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Heroes & Generals News

WEDNESDAY WARRIOR – 30% OFF WEAPON REPAIR


[h3]SOLDIERS![/h3]Your weapons could use a bit of a maintenance job! Save credits by taking advantage of the Wednesday Warrior Sale available only in the next 24 hours!

[h2]WEAPON REPAIR IS 30% OFF WITH CREDITS AND GOLD IN THE NEXT 24 HOURS![/h2]
Enjoy!
RETO MOTO

* Sale ends 12th March 2020 @ 10:00am CET

Update 1.17.2 - Hero Controls Update


[h3]SOLDIERS![/h3]Hero Controls have seen a big change in 1.17.2 along with Directional Sound Tweaks!

With our focus on current issues and feedback we have made changes the Hero Controls, tweaked our sound system and more for an overall better experience!

[h2]HERO CONTROLS CHANGES[/h2][h3]Sprinting[/h3]You are now able to sprint indefinitely. While sprinting your fatigue will increase at a constant rate until it reaches the maximum. Being fatigued affects your weapon sway. The amount of sway is weapon dependent.

Sprinting at maximum fatigue levels will max out your weapon sway as well, but has no other penalty besides that. A red reticle near your fatigue bar shows up to notify you when sway is severely affected. Simply walking or standing still will reduce fatigue - and thereby sway. The speed at which fatigue reduces can be affected with certain combat badges.

The general rule of thumb is the heavier a weapon is the more sway you get. This list is sorted from heaviest weapon type to lightest:
  • Anti-Tank Rifles and Light Machine Guns
  • Anti-Tank Weapons (Excluding Anti-Tank Rifles)
  • Semi-Automatic Rifles and Bolt Action Rifles
  • Carabines
  • Handgrenades
  • Submachine Guns
  • Handguns

[h3]To accommodate these changes we have updated two badges[/h3]
  • First Blood Badge will now increase your fatigue recover by 100%
  • Marathon Man Badge will now increase your fatigue recover by 300%

[h3]Other Hero Controls Changes[/h3]
  • Crouch movement has changed. When crouched you will now run at a much higher speed
  • Going prone speed has been increased
  • Prone movement speed has been increased by 30%
  • Increased speed of bikes when pressing the sprint button
  • Running movement speed has been decreased slightly to accommodate infinite sprint
  • New breathing sound when fatigued

[h2]AUDIO TWEAKS[/h2]Since we switched sound engine directional sound has suffered. In Update 1.17.2 we have tweaked the directional sounds which greatly improves the perceived direction of sounds, especially gun sounds.

[h2]NEW HOUSE VARIANTS[/h2]We have added new house variants to replace some of the old models. These new houses looks better and gives better performance.

[h2]IMPROVED IMPACT DECALS[/h2]
  • Steel impacts now have different decals depending on if the shot penetrated, is blocked or ricocheted.
  • HE shots from tanks will leave a different mark
  • Tank Guns will leave new decals on different material
  • The new decals have a parallax effect which gives a subtle illusion of depth

[h3]SPRINT TO THE BATTLEFIELD AND FIGHT FOR YOUR FACTION NOW![/h3]
Enjoy!
RETO MOTO

CHANGELOG CLICK HERE TO CHECK OUT THE FULL CHANGELOG!

CHANGELOG 1.17.2 – HERO CONTROLS UPDATE

UPDATE 1.17.2 – HERO CONTROLS UPDATE

[h2]HERO CONTROLS CHANGES[/h2]
[h3]Sprinting[/h3]You are now able to sprint indefinitely. While sprinting your fatigue will increase at a constant rate until it reaches the maximum. Being fatigued affects your weapon sway. The amount of sway is weapon dependent.

Sprinting at maximum fatigue levels will max out your weapon sway as well, but has no other penalty besides that. A red reticle near your fatigue bar shows up to notify you when sway is severely affected. Simply walking or standing still will reduce fatigue - and thereby sway. The speed at which fatigue reduces can be affected with certain combat badges.

The general rule of thumb is the heavier a weapon is the more sway you get. This list is sorted from heaviest weapon type to lightest:
  • Anti-Tank Rifles and Light Machine Guns
  • Anti-Tank Weapons (Excluding Anti-Tank Rifles)
  • Semi-Automatic Rifles and Bolt Action Rifles
  • Carabines
  • Handgrenades
  • Submachine Guns
  • Handguns


[h3]To accommodate these changes we have updated two badges:[/h3]
  • First Blood Badge will now increase your fatigue recover by 100%
  • Marathon Man Badge will now increase your fatigue recover by 300%

[h3]Other Hero Controls Changes[/h3]
  • Crouch movement has changed. When crouched you will now run at a much higher speed
  • Going prone speed has been increased
  • Prone movement speed has been increased by 30%
  • Increased speed of bikes when pressing the sprint button
  • Running movement speed has been decreased slightly to accommodate infinite sprint
  • Added camera bob when sprinting
  • New breathing sound when fatigued

[h2]DIRECTIONAL SOUNDS TWEAKS[/h2]
  • Tweaked Directional sound to greatly improve perceived direction of sounds, especially guns.

[h2]NEW HOUSE VARIANTS[/h2]
  • Added new house variants to replace some of the old models on all maps.

[h2]IMPROVED IMPACT DECALS[/h2]
  • Steel impacts now have different decals depending on if the shot penetrated, is blocked or ricocheted.
  • HE shots from tanks will leave a different mark
  • Tank Guns will leave new decals on different material
  • The new decals have a parallax effect which gives a subtle illusion of depth

[h2]TERRAIN AND MAP FIXES[/h2]
[h3]Mountain Town[/h3]
  • Fixed a gap between ground and dirt-segment at the railroad track Between O1 and O2
  • Fixed several hovering props at the eastern entrance of O1

[h3]Tank Factory[/h3]
  • Reopned the tunnel near Capture Point A3

[h3]Hill 60[/h3]
  • Fixed floating barbed wire and sandbangs at O1

[h3]Airfield[/h3]
  • Removed a rock blocking the half of the bridge between B1 and B2

[h3]Town[/h3]
  • Fixed hovering water at the riverbed

[h3]Lunéville (Specialist Battle Map)[/h3]
  • Made all wooden fences destructible

[h3]Khutor[/h3]
  • Flattened roads across the map to prevent vehicle flips
  • Flattened terrain close to the road connecting O2 to O3
  • Added collision for bullets on the poles of the Bridge

[h3]Krepost[/h3]
  • Fixed several stretched textures on the Fortress’ wall
  • Tightened the collision when prone close to the dead horse
  • Removed several spots where players could get stuck

[h2]OTHER CHANGES[/h2]
  • Several crash fixes
  • Progression screen will only be shown when a player levels up
  • GE Tanker Goggles strap loosened up at the rear
  • SU Combat Helmet Strap loosened up
  • SU Combat Helmet Covered Strap loosened up
  • SU Tanker Helmet Scaled up around the chin area
  • SU Recon Cap made larger
  • Changed grenade throw trajectory to be more straight forward
  • New grenade throw animation
  • Added new effect on thrown grenades
  • Tweaked crawling animation


CLICK HERE TO GO BACK TO THE UPDATE 1.17.2 ANNOUNCEMENT

VETERANS OF HG - CELEBRATION EVENT WINNERS


[h2]SOLDIERS![/h2]Soldiers from all over the world have been busy battling each other to receive exciting rewards* from the Veterans of H&G Celebration Event!

  • wt3319
  • 都卡成狗了
  • Eniuuu
  • NasserMontag
  • hyb75200
  • Alaska_
  • mackarof
  • kon’
  • Polski_Ziomek
  • coberak
  • herobolun
  • 乱世轻狂
  • tony9478
  • Wutian-Fozu
  • 某个白学家
  • [REDACTED]
  • [REDACTED]
  • [REDACTED]
  • [REDACTED]
  • [REDACTED]
  • cvcv2
  • JeronX
  • Latão
  • RoL3aN
  • VaxonMark2
Here are the videos in no specific order!
[h3]HONORABLE MENTIONS[/h3]We had so many good videos submitted, here are the ones which almost made it to the top 5!
[h2]THANK YOU EVERYBODY FOR PARTICIPATING IN THIS EVENT![/h2]
Enjoy!
RETO MOTO

* Codes are send via. ingame-mail! Codes are reserved per individual account!

Iron Fist Sale - 30% OFF AT Weapons + Pistols

[h3]SOLDIERS![/h3]Stop wasting your regular grenades on armored vehicles – it’s time to fight with an iron fist and gear up your Anti-Tank soldiers!

[h2]ANTI-TANK RIFLES, ROCKET LAUNCHERS AND PISTOLS ARE 30% OFF with Gold DURING THE WEEKEND![/h2]
Enjoy!
RETO MOTO

* Sales ends Monday, February 24th 2020 @ 10AM CET