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Forgive Me Father 2 News

DevLog 4 - Exploring the Cathedral

Hello Cultists,

It's the Byte Barrel team again with another portion of juicy insight on the development process of Forgive Me Father 2! In one of the last DevLogs we wrote about how we create atmospheric environments in our game, and now it’s time to take an even closer look at one particular place, the cathedral.

Let’s start from the beginning. When designing one of the levels, Sanctuary, to be specific, we needed an object that would be the focal point of this place, its heart and soul. And what could possibly match the game’s lore better than a monumental cathedral decorated with Lovecraftian-themed accents?

We wanted the cathedral to be a structure that players simply couldn’t take their eyes off of, even during the fiercest fights. The first impression of the building is designed in such a way that when you go out into the courtyard, the building slowly appears before you. It's an absolutely stunning view and we'd like to show you how the cathedral came to life. Let’s dive into the creative process, shall we?



Design and Blockout

We knew we wanted to create a cathedral, but what next? The first thing we decided to do was pick an architectural style. After a long, long debate, we decided to go with the gothic style, represented by characteristic ribbed vaults, large stained-glass windows, and pointed arches.

Cathedral, with its scale and distinctive shape, is designed to be the player's main goal from the very beginning of the level, and at the same time, a landmark around which all the action and exploration take place. When it comes to the artistic vision, it’s supposed to be overwhelming with its monumentality and an aura of dread, so the cathedral is a place where the level’s atmosphere is concentrated in a single building.

With that particular goal, we started creating the first blockout, followed by many iterations, to finally achieve the version that would be fully satisfying while also perfectly matching the idea that we envisioned at the very beginning.





Creating textures and 3D models

As usual, the first order of business is looking for references. During the process, we isolate key factors that build the atmosphere in a given place and prepare textures based on the list of such objects. Then, when they’re ready, we create 3D assets to replace the previously prepared level blockout. While working on a level, we supplement the textures with missing details, create new models, and continually add more and more character to a given location until a satisfactory result is achieved.



Cathedral - interior sneak peak

Let's go inside now that we've covered pretty much everything from the cathedral's concept to its dark atmosphere and external design. When developing the interior area of the structure, we sought to create not only a visually stunning place, but also an exciting arena where the protagonist will battle eternal evil. What could possibly be more satisfying than blasting through hordes of possessed enemies in the light coming through the colorful stained-glass windows? Besides everything mentioned before, the place has much, much more to offer, including a dozen handcrafted assets like church pews, candelabras, and the majestic pipe organ.



That’s all for now! Thank you for reading and make sure to get yourself a copy of Forgive Me Father 2 if you haven't done it already and if you did, leaving a review of it here on Steam would be really nice! And don’t forget to drop by our Discord to chat with us and other players!

Until next time,
Byte Barrel team

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

The Spooky Season Just Got Spookier - Forgive Me Father 2 Community Round-up

We greet thee, cultists,

Forgive Me Father 2 has launched into Early Access a week ago to the day, and there is already a lot to talk about! In this Community Round-up we would like to share some epic fan-arts, our favorite quotes about the game and more from our fans! If you have created anything similar yourselves, if you've just streamed (or are planning to stream) the game on your Twitch channel, or even if you just want to talk your gaming experience, please, share everything with us here on Steam or on our Discord server - we love seeing what our fans are up to in the game!

Let us go first though - since Halloween is upon us, the spookiest of seasons, we have captured a bit of a scary moment from the game ourselves. And we would be remiss if we didn't use this opportunity to announce that Forgive Me Father 2 is in fact taking part in Steam Scream: The Revenge - the 15% discount continues for another week, until November 2! And of course, if you already own the original Forgive Me Father, you can get the sequel through the Franchise bundle for an extra 10% off!

[previewyoutube][/previewyoutube]

But without further ado, let's dive into the beautiful creations of our community:

[h3]FAN ART[/h3]

These definitely made us chuckle... one way or another.



shared by: Kevshin (Discord) "they match"



shared by: Kam (Discord) "FMF2 ending real"



shared by: Eshalw (Discord)


[h3]FAVORITE SCREENSHOTS[/h3]


Cthulhu wants YOU to... Wash your hands and brush your teeth regularly?


screenshot taken by: Keizuka


The man who started all this madness...


screenshot taken by: DioRavenz


No joke here - donating blood is a really worthy endeavour, and we salute all you cultists who do so - you are literal lifesavers. And if you are considering starting, don't worry - the real-life needles are somewhat smaller!


screenshot taken by: Thus_


Check all the screenshots here and submit yours!


[h3]GUIDES[/h3]

We are truly impressed by how fast these guides got created!

Forgive Me Father 2 Achievement Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=3054561304

Encyclopedia Diabolica of Forgive Me Father 2 (List of enemies)
https://steamcommunity.com/sharedfiles/filedetails/?id=3055640066

Useful Configs For Visuals, Performance and Optimizations
https://steamcommunity.com/sharedfiles/filedetails/?id=3055069033

[h3]FAVORITE REVIEWS[/h3]

Thank you all for reviewing the game, it means a lot and helps the game tremendously! And the "Very positive" rating warms our hearts, we promise to keep working hard on the game! Please, keep those reviews coming!


Hyacsho "Forgive me Father 2 has come a long way since the original installment. The developers have learned from all the best parts of the original game, and apply that to this sequel."

READ THE FULL REVIEW HERE


TheMikirog "So far, I love it. It's basically the first game, but better.
If you thought the shooting was not satisfying, this game does it much better.
If you thought level design was unimaginative, this game does it much better.
If you thought the game wasn't atmospheric and moody enough, this game does it much better."


READ THE FULL REVIEW HERE


Vendigo "Great game so far. Everything that the first game did, this game did better."

READ THE FULL REVIEW HERE


[h3]FAVORITE COVERAGE BY CONTENT CREATORS[/h3]

Is there a content creator who hasn't covered Forgive Me Father 2 but should? Let them know, tag them on your social media or chat with them on their streams!


Splattercatgaming "A Gorgeous Undead FPS Tribute to Romero Era Boomers (It Me)"
[previewyoutube][/previewyoutube]

KIRK COLLECTS "Forgive Me Father 2 Review - A solid but straight forward sequel"
[previewyoutube][/previewyoutube]

Alpha Beta Gamer "Forgive Me Father 2 - A WWI Era Lovecraftian Horror FPS with Comic Book Visuals & Brutal Headshots!"
[previewyoutube][/previewyoutube]

SlideStrafe "Forgive Me Father 2 - All Weapons Showcase"
[previewyoutube][/previewyoutube]

ZlimBratSki "Comic Style Brutality Done Right! - Forgive Me Father 2"
[previewyoutube][/previewyoutube]

That's all for now, folks! We will be back soon with more info and updates!

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2

Early Access Plans for Forgive Me Father 2

Greetings, Cultists!

The first weekend since the insanity of Forgive Me Father 2 hit Early Access and you've had a chance to try the game properly - and we would like to thank everyone who already played the game and gave us their feedback. Seeing the very positive reviews and messages on the forums and Discord really energizes us to keep working as hard as ever and improve the things you have pointed out could be better, as well as producing new content - that's what Early Access is all about after all, to stay in touch with our fans and align our vision with your expectations!

And we feel this is the right time to shed a bit more light on what is yet to come for Forgive Me Father 2. Hey you over there, Liquidator, take it away!



Mind you, this is just a brief outline. We need to hear from and discuss with you what you would like to see in the game, what should be changed, added, improved... Thus the timing of each Content Update is hard to promise, but we are planning the first one to come early next year, in February or March.

However, the fact the roadmap only lists 3 Content Updates definitely does NOT mean there will not be any fixes and patches besides that - in fact, a small patch fixing some of the reported issues is already being prepared.

If you enjoy Forgive Me Father 2 and would like to help us in its development, please, come join the official Discord server and chat with the developer there! And if you are such a fan that you would like to help the game grow, consider leaving it a review here on Steam, or give a shoutout to your favourite influencer that you'd like to see them play.

Thank you everyone, we really hope you enjoy descending deeper into Madness with us.

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2

Forgive Me Father 2 Launches Into Early Access!

Greetings, cultists,

The time has finally come, madness is taking over and Forgive Me Father 2 is available in Early Access! As the Priest from the first installment, fight your way through the first ten levels in this Lovecraftian, comic-like retro FPS, more will come in Early Access Content Updates!

[previewyoutube][/previewyoutube]

Throughout the Early Access period, regular updates are planned to greatly increase the amount of levels, weapons and content, alongside bug fixes and updates from community-based feedback, while the full game is planned to launch in late 2024.

If you buy the game during the first week since launch, you will get a special 15% launch discount! And if you want to save even more money, Forgive Me Father 2 is a part of the Franchise Bundle along with its older brother. Whether you own the first game and just want to complete your set with an extra discount, or get both games at the same time - this is the way!

https://store.steampowered.com/bundle/35903/

To get all the updates first-hand, join Forgive Me Father's official Discord server and follow Fulqrum Publishing on their social media accounts.

There is also a really easy way of supporting Forgive Me Father 2. If you like the game, write a review of it here on Steam, it really helps!

And if you're still hesitating with the purchase, check out this epic gameplay video made by Alpha Beta Gamer! Is there someone else who should play the game on their channel? Let them know!

Alpha Beta Gamer's video about Forgive Me Father 2
[previewyoutube][/previewyoutube]

DevLog 3 – Creating an Atmospheric Environment

Hello again, Cultists!

It’s time for another DevLog, where we would like to share more about our approach to creating an atmospheric environment and how we plan to make Forgive Me Father’s world even more alive. If you ever wonder how we’re making our FPS look so comic-like or want to learn more about how we create models, then dive in!

Forgive Me Father 2 will jump into Early Access on October 19th and has a demo now!

Through the game, players will explore a variety of unique areas and locations, where every level brings its own atmosphere and visuals. Environments in Forgive Me Father 2 combine dark, mysterious themes with a somewhat colorful palette to enrich the comic-like experience of the game. Our goal is to not only build an even more immersive world, but also shape new ways players can interact with objects.

When it comes to the sequel, we go beyond the framework of flat comic book textures with more complex and detailed models made using the PBR approach. We aim to create stylized textures while mixing them with the roughness and metalness maps to add more depth to the meshes. Imagine playing Forgive Me Father as diving into a graphic novel where the story is told by every material, shape, and detail that you experience while uncovering this mysterious and malevolent world.

But that’s not all. We decided not to use normal maps while creating materials to not only better optimize the game, but also because that’s extremely helpful when you try to keep the meshes from looking too realistic. Another thing worth mentioning is that following this particular process streamlines the development, as we don't make any high-poly meshes to further bake them into low-poly meshes.





How to make a comic-like style even more comic-like?

Environments in the sequel also get an upgrade thanks to edge outlines, which may be very familiar to those who have played other stylized games. Any kind of edge, sharp corner, or difference in depth means it will get an inky outline. That procedure makes level geometry more interesting to look at and goes extremely well with hand-drawn textures and enemies. Levels will feel like diving into a graphic novel more than ever, but judge for yourself!



Making the world come to life

Okay, but looks are not everything, right? While creating Forgive Me Father’s world, our goal is to build an immersive experience, not only by creating a unique comic visual style and setting a dark, Lovecraftian atmosphere, but also by making the world feel alive. Whether players wander through dangerous port streets or fight to death with eternal evil in some place beyond imagination; we always want there to be an interactive object, something they can click or shoot, just for fun.



Having thrilling combat or a breathtaking art style is definitely important, but adding these small things, like spinning signs, can make games even better and more exciting. We believe that every little interaction with the environment makes players feel like the world they’re immersing themselves in is living on its own. Not to mention that sometimes these actions make for the most memorable moments in games.

That’s all for now! Thank you for reading and make sure to wishlist Forgive Me Father 2 if you haven't done it already and try the DEMO that's available on Forgive Me Father 2's Store Page. Don’t forget to drop by our Discord to chat with us and other players as well!

Until next time,
Byte Barrel team

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/