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Serious Sam Classics: Revolution News

Serious Sammy is here! (AP_3216 is now live)


As you all know, Sam has a sister. And her name is Sammy. She's decided to take a detour through Egypt this time around and visit the Revolution as a new playable model in the game!

It's summer! And you know what that means. That's right, extra protective wallets for the Steam summer sales. Revolution is on sale! Get it for yourself or your friends for 90% off!
  • Added the Serious Sammy player model!
  • Added a custom speed scalar to enemies in the editor.
  • Added a Destroyer enemy for modding.
  • Removed the libpng dependency, and added the ability to create textures from several more file formats.
  • Fixed not all crosshairs showing in the options.
  • Fixed Steam achievements and statistics not working most of the time since the last patch.
  • Fixed missing shadows in lava caves in Land of the Damned.
  • Fixed some issues with CCC, and added !ban command to CCC.
  • Fixed the time needed for the gold medal in Mental's Needle.
  • Fixed a crash when creating a new model in Serious Modeler.
  • Fixed some (old alpha) enemies giving negative scores.
  • Fixed Sam running around in circles in The Great Pyramid like a record baby round round round round
  • Fixed a bunch of other minor things, including crashes and silly mistakes in levels.

Serious Sammy is here! (AP_3216 is now live)


As you all know, Sam has a sister. And her name is Sammy. She's decided to take a detour through Egypt this time around and visit the Revolution as a new playable model in the game!

It's summer! And you know what that means. That's right, extra protective wallets for the Steam summer sales. Revolution is on sale! Get it for yourself or your friends for 90% off!
  • Added the Serious Sammy player model!
  • Added a custom speed scalar to enemies in the editor.
  • Added a Destroyer enemy for modding.
  • Removed the libpng dependency, and added the ability to create textures from several more file formats.
  • Fixed not all crosshairs showing in the options.
  • Fixed Steam achievements and statistics not working most of the time since the last patch.
  • Fixed missing shadows in lava caves in Land of the Damned.
  • Fixed some issues with CCC, and added !ban command to CCC.
  • Fixed the time needed for the gold medal in Mental's Needle.
  • Fixed a crash when creating a new model in Serious Modeler.
  • Fixed some (old alpha) enemies giving negative scores.
  • Fixed Sam running around in circles in The Great Pyramid like a record baby round round round round
  • Fixed a bunch of other minor things, including crashes and silly mistakes in levels.

AP_3141 is now live!

It's that time again, ladies and gentlemen! Time for an update. But not just any update! An update with a lot of fixes and features.

We'd also like to tell you a little bit about ourselves. Who's Alligator Pit, really? What's changed since the last time we introduced ourselves to the community? Read more about it here, on our latest official blogpost!

Talking about community contributors, we'd also like to showcase our brand new achievement icons! Check them out on Steam! They were made by this guy, check out his other stuff!

Also, we created a brand new documentation website for information about dedicated servers, scripting, and more! Check it out at docs.samrev.com. This documentation can be contributed to on Github as well, so feel free to submit any pull requests if you have anything to add.

  • Added a new mutator: Enemies Replacer. This randomly replaces enemies in any level with random special character types.
  • Added a Pitch property to SoundHolder entities.
  • Added a default dedicated server controller addon: the Combative Creature Cutter, also known as CCC. You can add admins, kick people, or invoke votekicks. (More documentation about this soon!)
  • Updated the Bromscript scripting engine.
  • Added new (old) variants of Elementals: Earth and Wind.
  • Added some more customization options to Grunt and Firecracker.
  • Fixed lasergun/tommygun slowdown bug.
  • Fixed windowed mode resolutions not always showing the right values in menu.
  • Fixed "Stats not saved: error 3".
  • Fixed stats for Ziggurrat never uploading to Steam leaderboards.
  • Fixed stats shown in menus always being singleplayer. This also shows deathmatch stats now!
  • Fixed stats not always saving correctly when playing multiplayer.
  • Fixed the way secondary fire, Netricsa, and Use controls were conflicting with each other. They are now all separate controls. This also avoids confusion.
  • Fixed a bunch of minor level issues.
  • Fixed a bunch of minor networking issues.
  • Fixed a bunch of minor graphical issues.
  • Fixed a bunch of crashes.
  • Fixed a few survival exploits.
  • Lots of internal code changes that will allow us to roll out fixes even faster!


ːkingsamː

AP_3141 is now live!

It's that time again, ladies and gentlemen! Time for an update. But not just any update! An update with a lot of fixes and features.

We'd also like to tell you a little bit about ourselves. Who's Alligator Pit, really? What's changed since the last time we introduced ourselves to the community? Read more about it here, on our latest official blogpost!

Talking about community contributors, we'd also like to showcase our brand new achievement icons! Check them out on Steam! They were made by this guy, check out his other stuff!

Also, we created a brand new documentation website for information about dedicated servers, scripting, and more! Check it out at docs.samrev.com. This documentation can be contributed to on Github as well, so feel free to submit any pull requests if you have anything to add.

  • Added a new mutator: Enemies Replacer. This randomly replaces enemies in any level with random special character types.
  • Added a Pitch property to SoundHolder entities.
  • Added a default dedicated server controller addon: the Combative Creature Cutter, also known as CCC. You can add admins, kick people, or invoke votekicks. (More documentation about this soon!)
  • Updated the Bromscript scripting engine.
  • Added new (old) variants of Elementals: Earth and Wind.
  • Added some more customization options to Grunt and Firecracker.
  • Fixed lasergun/tommygun slowdown bug.
  • Fixed windowed mode resolutions not always showing the right values in menu.
  • Fixed "Stats not saved: error 3".
  • Fixed stats for Ziggurrat never uploading to Steam leaderboards.
  • Fixed stats shown in menus always being singleplayer. This also shows deathmatch stats now!
  • Fixed stats not always saving correctly when playing multiplayer.
  • Fixed the way secondary fire, Netricsa, and Use controls were conflicting with each other. They are now all separate controls. This also avoids confusion.
  • Fixed a bunch of minor level issues.
  • Fixed a bunch of minor networking issues.
  • Fixed a bunch of minor graphical issues.
  • Fixed a bunch of crashes.
  • Fixed a few survival exploits.
  • Lots of internal code changes that will allow us to roll out fixes even faster!


:kingsam:

AP_2972 is now live!

Aside from a recent ice skating incident here at Alligator Pit (imagine that, ice skating near a pit full of alligators), we managed to push another update to Steam without many wounded developers. That is a good thing!

We might also have some Bright Island teasers in the near future, so stay tuned for that. Thanks to everyone who have reported bugs and suggestions on the bugreporter, via the forum, or directly to one of us in online deathmatch while you were destroying us with rocket launchers and shotguns. It's okay. We forgive you.

So, let's get to the changes:
  • Added a "Custom Message" editor property to enemies to give them custom Netricsa messages.
  • Added a new biomech enemy type: "Spawner".
  • Added a new beheaded enemy type: "Vaporwave".
  • Added the ability to make custom crosshairs. The game will now list all crosshairs that it can find in the "Textures/Interface/Crosshairs" folder instead of only the 7 default ones.
  • Added mut_fPlayerAccelerationMultiplier and mut_fPlayerDecelerationMultiplier mutators.
  • Changed physics a little bit to make it easier to climb on certain kinds of ledges. (Feedback or issues about this welcome!)
  • Fixed issues with Steam lobbies causing lobbies to persist longer than it should, causing weird issues in the long run.
  • Fixed problem on Oasis where you could get stuck in the Marsh Hopper room.
  • Fixed Fishman not working on Steam builds.
  • Fixed cannonballs exploding on itself when firing in Yodeller.
  • Fixed projectiles launching too fast after new tickrate update.
  • Fixed editor shortcut for test-in-place. Removed test-in-fullscreen shortcut.
  • Fixed cooperative damage counter counting if you shoot players.
  • Fixed autodownloader issues for some maps.
  • Fixed net_bReportCorrectionPackets not giving valuable enough debugging information.
  • Fixed a weird scoring issue in CTF.
  • Fixed a couple common crashes.
  • Fixed a couple enemy spawner issues.
  • Fixed a lot of other minor issues.