blood-thirsty enemies and a unique "90s" look that will take you back to a time when the FPS genre shone the brightest; while maintaining a modern approach, including original gameplay elements.

You can now get WRATH: Aeon of Ruin here on Steam.

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/

And if you want to get yourselves a really sweet deal, check out these bundles where an additional 10% discount applies - this is especially handy if you already own some of the games, since you will only pay for those you don't have yet!

https://store.steampowered.com/bundle/12693/

https://store.steampowered.com/bundle/39216/

https://store.steampowered.com/bundle/39215/

DevLog 9 - How a Piece of Tracery Became a Frying Pan Handle

Hello again! It’s Byte Barrel here with another DevLog! In today’s piece, we will take a closer look at mesh and texture usage, but most importantly, the process of recycling them.

While working on new assets for Forgive Me Father 2, we always put our hearts into the process in order to create not only visually stunning objects but also objects that have a soul. However, creating unique assets every single time can be resource-consuming. Therefore, there are times when we need to compromise by seeking the most efficient yet still creative solution. This is where recycling comes into play. Simply put, in some cases, we reuse certain assets to bring to life brand-new things.

By utilizing this approach, we can save a lot of time by not having to create textures from scratch on every single occasion and model each mesh from the ground up, so we have more time to polish the existing assets and make new ones when needed.

On top of that, recycling helps us ensure visual consistency throughout the whole game, because if you look closely, you'd be surprised by how many objects are in fact related to each other. Okay, since we already covered the basics, let’s take a look at some examples, shall we?

Example 1

Here's an example of how we created a base for a tiled stove using legs from a previously crafted set of furniture. Not to mention, the couch is a slightly modified version of the armchair. As you can see, with a few tweaks here and there, you can obtain a completely new object.



Example 2

With the right texture and a little bit of effort, every object in Forgive Me Father 2 can have its own Lovecraftian look. Who would've thought that a piece of tracery from the cathedral would fit so well on a frying pan handle?



Example 3

And, of course, there’s Cthulhu’s face. I don’t know what these cultists are thinking, but you can find Cthulhu's face almost everywhere.





That’s all for now! Thank you for reading and make sure to get yourself a copy of Forgive Me Father 2 if you haven't done it already and if you did, leaving a review of it here on Steam would be really nice! And don’t forget to drop by our Discord to chat with us and other players!

Until next time,
Byte Barrel Team

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

DevLog 8 - Welcome to the HUB

Hello again, cultists!

It is Byte Barrel here with another DevLog from Forgive Me Father 2. In today's piece, we would like to take you on a journey into the depths of the HUB area. Let’s dive in, shall we?


What is the main purpose of the HUB?

When designing the HUB area we had many ideas about what we should implement there, but from the very beginning, we had a clear vision of this place’s main purpose.

We wanted to create a space where players could take a breath in between the levels and prepare for another life-and-death battle against forces of eternal evil. But that’s only the tip of the iceberg, since there are many more activities that players can expect. So, here are a couple of things you can do as you visit the HUB area in Forgive Me Father 2.

Prepare yourself

In the HUB, players can find two mysterious characters. For those who played the first installment, their faces may look familiar, and for those of you who didn’t, go and check out the first game. So, what’s the purpose of these handsome fellas? As of now, there are two main progression systems in Forgive Me Father 2: unlockable weapon variants and madness power-ups in the form of the Dark Tome pages. Two systems, two merchants — quite simple, right? By interacting with each of them, you can assemble a deadly arsenal tailored specifically for the challenges that lie ahead and your personal play style.



Blast from the past

Another thing you can do from the HUB is replay previously finished levels. Did you miss a secret? Or maybe skipped an enemy? Don't worry, because you can easily fix it. Every level has its own unique cell that allows you to track progress and repeat the chosen mission.



Take time to explore

While you wander around the HUB area, make sure to check out all the cool posters and graphics we left for you, or take a shower. It's your choice. Simply relax and enjoy the HUB until you're ready to dive back into madness.



As we develop Forgive Me Father 2 we plan to add more features and cool stuff to the HUB area. Let us know what, in your opinion, would be a perfect addition to the HUB area in the comments or on the official Discord server.

That’s all for now! Thank you for reading, and make sure to get yourself a copy of Forgive Me Father 2 if you haven't already, and if you did, leaving a review of it here on Steam would be really nice!

Until next time,
Byte Barrel Team

Biggest Discount Ever - Forgive Me Father 2 Is Discounted by 20% This Week

Hello everyone!

We have great news to share! Fulqrum Publishing's sale is here and Forgive Me father 2 is getting its biggest discount ever, a whopping 20% off!

Get your copy while you can, discounts like these don't happen every day!

And if you want even bigger savings, get yourselves the Forgive Me Father franchise bundle - even if you already own some of the games in them, you still get an additional discount on the others!

https://store.steampowered.com/bundle/35903/Forgive_Me_Father_Franchise_Bundle/

Don't forget to follow Fulqrum Publishing on their Social Media accounts as well to never miss any similar deals.