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Heroes & Generals News

SEASON 1: MAINTENANCE UPDATE


[h3]Soldiers![/h3]Today marks our first update in our new release schedule!
Maintenance Updates will be released in between each season with focus on bug fixes and balance changes.

Read more about our new update schedule here![h2]VEHICLE BALANCE[/h2]
    This season’s maintenance update contains a lot of balance changes to land and air vehicles with the ultimate goal of making armor combat faster and more tactical.

[h3]TANK BALANCE[/h3]
[h3]FIGHTER BALANCE[/h3]

[h3]VEHICLE CHANGES[/h3]

[h3]GAMEPLAY CHANGES[/h3]

    Paratroopers will now adhere better to the laws of physics and have to deploy their parachute earlier if they wish to avoid being injured. And lastly, Infantry First and Iron Fist combat badges now only work with infantry weapons.

[h2]BRING THE FIREPOWER AND CONQUER THE ENEMY![/h2]

[h3]Changelog[/h3]
CLICK HERE TO CHECK OUT THE FULL CHANGELOG!

Developer Update: 5th May 2022


[h3]SOLDIERS![/h3]Welcome to our very first Developer Update!

In the developer updates we share all the tasks that we have completed in the past few weeks, which features are currently being tested, are still being worked on and of course all the bugs that we have squashed! We will end each developer update with a short look at what we will be working on in the upcoming weeks.

We will not always be able to share all the details of our work. Some items are too far in the future to talk about already. Certain tasks contain internal information that we just cannot share. Every once in a while, we might be working on something we want to surprise you with! We will do our very best to be as transparent as we can be!

Be advised that not every feature that we have completed will be deployed in the upcoming release. Some features are part of larger updates that will be released further into the future.

[h2]COMPLETED CYCLE[/h2]
    [h3]DONE*:[/h3]
    • Easter Event
    • Iron Fist and Infantry First now only work for infantry weapons
    • Add 50 cal. to Greyhound
    • Enabled Depth of Field (DOF) on all weapons
    • Battleye improvements
    • Earlier unlock for first aid kits
    • Improved auto-deploy for parachutes
    • Added fall-damage when opening the parachute too close to the ground
      Note: Features that are Done are often part of larger updates planned on specific dates and may not be immediately available.
      [h3]IN TESTING:[/h3]
      • Vehicle Rebalancing (public)
      [h3]IN PROGRESS:[/h3]
      • Addressing server-wide lag/freezing issues
      • Vehicle Rebalancing
      [h3]BUG FIXES:[/h3]
      • Fixed an issue with the M3 Lee, the hull machineguns were not properly aligned
      • Fixed an issue with the Panzerjäger V Jagdpanther, it could not enter A1 courtyard on Town map at low speed
      • Fixed an issue with the AA guns Tooltip, the tooltip to enter precision mode was missing
      • Fixed an issue on the Forward Airfield map, incorrect position of terrain near O1
      • Fixed an issue on the Luneville map, poor placement of haystacks
      • Fixed an issue on the Factory map, players could capture the O1 objective from outside the building
      • Fixed an issue with the Kubelwagen, the UI showed a dark tint around the vehicle
      • Fixed an issue with the Liberator, the Rate of Fire was shown inaccurately in the UI
      • Fixed an issue with tank ammo, it could be bought up to 3 times using the ribbon progress screen
      • Fixed an issue with plane descriptions, the descriptions were missing when no upgrade was selected
      • Fixed an issue with shop bundles, Veteran membership icons were misplaced for most bundles
      • Fixed an issue with Special event golden shovel skins, these could not be retrieved from the Depot
      • Fixed an issue on the Battle Pass screen, the complete tier option was unaligned
      • Fixed an issue on the Battle Pass overview, certain level 10 texts were not properly displayed
      • Fixed an issue on the Battle Pass UI, it was not getting updated when redeeming a Battle Pass voucher
      • Fixed an issue on the progression screen, the unlocks for gamemodes were shown on the wrong level
      • Fixed an issue in the UI, infantry symbol is shown in soldier rank overview for all classes
      Note: Bugs that have been fixed are often part of larger updates planned on specific dates and may not be immediately available.[h3]DELAYED:[/h3]
      • None
      [h3]MOVED BACK TO BACKLOG:[/h3]
      • None
[h2]NEW CYCLE[/h2]
    [h3]TESTING:[/h3]
    • Fixes for server-wide lag/freezing issues[h3]CONTINUATION:[/h3]
      • Addressing server-wide lag/freezing issues
      • Vehicle Rebalancing
      [h3]PLANNED:[/h3]
      • Make AA guns fire in pairs
      • Add multiple ammunition types to certain support guns.
      • Add collision to mounted machine guns (gunner better protected)
      • Reduce the effectiveness of repairing tanks in combat
      • Battle Pass Season 2 preparations and accompanying features

Upcoming Development Updates


As many of you know, it has been a while since we shared our last Development Overview. We have been getting a lot of questions about this and today we want to share some exciting news and answer some of the questions we have been receiving.

[h2]The Battle Passes[/h2]
From a developer perspective, the release of a Battle Pass season is the end of a trajectory. You spend time planning what will be in it, what needs to be developed and who develops which part of it and of course then the actual work begins to add all these new items and features.

For a player however, the Battle Pass is the beginning of a trajectory. Three months in which you try to get all the unlocks the Battle Pass has to offer.

The release of Season 1: Valiance is not just the start of a new season for the players. It marks an incredibly important milestone for the developer team as well. It marks the moment where we truly say goodbye to RETO MOTO and start our TLM era with exciting new opportunities.

[h2]The end of season 0[/h2]
Throughout Season 0, we have been transitioning from RETO MOTO to TLM Partners. It was a period of getting to know many new faces, many meetings, learning new processes and a lot of moving, mostly in the form of data getting transferred between systems and companies.

We also had to make some tough decisions, the hardest being the shutdown of our Stand-alone Client and MyGames Client due to the old infrastructure it was built on.

Meanwhile, a tragedy was unfolding in the East of Europe, for which TLM started a fundraiser. Thanks to all of you, we have collected an awesome sum of money for humanitarian relief efforts for Ukraine.

[h2]Season 1: Valiance[/h2]
Season 1 has been raging on for almost a month now and for many of you this means you are still unlocking all the goodies from the Battle Pass! For us, it means that we have started working on our next Battle Pass and everything that comes with it!

We still have many details to iron out and we are still getting used to new workflows processes. While we cannot share all the information yet, we want to start giving you some insights on what we are doing and what we are planning.

[h2]New Release Schedule[/h2]
For the past few years, we had a new update (almost) every single month. It was difficult for our small team to keep up with the pacing and to make sure every update had both enough quantity and quality.

We have now taken a new approach. From this point on, we will have two updates per quarter. A major update each quarter including a new Battle Pass season, and a smaller release halfway through the season consisting of bug fixes and balance changes. This gives more time to our developers and room for our new and amazing quality assurance team to identify bugs and in the end release larger updates with higher quality content for all of you to enjoy.

[h2]Where is the development overview?[/h2]
Our last development overview was all the way back in October last year. That means we have not made an update for almost 6 months! In November 2021 we were told the game and it’s employees were moving to TLM Partners. We could not communicate this publicly until ownership was properly transferred. Initially we did not know what this would mean for the game and we had to pause the development overview. Now that Season 1 has been released, we want to start picking them up again and ultimately be more transparent.

While we are working out the details, we decided to have two types of development updates. A few times per year we will release a larger roadmap where you can follow our long term plan, and between those smaller bite sized updates on what we have been working on.

[h2]When is the next Development overview?[/h2]
Before we can share a roadmap we need to complete the internal plan first. This is a long process and we can't say for sure when it will be ready to share, but rest assured everyone in the team wants to share it as soon as possible!

[h2]New Developer Updates![/h2]
While it will take some time before you can read our next Development Overview, we are introducing our brand new Developer Updates!

Based on our new workflow, which is a development cycle lasting 2-3 weeks each, we want to bring out a new blogpost at the end of these cycles! We will share in some detail which features we worked on, what bugs we have eliminated and what we are planning for the next cycle.

On Thursday the 5th of May, we will post our first developer update! You can expect a new Developer Update several times a month!

30% OFF ALL WEAPONS


[h3]Soldiers![/h3]Expand your armory with new weapons at a discount, limited time only!*

[h2]30% OFF ALL WEAPONS[/h2]

[h3]READY YOUR WEAPONS AND HEAD INTO BATTLE![/h3]

* Sale ends Tuesday, May 10th 2022 @ 10AM CEST. Gold Only.

New Merch Drop During Season 1!


[h3]Soldiers![/h3]You might play like a Hero, but do you dress like a General?
New merch is here, pick up your new daily uniforms now!*

[h3]merch.hng.gg[/h3]

[h3]Expand your cup arsenal and your wardrobe now![/h3]

* Free shipping on all orders over $75+ Worldwide!