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Heroes & Generals News

WEDNESDAY WARRIOR – 30% OFF VEHICLE REPAIR


[h3]SOLDIERS![/h3]Scratches on your vehicle? Blown out transmission? No need to worry, the mechanics are repairing all vehicles at a 30% discount today!

[h2]VEHICLE REPAIR IS 30% OFF WITH CREDITS AND GOLD![/h2]
* Sale ends 28th MAY 2020 @ 10:00am CEST

UPDATE 1.18.2 – BIG QUALITY OF LIFE UPDATE


[h3]SOLDIERS![/h3]
We worked hard to release a big quality of life update!
Update 1.18.2 delivers a new scoreboard UI for a better overview, fine-tuning of recent balance changes, bugs and terrain fixes. Read all about it here!

[h2]NEW INGAME SOLDIER BUNDLES[/h2]Previous Infantry Soldier Pack DLCs sold on Steam will be retired soon and made available in the ingame store in the bundles’ section!

[h2]NEW SCOREBOARD AND COLORBLIND SUPPORTED CROSSHAIR[/h2]

Better visibility for available troops, better overview and a more modern scoreboard has been deployed!

Along with the new scoreboard UI we have deployed colorblind support for gunner crosshairs.

[h2]IRON SIGHT ZOOM AND WEAPON BALANCES[/h2]
Aiming down the sight will now zoom a bit for better precision on all weapons. This will also increase zoom slightly on scopes.

We have reviewed new data from our recent balance change to weapons and adjusted a few weapons and vehicles.
  • Range increased on MG-13, FG-42, and Johnson
  • Range slightly decreased on submachine guns
  • M2 Carbine hip-fire accuracy decreased
  • M2 Carbine aiming accuracy increased
  • STG-44 aiming accuracy increased
  • Turning penalty increased for machineguns
  • Accuracy increased for M18 Recoilless, M9A1 Bazooka, Granatbuchse
  • Increased Recon Plane Hitpoints to 600 from 500

[h2]TERRAIN AND BUG FIXES[/h2]Several terrain fixes on the town map including capture zone bug fixes.

Quality of life improvements on several vehicles when changing seats, graphical fixes and more! Check out all the details in the Changelog!

[h2]GET INTO BATTLE SOLDIERS, FIGHT FOR YOUR FACTION NOW![/h2]
Enjoy!
RETO MOTO

[h3]CHANGELOG[/h3]CLICK HERE TO CHECK OUT THE FULL CHANGELOG!

CHANGELOG 1.18.2 – BIG QUALITY OF LIFE UPDATE


[h2]CHANGELOG[/h2]UPDATED MAY. 26 2020
[h2]UPDATE 1.18.2 – BIG QUALITY OF LIFE UPDATE[/h2]
[h2]WEAPON CHANGES[/h2]
Added ingame soldier bundles, identical to the soldier-bundles that are available as Steam-DLC
  • US Soldier Pack Infantry Assault
  • GE Soldier Pack Infantry Assault
  • SU Soldier Pack Infantry Assault
  • US Soldier Pack Infantry Medic
  • GE Soldier Pack Infantry Medic
  • SU Soldier Pack Infantry Medic
  • US Soldier Pack Infantry Anti-Tank
  • GE Soldier Pack Infantry Anti-Tank
  • SU Soldier Pack Infantry Anti-Tank

[h2]SCOREBOARD AND COLOR BLIND SUPPORT[/h2]
  • Split the scoreboard into two columns to clearly separate friends (left) from foes (right) and create room for a header. Individual columns widths have been reduced a bit to fit within a minimum resolution of 1280×720.
  • Added a header above the scoreboard that shows the game mode, location and the roles of each faction in Assault. For other game modes, it shows the faction names instead of roles (as both factions share the same objective)
  • To avoid clutter, other UI components are now hidden while the scoreboard is being displayed in the deploy menu.
  • Color blind crosshair option

[h2]WEAPONS AND VEHICLES[/h2]
  • Zoom when aiming increased on all weapons. (this also increased the zoom on scopes)
  • Range increased on MG-13, FG-42, and Johnson
  • Range slightly decreased on submachineguns.
  • M2 Carbine hipfire accuracy decreased.
  • M2 Carbine aiming accuracy increased.
  • STG-44 aiming accuracy increased.
  • Turning penalty increased for machineguns.
  • Accuracy increased for M18 Recoilless, M9A1 Bazooka, Granatbuchse.
  • Increased Recon Plane hitpoints by 20% (500 -> 600)
  • GAZ-67 regular seatchange now includes just one passenger seat.
  • SdKfz251 regular seatchange now includes just one (non-gunner) passenger seat.
  • SdKfz 251 primary passenger seat changed to the front seat
  • Fixed an issue with passengers getting fatigued on a sprinting bicycle
  • Fixed an issue where s.S. Patrone was unavailable for German Recon

[h2]TOWN MAP CHANGES[/h2]
  • Fixed a graphical issue with some edges on the walls of the Church
  • Added proper texture to the ceiling of the Church Tower
  • Fixed a graphical issue on the bottom of the Spiral Staircase in the Church
  • Fixed an issue where players moving backwards crouched in the Spiral Staircase caused them to be stuck
  • Improved the colors around the doorways to the Spiral Staircase in the Church
  • Fixed several gaps in the roof of the Spiral Staircase in the Church
  • Fixed an issue where players were unable to capture D3 when prone
  • Adjusted the Capture Zone of Capture Point B4. The Capture Zone was captureable outside the intended area such as behind the stone bridge
  • Adjusted the Capture Zone of Capture Point A4. Players was unable to capture the point if you stood too close to a wall
  • Fixed a deadzone of the Capture Zone of Capture Point E3. Players could stand in a spot and be unable to capture
  • Adjusted the Capture Zone of Capture Point E3. Players was able to cap the point outside the intended area
  • Fixed an issue where the Player is unable to capture the Objective while standing at a very specific and small area at the top of the Spiral Staircase in the Church
  • Adjusted several crate locations
  • Fixed untextured power line wires can be observed on the street between bridge and O1
  • Fixed hovering untextured power line wire pair next to Police Station (O1)
  • Fixed untextured floating power line wires can be observed next to the church near O2
  • Fixed a house near O2 which was observed to be elevated from the ground
  • Fixed texture is missing from the ground next to a house between E4 and O1. Due to this issue, the player can see beneath the ground. However this doesn’t impact the gameplay in any way.
  • Fixed Police station water front – staircase issues
  • Fixed Missing texture between the floor and adjacent wall in the Police Station
  • Fixed Similar issue above the stairs between the first floor and the roof
  • Fixed a Missing texture at the entrance of the house
  • Fixed a Gap in transition from pavement to cobblestone near O1 Police Station
  • Fixed a Gap near the police station water front
  • Fixed a Gap at the bottom of window in ExtraRoom
  • Fixed Phones cables – going through house
  • Fixed hovering electrical wires

[h2]PROGRESSION AND MISCELLANEOUS[/h2]
  • Adjusted progression speed. New players now reach level 2 faster and also smoothed the progression curve. Requirements for the last two levels were also lowered
  • Fixed a material issue on Blitz truck
  • Fixed an issue where weapons in slot 0 didn’t unequip
  • Fixed an issue where Promotional helmets could not be equipped from the depot
CLICK HERE TO GO BACK TO THE UPDATE 1.18.2 ANNOUNCEMENT

30% OFF ALL INFANTRY SOLDIER DLCS


[h3]SOLDIERS![/h3][h2]ALL SOLDIER INFANTRY DLCS ON STEAM ARE 30% OFF! LIMITED TIME ONLY!*[/h2]
This is your last chance to take advantage of the best deal in Heroes & Generals!
We will be retiring these DLCs along the Bundles and add the Infantry Soldier DLCs to the ingame store next week!

[h3]Click here to see all available DLCS![/h3]
[h3]Most Popular DLCs[/h3]
https://store.steampowered.com/app/1211300/Heroes__Generals__US_Soldier_Pack_Infantry_Assault/

https://store.steampowered.com/app/1211301/Heroes__Generals__GE_Soldier_Pack_Infantry_Assault/

https://store.steampowered.com/app/1211302/Heroes__Generals__SU_Soldier_Pack_Infantry_Assault/

[h3]ASSEMBLE YOUR SQUAD AND DOMINATE YOUR ENEMY NOW![/h3]
Enjoy!
RETO MOTO

* Sale runs from May 21st 2020 10AM CEST – May 28th 2020 10AM CEST

UPDATED DEVELOPMENT OVERVIEW - MAY. 2020


[h2]CLICK HERE TO SEE THE DEVELOPMENT OVERVIEW[/h2]
The Development Overview board provides an overview of what projects are currently in development at RETO MOTO, so you as players of Heroes & Generals can see what we are working on.

The overview lists both the player-facing projects we are doing such as new content, features and maps. But it also shows the projects that are happening behind the scenes. Development projects you as a player may never even notice, but they are necessary to do to keep the game going.

The Development Overview is a living thing. Projects grow, transform, split into new ones or change all together as we work on them. Sometimes you might even see a project moving backwards in development if we find out something needs to be reworked.

[h2]WHAT THE DEVELOPMENT OVERVIEW SHOWS[/h2]
Our current development projects are sorted into three basic sections based on where they are in our development cycle – early to final development.

This provides an indication of how far along in development a given project is.

The individual projects on the Development Overview vary in size and as such there can be a huge difference as to how long a project remains in one section or another.

The Development Overview also gives you an insight into what project we have chosen to put on hold, which are in test and projects released since the overview was last updated.

The Development Overview will be updated on a monthly basis.

Cheers!
RETO MOTO