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Striving for Light: Survival News

Update 1.0.0.1b-e

[h3]Major Changes and Improvements: [/h3]
  • Improved Leaderboard Menu: Leaderboard has received improved highlighting if normal or endless mode is selected. Switching from normal to endless mode in the leaderboard menu will directly show the endless mode highscores of the previously selected map and difficulty tier.
  • Improved enemy colliders
  • Flying enemies which always deal contact damage now have a grace period after spawning where they do not deal damage in case they spawn very close to your current player position.
  • Flying enemies are now a bit bigger and have a glow effect to make them visible better on multiple different backgrounds (v.1.0.0.1b)
  • Rat enemies now have a glow effect to make them visible better on multiple different backgrounds (v.1.0.0.1b)
  • Your selected league save file is now set up for loading on new game start directly when you have selected it and not only on correct game shutdowns. In case of a crash this could lead to a wrong save file selected on game re-start which could have caused some confusion. (v.1.0.0.1c)
  • When you enter the new season the "new season notification" is now updated and hidden once you are in the new season (v.1.0.0.1d)


[h3]Balancing: [/h3]
  • Stonehold map now has slightly easier enemy spawns and an easier endboss to challenge.
  • Aureate Dome now has Shadow Rogue as endboss
  • Reduced movement speed of flying dragonfly enemy
  • Reduced movement speed of tidal crab enemies
  • Increased warning time before tidal crab expand AoE deals damage
  • Increased warning time before magma expand AoE deals damage


[h3]Fixes:[/h3]
  • Fixed wrong map loaded after resuming a run and then starting a fresh run on new map (v.1.0.0.1b)
  • Fixed no hit, no movement achievements being unlocked on game restart when resuming an active run (v.1.0.0.1b)
  • Fixed layering of magma snail boss (v.1.0.0.1d)
  • Fixed tooltips overflowing from top screen for some translations (v.1.0.0.1e)


Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.

Hotfix 1.0.0a-c

[h3]Major changes and improvements:[/h3]
  • Added tooltips for dodge and dodge regeneration in the stats window (v.1.0.0b)
  • Reduced stonehold map brightness to improve enemy and projectile visibility (v.1.0.0c) - There is also an highlighted enemy option in the gameplay section that lets you highlight enemies.


[h3]Fixes:[/h3]
  • Fixed occasional lagg spikes on elite enemy spawns (v.1.0.0b)
  • Fixed wrong tooltip in stats window for collection range (v.1.0.0b)
  • Fixed wrong German translation for cellar map (v.1.0.0b)
  • Added manual aim option back in. Manual aim is also compatible with the new coop mode. (v.1.0.0a)


Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.

SfL: Survival 1.0 Release

After 10 months of Early Access Striving for Light: Survival version 1.0 is now out!

[previewyoutube][/previewyoutube]

[h2]Update 1.0.0.0[/h2]

  • New Skills: 4 new weapons have been added. Baby Phoenix, Grim Reaper, Stone Toss & Stone Surge
  • New Weapons: 5 new weapons have been added. Blazebolt, Frozen Vessel, Ballistic Barkwood, Woodweaver & Earthshaper
  • New Maps: 6 new maps with 7 new enemies, 7 new bosses and 6 new endbosses

  • Local-Coop Mode: New couch coop mode to play with a friend

  • Redesign & Polish: Redesigned enemies, maps, projectiles
  • Endless game mode: If you managed to defeat the endboss on wave 20 you can now progress into endless mode. Endless mode has it's own leaderboards and offers new uber boss encounters. How far will you reach?
  • New Soundtracks: SfL original OST can now be played in shuffle mode. Together with the Survival OST there is now +97 min soundtrack in the game.
  • Highlighted enemy projectiles: This option is now on by default and adds a red outline to all enemy projectiles for better visibility.
  • Minimap transparency option: You can now make the minimap overlay transparent
  • Improved sound effects: Fixed sound effect cut off and added new alternating melee weapon sound effects.
  • New menues: The options menu and the achievements menu have been redesigned. Achievemtns how have categories.
  • Improved visual effects: New blood effects, improved lighting, improved shadows
  • Performance improvements: A lot of skills and effects have been redesigned to improve performance
  • Exit Run & Continue Run functionality added. When you now exit a run you can now load and resume your current run.
  • Quick restart run added. A new restart run button has been added to the pause menu which lets you quickly restart the current run. No need to go through menues as previously.
  • Abandon run option added. A new abandon run button has been added to the pause menu where you can now completly end a run, a confirmation is requested for abandoning a run.
  • Further improvements: Balancing changes, improved unlock conditions, new achievements



[h2]Balancing Changes:[/h2]
  • Updated enemy attack patterns and movement speeds
  • First condition damage tick now deals full condition damage. Conditon damage decay then sets in with 70% of condition damage each tick (was 55%). To compensate this buff, base condition damage was reduced to 5 and increased condition damage nodes increase condition damage by 5 (was 10 before).
  • Cuttting shot now does not trigger melee attack skills anymore
  • Heleja now has +1 projectile multiplicator (had +2 projectile multiplicator)



At this point we want to thank all of you for your continued support and feedback! Thanks for playing a crucial role in taking this game to where it is right now!

Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.

Earthshaper Content Beta

A new beta build for the upcoming 1.0 release is now live, featuring:

[h3]🌟New Features:[/h3]
- 2 additional nature/earth themed weapons: The Woodweaver and the Earthshaper. This now totals up to 4 new weapons for the 1.0 version



- 2 new skills have been added: Stone Toss & Stone Surge which (This totals up to 4 new skills for the 1.0 release)



- Exit Run & Continu Run functionality added. When you now exit a run you can now load and resume your current run.
- Quick restart run added. A new restart run button has been added to the pause menu which lets you quickly restart the current run. No need to go through menues as previously.
- Abandon run option added. A new abandon run button has been added to the pause menu where you can now completly end a run, a confirmation is requested for abandoning a run.

If you encounter any bugs or issues please report them so that we can iron them out for the full upcoming 1.0 release on 2nd December.

Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.

SfL: Survival 1.0 is coming on December 2nd!

Striving for Light: Survival is celebrating the full 1.0 release on December 2nd!

[previewyoutube][/previewyoutube]

The release will be accompanied by a big content update featuring:

  • 6 new maps with 7 new enemies, 7 new bosses and 6 new endbosses
  • 2 new skills: Baby Phoenix & Grim Reaper
  • 3 new weapons: Blazebolt, Frozen Vessel & Ballistic Barkwood
  • Local-Coop Mode
  • Endless game mode
  • Redesigned enemies, maps, projectiles
  • New Soundtracks: SfL original OST can now be played in shuffle mode. Together with the Survival OST there is now +97 min soundtrack in the game.
  • Highlighted enemy projectiles option
  • Minimap transparency option
  • Improved sound effects and new alternating melee weapon sound effects
  • New options menu, improved achievements menu
  • Improved visual effects, new blood effects, improved lighting, improved shadows
  • Plenty of performance improvements
  • Balancing changes, improved unlock conditions, new achievements


Actually, you can test it out right now by switching to the game's beta branch.

SfL: Survival in Library => Properties => Betas => Select the beta branch (instead of "default")

With the 1.0 release on December 2nd the price will increase to $4.99.

Thank you all for your continued support!