1. Striving for Light: Survival
  2. News

Striving for Light: Survival News

Content Update 1.1.0.0

With Content Update 1.1.0.0 we are kicking off a new chapter of Striving for Light: Survival featuring a new map with a new pinnacle bossfight, 4 new weapons enabling new playstyles, 4 new soundtracks bringing the Survival OST to over 34 minutes of playtime and a new scene management system fixing memory leaks and performance issues on long runs.

Update 1.1.0.0 marks the start of Season 2 which gives you access to fresh leaderboards to climb. No worries you when you join season 2 all your progress will be copied to your new save file. You can still access the season 1 from the league manager on the top right in the main menu.

[h2]New Features:[/h2]

[h3]New Map with Pinnacle Boss Fight[/h3]
Descending into endless darkness with the hope to ignite a spark to banish the darkness forever

A new map "Mines" has been added including a new challenging pinnacle boss fight.



[h3]New Weapons[/h3]
  • Moonblade - Melee Weapon:

    Each attack casts an additional AoE in attack direction, damage scales with projectile damage.

  • Sun Orb - Range Weapon:

    The projectile deal splash damage which scales with melee damage.

  • Gloomtide - Melee Weapon:

    Spawns two orbiting melee blades each 2 seconds without attacking, triggering all melee effects.

  • Sunfire Sceptre - Range Weapon:

    Spawns an orbiting projectile each second without attacking, triggering all projectile effects.


[h3]New Soundtracks[/h3]
The Striving for Light: Survival Soundtrack has received 4 new tracks (now a total of 10 tracks) increasing the length from 20 minutes to 34 mintues of playtime. The price for the soundtrack DLC will shortly increase from 2.99$ to 3.99$. So take the chance and grab it now.

[h3]New Scene Management System[/h3]
The scene management system got a complete rework and now caches the skilltree resulting in very short loading times when switching to the skilltree. This also fixes memory leaks that have lead to performance issues on long endless runs.

[h3]Improvements:[/h3]
  • Plenty of smaller fixes and improvements.



[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.

Update 1.0.6.5 Beta

There is now a new beta for update 1.0.6.5 in the public playtest branch.

This update fixes memory leaks which have lead to degraded performance on very long runs. As this update has some bigger changes under the hood we want to have this battle tested first before rolling this out for all players.

We are happy about anyone jumping into the playtest and giving it a spin.

[h2]Join the public beta branch:[/h2]

Right click on the game --> properties --> Beta Participation --> select: public beta branch


[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.

Update 1.0.6.4

With update 1.0.6.4 we are improving the character unlock progression by making a lot of characters naturally unlocking when defeating the bosses on early maps at the base tier 1 difficulty. This should grant more character choices early on and increase gameplay variety.

[h3]Major Changes and Improvements:[/h3]
  • Easier unlock conditions for Dark Wanderer Character: Defeat the endboss on wave 20 on the descent map in tier 1.
  • Easier unlock conditions for Farmer Character: Defeat the endboss on wave 20 on the stonehold map in tier 1.
  • Easier unlock conditions for Rogue Character: Defeat the endboss on wave 20 on the hideout map in tier 1.


[h3]Fixes:[/h3]
  • Fixed some errors in german localisation

Update 1.0.6.3

[h3]Balancing:[/h3]
  • Increased Grim Reaper skill scythe radius to improve usability of this skill without increased AoE size


[h3]Fixes:[/h3]
  • Fixed a bug that caused on attack triggered skills always spawn to a static (right directed) angle
  • Fixed scythe weapon not having knockback

Update 1.0.6.2

[h3]Major Changes and Improvements:[/h3]
  • Improved caption design in prepare your run screen
  • Improved look of recently unlocked weapons, characters and skills icon
  • Performance improvements for all on death skill effects
  • Improved description of bursting shot and bursting hit skills


[h3]Fixes:[/h3]
  • Fixed fragmentation spawning more projectiles on enemy death as intended
  • Fixed ranged weapon not displaying their projectile damage (v.1.0.6.2b)