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Striving for Light: Survival News

Update 1.0.1.3

Update 1.0.1.3 improves the scene loading and drastically reduces loading times on scene transition, also the occasional game freeze on scene transition has been fixed.

[h3]Improvements:[/h3]
  • Improved scene loading which now results in way shorter loading times between scenes switches. Previously loading times even in simple menue scenes were pretty long this is fixed now. This improved scene loading should also fix occasional game freezes on scene switch.
  • Skilltree shards tooltips now have way shorter delay when hovering over them.
  • Software cursor is now active by default for new players. If windows somehow decides to hide your cursor got to options and deactivate the software cursor.


[h3]Balancing:[/h3]
  • Further reduced enemy and boss hp scaling in endless mode


[h3]Fixes:[/h3]
  • Fixed vsync not being applied from the gamestart
  • Fixed occasional game freeze on scene loading

Hotfix 1.0.1.2d

[h3]Fixes:[/h3]
  • Fixed not unlocking maps on older pre-release save files
  • Fixed a bug that caused skill nodes not being able to be skilled after using shard of conjunction

Hotfix 1.0.1.2c

[h3]Fixes:[/h3]
  • Fixed a crash on the last build on game startup. Sorry for the inconvenience this has caused. And thanks to everyone reporting this right away so that we were able to fix this immediately!
  • Fixed icons in playernames causing leaderboards not being displayed correctly. You can now no longer use those symbols in your player name.

Hotfix 1.0.1.2b

[h3]Improvements[/h3]
  • Removed a too relaxed soundtrack out of the SfL OST soundtrack queue
  • Added 2 new SfL soundtracks to the SfL OST soundtrack queue
  • Poison nova unlock condition has been changed to reach 20 conditoin damage until wave 2 -> 3


[h3]Fixes:[/h3]
  • Fixed no hit on wave 5 achievement not being triggered
  • Fixed wrong tooltips in the options menu
  • Fixed wrong tooltips on condition damage skill node

Update 1.0.1.2

Thanks for all your valuable feedback! This update features a rebalancing of the endless game mode as well as adding plenty of new additional stats to a lot of weapons which did not have stats until now. This should open up new weapon/skill synergies.

[h3]Improvements: [/h3]
  • Plenty of weapons have received additional stats that should open up new weapon/skill synergies.
  • Improved description for projectile shield and how it is scaling.


[h3]Balancing: [/h3]
  • Endless Mode Rebalancing: Boss enemy hp scaling has been massively reduced. Enemy hp scaling in endless mode has also been further reduced
  • Improved enemy and boss spawn patterns to better match the map environments.
  • Descent map now has Izamuth as endboss
  • Stonehold now has Gride as endboss
  • [Melee Weapon] Shortsword companion damage: 10 -> 5
  • [Melee Weapon] Greatsword crit chance: 5% -> 10%
  • [Melee Weapon] Scythe crit chance: 0% -> 5% , Movementspeed: 0% -> +5%
  • [Melee Weapon] Spear crit damage: 0% -> +10%, Condition damage: +5 -> 0
  • [Melee Weapon] Bleeding star condition damage: +0 -> 1
  • [Melee Weapon] Amber condition damage: 0 -> 5
  • [Melee Weapon] Ripping Axe condition damage: 0 -> 2
  • [Melee Weapon] Candy Cane collect range: 0 -> 10%
  • [Range Weapon] Dark Staff crit damage: 0 -> 10%
  • [Range Weapon] Ice Staff companion damage: 0 -> 1, condition damage: 0 -> 1
  • [Range Weapon] Bow crit chance: 0 -> 5%
  • [Range Weapon] Focus area of effect: 0 -> 10%
  • [Range Weapon] Emerald Staff companion damage: 0 -> 2
  • [Range Weapon] Lightning Staff crit damage 10 % -> 20%
  • [Range Weapon] Ice Focus condition damage 0 -> 5
  • [Range Weapon] Slingshot crit damage 0 -> 10%, movementspeed 0 -> 10%
  • [Range Weapon] Unstable potion condition damage 0 -> 2
  • [Range Weapon] Cinnamon Star collect range: 0 -> 10%
  • [Range Weapon] Bear Caller companion damage: 0 -> 2, area of effect 0 -> 5%
  • [Range Weapon] Darokin's Staff area of effect 0 -> 10%
  • [Melee Weapon] Frozen Vessel area of effect 0 -> 10%, movement speed 0 -> 5%
  • [Melee Weapon] Ballistic Barkwood collect range: 0 -> 20%
  • [Range Weapon] Blazebolt movementspeed: 0 -> 5%
  • [Range Weapon] Woodweaver crit chance 0 -> 10%, movementspeed 0 -> 15%
  • [Melee Weapon] Earthshaper collect range 0 -> 15%, crit damage 0 -> 25%
  • [Range Weapon] Throwing Spear area of effect: 0 -> 15%



[h3]Fixes:[/h3]
  • Fixed typo in hammer weapon description.
  • Fixed clipping streamer tooltip
  • Fixed cave map not unlocking if the achievement was already unlocked pre-release


[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.