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Forgive Me Father 2 News

Need More Enemies to Shoot At? Try WRATH: Aeon of Ruin!

Hello everyone!

Forgive Me Father 2 is being worked on, and the first Content Update is getting closer every day - we will have more details for you soon (*wink wink*). In the meantime, if you've already killed all the enemies and discovered all the secrets in our current content, maybe you have a hankering for even more boomer shooter chaos?

If that is the case, it might interest you that WRATH: Aeon of Ruin, a brutal hardcore FPS inspired by Quake, is leaving Early Access today. It offers an epic experience full of lethal weapons, blood-thirsty enemies and a unique "90s" look that will take you back to a time when the FPS genre shone the brightest; while maintaining a modern approach, including original gameplay elements.

You can now get WRATH: Aeon of Ruin here on Steam.

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/

And if you want to get yourselves a really sweet deal, check out these bundles where an additional 10% discount applies - this is especially handy if you already own some of the games, since you will only pay for those you don't have yet!

https://store.steampowered.com/bundle/12693/

https://store.steampowered.com/bundle/39216/

https://store.steampowered.com/bundle/39215/

DevLog 9 - How a Piece of Tracery Became a Frying Pan Handle

Hello again! It’s Byte Barrel here with another DevLog! In today’s piece, we will take a closer look at mesh and texture usage, but most importantly, the process of recycling them.

While working on new assets for Forgive Me Father 2, we always put our hearts into the process in order to create not only visually stunning objects but also objects that have a soul. However, creating unique assets every single time can be resource-consuming. Therefore, there are times when we need to compromise by seeking the most efficient yet still creative solution. This is where recycling comes into play. Simply put, in some cases, we reuse certain assets to bring to life brand-new things.

By utilizing this approach, we can save a lot of time by not having to create textures from scratch on every single occasion and model each mesh from the ground up, so we have more time to polish the existing assets and make new ones when needed.

On top of that, recycling helps us ensure visual consistency throughout the whole game, because if you look closely, you'd be surprised by how many objects are in fact related to each other. Okay, since we already covered the basics, let’s take a look at some examples, shall we?

Example 1

Here's an example of how we created a base for a tiled stove using legs from a previously crafted set of furniture. Not to mention, the couch is a slightly modified version of the armchair. As you can see, with a few tweaks here and there, you can obtain a completely new object.



Example 2

With the right texture and a little bit of effort, every object in Forgive Me Father 2 can have its own Lovecraftian look. Who would've thought that a piece of tracery from the cathedral would fit so well on a frying pan handle?



Example 3

And, of course, there’s Cthulhu’s face. I don’t know what these cultists are thinking, but you can find Cthulhu's face almost everywhere.





That’s all for now! Thank you for reading and make sure to get yourself a copy of Forgive Me Father 2 if you haven't done it already and if you did, leaving a review of it here on Steam would be really nice! And don’t forget to drop by our Discord to chat with us and other players!

Until next time,
Byte Barrel Team

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

DevLog 8 - Welcome to the HUB

Hello again, cultists!

It is Byte Barrel here with another DevLog from Forgive Me Father 2. In today's piece, we would like to take you on a journey into the depths of the HUB area. Let’s dive in, shall we?


What is the main purpose of the HUB?

When designing the HUB area we had many ideas about what we should implement there, but from the very beginning, we had a clear vision of this place’s main purpose.

We wanted to create a space where players could take a breath in between the levels and prepare for another life-and-death battle against forces of eternal evil. But that’s only the tip of the iceberg, since there are many more activities that players can expect. So, here are a couple of things you can do as you visit the HUB area in Forgive Me Father 2.

Prepare yourself

In the HUB, players can find two mysterious characters. For those who played the first installment, their faces may look familiar, and for those of you who didn’t, go and check out the first game. So, what’s the purpose of these handsome fellas? As of now, there are two main progression systems in Forgive Me Father 2: unlockable weapon variants and madness power-ups in the form of the Dark Tome pages. Two systems, two merchants — quite simple, right? By interacting with each of them, you can assemble a deadly arsenal tailored specifically for the challenges that lie ahead and your personal play style.



Blast from the past

Another thing you can do from the HUB is replay previously finished levels. Did you miss a secret? Or maybe skipped an enemy? Don't worry, because you can easily fix it. Every level has its own unique cell that allows you to track progress and repeat the chosen mission.



Take time to explore

While you wander around the HUB area, make sure to check out all the cool posters and graphics we left for you, or take a shower. It's your choice. Simply relax and enjoy the HUB until you're ready to dive back into madness.



As we develop Forgive Me Father 2 we plan to add more features and cool stuff to the HUB area. Let us know what, in your opinion, would be a perfect addition to the HUB area in the comments or on the official Discord server.

That’s all for now! Thank you for reading, and make sure to get yourself a copy of Forgive Me Father 2 if you haven't already, and if you did, leaving a review of it here on Steam would be really nice!

Until next time,
Byte Barrel Team

Biggest Discount Ever - Forgive Me Father 2 Is Discounted by 20% This Week

Hello everyone!

We have great news to share! Fulqrum Publishing's sale is here and Forgive Me father 2 is getting its biggest discount ever, a whopping 20% off!

Get your copy while you can, discounts like these don't happen every day!

And if you want even bigger savings, get yourselves the Forgive Me Father franchise bundle - even if you already own some of the games in them, you still get an additional discount on the others!

https://store.steampowered.com/bundle/35903/Forgive_Me_Father_Franchise_Bundle/

Don't forget to follow Fulqrum Publishing on their Social Media accounts as well to never miss any similar deals.

DevLog 7 - Blood and Gore

Hello, Cultists! It’s Byte Barrel here with another DevLog. In the previous ones, we covered topics like creation of the Cathedral location, changes to the artstyle of the game, or the process of designing weapons; now it’s time for something a little spicier — and definitely more gory! In today’s article, we would like to talk about gibs, headshots, weak points, and everything else that makes Forgive Me Father 2 so bloody delicious!

But let’s start with the basics. Depending on where you shoot an enemy or how much damage you deal, there are at least 3 different results whenever the enemy is killed: normal death, headshot and tearing the enemy into pieces.

The first two of those are quite straightforward, and probably don’t need any additional explanation, but the third one? That’s a completely different story.

[h3]It’s time to rip and tear![/h3]

As we mentioned, there are different animations depending on the way you kill an enemy, and one of them is tearing them into pieces. But how can you achieve that? All you need is to deal enough damage — just a bit more than for a normal kill. The more injured the enemy is and the more powerful your weapon, the easier it is to turn them from a formidable, scary adversary into just pieces of viscera flying every which way.

Instead of the basic death animation, the enemy, when killed, drops tons of that sweet, sweet gore and gibs that scatter around the player. So, if you’re a fan of bloody games, then you will definitely find joy in fighting hordes of enemies in Forgive Me Father 2.



[h3]Extra treats for extra precision[/h3]

We would be remiss if we didn’t mention the special weak points; Some of the enemies you will encounter in Forgive Me Father 2 have this cool feature that triggers a unique interaction if you hit a particular part of their body.

The most iconic of these interactions from the original game are making a comeback in the sequel - including zombies reloading their spare heads after a headshot and Liquidators, who can be molten with a single shot, transforming them from ranged opponents into melee ones. As you can see, some of these unique effects are added purely for your amusement, while others have a more profound, tactical impact on gameplay.



[h3]Bloody hell![/h3]

While we got gibs, weak points, and death animations in general covered, let’s move on to the substance that flows through it all, makes the experience feel complete and look even better: blood!

Comic-like blood splashing everywhere is one of the distinctive characteristics Forgive Me Father is well-known for. When creating the blood system for the sequel, we wanted to not only keep it similar to the original and instantly recognizable, but also upgrade the way it looks, and even add some quality of life changes. The most important goal was to maximize the players’ vision, while keeping these juicy blood splashes as flashy as possible. So, how did we manage to achieve that?
Blood splatter animations are definitely faster, and the direction of the splash depends on the angle from which you shoot. That prevents the player’s screen from being entirely covered in blood, improving their vision on the battlefield significantly. The amount of blood when hitting an enemy is defined by multiple factors, of which the most important is the used weapon’s power. The harder you hit, the more blood you get.



Oh, and if you’re not a fan of rivers of blood in your games, or perhaps you want to create more family-friendly content and show it to the world, then we have good news: you can always turn off the blood effect in the settings.

That’s all for now! Thank you for reading and make sure to get yourself a copy of Forgive Me Father 2 if you haven't done it already - and if you have, leaving a review of it here on Steam would be really nice! And don’t forget to drop by our Discord to chat with us and other players!

Until next time,
Byte Barrel Team