1. Striving for Light: Survival
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Striving for Light: Survival News

Update 1.2.0.3

[h3]New Features:[/h3]
  • COOP: You can now select what second coop player character you want to play. Previously the coop character was always chosen randomly. The currently selected coop character is now as well displayed.


[h3]Bugfixes[/h3]
  • Fixed back button on run successful menus not being blocked by other UI elements.

Update 1.2.0.2

With update 1.2.0.2 we are addressing some of the very frequent feedback we have received regarding too short early waves. We are also improving the charge mechanic of the new evolution weapons to make losing charges in the early game more forgiving and more relevant in the late game.

[h3]Major Changes and Improvements:[/h3]
  • Prolonged Early Waves: First wave starts with 30s duration (was 24s before). Yes, we have heard your feedback on the early wave duration. Give us feedback how you enjoy it.
  • Improved Evolution Weapons: Wildfire's Wrath and Abyssal Hunger weapon charges now are much more forgiving when getting hit in the early game. Getting hit will now reduce your weapon changes by 25% instead of the flat 40 charges. This will prevent to constantly getting offset to 0 weapon charges when getting hit in early waves. Due to the percentage charge losses getting hit in the end-game will have higher impact with better possibilities to gain back those charges quickly as you naturally defeat more enemies on higher waves.
  • Wildfire's Wrath: Has slight different evolution steps. Additional projectiles will be granted at 30,80,150,300 charges.


[h3]Bugfixes: [/h3]
  • Fixed a bug that caused skill-tree tooltips to remain active.

Update 1.2.0.1

[h3]Improvements:[/h3]
  • Dodge Mastery Skill node is now always part of the core skill spawn pool (previously was only added when you had dodge skills selected or in you skill spawn pool)
  • Dodge Mastery increases max dodge +1 and your dodge regeneration by + 5%


[h3]Balancing:[/h3]
  • Unknown Wanderer Melee Character has now +10% increased dodge regeneration (was +5 before)
  • Unknown Wanderer Ranged Character now as +10% movement speed (was +5 % before)
  • General dodge regeneration has been reduced to 0.3 /s (was 0.35 /s)


[h3]Bugfixes:[/h3]
  • Fixed a bug that caused player with older save files to never get the dodge mastery skill node spawned in their skill tree (sorry for that, now your dodge build dreams can come to life)
  • Fixed a bug that caused the unlock all skills achievement to not unlock (just start a new run and you will receive it, if you have all skills already unlocked)

Hotfix 1.2.0.0a

[h3]Bugfixes:[/h3]
  • Fixed a bug that caused deactivating skills in the skilltree to not directly update the visual skilltree connections.
  • Fixed wrong displayed attack speed for Abyssal Hunger. Attack speed is 1.25 (was displayed lower at 0.83)

Update 1.2 & Season 3

Update 1.2 is the first of two big updates for Striving for Light: Survival, featuring a complete overhaul of the oldest and most iconic player characters "The Unknown Wanderers", 2 new evolution weapons, a quick restart run option, performance improvements, redesigned effects and visual improvements and much more.

Staying true to our tradition of always delivering MOAR, we're excited to announce that this update is only the first part of a huge update coming a bit later this year with 4 new maps and new uber pinnacle boss fights.

But we know most of you are waiting for Season 3 start, so we are happy to announce the start of Season 3:

[h3]Season 3 start: Saturday 21.9. at around 11am CEST[/h3]

So get ready to climb the ladder! Now lets take a look at what update 1.2 holds in store for you.

[h2]New Features:[/h2]
  • New Unknown Wanderer: The two Unknown Wanderers got completely overhauled. Both wanderers have received a few further stats to make the character choice a bit more exciting.


    Melee Unknown Wanderer starting stats are now: +20 % Melee Damage, -20% Projectile Damage, +5% Dodge Regeneration, +5% Critical Hit Damage

    Range Unknown Wanderer starting stats are now: +20 % Projectile Damage, -20% Melee Damage, +5% Movement Speed, +3 Companion Damage

  • New Range Weapon: Wildfire's Wrath is a new evolution range weapon that evolves while defeating enemies. This weapon is gaining up to +3 additional projectiles upon charges. If you get hit some weapon charges will vanish.


  • New Melee Weapon: Abyssal Hunger is a new evolution weapon that evolves while defeating enemies. This weapon is gaining increased attack range and damage upon charges. If you get hit some weapon charges will vanish.


  • Quick Restart Run: You can now do a quick run restart on the game over screen without having to confirm your unchanged build and reselect the map
  • New Attack Direction Indicator: When using manual aim the direction indicator ring has been redesigned to better visualise the attacking direction without the distracting ring.
  • Effect Redesign: Plenty of enemy effects have been updated and redesigned to better match the game perspective.
  • New Player Character UI Images: New player character images in the prepare your run screen.


[h3]Improvements:[/h3]
  • Performance Improvements: Plenty of performance improvements should allow pushing your builds to new extreme.
  • Blood Decals: Blood Decals have received normal maps and are now a lot darker to increase screen readability. You can still always turn them off to maximise visual clarity.
  • UI/UX Improvements: Plenty of UI/UX improvements for all menus with new button icons.




[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game? You are invited to join our official discord.